As long as you can keep the creatures coming, it's a wrath-proof creature that can add to the beatings. The question is often if a 3/3 is enough to really do anything.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I was sure this was an obscure Ice Age artifact card or similar, but it's apparently a newer obscure artifact - quite charming card, capable enough to do some work in kitchen table decks. I'm a fan. For Commander, not so much. Only place it shines is in board wipe heavy decks, but there you have to keep creatures flowing in order to keep it online, which works against board wipes. So not going into *** decks. Perhaps in RG decks with plenty of mass removal similar to Wildfire where you can summon creatures that dodge your own wipes, but even there, it's a lot to ask for just for the sake of a 3/3 flier. It's probably just better to play an actual fattie in those decks.
As long as you can keep the creatures coming, it's a wrath-proof creature that can add to the beatings. The question is often if a 3/3 is enough to really do anything.
It's outclassed by most vehicles, and Smuggler's Copter in particular.
Just not worth it in Commander. Mildly techy with enchantments/artifacts that make tokens on your turn if you are playing against lots of board wipes. Sort of OK with token producers that you control the timing on, like walkers or mobilization, if you run a bunch of wipes. Yet another limited card.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
My Mageta "all wrath, all the time" deck is full of indestructible creatures and lands and artifacts that become creatures when you want them to be creatures. I tried this one out in there, where I have planeswalkers to create tokens, and it just wasn't consistent enough to maintain a place in the deck. If it couldn't cut it there, I don't know if it's really going to be good anywhere. Angel-theme decks? I suppose, but there are more better choices than you can possibly fit in a deck. Blink/flicker decks? Why aren't you playing something that is actually good?
I can't see myself ever running this in anything. It's a Limited card, not an EDH card.
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These days, some wizards are finding they have a little too much deck left at the end of their $$$.
MTG finance guy- follow me on Twitter@RichArschmann or RichardArschmann on Reddit
If you're in a black-heavy meta, this card might be for you. Instant speed + A chance to recur multiple cards is pretty strong. However, if there's no black on the table, you're out of luck. This is the kind of card that IS fair with a certain banned scarecrow.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I wish I had something constructive to say about this card because Reap has occupied a slot in my deck for quite some time now. Unfortunately, I hardly ever draw it, and the few times I have I've only gotten a single card back with it.
The sweet thing about Reap is that as long as a single opponent controls a black permanent, it's already better than Regrowth, and opponents can't sacrifice their black permanents in response to reduce the number of cards Reap returns either. It has the potential to return an entire graveyard, especially if something is churning out black tokens, but without explicit help I've found that prospect to be much more difficult than I first imagined, even in big multiplayer games. Could work really well with something like Tombstone Stairwell though.
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
I had forgotten this existed; what a gem! In a multiplayer game this should always at least be an instant-speed Regrowth. In a multicolor deck I suppose you could do silly things with Shifting Sky or Swirl the Mists but that is awful niche.
The problem with cards like this is that even though this should almost always be fair, I at least would only remember the games where it was 1G to do nothing because there were no black mages or they had all been killed already. In my meta though (especially versus my wife who plays tons of black), I should consider sneaking this into Multani as an even better Regrowth most of the time and just soak the few games it fails. Cool find! Overall a 3/10 card for me though, as I'd rather take the sure thing of Witness and Regrowth then gamble on the potentially stronger effect and its hard to fathom a deck needing even more recursion than that.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Ah Tempest block, home of the last great color hosers. I have never played this one, but in multiplayer it's a pretty reasonable card to run (YMMV per meta of course). The overall value on this is amazing even if X=2. And it's an instant to boot.
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EDH playing competitive Magic cast away
Current Decks GTitania midrange RGThromok tokens/goodstuff | UB Grimgrin zombie tribal GW Sigarda enchantress | R Godo voltron U Braids aggro | WR Kalemne punisher RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
If you're in a black-heavy meta, this card might be for you. Instant speed + A chance to recur multiple cards is pretty strong. However, if there's no black on the table, you're out of luck. This is the kind of card that IS fair with a certain banned scarecrow.
Reap is great in a black-heavy meta, obviously - I've had it resolve against me while I was piloting Mikaeus, the Unhallowed Zombies. That was a bad day to be me.
Combo with Deathlace and Regrowth for infinite recursion of everything in your graveyard. Add Dark Rit and Lotus Petal for mana. You'll still be one G short, but its a grindy sort of combo.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Magic's posterboy himself finally makes an appearance in RCOTD.
