pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I've had the personal shame of playing this card when I first started with the game. It's kind of strange how if you just plop it down on a creature and nothing happens, it's a strictly worse Dehydration; but if your opponent starts removing counters from it in order to untap their creature, that's a strange sort of tempo value that Dehydration could never have provided. In a way it's kind of like a Browbeat, except it's not aggressively costed or powerful on both sides.
It's funny how An-Zerrin Ruins from Homelands cleanly beats out this card from Fallen Empires, but red never retained the Winter Orb ability for creatures.
"Our arrows will blot out the sun!"
"Then we shall fight in the shade."
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
There are worse answers to an attack in white. I like having instant speed options, so I would at least give this a cursory look if I was trying to play a more political white deck.
In many (but not all) cases I would prefer Wing Shards.
As far as arrow-themed spells go, I prefer Borrowing 100,000 Arrows. From Romance of the Three Kingdoms, Kongming tricked Cao Cao into firing thousands of arrows into dummies in order to restock their supply for an approaching battle.
While the card itself is nothing special, that art is just the right kind of creepy/alluring to make it one of my favorite pieces of art in this game.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Hm, initially looking at this: it should make opponents think twice about trying to play Vampiric Tutor, Mystical Tutor, etc.
Or, you can run it against opponents who like to run Oracle of Mul Daya, Courser of Kruphix, etc. since you get to choose when to activate it when you see that card you don't like.
Use in conjunction with Commit in Commit // Memory if you're also already running that aftermath card and actually do want that card to go to the yard instead of shuffled away? Doesn't seem as great, but I dunno.
The other value is with reanimator, but you probably have better options there.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
The random factor is difficult, one reason why Tibalt, the Fiend-Blooded is not commonly used, but I do enjoy filling the grave if you can benefit from it. Attunement is kinda the blue version of the effect, used in standard tournament years ago, but that's also because it doesn't have the random discard.
I run it and Control of the Court in my Squee deck, and I'm (almost) never sad to draw it. It's digs deep and is pretty insane with Alhammarret's Archive.
Also, ask @d0su. I think he has a crush on the lore
I run it and Control of the Court in my Squee deck, and I'm (almost) never sad to draw it. It's digs deep and is pretty insane with Alhammarret's Archive.
Also, ask @d0su. I think he has a crush on the lore
You're not wrong.
I've written a few in-depth posts about Goblin Lore. Strangely, as variable as the card is, it is actually a decent (playable) way to reduce variance. If you happen to discard Squee, that's just gravy.
I do think it's days are numbered, sadly. Eventually there will be enough versions of Tormented Voice that the Lore won't cut it anymore.
I can't help but wish reds cards like this read "discard three cards at random, then draw four cards." It would then be a sort of personal half-wheel and would provide red with an option for pure card draw with a very red feeling drawback.
It would have to read "as an additional cost, discard 3 cards at random" otherwise, that would be one insanely broken card. Every red deck ever would be playing 4.
No, I want it as an effect, not as an additional cost, so that it does the same sort of thing that Wheel of Fortune does. Obviously it would have to cost more than 1R though.
Something a little tad different today. Two cards that are the same except for colour type. And, well, one's a plant. But hey. They both do the same thing; they cantrip and leave behind a 0/4 body. I find them to be useful in slower decks that want to gum up the ground early game a bit. Nothing spectacular, but enough to deter some cheap potshots. If you have effects that benefit even further from either ETB triggers or their sacrifice you can get more out of them, and for only 2 mana, they're a rather efficient deal. I like them.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I really like both of these. My meta has enough creatures swinging that an 0/4 body is relevant and their stats make them easy to recur. I'll still run Visionary over Blossoms for elf tribal reasons but these are usually worth consideration.
Private Mod Note
():
Rollback Post to RevisionRollBack
[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
These are interesting because they are a pretty good barometer of how strong your deck is. In a very casual deck, a 0/4 body for 2 mana and no card disadvantage is very reasonable. In a competitive deck, that's nowhere near enough.
