I'll never get what the diacritics on Magic cards are supposed to mean. Does the circumflex over the U in Lim-Dûl represent a falling tone or something?
The Oracle wording:
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.
Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life.
Okay, I'm interested. Not sure if the "sacrifice a card" downside is worth it, but I guess it could be used in some sort of reanimator deck or something. Hey, he has an interesting interaction with Alesha, Who Smiles At Death.
Also, if you use Archetype of Aggression or something, he gets lulzy. No chump-blocking with 1/1s for you.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Very unique creature, but he's nowhere near strong enough for this format. It's better to just have removal for the Ensnaring Bridge then to try to fight it with an army of janky hate creatures.
A guy tries to attack and gets stopped by ensaring bridge, and you think that's me? No. I'm the one with Ensaring Bridge!
Forced jokes aside, he lets you hit for 4-6 with an ensnaring bridge out, and actively helps keep you hellbent.
Also, I'm pretty unhappy that this isn't online. He's pretty usefull in Alesha, and he's a fun card all around. Its funny, because it clearly just supposed to be a cheap fatty with a bunch of text added on as drawbacks, but the complexity added by the wall of text adds a ton of usefulness and flexibility as a discard outlet, as a way to dodge COPs, other damage prevention, and Bridge, and provides a source of card draw if you can abuse it. Weird little gems like this card are sorely lacking in the New World Order.
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I like generals that have built-in card advantage. While the advantage Sapling provides is slow and only works if you hit creatures it's certainly there, and this on top of an indestructible general is pretty nice. It also doesn't require the typical Sac Stuff For Profit deck that Golgari usually needs.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I've never built him as a general, but it's interesting that, on the one hand, Indestructible pulls you in the direction of voltron, while his second ability makes you want to run lots of creatures.
I enjoy the format more when people play generals like this, rather than sticking with the same same small subset of super-popular and/or potentially competitive generals game after game after game. When someone plays this kind of general, you can't automatically predict what their deck is going to do, and you're much less likely to be playing against yet another net-decked snore-fest.
As for the card itself, as a general she's both fairly strong, for the reasons already mentioned, and fairly unique in her colors. As one of the 99, she obviously shines in Doran and in decks with high creature counts. Solid, playable card but not a goodstuff selection.
its pretty good, though in my experience, she conveys a bit too much information to my opponents for my liking. most of my bkac-green decks don't run purely creatures, so i'd probably need a scroll rack or something along those lines to make her really tick.
But you can Voltron on her and have a creature deck! Just pack in lots of Theros-block enchantment creatures, bestow them onto your general. Come on, I can't be the only player with a truckload of overcosted bestow guys left over from Theros drafts.
Actually kind of intriguing for a general. The indestructible means you can swing with impunity, and there's probably a couple triggers to exploit off the life gain / loss. Sanguine Bond and Exquisite Blood come to mind.
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Sapling was one of my favorite EDH decks I've made- lost it on MTGO when I sold my collection though. Made it a mono-green treefolk/shaman tribal deck (lots of overlap there), with black identity giving me Gift of the Deity and Bojuka Bog. Had several ways to give her both deathtouch and Lure effects, effectively wiping out every creature they left untapped when I attacked. I oughta remake the deck in paper sometime.
I can only see her being played in Doran. Good card there, though. Abzan doesn't really have card advantage besides stuff like Necropotence.
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These days, some wizards are finding they have a little too much deck left at the end of their $$$.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Love the art. That said, this is yet another gamebreaking behemoth of a card that'll only get more expensive as time goes on due to the accursed reserved list...
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
...or wait does the new oracle wording prevent that from happening? im usually very fuzzy with the rules.
The Oracle text:
Mystic Might U
Enchantment - Aura
Enchant land you control
Cumulative upkeep 1U(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has "T: Target creature gets +2/+2 until end of turn."
If you did move it to an opponent's land with Enchantment Alteration, it would immediately fall off and go to your graveyard
If you managed to put it on your opponent's land and somehow simultaneously gave them control of the aura, that land would simply have an additional ability (which they would have control of, and they could choose targets for)
Why does this have cumulative upkeep? I'm not saying it'd be good without it, but it might be at least playable in some niche decks. But as is, it's beyond awful.
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The Oracle wording:
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.
Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life.
Okay, I'm interested. Not sure if the "sacrifice a card" downside is worth it, but I guess it could be used in some sort of reanimator deck or something. Hey, he has an interesting interaction with Alesha, Who Smiles At Death.
Also, if you use Archetype of Aggression or something, he gets lulzy. No chump-blocking with 1/1s for you.
On phasing:
Cool old card that I've never really considered running, which describes a lot of cards.
A guy tries to attack and gets stopped by ensaring bridge, and you think that's me? No. I'm the one with Ensaring Bridge!
Forced jokes aside, he lets you hit for 4-6 with an ensnaring bridge out, and actively helps keep you hellbent.
Also, I'm pretty unhappy that this isn't online. He's pretty usefull in Alesha, and he's a fun card all around. Its funny, because it clearly just supposed to be a cheap fatty with a bunch of text added on as drawbacks, but the complexity added by the wall of text adds a ton of usefulness and flexibility as a discard outlet, as a way to dodge COPs, other damage prevention, and Bridge, and provides a source of card draw if you can abuse it. Weird little gems like this card are sorely lacking in the New World Order.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
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Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I like generals that have built-in card advantage. While the advantage Sapling provides is slow and only works if you hit creatures it's certainly there, and this on top of an indestructible general is pretty nice. It also doesn't require the typical Sac Stuff For Profit deck that Golgari usually needs.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
As for the card itself, as a general she's both fairly strong, for the reasons already mentioned, and fairly unique in her colors. As one of the 99, she obviously shines in Doran and in decks with high creature counts. Solid, playable card but not a goodstuff selection.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Seriph0 on cockatrice
EDH Decks
WBGKaradorWBG
I think she's upside down. Her head is the root ball. Ostrich Treefolk.
Actually kind of intriguing for a general. The indestructible means you can swing with impunity, and there's probably a couple triggers to exploit off the life gain / loss. Sanguine Bond and Exquisite Blood come to mind.
RBGKresh, The BloodbraidedRBG
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Wut? Bro, do you even draw?
Seriph0 on cockatrice
EDH Decks
WBGKaradorWBG
I was just thinking this. Black and green had some (all?) of the best bestow creatures. I'm half tempted to brew this up now.
Assuming by "card advantage", you mean card draw...
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quite revealing
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On phasing:
Love the art. That said, this is yet another gamebreaking behemoth of a card that'll only get more expensive as time goes on due to the accursed reserved list...
Ah who am I kidding. It's jank.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Oracle text: 1/10
Card text: https://www.youtube.com/watch?v=SiMHTK15Pik /10
...then i saw it had cumulative upkeep.
i suppose theres a busted combo in using Aura Graft or Enchantment Alterationto shift it to an opponent's cabal coffers?
...or wait does the new oracle wording prevent that from happening? im usually very fuzzy with the rules.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
The Oracle text:
Enchantment - Aura
Enchant land you control
Cumulative upkeep 1U (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has "T: Target creature gets +2/+2 until end of turn."
So:
Two Score, Minus Two or: A Stargate Tail
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Current Decks
GTitania midrange
RGThromok tokens/goodstuff | UB Grimgrin zombie tribal
GW Sigarda enchantress | R Godo voltron
U Braids aggro | WR Kalemne punisher
RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect