Rafiq of the Many is a classic Voltron choice. Zurgo Helmsmasher can also be frighteningly fast, for five mana he kills in three swings and comes with haste on top of that.
Many decks can quickly take out a whole table with a close-to-ideal hand. Consider qualifying your statement with the caveat of an average non-enabling hand and you might get a better idea of a commander's average performance.
It all depends upon the rest of the deck. In my Gahiji deck, it's all creatures and is therefore quite aggressive (It's the fastest deck I've built), but others I play with can win before turn 5 [mostly combo]. In terms of sheer aggressiveness, a commander with a good p/t ratio and strong stats can easily wipe another player out. Looking at the commander on its own, eitherAkroma is pretty aggressive, and will kill in 4 hits; Zurgo Helmsmasher, as previously mentioned; pretty much anything with power 7 or greater can be an aggressive commander on its own. Kozilek is ridiculously aggressive, killing in just two swings, and Ulamog/Newlamog is no slouch either.
tldr: I guess a commander that can kill an opponent within 4 swings is highly aggressive.
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Decks: Casual R Burn R
EDH R Godo Voltron R RUG ETB Overload RUG BW Clerics Pain and Drain BW GW Spirits!!! GW RUG Landfall Silliness RUG
Atarka, World Render can kill opponents with commander damage very quickly with barely any help from the deck. Put any haste enchantment and Gratuitous Violence on the field and you can kill anyone in one turn. She would also be a good general for tribal Dragons, but I haven't seen this too often. Very underplayed, but so easy to break.
What a bunch of strange answers. None of those decks compare to hermit druid. That deck wins on turn 3 like every game unless it cant fight its way through all the disruption. and its better at fighting through disruption than most. Most of the decks mentioned would lose the game before they were able to cast their general, let alone attack with them.
What a bunch of strange answers. None of those decks compare to hermit druid. That deck wins on turn 3 like every game unless it cant fight its way through all the disruption. and its better at fighting through disruption than most. Most of the decks mentioned would lose the game before they were able to cast their general, let alone attack with them.
Well he was mainly talking about aggro decks not combo decks
What a bunch of strange answers. None of those decks compare to hermit druid. That deck wins on turn 3 like every game unless it cant fight its way through all the disruption. and its better at fighting through disruption than most. Most of the decks mentioned would lose the game before they were able to cast their general, let alone attack with them.
The OP asked, "In terms of pure speed and aggressiveness, which commander is best?"
Is Hermit Druid a commander?
It's like person A is asking for the best Driver (Commander), person B replied, "A Ferrari (Hermit Druid deck) is faster."
The only strange answer is yours, with such obnoxious wording at that.
The OP asked, "In terms of pure speed and aggressiveness, which commander is best?"
Is Hermit Druid a commander?
Did anyone say it was?
The OP is looking for a fast, aggressive deck and I provided him with one. I'm sorry that confused you. If he had said aggro then I would have given a different answer.
With scion or another 5-color general at the helm, you don't need a great hand to end the game on turn 3. The deck isn't for long, sociable games, it's there to win and win fast. I consider that fast and aggressive.
If you wanted a fast aggro deck, rafiq is a good one.
The OP asked, "In terms of pure speed and aggressiveness, which commander is best?"
Is Hermit Druid a commander?
Did anyone say it was?
The OP is looking for a fast, aggressive deck and I provided him with one. I'm sorry that confused you. If he had said aggro then I would have given a different answer.
With scion or another 5-color general at the helm, you don't need a great hand to end the game on turn 3. The deck isn't for long, sociable games, it's there to win and win fast. I consider that fast and aggressive.
If you wanted a fast aggro deck, rafiq is a good one.
I'm pretty certain Packattack98 was wanting to know what commander (general) is the fastest. As in a legendary creature that you can cast multiple times a game from the command zone. I dont think he meant fast commander staples.
another weirdly 'fast' one is nekusar, the mindrazer; give him poison, then prosperity, visions skeins, and other mass-card draw will do it surprisingly quick (though its not really an aggro strategy as such).
The OP asked, "In terms of pure speed and aggressiveness, which commander is best?"
Is Hermit Druid a commander?
Did anyone say it was?
The OP is looking for a fast, aggressive deck and I provided him with one. I'm sorry that confused you. If he had said aggro then I would have given a different answer.
