As far as just general tribal support - you should already be running Rotlung Reanimator. You can always add in Conspiracy for the infinite zombie combo. Academy Rector (conveniently a cleric) can even find it for you. Mutavault in the mana-base helps as well.
I've been liking Priest of the Blood Rite in Ayli as well. You can get rid of the cleric quickly (triggering your Rotlung Reanimator) while leaving behind a beefy body for beating/feeding to Ayli later.
Not a cleric - but some builds can likely justify Xathrid Necromancer, given the majority of clerics also being human.
Leonin Arbiter can be an annoyance to combo and ramp decks.
With all this lifegain, Sanguine Bond is an obvious choice.
Private Mod Note
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Teysa, Orzhov Scion may not be a cleric, but she's a great engine for any BW deck. Especially with how much recursion you have, she can act as almost a sub-commander and also keeps your board fueled if you're sacrificing black critters to your commander.
You have Skullclamp right? You'll want a Skullclamp.
Edit: Also, I've found Debt to the Deathless to be a trap. It's slow and even though incremental advantage sounds great, it puts a bigger target on your back than it's worth. And it works best when you're reviving huge things with good ETB triggers like Ashen Rider, not small things that don't have much individual impact.
I saw no one make mention of Custodi Soulbinders. Seems like it would open up pretty strong out of the gates and it is able to generate you extra bodies if needed.
I've already culled the handful of lists here at MTGS for the noncleric 'tech' so now it is just the meat of the deck: clerics.
Battletide Alchemist and Vile Deacon are shoe-ins.
Which clerics are your favorites or simply find too useful to leave out?
Cheers!
Krichaiushii on PucaTrade.
For recursion, Doomed Necromancer and Celestial Gatekeeper are both solid. I'm not as sold on Order of Whiteclay as we can't reliably activate it without attacking.
As far as just general tribal support - you should already be running Rotlung Reanimator. You can always add in Conspiracy for the infinite zombie combo. Academy Rector (conveniently a cleric) can even find it for you. Mutavault in the mana-base helps as well.
stuff
Celestial Gatekeeper lets you reanimate two clerics when he dies (on top of being a cleric himself)
Two Score, Minus Two or: A Stargate Tail
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Starlit Sanctum is a back-up Ayli. Shaman en-Kor + Daru Spiritualist gains you infinite life which is exciting.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Two Score, Minus Two or: A Stargate Tail
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Cheers!
Krichaiushii on PucaTrade.
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Yeah, clerics make a good tribe!
Have fun building, and don't forgot to show your list:)
Not a cleric - but some builds can likely justify Xathrid Necromancer, given the majority of clerics also being human.
stuff
I'm not saying this is perfect but Order of Whiteclay does some great work when partnered with Master Apothecary.
CommanderEDH Decks:CommanderEDH DecksWULavinia of the Blinking TenthUW RGURiku the Epic Experimenter’s StormUGR UBRThrax and his Super FriendsRBU RWUZedruu the Hard HeartedUWR
WBU Zur the UnstoppableUBW
Auriok Replica can combo with Sun Titan or one of these reanimator cards to screw over a Voltron player; you can also use Athreos, God of Passage for some of these sac combos.
False Prophet is a must.
Leonin Arbiter can be an annoyance to combo and ramp decks.
With all this lifegain, Sanguine Bond is an obvious choice.
On phasing:
Sadly, I won't be able to play til at least next weekend.
Cheers!
Krichaiushii on PucaTrade.
You have Skullclamp right? You'll want a Skullclamp.
Edit: Also, I've found Debt to the Deathless to be a trap. It's slow and even though incremental advantage sounds great, it puts a bigger target on your back than it's worth. And it works best when you're reviving huge things with good ETB triggers like Ashen Rider, not small things that don't have much individual impact.
Ethersworn Canonist can stop many combos.
Frontline Medic keeps your team around and can counter some juicy things.
Glowrider can slow opponents and make storm impossible possibly.
Not sure if anyone said it but there's Grand Abolisher
Inquisitor Exarch can be lethal if you set up an infinite reanimation/bounce loop
Leonin Relic-Warder can be used like Fiend Hunter to perma exile things.
Since many clerics cost so little Pontiff of Blight could allow you a huge extort bonus on any cast
Preacher is absolutely mean in Ayli
Priest of Gix might be useful for an infinite mana combo
Skirsdag High Priest could be good in Ayli
Seriph0 on cockatrice
EDH Decks
WBGKaradorWBG
1 Ayli, Eternal Pilgrim
Creature
1 Akroma's Devoted
1 Ancestor's Prophet
1 Banisher Priest
1 Battlefield Medic
1 Blood Celebrant
1 Cabal Archon
1 Celestial Gatekeeper
1 Crimson Acolyte
1 Daru Spiritualist
1 Devoted Caretaker
1 Disciple of Grace
1 Disciple of Griselbrand
1 Disciple of Law
1 Disciple of Malice
1 Doomed Necromancer
1 Doubtless One
1 Edgewalker
1 Fiend Hunter
1 High Priest of Penance
1 Liliana, Heretical Healer
1 Martyr of Sands
1 Mother of Runes
1 Obsidian Acolyte
1 Order of Leitbur
1 Order of the Ebon Hand
1 Planar Guide
1 Pulsemage Advocate
1 Scholar of Athreos
1 Shaman en-Kor
1 Shieldmage Elder
1 Soldevi Adnate
1 Soul Warden
1 Soul's Attendant
1 Suture Priest
1 Aphetto Dredging
1 Chain of Smog
1 Crux of Fate
1 End Hostilities
1 Noxious Vapors
1 Syphon Soul
1 Unburial Rites
1 Victimize
Instant
1 Cabal Ritual
1 Dark Ritual
1 Executioner's Swing
1 Holy Day
1 Mortify
1 Riot Control
1 Utter End
Enchantment
1 Aurification
1 Banishing Light
1 Divine Presence
1 Oblivion Ring
1 Righteous Cause
1 Sigil of the New Dawn
1 Test of Endurance
1 Words of Waste
Artifact
1 Hedron Archive
1 Orzhov Signet
1 Sensei's Divining Top
1 Sol Ring
1 Urza's Incubator
1 Worn Powerstone
Land
1 Barren Moor
1 Bojuka Bog
1 Caves of Koilos
1 Command Tower
1 Ebon Stronghold
1 Evolving Wilds
1 Fetid Heath
1 Godless Shrine
1 Holdout Settlement
1 Isolated Chapel
1 Mortuary Mire
1 Orzhov Basilica
1 Orzhov Guildgate
6 Plains
1 Ruins of Trokair
1 Rupture Spire
1 Scoured Barrens
1 Secluded Steppe
1 Shambling Vent
1 Starlit Sanctum
4 Swamp
1 Tainted Field
1 Temple of Silence
1 Temple of the False God
1 Terminal Moraine
1 Terramorphic Expanse
1 Transguild Promenade
1 Urborg, Tomb of Yawgmoth
1 Academy Rector
1 Harsh Mercy
1 Patriarch's Bidding
1 Salt Flats