I ran it in a Horde of Notions elemental deck that wanted to reanimate elementals. It was ok. Evoke for 5, then eventually get it back for 5 with Horde. There are better options, but they were also all already in the deck. It eventually got cut as more elementals were printed and I started cutting back on the more marginal evoke cards in favor of newer, stronger elementals. While it was in, I evoked it a few times and brought it back a few times, and never paid 8 for it. I ran Warstorm Surge and Gravepact and Angelic Chorus, so evoke effects were more powerful while the deck was still pushing evoke hard, as you got value out of the creature before it died, plus its etb/ltb effect. 5 mana to do 11 with Surge and get a 4/4, or to make everyone sacrifice and get a 4/4, is pretty solid. Even more so when you could bring it back with Horde. Of course, like I said, it needed other cards to be worthwhile and eventually got outpaced.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
You'd think the mouths and all that would tip the village off.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
This can be fun. I remember "walls that actually do something" was a huge part of ROE. 12 creatures with defender, and 3 that helped other creatures with defender. The most useful ones were Vent Sentinel and Overgrown Battlement, though Battle Rampart could be cute once you had something to do with all that mana from "better Trellis".) In addition to better Trellis, Wall of Omens and Mnemonic Wall saw some Constructed play.
6/10 Cute politics. Sadly, it doesn't do much for storm.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
3GG
When ` leaves the battlefield, Regrowth.
Evoke 2GG
3/3
Mulldrifter was a buffed Counsel of the Soratami, Shriekmaw was a buffed version of an unprinted sorcery Terror, so I think it would be fair to have a card that had improved on Recollect, since Recollect is also just short of playability in the same way. Your evoke cost just seems far too high.
The thing is that this card is much more abusable, as it can loop very easily. It can even target itself, since it's a dies trigger. I think there's a good reason why they didn't print something like this.
3GG
When ` leaves the battlefield, Regrowth.
Evoke 2GG
3/3
Mulldrifter was a buffed Counsel of the Soratami, Shriekmaw was a buffed version of an unprinted sorcery Terror, so I think it would be fair to have a card that had improved on Recollect, since Recollect is also just short of playability in the same way. Your evoke cost just seems far too high.
The thing is that this card is much more abusable, as it can loop very easily. It can even target itself, since it's a dies trigger. I think there's a good reason why they didn't print something like this.
It would have had to self exile when it died to not be broken.
Rage Nimbus is one of the reasons I really want to see a R/W Defender commander, possibly Naya. There are a few neat walls and defenders out there and R/W needs something to do besides attack. I'd love to see a Boros commander themed around sitting protected in a castle and throwing stuff at the attackers. Rage Nimbus would fit perfectly, making dudes attack while you have a staunch defense set.
Private Mod Note
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
3GG
When ` leaves the battlefield, Regrowth.
Evoke 2GG
3/3
Mulldrifter was a buffed Counsel of the Soratami, Shriekmaw was a buffed version of an unprinted sorcery Terror, so I think it would be fair to have a card that had improved on Recollect, since Recollect is also just short of playability in the same way. Your evoke cost just seems far too high.
The thing is that this card is much more abusable, as it can loop very easily. It can even target itself, since it's a dies trigger. I think there's a good reason why they didn't print something like this.
It would have had to self exile when it died to not be broken.
Or "another target", forcing you to use two to loop them.
3GG
When ` leaves the battlefield, Regrowth.
Evoke 2GG
3/3
Mulldrifter was a buffed Counsel of the Soratami, Shriekmaw was a buffed version of an unprinted sorcery Terror, so I think it would be fair to have a card that had improved on Recollect, since Recollect is also just short of playability in the same way. Your evoke cost just seems far too high.
The thing is that this card is much more abusable, as it can loop very easily. It can even target itself, since it's a dies trigger. I think there's a good reason why they didn't print something like this.
It would have had to self exile when it died to not be broken.
Or "another target", forcing you to use two to loop them.
It can't actually target itself, since you have to choose targets before the evoke "kill this" triggers.
Per rage nimubs, it was once of those cute mono-red cards that I crammed in to early casual decks for laughs. For EDH it would fit the theme of what Basandra, Battle Seraph is kinda wanting to do as a back-up-plan/effect.
I had a 60-card casual deck once where the deck was full of high powered walls and intended to kill with Ragged Veins. Rage Nimbus was a big part of that deck ever accomplishing anything.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Mulldrifter was a buffed Counsel of the Soratami, Shriekmaw was a buffed version of an unprinted sorcery Terror, so I think it would be fair to have a card that had improved on Recollect, since Recollect is also just short of playability in the same way. Your evoke cost just seems far too high.
The thing is that this card is much more abusable, as it can loop very easily. It can even target itself, since it's a dies trigger. I think there's a good reason why they didn't print something like this.
It would have had to self exile when it died to not be broken.
Or "another target", forcing you to use two to loop them.
It can't actually target itself, since you have to choose targets before the evoke "kill this" triggers.
