You know what, just run Fissure instead. Yeah it costs 1R more, but it's modular, prevents regeneration, and you get to sling a thoughtful Plato quote at your opponents.
Chaos Warp is in no way strictly better removal. I can't tell you how many times my opponent has flipped over a win con from me trying to remove something. It seems I am so damn unlucky that I have taken Chaos Warp out of all my decks. Also Dreadbore isn't very good at Sorcery speed.
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"People are the worst. The worst thing about music is that people play it." - Mike Patton
Chaos Warp is in no way strictly better removal. I can't tell you how many times my opponent has flipped over a win con from me trying to remove something. It seems I am so damn unlucky that I have taken Chaos Warp out of all my decks. Also Dreadbore isn't very good at Sorcery speed.
Dreadbore is still one mana less to ALWAYS kill a creature but also kill a 'walker if you need too. It isn't strictly better in a classical sense, as a multicolor card and a sorcery, but I don't think any reasonable person would ever be cutting Dreadbore for Dark Temper or even any of the other cards in my second box. For my money, I favor modality (the ability to hit more than one card type) and mana (removal needs to be tempo-positive in a bomby format like EDH) very highly.
To each their own on Chaos Warp. It gets an auto-include stamp for me because I haven't had it spectacularly backfire on me too often, and also because in Rakdos your only out against stuff like Worship, Teferi's Moat, Sphere of Safety, Solitary Confinement, etc, etc, is this card or a ridiculously expensive card like Scour from Existence or an insanely narrow card like Apocalypse. I can certainly see decks that cut it if your meta doesn't feature so many crippling enchantments, but they are everywhere in mine.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Chaos Warp is in no way strictly better removal. I can't tell you how many times my opponent has flipped over a win con from me trying to remove something. It seems I am so damn unlucky that I have taken Chaos Warp out of all my decks. Also Dreadbore isn't very good at Sorcery speed.
Dreadbore is still one mana less to ALWAYS kill a creature but also kill a 'walker if you need too. It isn't strictly better in a classical sense, as a multicolor card and a sorcery, but I don't think any reasonable person would ever be cutting Dreadbore for Dark Temper or even any of the other cards in my second box. For my money, I favor modality (the ability to hit more than one card type) and mana (removal needs to be tempo-positive in a bomby format like EDH) very highly.
To each their own on Chaos Warp. It gets an auto-include stamp for me because I haven't had it spectacularly backfire on me too often, and also because in Rakdos your only out against stuff like Worship, Teferi's Moat, Sphere of Safety, Solitary Confinement, etc, etc, is this card or a ridiculously expensive card like Scour from Existence or an insanely narrow card like Apocalypse. I can certainly see decks that cut it if your meta doesn't feature so many crippling enchantments, but they are everywhere in mine.
Oh I totally understand that Chaos Warp is somewhat necessary in Rakdos in a non-creature permanent heavy group, but good god man I can't even with how many times Chaos Warp has back fired on me. Never again >:(
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"People are the worst. The worst thing about music is that people play it." - Mike Patton
Technically, using black mana makes them, by definition, not "strictly". Like, what if I just drew Necropotence and want to cast it the same turn I want to cast my removal spell? And Chaos Warp is right out unless you fateseal first. But yeah, there's so much good removal out there. At 3BB, you get Dictate of Erebos.
So, this brings up the question: How many cards produce black tokens but aren't black themselves? There's eternalize and living weapon, obviously.
Cellar Door is somewhat unreliable and weird, but I guess it's another way to use Ponder, if the old-fashioned way wasn't that much better.
Havengul Runebinder exists, but you're not going to put it in a nonblack deck.
Hour of Eternity? (Wow, Amonkhet gave me more than enough of these.)
Hour of Promise is played a lot, but not as a desert package.
Notorious Throng could actually fit in some sort of Izzet burn deck. Thank you, Random Card of the Day for giving me an interesting card. (And it doesn't exile itself!)
Sarpadian Empires, Vol. VIII is another useful one. Mostly it's used with Riptide Laboratory to "fill out" your Bloom Tender, which is what we're using it for here. I have to say, Sarpadian Empires is better at it, but it still doesn't seem good, you know? But that's mostly because I'm usually using it in decks where I have access to green or white.
Soul Separator? I guess if you really have a lot of chaff in your graveyard.
Undead Alchemist is actually a card I haven't used much. It actually does look like some nice hate on dredge.
And yes, I know, Nim Deathmantle also does what's needed, and might actually be playable.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
The strongest bit of this card is that whenever you cast it, you can say "Mischief Managed".
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
And Chaos Warp is right out unless you fateseal first.
Or not, since they shuffle their library before revealing. Manipulating the top of their library before Warping one of their cards is pointless. (There was a very small period of time between tuck getting removed and a change to the way Chaos Warp worked, where you could manipulate a library and then Chaos Warp a commander to prevent the shuffle from occurring, but that is no longer the case.)
I can count on one hand the number of times I've had Chaos Warp backfire on me. The vast majority of the time, it hits a land. This is unsurprising, considering "land" is the single most common permanent type in almost every deck in the format.
The strongest bit of this card is that whenever you cast it, you can say "Mischief Managed".
If your board can survive the 1 damage, this gives you a token for every creature you control when aimed at Zada, Hedron Grinder, which ain't bad given that lots of tokens is exactly what she wants. Can't really see any other notable EDH uses for it though.
The strongest bit of this card is that whenever you cast it, you can say "Mischief Managed".
If your board can survive the 1 damage, this gives you a token for every creature you control when aimed at Zada, Hedron Grinder, which ain't bad given that lots of tokens is exactly what she wants. Can't really see any other notable EDH uses for it though.
This is the first time I've ever seen a reason to play this card. Thank you!
Technically, using black mana makes them, by definition, not "strictly". Like, what if I just drew Necropotence and want to cast it the same turn I want to cast my removal spell? And Chaos Warp is right out unless you fateseal first. But yeah, there's so much good removal out there. At 3BB, you get Dictate of Erebos.
So, this brings up the question: How many cards produce black tokens but aren't black themselves? There's eternalize and living weapon, obviously.
Cellar Door is somewhat unreliable and weird, but I guess it's another way to use Ponder, if the old-fashioned way wasn't that much better.
Havengul Runebinder exists, but you're not going to put it in a nonblack deck.
Hour of Eternity? (Wow, Amonkhet gave me more than enough of these.)
Hour of Promise is played a lot, but not as a desert package.
Notorious Throng could actually fit in some sort of Izzet burn deck. Thank you, Random Card of the Day for giving me an interesting card. (And it doesn't exile itself!)
Sarpadian Empires, Vol. VIII is another useful one. Mostly it's used with Riptide Laboratory to "fill out" your Bloom Tender, which is what we're using it for here. I have to say, Sarpadian Empires is better at it, but it still doesn't seem good, you know? But that's mostly because I'm usually using it in decks where I have access to green or white.
Soul Separator? I guess if you really have a lot of chaff in your graveyard.
Undead Alchemist is actually a card I haven't used much. It actually does look like some nice hate on dredge.
And yes, I know, Nim Deathmantle also does what's needed, and might actually be playable.
Good analysis, although I did intentionally use the words "superior" and not "strictly better" - I know it isn't strictly better, but again I can't imagine anyone with a straight face saying they're going to cut Dreadbore to run Dark Temper. I hadn't thought of Penumbra creatures or Rise from the Tides though; I can see an oddball GR or UR tokens deck considering this since their options for removal are otherwise so limited.
Onto today's card - I have to marvel at this. Don't get me wrong; it is EXTREMELY bad, and would be bad even at 1R or even at Instant speed. At 1R instant it'd at least be okay in limited.
What I marvel at is why it exists at all. "Make Mischief" is a great, evocative card name that doesn't describe at all what the card does. This card name could be on a Wild Ricochet/Shunt/Twincast clone, or a destructive spell, or even a temporary stealing effect. The flavortext barely holds it together. For the set it was in, I guess it fits for enabling Delirium as a "creature" that adds a Sorcery to your graveyard...but again, it is so low power it is barely worth considering in a draft, especially since Red wasn't a prime Delirium color. Seems a shame to waste a great name on a mediocre card.
Not every card is for every format, but this card seems to be homeless. Perplexing Design Decisions/10.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Tho if you play Zada, wouldn't Spawning Breath see more use?
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
It actually amuses me that I find Azure Mage far superior to this card. Of course not strictly better. I feel it's better, but cannot explain why. Four mana per card is quite a lot, and although it's instant speed, meaning you can hold up mana, why is it that Azure Mage plays superior to dropping this turn five?
You can draw more than one per turn, Training Grounds, and in a pinch, Azure Mage can attack the same turn she draws a card (and if she does, then cards like Coastal Piracy come to mind), or you can tap her with Azami, Lady of Scrolls to make the first card free. Instant speed also means any GU deck can use Seedborn Muse, any deck can use Sword of Feast and Famine with Invisible Stalker, or Draw-Go can just draw cards at the player to your right's EOT instead. And of course a turn 6 or later Azure Mage can just draw a card that turn; it's not as good as Elvish Visionary, but it can draw you more without needing a blink card.
Niche, but I suppose it could be useful in Zada, or with Mirrorwing Dragon or Ink-Treader Nephilim or (golem tribal specifically) Precursor Golem or something. Same use: Minor effect, but the "side benefit" is what you're looking for.
Of course, if I had Ink-Treader, I could just use Aggressive Urge.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
A card that is an all-star in Modern, still pretty damn decent in 1v1 commander varieties - though Baral and Jace of Vryn have kind of surpassed it - and in multiplayer...well it's not a bad commander for Mono-blue Drawgo. The real downside is that it only targets one opponent. But if you play the kind of draw-go deck that likes to get a beater online to slowly whittle your opponent down, the Clique is there for you. It's just better in 1v1 formats.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Some time ago I had a The Mimeosplasm combo deck (it was short-lived) and I used Vendilion Clique to make sure I could push my combo through: end of turn Clique the blue-est player, check for counter magic, make them pitch one, and then try to combo off the following turn.
Beyond that, I don’t like it in multiplayer EDH. Obviously good in 1v1 EDH and other formats.
A lot of people forget or never knew that you can target yourself with VClique. This added optionality makes him very useful in a lot of mono blue decks even in multiplayer. Especially combo decks that want to hand cycle. And storm decks.
I believe it’s also a great card to stop Miracles. I think it works like this; player draws a Miracle card. The card has technically entered their hand. They reveal the card and announce the Miracle trigger. The spell is not cast at this point. You respond to the Miracle trigger with Clique picking the Miracle card which I believe is still in the hand at this point. Unless the Miracle spell is instant, they lose the ability to cast the spell(unless they counter VClique). And even if it’s an instant you have to pay full CMC to cast it in response to Clique
So, decent casual card that can be very political. It’s a good meta card to add tools to hate out the combo or Miracle players at the table. Great card for 1v1 and decent card for even a semi competitive to competitive multiplayer deck. Good card is good.
Clique is great because it is instant speed non land hand removal. I don't think there is any other card in the game that is instant speed Duress, especially with a relevant tribe flyer. I give 10/10 even in multiplayer.
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Phyrexian Processor, Sarpadian Empires, Vol. VII, Earthshaker Khenra, Dark Depths, any equipment with Living Weapon... uh, Skeletonize?
You know what, just run Fissure instead. Yeah it costs 1R more, but it's modular, prevents regeneration, and you get to sling a thoughtful Plato quote at your opponents.
Chaos Warp is in no way strictly better removal. I can't tell you how many times my opponent has flipped over a win con from me trying to remove something. It seems I am so damn unlucky that I have taken Chaos Warp out of all my decks. Also Dreadbore isn't very good at Sorcery speed.
Dreadbore is still one mana less to ALWAYS kill a creature but also kill a 'walker if you need too. It isn't strictly better in a classical sense, as a multicolor card and a sorcery, but I don't think any reasonable person would ever be cutting Dreadbore for Dark Temper or even any of the other cards in my second box. For my money, I favor modality (the ability to hit more than one card type) and mana (removal needs to be tempo-positive in a bomby format like EDH) very highly.
To each their own on Chaos Warp. It gets an auto-include stamp for me because I haven't had it spectacularly backfire on me too often, and also because in Rakdos your only out against stuff like Worship, Teferi's Moat, Sphere of Safety, Solitary Confinement, etc, etc, is this card or a ridiculously expensive card like Scour from Existence or an insanely narrow card like Apocalypse. I can certainly see decks that cut it if your meta doesn't feature so many crippling enchantments, but they are everywhere in mine.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Oh I totally understand that Chaos Warp is somewhat necessary in Rakdos in a non-creature permanent heavy group, but good god man I can't even with how many times Chaos Warp has back fired on me. Never again >:(
Technically, using black mana makes them, by definition, not "strictly". Like, what if I just drew Necropotence and want to cast it the same turn I want to cast my removal spell? And Chaos Warp is right out unless you fateseal first. But yeah, there's so much good removal out there. At 3BB, you get Dictate of Erebos.
So, this brings up the question: How many cards produce black tokens but aren't black themselves? There's eternalize and living weapon, obviously.
Cellar Door is somewhat unreliable and weird, but I guess it's another way to use Ponder, if the old-fashioned way wasn't that much better.
Cradle of the Accursed and Dunes of the Dead could go in a Sun Titan package. Speaking of white and lands, Dark Depths, now for white too!
God-Pharoah's Gift, maybe?
Havengul Runebinder exists, but you're not going to put it in a nonblack deck.
Hour of Eternity? (Wow, Amonkhet gave me more than enough of these.)
Hour of Promise is played a lot, but not as a desert package.
Notorious Throng could actually fit in some sort of Izzet burn deck. Thank you, Random Card of the Day for giving me an interesting card. (And it doesn't exile itself!)
Penumbra Bobcat, Penumbra Kavu, Penumbra Wurm, and Penumbra Spider, I guess? I mean, they're not bad cards, especially with populate, it's just, they're not all good either.
Phyrexian Processor is good in decks headed by Trostani, Selesnya's Voice.
Riftmarked Knight? Another "why" card. I guess it fills out a Sun Titan package. Also, look at Maro making too-complicated tokens.
Rise from the Tides actually could be useful, maybe. I prefer Runechanter's Pike or Cognivore or Magnivore, though.
Sarpadian Empires, Vol. VIII is another useful one. Mostly it's used with Riptide Laboratory to "fill out" your Bloom Tender, which is what we're using it for here. I have to say, Sarpadian Empires is better at it, but it still doesn't seem good, you know? But that's mostly because I'm usually using it in decks where I have access to green or white.
Soul Separator? I guess if you really have a lot of chaff in your graveyard.
Undead Alchemist is actually a card I haven't used much. It actually does look like some nice hate on dredge.
And yes, I know, Nim Deathmantle also does what's needed, and might actually be playable.
On phasing:
The strongest bit of this card is that whenever you cast it, you can say "Mischief Managed".
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I can count on one hand the number of times I've had Chaos Warp backfire on me. The vast majority of the time, it hits a land. This is unsurprising, considering "land" is the single most common permanent type in almost every deck in the format.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
If your board can survive the 1 damage, this gives you a token for every creature you control when aimed at Zada, Hedron Grinder, which ain't bad given that lots of tokens is exactly what she wants. Can't really see any other notable EDH uses for it though.
This is the first time I've ever seen a reason to play this card. Thank you!
What about in Doubling Season / Furnace of Rath.dec?
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Good analysis, although I did intentionally use the words "superior" and not "strictly better" - I know it isn't strictly better, but again I can't imagine anyone with a straight face saying they're going to cut Dreadbore to run Dark Temper. I hadn't thought of Penumbra creatures or Rise from the Tides though; I can see an oddball GR or UR tokens deck considering this since their options for removal are otherwise so limited.
Onto today's card - I have to marvel at this. Don't get me wrong; it is EXTREMELY bad, and would be bad even at 1R or even at Instant speed. At 1R instant it'd at least be okay in limited.
What I marvel at is why it exists at all. "Make Mischief" is a great, evocative card name that doesn't describe at all what the card does. This card name could be on a Wild Ricochet/Shunt/Twincast clone, or a destructive spell, or even a temporary stealing effect. The flavortext barely holds it together. For the set it was in, I guess it fits for enabling Delirium as a "creature" that adds a Sorcery to your graveyard...but again, it is so low power it is barely worth considering in a draft, especially since Red wasn't a prime Delirium color. Seems a shame to waste a great name on a mediocre card.
Not every card is for every format, but this card seems to be homeless. Perplexing Design Decisions/10.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Why not both?
Thanks for the concise explanation
And a Radiate just to hit all of your opponent's creatures too.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
My Zada deck sues those plus Make Mischief. There are plenty of pumps that increases toughness.
Niche, but I suppose it could be useful in Zada, or with Mirrorwing Dragon or Ink-Treader Nephilim or (golem tribal specifically) Precursor Golem or something. Same use: Minor effect, but the "side benefit" is what you're looking for.
Of course, if I had Ink-Treader, I could just use Aggressive Urge.
On phasing:
Vendilion Clique
A card that is an all-star in Modern, still pretty damn decent in 1v1 commander varieties - though Baral and Jace of Vryn have kind of surpassed it - and in multiplayer...well it's not a bad commander for Mono-blue Drawgo. The real downside is that it only targets one opponent. But if you play the kind of draw-go deck that likes to get a beater online to slowly whittle your opponent down, the Clique is there for you. It's just better in 1v1 formats.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I think it's okay as a general, but in the 99 most decks could probably use Thought-Knot seer better.
It does have tribal synergies, though.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Beyond that, I don’t like it in multiplayer EDH. Obviously good in 1v1 EDH and other formats.
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsDragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
I believe it’s also a great card to stop Miracles. I think it works like this; player draws a Miracle card. The card has technically entered their hand. They reveal the card and announce the Miracle trigger. The spell is not cast at this point. You respond to the Miracle trigger with Clique picking the Miracle card which I believe is still in the hand at this point. Unless the Miracle spell is instant, they lose the ability to cast the spell(unless they counter VClique). And even if it’s an instant you have to pay full CMC to cast it in response to Clique
So, decent casual card that can be very political. It’s a good meta card to add tools to hate out the combo or Miracle players at the table. Great card for 1v1 and decent card for even a semi competitive to competitive multiplayer deck. Good card is good.
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'