A strictly worse Emerge Unscathed is still a great card for voltronny decks.
Is the rebound so good that you'd choose this over other one mana options for redundancy on such an effect? Because my gut says no. I'm not running too many of these anyway. Being one mana is kind of a big deal for these creature protection spells since you end up telegraphing the two mana ones by leaving equipment on the side or something.
A strictly worse Emerge Unscathed is still a great card for voltronny decks.
For a Shu Yun, the Silent Tempest deck, you triple tip from protection effect by making Shu Yun larger, safeguard him, and make him less blockable, redundancy can be useful.
It is true that emerge unscathed is better, but in shu yun, the silent tempest both are awfully playable and I am a fan of being knee deep in protection spells if possible (I run 5 in my shu yun deck).
I love rebound spells, especially the instant speed ones, while not as good as Emerge Unscathed 1W is a fair price to pay to dodge a kill spell, burn or a combat trick and then be able to swing on your next turn. I use this in my Tribal Samurai build, being able to Flashback it with Toshiro and get 3 uses out of it is lovely.
One of many cards that help elevate Ghave from "Insane" to "Stupidly Insane".
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Not just Ghave. Animar also loves this as well. Actually, anything where you're putting the +1/+1 counters on one at a time will love this, since it's effectively Corpsejack Menace for 2B less.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
This card is actually so good. I'm amazed they printed it a 1 CMC. Any deck that runs G and has even a tiny bit of counter strategy +1/+1 strategy can benefit hugely from it.
This is a gift to my battlecruiser Animar deck - the deck doesn't create tokens and mostly puts +1/+1 counters one at a time (Forgotten Ancient, Rishkar, Peema Renegade and the Megamorphs) - I never even considering Doubling Season before this because it was way too clunky for a card operating at less-than-half-efficiency (if I was running some mass-token variant instead it might have stood some consideration) and Corpsejack Menace wasn't in the right colors (if it was it would be in by virtue of being a creature, of course).
All the benefits I would have gotten from Doubling Season for 1 mana (short of the corner cases where doubling might have finished the game with Walking Ballista, but considering it's Animar, that's not a frequent case worth 4 more mana). What's there not to like?
Its stats may be poor for a 6 mana drop, the ability is pretty powerful, allowing a kind of ramp not common in red beyond one-shot rituals. Also triggers your everyday Purphoroses and its ilk which can turn this card from "meh" into a gameender. Haven't had it in a deck in a long while though.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Six CMC is stacked in pretty much every color, so this is always a tough one. I like the card and it's a powerful effect, but I never want to run it over other 6 drops and it's not worth screwing up the curve for. I'll shoehorn it into a Tana, the Bloodsower list as a backup general at some point.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
This is pretty much playable mostly in Xenagod, where the double power and haste really make this a very good play.
If you get a clean hit with this, you can pretty much count on having both as much colorless as you want and chump blockers for days. The colorless allows you to chain extra combats and draw effects very easily for some out-of-nowhere kills.
A fine card in certain lists, and one I should probably add to decks like Rakdos, Lord of Riots that tend to be lacking for defense. As folks have said though, six mana is a crowded slot even in mono-red; you have Inferno Titan, Hellkite Charger, Hellkite Tyrant, and Scourge of the Throne which are more powerful regardless of your strategy as well as strat-specific stuff like Charmbreaker Devils and Combustible Gearhulk and Flayer of the Hatebound, and that isn't considering colorless goodstuff like Wurmcoil Engine. I do think it makes my top ten list of red six-drop fatties though, and it is really good in a deck like Xenogod or Rakdos or Stonebrow.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Or you can just play Beastmaster Ascension, which also gives you five additional spawn, and all your spawn are now 5/6. Yay!
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Normally, uncounterable counterspells are cast in response to something that counters something of yours, so it's likely the Surge cost will be paid. Without the surge cost its really not good, so plan accordingly with this card or leave it out.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Has been sort of outclassed by the variability in counterspells that have been released since. Disallow, Insidious Will and Summary Dismissal are my go to spells for variation in a counter suite. That being said uncounterable counters are nice in the right deck. Not unplayable, but definitely not my first choice in a counter suite.
Is the rebound so good that you'd choose this over other one mana options for redundancy on such an effect? Because my gut says no. I'm not running too many of these anyway. Being one mana is kind of a big deal for these creature protection spells since you end up telegraphing the two mana ones by leaving equipment on the side or something.
For a Shu Yun, the Silent Tempest deck, you triple tip from protection effect by making Shu Yun larger, safeguard him, and make him less blockable, redundancy can be useful.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Credit to DolZero for this awesome sig!
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
One of many cards that help elevate Ghave from "Insane" to "Stupidly Insane".
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
This right here is how I feel about it.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
On phasing:
All the benefits I would have gotten from Doubling Season for 1 mana (short of the corner cases where doubling might have finished the game with Walking Ballista, but considering it's Animar, that's not a frequent case worth 4 more mana). What's there not to like?
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsIts stats may be poor for a 6 mana drop, the ability is pretty powerful, allowing a kind of ramp not common in red beyond one-shot rituals. Also triggers your everyday Purphoroses and its ilk which can turn this card from "meh" into a gameender. Haven't had it in a deck in a long while though.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
If you get a clean hit with this, you can pretty much count on having both as much colorless as you want and chump blockers for days. The colorless allows you to chain extra combats and draw effects very easily for some out-of-nowhere kills.
Pair it with Kessig Wolf Run for game-ending power.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Or you can just play Beastmaster Ascension, which also gives you five additional spawn, and all your spawn are now 5/6. Yay!
On phasing:
Normally, uncounterable counterspells are cast in response to something that counters something of yours, so it's likely the Surge cost will be paid. Without the surge cost its really not good, so plan accordingly with this card or leave it out.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
4 mana counters have to be insane for you to feel good about playing them.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
About the only 4 mana counters I like playing are Cryptic and Rewind, and rewind isn't really all that great.