If I clone a Chronozoa and then sac the clone, do I get back two Chronozoa tokens or two clone tokens? Two Chronozoas right? And if I copy it with Quicksilver Gargantuan I get back two 7/7 Chronozoas?
EDIT: Wait, the clone and gargantuan will still enter with vanishing counters.... Cards like Shapesharer and Cemetery Puca work though....
If I clone a Chronozoa and then sac the clone, do I get back two Chronozoa tokens or two clone tokens? Two Chronozoas right? And if I copy it with Quicksilver Gargantuan I get back two 7/7 Chronozoas?
EDIT: Wait, the clone and gargantuan will still enter with vanishing counters.... Cards like Shapesharer and Cemetery Puca work though....
Only if you get rid of the time counters first, since it ETB as a copy of Chronozoa, complete with vanishing 3.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Also makes this dude kingly as a saboteur-heavy deck - no one wants to have a creature permanently stolen even a dork token, so suiting it up with Swords, using it to sneak down Ninjas...all seems good.
Needs a specific deck to shine and will never be the heart of that deck, but is a lot of fun. I give it a 6/10.
Private Mod Note
():
Rollback Post to RevisionRollBack
Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Cool art and great flavortext, but telegraphing your cool combo by playing out a 1/1 often ends in tragedy. An EDH deck with enough redundant Lure effects and things that benefit from them is going to be pretty impotent.
Great with Lure effects...and little else. Probably even outdoes Engulfing Slagwurm in that regard. (Entrancer will die, but you get all of a player's d00dz.)
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Can be pretty powerful if you have topdeck manipulation but it'll always be a gamble. I prefer more consistent effects myself, though the upside on this is pretty huge.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Can be pretty powerful if you have topdeck manipulation but it'll always be a gamble. I prefer more consistent effects myself, though the upside on this is pretty huge.
I love Lorwyn's faerie tale flavors, Magic in daily life. :3
Scry being evergreen (and the fact that EDH players can use Sylvan Library) does make this somewhat better, though.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I played it in my Intet top-deck champ deck, because it had clash on it. It wasn't super-stellar, but it wasn't bad either. It's worth noting that if you win the clash, Spring Cleaning one-sided, unlike the other suggestions.
Badass design, but unfortunately she just doesn't provide enough for the 4 mana she costs. PW's need to have powerful immediate abilities to be worth it in this format, and Kaya just lacks that. If her 0 could've blinked any Planeswalker, one might've cooked up something a bit more interesting with her.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Badass design, but unfortunately she just doesn't provide enough for the 4 mana she costs. PW's need to have powerful immediate abilities to be worth it in this format, and Kaya just lacks that. If her 0 could've blinked any Planeswalker, one might've cooked up something a bit more interesting with her.
You could do worse than -2 until death, the downside being that she's probably going to eat an immediate creature swing and it's not really worth the mana for a single shot. In a deck that's able to protect her for a turn she can generate some decent advantage. She's not a format all star but there are decks where she fits.
Private Mod Note
():
Rollback Post to RevisionRollBack
[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
I play her in Ayli, which more often than not wins through attrition. I'm always on the fence about her because shen she does get taken out before one or two uses, she really doesn't feel worth it. More often than not there's no creatures on the board to attack her, and over long periods her incremental value is pretty great.
I still haven't had a chance with play with her yet though she's in my Selenia deck, but Kaya seems easy to protect in theory. You can drop her, have her exile herself, sweep the board of creatures next turn, and start generating value.
Possible use in Oloro, where you'll have plenty of life to reuse the 0, and that exiling can let you reuse removal and the like.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
It's funny. The first thing I was going to say was that the art for this card is so bad that I barely even care what's in the rule box. Different strokes, I guess.
I do have trouble imagining a scenario where this is great. The blink every turn is pretty good for abusing ETB stuff, but I mean, it's got competition like, say, Conjurer's Closet. The -1 is largely irrelevant, you'll only choose it once in a blue moon and it probably won't actually help that much when you do.
The -2 is interesting, mostly because you have the option to -2 two turns in a row, use the 0 to reset her loyalty, rinse, wash, and repeat. But really, pretty much any planeswalker is a game winner in the scenario where it stays on the battlefield for 5 turns without anyone interfering with or attacking it, so that's not a very useful scenario to focus on. More often, if you use the -2 at all, this will end up being a sorcery reading: "Each opponent discards a card. You draw a card. Gain 3 life."
