The color scheme is r/w/g. However, it's an instant/sorcery deck. The hope is to limit the green spells to mostly ramp with some landfall, while also limiting red and white spells mostly to instants. The deck will have Wort the Raidmother, Sunforger, Mizzix's Mastery, Cultivate, Kodama's Reach, Early Harvest, some red "copy spell" cards, and Charmbreaker Devils. Likely, it will also have Mirari's Wake, Vorinclex, Doubling Cube, Doubling Season, Young Pyromancer, and Monastery Mentor. This is totally uncharted territory, but having read all the cards I have, I feel as though there may be something here. Any advice?
I dig it. A non blue spell slinging deck is underdeveloped territory.
I cant think of a general to fit this theme but maybe the general wont be important to the deck. Maybe Gahiji, Honored One to keep creatures from attacking you. He would also work well with instant/sorcery token bombs.
I think you have a good base with Green for ramp, white for sweepers/utility and red for combo stuff. One card that would be very potent is Pyromancer's Goggles.
Wort, the Raidmother is a nonblue spellslinger deck where you can get a lot of ideas from, just find a Naya commander that fits. I think Marath, Will of the Wild is a versatile enough commander to go with your theme.
Yeah, as others have said there's no real right general for this build (Rith, the Awakener maaaybe? Tokens could stop damage...?) You're going to wanna run pretty much half the box from FTV Annihilation because spellslinging without permanents that benefit from it happening is definitely going to leave you open to just good old fashioned getting killed. I don't know how interested you are in sort of cop outs like Primeval Bounty or Martial Coup that give you creatures without technically being creature spells but that might be a good angle to consider. Then you could take the tokens, copy up a Titanic Ultimatum and gobble up the whole table? I'm having a hard time figuring out what wincons would be available. Obviously ramp into something big, but not much comes to mind for big Naya show-stopper spells that aren't creatures.
Yeah, as others have said there's no real right general for this build (Rith, the Awakener maaaybe? Tokens could stop damage...?) You're going to wanna run pretty much half the box from FTV Annihilation because spellslinging without permanents that benefit from it happening is definitely going to leave you open to just good old fashioned getting killed. I don't know how interested you are in sort of cop outs like Primeval Bounty or Martial Coup that give you creatures without technically being creature spells but that might be a good angle to consider. Then you could take the tokens, copy up a Titanic Ultimatum and gobble up the whole table? I'm having a hard time figuring out what wincons would be available. Obviously ramp into something big, but not much comes to mind for big Naya show-stopper spells that aren't creatures.
I do love me some cop outs, Primeval Bounty seems like it would fit very well. A lot of the big spells in the colors take advantage of large amounts of creatures, Marath would probably work pretty well and he's the only commander in the colors who does targeted damage. It would end up being a burn deck, if only because there are no real win cons. So take a Wort token deck and add white, Burn at the Stake would be a perfect wincon. What is "FTV Annihilation"?
I do love me some cop outs, Primeval Bounty seems like it would fit very well. A lot of the big spells in the colors take advantage of large amounts of creatures, Marath would probably work pretty well and he's the only commander in the colors who does targeted damage. It would end up being a burn deck, if only because there are no real win cons. So take a Wort token deck and add white, Burn at the Stake would be a perfect wincon. What is "FTV Annihilation"?
It's a recent From The Vault that had a bunch of wrath spells in it - I was just getting at the fact that creature based decks could really run you down if you didn't have a stack of those at the ready. Wort plus white is a cool idea - I'm curious if a no-creature build is possible, by just using stuff like the aforementioned Primeval Bounty.
I also advocate for Marath, Will of the Wild. His abilities give you some flexible things to do with your mana if you're holding up for instants. Bow of Nylea is pretty awesome with Sunforger and happens to be bonkers with Marath as well. I'm not sure how hard it will be to control White permanents, but Mistveil Plains is also nuts with 'forger and is fetchable.
Isochron Scepter is a must-have here. It's so good with something like Orim's Chant, or even Swords to Plowshares or Reverberate imprinted on it. I think Marath, Will of the Wild is going to be your best bet for a general, it's really versatile, really good, and gets better as the game progresses. Multiple Eternal Witness type things, Celestial Dawn to really amp up your Sunforger package, which suffers from not being able to whip up a counterspell at a moment's notice, but it's still very versatile. if you go with Marath, Illusionist's Bracers kind of fits your theme, since basically he has three "spells" always on tap, and this will let you double them. Don't forget mana rocks, and Gisela, Blade of Goldnight.
I would not allow Tamanoa as a commander. Rafiq and Kaalia didn't spend four years in commander school and take on all that student debt to allow someone with no credentials to be considered their equal on the battlefield. Gisela could be fun with this strat, but then you'd have no green. What does the green really do, anyway? Just ramp with stuff like Extraplanar Lens and Caged Sun.