This one's kinda decent. His +2 is grouphuggy but at least in the style in that you're getting to use it first. It also discourages people from attacking him because hey, you might just tick him up for more cards. The -1 is simple focussed card draw, balancing the group hug out even further. His ult...yeah you're never gonna use that except on yourself and even then. Just stick to drawing cards and treating him like a blue Friendlyraxian Arena.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
(Okay, that's not entirely true, but if you could choose to let your opponent have this or JTMS, which would you prefer?)
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
This Jace is good because he doesn't actually pose much of an immediate threat, however still enable you to win the game. Very slight chance this guy has opponents remove him. At worst, with just basic protection, he's a draw three for 1UU.
Magic's posterboy himself finally makes an appearance in RCOTD.
This one's kinda decent. His +2 is grouphuggy but at least in the style in that you're getting to use it first. It also discourages people from attacking him because hey, you might just tick him up for more cards. The -1 is simple focussed card draw, balancing the group hug out even further. His ult...yeah you're never gonna use that except on yourself and even then. Just stick to drawing cards and treating him like a blue Friendlyraxian Arena.
I enjoy cards that can be ambiguous with its usage, hence black being my favorite color. Cards these days don't pack as much guts as they used to be.
That said, tiny Jace is versatile in many deck types, and its seemly innocent effects go a long way before opponents realize its potential.
As long as you can keep the creatures coming, it's a wrath-proof creature that can add to the beatings. The question is often if a 3/3 is enough to really do anything.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Hunting Triad, baby!
It's outclassed by most vehicles, and Smuggler's Copter in particular.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Nice art, though.
MTG finance guy- follow me on Twitter@RichArschmann or RichardArschmann on Reddit
If you're in a black-heavy meta, this card might be for you. Instant speed + A chance to recur multiple cards is pretty strong. However, if there's no black on the table, you're out of luck. This is the kind of card that IS fair with a certain banned scarecrow.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
The sweet thing about Reap is that as long as a single opponent controls a black permanent, it's already better than Regrowth, and opponents can't sacrifice their black permanents in response to reduce the number of cards Reap returns either. It has the potential to return an entire graveyard, especially if something is churning out black tokens, but without explicit help I've found that prospect to be much more difficult than I first imagined, even in big multiplayer games. Could work really well with something like Tombstone Stairwell though.
Trap your friends in an endless game with this 23-card combo!
The problem with cards like this is that even though this should almost always be fair, I at least would only remember the games where it was 1G to do nothing because there were no black mages or they had all been killed already. In my meta though (especially versus my wife who plays tons of black), I should consider sneaking this into Multani as an even better Regrowth most of the time and just soak the few games it fails. Cool find! Overall a 3/10 card for me though, as I'd rather take the sure thing of Witness and Regrowth then gamble on the potentially stronger effect and its hard to fathom a deck needing even more recursion than that.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Current Decks
GTitania midrange
RGThromok tokens/goodstuff | UB Grimgrin zombie tribal
GW Sigarda enchantress | R Godo voltron
U Braids aggro | WR Kalemne punisher
RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
Reap seems like a nice include in an Isochron Scepter deck..
Darkest Hour is a good complement with Reap.
Which Scarecrow?
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Oh yes, forgot that it's one.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Magic's posterboy himself finally makes an appearance in RCOTD.
This one's kinda decent. His +2 is grouphuggy but at least in the style in that you're getting to use it first. It also discourages people from attacking him because hey, you might just tick him up for more cards. The -1 is simple focussed card draw, balancing the group hug out even further. His ult...yeah you're never gonna use that except on yourself and even then. Just stick to drawing cards and treating him like a blue Friendlyraxian Arena.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Anyway, Jace, I actually do like "party Jace" in Nekusar. And he does have that Sun Titan synergy.
He's also the only Jace your opponents won't immediately Hero's Downfall or Fireball or Beast Within or whatever.
(Okay, that's not entirely true, but if you could choose to let your opponent have this or JTMS, which would you prefer?)
On phasing:
I enjoy cards that can be ambiguous with its usage, hence black being my favorite color. Cards these days don't pack as much guts as they used to be.
That said, tiny Jace is versatile in many deck types, and its seemly innocent effects go a long way before opponents realize its potential.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs