Where do you get 5RR? It would be 5R, which can be reduced to 2R with Animar.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Yes, it only costs 2R to get that with this card. You're playing Animorphs right?
All morphs are automatically good because Animar, as Animar mostly cares about putting them into play face down. The front side, from cost to flip, to stats, to any effects, is gravy, and its what decides what morphs make the cut. Your only question is how many morph creatures are you running, and how far that gets you down your list. This guy sits in a spot where he isn't an auto include, but makes the cut if you go all in on morphs, and will usually get flipped if he does.
I guess that is all fair. There are 125 creatures with Morph or Megamorph in Animar's colors by my count, and a ton of those are vanillas and french vanillas of the mediocre variety. While the list of Morphs I'd prefer is massive, if I were going to run like 35+ morph creatures this may just make it. I always look at another Temur commander and not Ani-morphs since I don't own Animar, Soul of Elements so my morph creatures need to be stronger, but for Animar that just wants to jam as many morph cards as humanly possible this is probably equal to Skirk Marauder and Shaper Parasite and significantly better than Skirk Commando and Skirk Volcanist as far as "morphs that kill utility creatures" go.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
This card felt really powerful in draft, but unless my opponent has some sort of 1 toughness threat this is not how I want to spend my tempo in a constructed format. However, he pairs pretty well with Basilisk Collar, since he can ping and then attack for a lot of lifelink in one turn. While you can play this guy early on I'd suggest going Inferno Titan first.
I can think of a lot of better ways to dissuade your opponent from blocking your creatures. I guess it's handy if you NEED an opponent tapped out for main phase 2, but meh...
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I can think of a lot of better ways to dissuade your opponent from blocking your creatures. I guess it's handy if you NEED an opponent tapped out for main phase 2, but meh...
I don't think there is anything quite like this in black, but it's so easily played around that I'm not sure it is worth it. Hope of Ghirapur accomplishes what you are aiming for in a way that is much harder to play around, and is recurrable by Shirei, Shizo's Caretaker and other black reanimation cards. There's also Conqueror's Flail if you are desperate for the ability to prevent second main shenanigans and counterspells, and I'd be more likely to run that even in monoblack.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
If only it were U, I could use it in Derevi. (With my Winter Orb.)
This card actually wasn't part of Rising Waters back in the day. It really should've been, but Rising Waters decks tended to be mono-U so you'll always have islands, islands, and islands.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I guess it combos with taunting elf and other lure cards for potential shenanigans. It's just such an odd effect. In order to make this useful at all, you basically need to make it lock people down, but you have to jump through too many hoops to make that work for anything but super casual, and locking down one guy isn't exactly the right tone there.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
One of those browbeat-esque punisher cards that is especially easy for your opponent to practically ignore. You put it into your deck thinking that tapping your opponent down every turn is going to be great, but then you play against someone who just doesn't care that your creature gets in for X damage every turn or doesn't care that you're tapping their lands down and they are eating your creature. If it tapped your lands down and kept them tapped, then we'd be talking about some serious shenanigan potential with Taunting Elf and friends. Otherwise you're putting too many eggs in one really stupid looking basket and you look like a fool with those shoes.
A card that took a serious hit with the change to tuck rules, it's not exactly bad spot removal if you can Miracle it so if you run Top, Scroll Rack and other Brainstormy effects, why not?
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
A card that took a serious hit with the change to tuck rules, it's not exactly bad spot removal if you can Miracle it so if you run Top, Scroll Rack and other Brainstormy effects, why not?
I didn't care much for Banishing Stroke before they changed the tuck rule. I tried it and it was usually terrible, 6 mana it's expensive for removal of a single target. Getting it for miracle cost was ok but didn't happen enough to warrant having it. I think I took it out for Oblation, which in turn became something else after the rule change.
Hits the most important permanents, but the hardcast cost forces you to have an enabler like Scroll Rack ready. Casting this for six is a disaster and a half.
The format changed less than I thought it would after the tuck was removed. Made a more general-centric deck more viable, for sure, which is a good thing, because that's what we're here for. 100-card Singleton is still a format after all.
Happy thanksgiving all you Americans. As I'm not American, here's something I'm thankful for; this amazing card from Ixalan. Her textbox was known before her mana cost due to the insane leak and a lot of people speculated about her CMC. Some went as low as 5, I personally expected 6GU or 3GGUU. Seeing 5GU was a pleasant surprise for me.
While my own GU based deck profits more from Zegana heading it due to focussing on size, Tishana still has a role as a draw engine with built in limitless hand size and being a reasonably big beater. I have been toying with the idea of GU tokens due to her release but decided against it for now. Love the card. But Zegana is very fierce competition, and Simic also has Edric and Momir Vig....
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Yeah, Simic gets so many good commanders playing around in the same space, a card like this can come out and not automatically be the hot new general tearing up modo. This is the sort of card that normally sees a slew of decks pop up, but Simic already has a big card drawing merfolk, and already has a general that draws card off of having a ton of creatures but costs less (Edric). Of course, she's still a good commander, and does her job well, but enough people have already built that deck that she didn't cause a rush.
Quick note on the tuck rule with regards to Banishing Stroke: I think the tuck rule played differently depending on meta. In a more casual meta, it was unfun to the point of bull*****, because this is a format defined by having access to a commander, and many casual decks are built around their commander. In more competitive metas, hell yeah Derevi and others need to eat tuck, and eliminating it made some commanders more problematic, not just the hard to deal with ones like Derevi or the ones that do things from the command zone, but any commander that needs to die immediately or else it wins got that much harder to answer. I had enough games with the tuck rule where I cursed it (or played against someone who cursed it because they got their build around commander tucked), and have had enough without the tuck rule where I wished it was still around.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
At the first prerelease I cracked TWO of these. Built my deck around her with tons of explore dudes. I played her every single game and won every one of them.
In commander, bleh, more simic goodstuff garbage. Ramp ramp make dudes vomit hand draw cards yawn yawn yawn. I've never made or played against a simic deck with an ounce of creativity and designs like this are the reason why.
Sidebar: I dislike that she auto-dies and doesn't count herself for draw when you have no cards in hand. Kinda awkward design.
At the first prerelease I cracked TWO of these. Built my deck around her with tons of explore dudes. I played her every single game and won every one of them.
In commander, bleh, more simic goodstuff garbage. Ramp ramp make dudes vomit hand draw cards yawn yawn yawn. I've never made or played against a simic deck with an ounce of creativity and designs like this are the reason why.
Sidebar: I dislike that she auto-dies and doesn't count herself for draw when you have no cards in hand. Kinda awkward design.
I agree about the simic part, but I think you need to re-read the card about that “sidebar”... Especially since you pulled TWO of these.
Edit: I see what you are saying now, misunderstood the comment there for a minute.
This game needs more Rat Ninjas. This one's not bad, but generally speaking, targeted discard just isn't great in EDH.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Really OK. Ninjitsu always had the bonus of letting you return an etb creature to your hand to cast for value later, and there a decent number of evasive ones that are reasonable includes in edh, though I'd say there aren't enough in mono black and black blue is the way to go. It's a 3 for 1 for 4 if it connects once, then threatens to hit for even more discard as a double Spector while you recadt skriekmaw or mulldrifter of the black gearhulk or karmic guide or whatever. If you want to build with ninjas, run this. That said, your looking at a grindy more casual focused deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
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On phasing:
I guess that is all fair. There are 125 creatures with Morph or Megamorph in Animar's colors by my count, and a ton of those are vanillas and french vanillas of the mediocre variety. While the list of Morphs I'd prefer is massive, if I were going to run like 35+ morph creatures this may just make it. I always look at another Temur commander and not Ani-morphs since I don't own Animar, Soul of Elements so my morph creatures need to be stronger, but for Animar that just wants to jam as many morph cards as humanly possible this is probably equal to Skirk Marauder and Shaper Parasite and significantly better than Skirk Commando and Skirk Volcanist as far as "morphs that kill utility creatures" go.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
I wish Djinni and Efreeti were better done by.
I can think of a lot of better ways to dissuade your opponent from blocking your creatures. I guess it's handy if you NEED an opponent tapped out for main phase 2, but meh...
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I don't think there is anything quite like this in black, but it's so easily played around that I'm not sure it is worth it. Hope of Ghirapur accomplishes what you are aiming for in a way that is much harder to play around, and is recurrable by Shirei, Shizo's Caretaker and other black reanimation cards. There's also Conqueror's Flail if you are desperate for the ability to prevent second main shenanigans and counterspells, and I'd be more likely to run that even in monoblack.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
This card actually wasn't part of Rising Waters back in the day. It really should've been, but Rising Waters decks tended to be mono-U so you'll always have islands, islands, and islands.
On phasing:
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Masques really did have some serious stinkers, and this is undoubtedly one of them.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
A card that took a serious hit with the change to tuck rules, it's not exactly bad spot removal if you can Miracle it so if you run Top, Scroll Rack and other Brainstormy effects, why not?
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I for one support the original tuck rule.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
amazingly epic sig courtesy of DarkNightCavalier at Heroes of the Planes.
The format changed less than I thought it would after the tuck was removed. Made a more general-centric deck more viable, for sure, which is a good thing, because that's what we're here for. 100-card Singleton is still a format after all.
Happy thanksgiving all you Americans. As I'm not American, here's something I'm thankful for; this amazing card from Ixalan. Her textbox was known before her mana cost due to the insane leak and a lot of people speculated about her CMC. Some went as low as 5, I personally expected 6GU or 3GGUU. Seeing 5GU was a pleasant surprise for me.
While my own GU based deck profits more from Zegana heading it due to focussing on size, Tishana still has a role as a draw engine with built in limitless hand size and being a reasonably big beater. I have been toying with the idea of GU tokens due to her release but decided against it for now. Love the card. But Zegana is very fierce competition, and Simic also has Edric and Momir Vig....
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Quick note on the tuck rule with regards to Banishing Stroke: I think the tuck rule played differently depending on meta. In a more casual meta, it was unfun to the point of bull*****, because this is a format defined by having access to a commander, and many casual decks are built around their commander. In more competitive metas, hell yeah Derevi and others need to eat tuck, and eliminating it made some commanders more problematic, not just the hard to deal with ones like Derevi or the ones that do things from the command zone, but any commander that needs to die immediately or else it wins got that much harder to answer. I had enough games with the tuck rule where I cursed it (or played against someone who cursed it because they got their build around commander tucked), and have had enough without the tuck rule where I wished it was still around.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
In commander, bleh, more simic goodstuff garbage. Ramp ramp make dudes vomit hand draw cards yawn yawn yawn. I've never made or played against a simic deck with an ounce of creativity and designs like this are the reason why.
Sidebar: I dislike that she auto-dies and doesn't count herself for draw when you have no cards in hand. Kinda awkward design.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
I agree about the simic part, but I think you need to re-read the card about that “sidebar”... Especially since you pulled TWO of these.
Edit: I see what you are saying now, misunderstood the comment there for a minute.
This game needs more Rat Ninjas. This one's not bad, but generally speaking, targeted discard just isn't great in EDH.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!