Not with the text Dunharrow posted, which is "When ~ leaves the battlefield". The evoke creature would be in the graveyard at the point when targets are chosen (assuming it triggered by dying).
Rage Nimbus' art is amazing imo. It's one of the cards that almost meet my pet cards list, but then I forget it in my shoebox. It's nowhere near useless tho.
Exploit is a fun mechanic and self-mill is a thing, so this could see some play. It's just not very good.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
This guy isn't really so bad for a common considering he goes 4 deep. Unfortunately Raven Familiar and Mulldrifter exist and outclass him pretty badly unless you're trying to dump cards in the graveyard.
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EDH playing competitive Magic cast away
Current Decks GTitania midrange RGThromok tokens/goodstuff | UB Grimgrin zombie tribal GW Sigarda enchantress | R Godo voltron U Braids aggro | WR Kalemne punisher RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
Exploit, as a mechanic, had a few problems that kept it from being useful outside of Sidisi. The idea is that you have 3 options: Get the exploit creature, get the exploit effect, or get both by sacrificing another creature. This sets up the problem of needing to make sure that both the creature and the exploit effect are about equally worth it so that choosing between the modes is a real choice rather than an obvious one every time (or a feel bad moment when you have to pick the obviously worse mode out of necessity), while also ensuring that getting both effects off of sacrificing a cheaper creature (or a token) isn't to overpowered for the CMC (that is, both effects together should be undercosted for the CMC, but not overly so). Unfortunately, this means that both modes, on their own, end up being pretty bad. Sidisi is by far the best because both modes are at least OK on their own, 5 mana for a tutor isn't good, and neither is 5 mana for a 4/5 deathtouch, but they are close enough that having the option of getting either is worth it, and sometimes getting both makes her great. Vulturous Aven is probably the next best, and its modes are Sign in Blood for 4 or a 2/3 flier for 4. You only use those out of desperation, what you really need to make it worthwhile is to exploit a worse creature. Now, this is where the other problem comes in. For exploiting another creature to be worthwhile, it has to be worse on the battlefield than the creature with exploit. You wouldn't want to exploit a 3/3 flier to the Aven, or Grave Titan to Sidisi. In Commander, if you are running exploit you are also often running tokens or etb creatures that make suitable fodder. Again, this is where Sidisi shines, as a 4/5 deathtouch is actually a pretty good upgrade from most etb bodies and tokens. A 2/4 like this naga? That's a tougher sell, you pretty much need to be sacrificing Snapcaster or a small token to make it worthwhile. Neither mode is anywhere close to worth it at its CMC, even considering the optionality, and together it is just good enough to be playable, but I mean as if it had been printed where you literally get both the body and the effect for 4 without needed to sacrifice. Given exploit, its only fringe playable in decks that actually want to sacrifice creatures. Basically, its worthless unless the sacrifice clause is an upside in your deck. In that case, it becomes a souped up Sea Gate Oracle for one mana more that feeds into your decks theme and strategy. Also has potential as a card for self mill, but lets face it there is pretty stiff competition for slots in those decks and I don't see the naga making it.
The funny thing is, this is probably the third best exploit card, fighting with Silumgar Sorcerer for that honor and behind the Aven in the 2 spot and Sidisi far ahead of the pack at number 1. I'd argue that the sorcerer sucks because you have to hold up mana for it, and either mode on its own is just bad for the cost, meaning that you really need to be holding up 3 mana AND a sacrificial lamb to make it work, and even then I'd rather just use a good counter spell.
So yeah, exploit sucks. Sidisi is good because she was pushed. The mechanic is just too difficult to develop it seems. Unless an exploit card is pushed, it will be trash. Its a shame, the mechanic is interesting, but R&D isn't willing to push enough cards to the level needed to make it work, lest they push too far. This naga should be the worst exploit card, not the third best.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Also exploit really didn't have any effects like "Whenever you would exploit a creature...". The other thing with exploit, that other users on this board have pointed out in far better detail than I could, is its really a keyword that doesn't need to be a keyword to begin with. As it could have read: "When Gurmag Drowner enters the battlefield, you may sacrifice a creature. If you do, [effect]". That the only reason exploit is a keyword is because WotC, from past experiences, has had keyword effects that weren't keywords like Gating but people apparently didn't understand that. So they made it clear cut with exploit by giving it a keyword.
Gurmag Drowner is an alright card. I can definitely see it having a home.
Also exploit really didn't have any effects like "Whenever you would exploit a creature...". The other thing with exploit, that other users on this board have pointed out in far better detail than I could, is its really a keyword that doesn't need to be a keyword to begin with. As it could have read: "When Gurmag Drowner enters the battlefield, you may sacrifice a creature. If you do, [effect]". That the only reason exploit is a keyword is because WotC, from past experiences, has had keyword effects that weren't keywords like Gating but people apparently didn't understand that. So they made it clear cut with exploit by giving it a keyword.
Gurmag Drowner is an alright card. I can definitely see it having a home.
Yeah, especially considering other cards that benefit from sacrifices pretty much benefit from exploit like they do with any other sacrifice ability/effect, it was pretty much technically not a keyword at all, just a short form. They didn't even print an undercosted creature with exploit and a downside for not exploiting, which was quite the obvious design space.