I like the Orim's Chant on an Isochron Scepter: just repeatedly lock one guy out of the game every turn.
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I have a Wort list in my signature if you need any really dumb ideas.
Marath works really well with the token ritual stuff and Auroras that I unleash, also it is really easy to turn Marath into a portable ritual with a couple cards.
"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
WRG gives you access to every damage redirection card (green only required for Mirrorwood Treefolk). It's always fun to actually redirect combat damage from a commander to a player and have them punch themselves to death with their own commander damage.
There are others cards to move damage around, but I don't think any others that redirect damage to a player. There are also cards that prevent damage and then deal that much to a creature or player, but that means it isn't combat damage any more, so you can't surprise commander damage people with their own commander.
Bringing it back to WRG spellslinger, I should have mentioned earlier Wild Defiance/Ground Rift (on your own creatures), Chandra's Spitfire/Grapeshot. All four useful on their own, but decent for spellslinger.
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"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
This deck should be able to ramp like crazy. Like casting boundless realms, then recouping it and dumb stuff like that. You'll fire off the most horrifying non-infinite comet storm probably.
I cant think of a general to fit this theme but maybe the general wont be important to the deck. Maybe Gahiji, Honored One to keep creatures from attacking you. He would also work well with instant/sorcery token bombs.
I think you have a good base with Green for ramp, white for sweepers/utility and red for combo stuff. One card that would be very potent is Pyromancer's Goggles.
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They definitely won't, they play very seriously, but it's definitely a perfect card for it. Pump up big burn for big heal.
I do love me some cop outs, Primeval Bounty seems like it would fit very well. A lot of the big spells in the colors take advantage of large amounts of creatures, Marath would probably work pretty well and he's the only commander in the colors who does targeted damage. It would end up being a burn deck, if only because there are no real win cons. So take a Wort token deck and add white, Burn at the Stake would be a perfect wincon. What is "FTV Annihilation"?
It's a recent From The Vault that had a bunch of wrath spells in it - I was just getting at the fact that creature based decks could really run you down if you didn't have a stack of those at the ready. Wort plus white is a cool idea - I'm curious if a no-creature build is possible, by just using stuff like the aforementioned Primeval Bounty.
decentunfair combos.Other than that, Past in Flames/Recoup for sure. Mana Geyser can be obscene in multiplayer. Repercussion to go with the red sweepers you'll want to run.
+1 Sphinx Bone wand. Many, many +1s if you run it along side the un-ironic Flame Jab.
Add Mana Geyser to the list of "infinite with Reiterate" cards.
Draft my Peasant Cube.
I like the Orim's Chant on an Isochron Scepter: just repeatedly lock one guy out of the game every turn.
MTG finance guy- follow me on Twitter@RichArschmann or RichardArschmann on Reddit
Marath works really well with the token ritual stuff and Auroras that I unleash, also it is really easy to turn Marath into a portable ritual with a couple cards.
Also, Hazezon Tamar is an alternate option for token general. I like the idea of some sort of Zada, Hedron Grinder/Precursor Golem type thing with tokens.
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
- Captain's Maneuver
- Glarecaster
- Harm's Way
- Mirror Strike
- Mirrorwood Treefolk
- Reflect Damage
There are others cards to move damage around, but I don't think any others that redirect damage to a player. There are also cards that prevent damage and then deal that much to a creature or player, but that means it isn't combat damage any more, so you can't surprise commander damage people with their own commander.Two Score, Minus Two or: A Stargate Tail
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Bringing it back to WRG spellslinger, I should have mentioned earlier Wild Defiance/Ground Rift (on your own creatures), Chandra's Spitfire/Grapeshot. All four useful on their own, but decent for spellslinger.
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
If not, you might end up being able to take advantage of burning sands (ayyyyy forbidden orchard)
I think the next best commander option after hazezon is uril, the miststalker
This deck should be able to ramp like crazy. Like casting boundless realms, then recouping it and dumb stuff like that. You'll fire off the most horrifying non-infinite comet storm probably.
Eternal witness and greenwarden of murasa seem like good people
Genesis wave will just put lands into play and spells into your graveyard. Seems fun.
Dependent on meta, you might want anti-blue like city of solitude. Green is good at finding boseiju, who shelters all. Reap and sow, sylvan scrying, scapeshift, hell, tempt with discovery.
Random stuff:
all sun's dawn
volcanic vision aw yiss
regrowth/recover/restock, nostalgic dreams? make a wish? fossil find?! praetor's counsel
If you have enough instants, don't forget surreal memoir
Don't think anyone mentioned mirari yet
lack of card draw may be an issue, besides the obvious harmonize and sylvan library, outpost siege is pretty good. If you're pulling lands out of your library and thus shuffling a lot, you can get mileage out of mirri's guile/sensei's divining top/scroll rack
Burn away should probably be included
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