Of course, there are some possibilities for them becoming stronger than they appear on the surface by bouncing or otherwise recurring them. But the truth is that, if you are doing that, you have much stronger options.
So they really sit in that spot of competitiveness bellwether. Great in a 66% deck, unplayable in a 67% deck.
Omens is usually the better card, because it fits into the more decks, since green is going to typically want ramp or some aggressive body on T2. That said, I've run both in Bant control. Neither are the best wall, or great late game topdecks, but an 0/4 body is pretty relevant, especially early. Passing the Bolt test is also key. Card draw on EBT allows it to have some shenanigan potential.
Ultimately, they're usually filler spots in my decks when I haven't figured out what that last card or two should be, so I use them as effective filler that is eventually removed.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
other options were basically:
1 unsummon
1 time elemental
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
It's funny how An-Zerrin Ruins from Homelands cleanly beats out this card from Fallen Empires, but red never retained the Winter Orb ability for creatures.
"Our arrows will blot out the sun!"
"Then we shall fight in the shade."
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I do love Takeno's quote here.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
As far as arrow-themed spells go, I prefer Borrowing 100,000 Arrows. From Romance of the Three Kingdoms, Kongming tricked Cao Cao into firing thousands of arrows into dummies in order to restock their supply for an approaching battle.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
While the card itself is nothing special, that art is just the right kind of creepy/alluring to make it one of my favorite pieces of art in this game.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Or, you can run it against opponents who like to run Oracle of Mul Daya, Courser of Kruphix, etc. since you get to choose when to activate it when you see that card you don't like.
Use in conjunction with Commit in Commit // Memory if you're also already running that aftermath card and actually do want that card to go to the yard instead of shuffled away? Doesn't seem as great, but I dunno.
Current EDH
UThassa, God of the Sea devotion control
WRGTana, the Bloodsower & Sidar Kondo of Jamuraa partners weenie tokens
UUnesh, Criosphinx Sovereign Sphinx tribal
WUTaigam, Ojutai Master tokens on the rebound spellslinger
GRhonas the Indomitable green creature beats
UGRashmi, Eternities Crafter ETB tribal
Retired EDH
WURGKynaios and Tiro of Meletis group hug
URThe Locust God draw swarm
UTalrand, Sky Summoner funsies blue spells
WBObzedat, Ghost Council life gain/drain
The other value is with reanimator, but you probably have better options there.
On phasing:
Red drawpower before it was cool.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Niche, but cool.
The random factor is difficult, one reason why Tibalt, the Fiend-Blooded is not commonly used, but I do enjoy filling the grave if you can benefit from it. Attunement is kinda the blue version of the effect, used in standard tournament years ago, but that's also because it doesn't have the random discard.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Also, ask @d0su. I think he has a crush on the lore
You're not wrong.
I've written a few in-depth posts about Goblin Lore. Strangely, as variable as the card is, it is actually a decent (playable) way to reduce variance. If you happen to discard Squee, that's just gravy.
I do think it's days are numbered, sadly. Eventually there will be enough versions of Tormented Voice that the Lore won't cut it anymore.
Draft my Mono-Blue Cube!
lichess.org | chess.com
Credit to DolZero for this awesome sig!
Something a little tad different today. Two cards that are the same except for colour type. And, well, one's a plant. But hey. They both do the same thing; they cantrip and leave behind a 0/4 body. I find them to be useful in slower decks that want to gum up the ground early game a bit. Nothing spectacular, but enough to deter some cheap potshots. If you have effects that benefit even further from either ETB triggers or their sacrifice you can get more out of them, and for only 2 mana, they're a rather efficient deal. I like them.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Of course, there are some possibilities for them becoming stronger than they appear on the surface by bouncing or otherwise recurring them. But the truth is that, if you are doing that, you have much stronger options.
So they really sit in that spot of competitiveness bellwether. Great in a 66% deck, unplayable in a 67% deck.
Ultimately, they're usually filler spots in my decks when I haven't figured out what that last card or two should be, so I use them as effective filler that is eventually removed.