Pretty much only Sidisi in consideration for running in non-specific decks and even Sidisi requires you have some additional benefit (be it Zombie Tribal or sacrifice trigger) to be a choice above other tutors in B.
The other thing with exploit, that other users on this board have pointed out in far better detail than I could, is its really a keyword that doesn't need to be a keyword to begin with. As it could have read: "When Gurmag Drowner enters the battlefield, you may sacrifice a creature. If you do, [effect]".
Well, that's functionally different from the way Exploit works now. The Exploit creature must be in play at the time the sacrificed creature gets sacrificed. If an opponent responds to the Exploit sacrifice trigger by killing the Exploit creature, you still have the option to sacrifice something, but you don't get anything out of it.
With the wording you've written, you'd still get the benefit of the Exploit in that case.
I am a big fan of exploit. I could see this having use as part of a laboratory maniac combo.
You can recur it with Reveillark, dig for more combo pieces.
Anything that slots with Reveillark and Karmic Guide and sac outlet to automatically win the game is good in my books. This will mill you until you hit your win condition, which you should be able to get back with the aforementioned cards.
A fun card for the more casual kitchentop Goblin decks. I don't see hardcore goblin tribal decks play this if only because it can't spread it's damage around. That would've made him a fair bit better, turning Krenko's horde into a sudden firebomb...but right now it's a more than capable bomb for those who just want to nuke a player and get a big fat dragon out of the deal. Nothing wrong with that.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Every time I see this card in my binder I get annoyed I don't have enough generic dragons for my janky Equipment Dragons deck. Probably useful in a Goblin build.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
You'd think the mouths and all that would tip the village off.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
6/10 Cute politics. Sadly, it doesn't do much for storm.
On phasing:
The thing is that this card is much more abusable, as it can loop very easily. It can even target itself, since it's a dies trigger. I think there's a good reason why they didn't print something like this.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
It would have had to self exile when it died to not be broken.
Rage Nimbus is one of the reasons I really want to see a R/W Defender commander, possibly Naya. There are a few neat walls and defenders out there and R/W needs something to do besides attack. I'd love to see a Boros commander themed around sitting protected in a castle and throwing stuff at the attackers. Rage Nimbus would fit perfectly, making dudes attack while you have a staunch defense set.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
It can't actually target itself, since you have to choose targets before the evoke "kill this" triggers.
I have fond memories of it in a casual-60 card deck I ran after original zendiblock, pairing with vent sentinel, cinder wall, aether membrane, wall of spears and primal clay. Thinking back to that deck, Thermo-Alchemist would be a fun inclusion now-a-days as another defender.
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Exploit is a fun mechanic and self-mill is a thing, so this could see some play. It's just not very good.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Outside that, I would think most of the time I was playing this I would wish it was Disciple of Bolas instead.
Current Decks
GTitania midrange
RGThromok tokens/goodstuff | UB Grimgrin zombie tribal
GW Sigarda enchantress | R Godo voltron
U Braids aggro | WR Kalemne punisher
RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
The funny thing is, this is probably the third best exploit card, fighting with Silumgar Sorcerer for that honor and behind the Aven in the 2 spot and Sidisi far ahead of the pack at number 1. I'd argue that the sorcerer sucks because you have to hold up mana for it, and either mode on its own is just bad for the cost, meaning that you really need to be holding up 3 mana AND a sacrificial lamb to make it work, and even then I'd rather just use a good counter spell.
So yeah, exploit sucks. Sidisi is good because she was pushed. The mechanic is just too difficult to develop it seems. Unless an exploit card is pushed, it will be trash. Its a shame, the mechanic is interesting, but R&D isn't willing to push enough cards to the level needed to make it work, lest they push too far. This naga should be the worst exploit card, not the third best.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Gurmag Drowner is an alright card. I can definitely see it having a home.
Yeah, especially considering other cards that benefit from sacrifices pretty much benefit from exploit like they do with any other sacrifice ability/effect, it was pretty much technically not a keyword at all, just a short form. They didn't even print an undercosted creature with exploit and a downside for not exploiting, which was quite the obvious design space.
Pretty much only Sidisi in consideration for running in non-specific decks and even Sidisi requires you have some additional benefit (be it Zombie Tribal or sacrifice trigger) to be a choice above other tutors in B.
With the wording you've written, you'd still get the benefit of the Exploit in that case.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
You can recur it with Reveillark, dig for more combo pieces.
Anything that slots with Reveillark and Karmic Guide and sac outlet to automatically win the game is good in my books. This will mill you until you hit your win condition, which you should be able to get back with the aforementioned cards.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
A fun card for the more casual kitchentop Goblin decks. I don't see hardcore goblin tribal decks play this if only because it can't spread it's damage around. That would've made him a fair bit better, turning Krenko's horde into a sudden firebomb...but right now it's a more than capable bomb for those who just want to nuke a player and get a big fat dragon out of the deal. Nothing wrong with that.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