It's funny. The first thing I was going to say was that the art for this card is so bad that I barely even care what's in the rule box. Different strokes, I guess.
I wouldn't say her art is bad or unattractive, but it's a double blandwich with a side of boring fries, her outfit is far too practical to be fun, and her only notable feature is her laser dagger thing, while none of her abilities give her personality for the lack of personality she gets from her art. She's not bad, actually she's pretty good even, but she does basic things.
It's super easy to forget that Kaya exists. I guess that plays to her advantage in any other situation, but she's trying to sell her card here.
-She can walk through doors
-She can kill dead people
Both abilities are pretty unimpressive. Any non handicapped person can go through doors with little effort (that is the point of doors) and assassinating dead people is rather pointless because they are already dead.
You gum everything up, slow down the game, and she can take over.
That being said, I would rather have Narset Transcendent and Dovin Baan before Kaya. Or a Liliana.
Still, the potential card advantage is something that could work when you have a bunch of orbs in play.
EDIT: Wait, the clone and gargantuan will still enter with vanishing counters.... Cards like Shapesharer and Cemetery Puca work though....
Only if you get rid of the time counters first, since it ETB as a copy of Chronozoa, complete with vanishing 3.
On phasing:
inb4 Combos With Lure comments.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
That's the easy thing - some more obscure combo-wombos are Courtly Provocateur, Magnetic Web, or Domineering Will forcing inopportune blocks.
Also makes this dude kingly as a saboteur-heavy deck - no one wants to have a creature permanently stolen even a dork token, so suiting it up with Swords, using it to sneak down Ninjas...all seems good.
Needs a specific deck to shine and will never be the heart of that deck, but is a lot of fun. I give it a 6/10.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
On phasing:
Can be pretty powerful if you have topdeck manipulation but it'll always be a gamble. I prefer more consistent effects myself, though the upside on this is pretty huge.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I love Lorwyn's faerie tale flavors, Magic in daily life. :3
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Aura Shards is also usually better.
This has led me to wonder, which enchantment sweepers would be better than this?
Free: Patrician's Scorn, Calming Verse
Multiple modes: Austere Command
Multi-use: Tranquil Grove
Scry being evergreen (and the fact that EDH players can use Sylvan Library) does make this somewhat better, though.
On phasing:
http://www.commandercast.com/category/articles/generally-speaking
Follow me on Twitter: @generalspeak
http://www.commandercast.com/category/articles/generally-speaking
Follow me on Twitter: @generalspeak
Badass design, but unfortunately she just doesn't provide enough for the 4 mana she costs. PW's need to have powerful immediate abilities to be worth it in this format, and Kaya just lacks that. If her 0 could've blinked any Planeswalker, one might've cooked up something a bit more interesting with her.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
(Also known as Xenphire)
On phasing:
It's funny. The first thing I was going to say was that the art for this card is so bad that I barely even care what's in the rule box. Different strokes, I guess.
I do have trouble imagining a scenario where this is great. The blink every turn is pretty good for abusing ETB stuff, but I mean, it's got competition like, say, Conjurer's Closet. The -1 is largely irrelevant, you'll only choose it once in a blue moon and it probably won't actually help that much when you do.
The -2 is interesting, mostly because you have the option to -2 two turns in a row, use the 0 to reset her loyalty, rinse, wash, and repeat. But really, pretty much any planeswalker is a game winner in the scenario where it stays on the battlefield for 5 turns without anyone interfering with or attacking it, so that's not a very useful scenario to focus on. More often, if you use the -2 at all, this will end up being a sorcery reading: "Each opponent discards a card. You draw a card. Gain 3 life."
And I'm not playing that for 2WB in EDH.
I wouldn't say her art is bad or unattractive, but it's a double blandwich with a side of boring fries, her outfit is far too practical to be fun, and her only notable feature is her laser dagger thing, while none of her abilities give her personality for the lack of personality she gets from her art. She's not bad, actually she's pretty good even, but she does basic things.
It's super easy to forget that Kaya exists. I guess that plays to her advantage in any other situation, but she's trying to sell her card here.
-She can walk through doors
-She can kill dead people
Both abilities are pretty unimpressive. Any non handicapped person can go through doors with little effort (that is the point of doors) and assassinating dead people is rather pointless because they are already dead.
You gum everything up, slow down the game, and she can take over.
That being said, I would rather have Narset Transcendent and Dovin Baan before Kaya. Or a Liliana.
Still, the potential card advantage is something that could work when you have a bunch of orbs in play.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers