I always thought that this equipment was very strange, since it depicts a pile of equipment instead of what most equipment cards in this game do. For example Cloak and Dagger is exactly what the name and picture suggest, while this shows a pile of spears and shields. When I first saw this I assumed it was some untouched idea of an enchantment/equipment hybrid, since the name sounds more like a place, or a blessing/gift/etc.
Per the cards playablity, I like the previous comment/idea about Reyhan and Marchesa, but really it isn't that good.
Blade of the Bloodchief is good in sac builds, actually. Never played this card, so I'm unsure how well it performs.
Oh I agree. Sometimes Blade of the Bloodchief is good. My point is that, in any deck where you are tempted to use Armory of Iroas, Blade of the Bloodchief would probably server you better. And you don't need both.
Blade of the Bloodchief is good in sac builds, actually. Never played this card, so I'm unsure how well it performs.
Oh I agree. Sometimes Blade of the Bloodchief is good. My point is that, in any deck where you are tempted to use Armory of Iroas, Blade of the Bloodchief would probably server you better. And you don't need both.
Yea that makes sense. Blade is good regardless of vampirism really. It scales well for the same reasons Soul Warden does.
I think Banshee's Blade is better most of the time, out of the two permanents the creature is usually the one to eat it. Then again, we can also fairly compare to Umezawa's Jitte in this format.
Even if the deck wants to attack and can make full use of +1/+1 counters, it's still too slow for my tastes. As mentioned earlier Blade of the Bloodchief would likely function much faster even without a sacrifice outlet of your own.
Flavorful and marginally functional card for those who want to build around Theros (from what I see from time to time there's quite a number), but otherwise I really have to give this a resounding meh.
For any one of the "Ring of" series from M13, you get the counter at upkeep, an additional ability, and one less mana cost to equip, and even those are fringe-playable at best. Even when I'm building around +1 counters for Marath or Vorel, I've filled all the slots I need long before I've dug down to this card.
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Could it have a role in Reyhan? She lets counters bounce between creatures, and should be running enough counters matter and doubling effects. Even so, still not sure it would be enough at 1 per attack.
Reyhan, last of the Abzan really likes Blade of Selves in multiplayer. Though yesterday I drew it when we were down to 2 players. Oops. But, putting a bunch of Reyhans into play that immediately get sacced and see each other dying is very explosive.
I feel like can't make the cut in a 3 or 4 color reyhan, because there are so many good cards, but it could make it into a straight Golgari build, probably.
I quite like this adaption of Prowess. It's not big enough for EDH, but interesting things could be done with Prowess this way, I'd imagine.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I considered it as a funny inclusion in a mass creature temur deck I brewed a while ago, but that deck never took off. This card would be playable if you have 55+ creatures in your deck and don't filter/loot cards. In that sense it is just zombify for 1-less mana, but with random added.
I like how it says "an opponent chooses at random". If it's random, then whoever chooses doesn't matter.
Feldon's the better red reanimator. And of course, red's recent tendency for Trash for Treasure-style artifact recursion is better for artifact creatures.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I love how bizarre this card is. First, its red reanimation, so that's pretty unique on its own (Feldon notwithstanding, as this predated him by more than 10 years). But, OK, so its random, but an opponent needs to make the choice, and you have to shuffle your graveyard first. Granted, without shuffling it wouldn't be very random, but how many cards actually contain the shuffle your graveyard rules text? Its hilarious how online this just randomly returns a creature to play (or exiles a non creature), but the process is super complicated in paper.
In terms of quality, its so close to being good, but falls short. Its just too difficult to set up. The random bit wouldn't hurt much if it only checked creature cards, because you could red looting to to get the creature you wanted to cheat out into the yard, but being able to whiff by hitting an non creature kills it.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I didn't know this existed and I think it has some serious potential (in a janky kind of way). I compare it immediately to exhume. With exhume, the gameplan is pretty much always to cast it as early as possible. The longer you wait, the more likely an opponent is going to have something in their graveyard that's as good as what you have in yours. So you want to cast it turn two or turn three, and the card you are reanimating probably did not get to the graveyard the "natural" way. You put it there intentionally and, in fact, it's very likely that it's the only thing in your graveyard.
In that scenario, Search for Survivors works just as well as exhume, and it has the upside of not giving your opponents a potential creature. For this you pay one more mana (which is admittedly a steep price on this sort of card).
Like exhume, this gets worse later in the game, though in this case it's because you might miss rather than because you might give your opponent something. But still, you're running it in the hope of using it turn 3, so that doesn't matter that much.
I can see a home for this. I especially like the idea of it in RG genesis wave type decks that are high on creatures and might run faithless looting effects.
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Per the cards playablity, I like the previous comment/idea about Reyhan and Marchesa, but really it isn't that good.
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!
Oh I agree. Sometimes Blade of the Bloodchief is good. My point is that, in any deck where you are tempted to use Armory of Iroas, Blade of the Bloodchief would probably server you better. And you don't need both.
Yea that makes sense. Blade is good regardless of vampirism really. It scales well for the same reasons Soul Warden does.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Flavorful and marginally functional card for those who want to build around Theros (from what I see from time to time there's quite a number), but otherwise I really have to give this a resounding meh.
Reyhan, last of the Abzan really likes Blade of Selves in multiplayer. Though yesterday I drew it when we were down to 2 players. Oops. But, putting a bunch of Reyhans into play that immediately get sacced and see each other dying is very explosive.
I feel like can't make the cut in a 3 or 4 color reyhan, because there are so many good cards, but it could make it into a straight Golgari build, probably.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
I quite like this adaption of Prowess. It's not big enough for EDH, but interesting things could be done with Prowess this way, I'd imagine.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Current Decks
GTitania midrange
RGThromok tokens/goodstuff | UB Grimgrin zombie tribal
GW Sigarda enchantress | R Godo voltron
U Braids aggro | WR Kalemne punisher
RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
Well...I guess it's red reanimation...
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Current Decks
GTitania midrange
RGThromok tokens/goodstuff | UB Grimgrin zombie tribal
GW Sigarda enchantress | R Godo voltron
U Braids aggro | WR Kalemne punisher
RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!
I agree!
Feldon's the better red reanimator. And of course, red's recent tendency for Trash for Treasure-style artifact recursion is better for artifact creatures.
On phasing:
In terms of quality, its so close to being good, but falls short. Its just too difficult to set up. The random bit wouldn't hurt much if it only checked creature cards, because you could red looting to to get the creature you wanted to cheat out into the yard, but being able to whiff by hitting an non creature kills it.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
In that scenario, Search for Survivors works just as well as exhume, and it has the upside of not giving your opponents a potential creature. For this you pay one more mana (which is admittedly a steep price on this sort of card).
Like exhume, this gets worse later in the game, though in this case it's because you might miss rather than because you might give your opponent something. But still, you're running it in the hope of using it turn 3, so that doesn't matter that much.
I can see a home for this. I especially like the idea of it in RG genesis wave type decks that are high on creatures and might run faithless looting effects.