With scion or another 5-color general at the helm, you don't need a great hand to end the game on turn 3. The deck isn't for long, sociable games, it's there to win and win fast. I consider that fast and aggressive.
If you wanted a fast aggro deck, rafiq is a good one.
I'm pretty certain Packattack98 was wanting to know what commander (general) is the fastest. As in a legendary creature that you can cast multiple times a game from the command zone. I dont think he meant fast commander staples.
That was pretty much my point, but he misread me the same way he misread the OP, and then obnoxiously telling everyone their answers are 'strange' compare to his. He's the confused one here.
That was pretty much my point, but he misread me the same way he misread the OP, and then obnoxiously telling everyone their answers are 'strange' compare to his. He's the confused one here.
For aggressive combat strategies, Rafiq, Aurelia, Krenko, Atarka and similar can close out games very quickly.
For the fastest win possible, the commander is less important than the colors, and you're looking at some combo-deck such as Hermit Druid, or Ad Nauseum. I'm a bit partial to the latter due to liking storm, and Moxnix has a rather instructive video on a 5c deck.
Probably not exactly what the OP is looking for, but Zur the Enchanter is fast in the sense that you win with one swing. Get Necropotence off of Zur and then the game is yours to lose.
"Aggressive" is a matter of relativity. Kytheon and Zurgo-R typically do not let up on the pressure until you're dead or they are, and that's a form of aggressiveness. Other times, the mere act of having someone like Hidetsugu, Kaalia, or Wanderer may put pressure enough to prompt people to attack. Then you have typical green ramp decks like Azusa who you watch reach ridiculous heights in terms of mana which could be a certain level of aggressiveness in and of itself.
If you just want someone that kills immediately, there's tons of generals who can end games on T0/T1 but that stuff is fragile. 5c Hermit Druid is probably fastest and most consistent, though I've seen people claim that it lacks resiliency-- but that isn't even remotely the only consistent deck that will win before T6 hits. Zur, Rafiq, and Sidisi-B come to mind.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
WWWAvacyn: We Can Make The World StopWWW
Five-color Hermit druid, anyone? That tends to make things wrap up pretty quickly.
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
tldr: I guess a commander that can kill an opponent within 4 swings is highly aggressive.
Decks:
Casual
R Burn R
EDH
R Godo Voltron R
RUG ETB Overload RUG
BW Clerics Pain and Drain BW
GW Spirits!!! GW
RUG Landfall Silliness RUG
My G Yisan, the Bard of Death G deck.
My BUGWR Hermit druid BUGWR deck.
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
The OP asked, "In terms of pure speed and aggressiveness, which commander is best?"
Is Hermit Druid a commander?
It's like person A is asking for the best Driver (Commander), person B replied, "A Ferrari (Hermit Druid deck) is faster."
The only strange answer is yours, with such obnoxious wording at that.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
The OP is looking for a fast, aggressive deck and I provided him with one. I'm sorry that confused you. If he had said aggro then I would have given a different answer.
With scion or another 5-color general at the helm, you don't need a great hand to end the game on turn 3. The deck isn't for long, sociable games, it's there to win and win fast. I consider that fast and aggressive.
If you wanted a fast aggro deck, rafiq is a good one.
My G Yisan, the Bard of Death G deck.
My BUGWR Hermit druid BUGWR deck.
I'm pretty certain Packattack98 was wanting to know what commander (general) is the fastest. As in a legendary creature that you can cast multiple times a game from the command zone. I dont think he meant fast commander staples.
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
skithiryx, the blight dragon is also pretty quick
another weirdly 'fast' one is nekusar, the mindrazer; give him poison, then prosperity, visions skeins, and other mass-card draw will do it surprisingly quick (though its not really an aggro strategy as such).
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
That was pretty much my point, but he misread me the same way he misread the OP, and then obnoxiously telling everyone their answers are 'strange' compare to his. He's the confused one here.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
For the fastest win possible, the commander is less important than the colors, and you're looking at some combo-deck such as Hermit Druid, or Ad Nauseum. I'm a bit partial to the latter due to liking storm, and Moxnix has a rather instructive video on a 5c deck.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
If you just want someone that kills immediately, there's tons of generals who can end games on T0/T1 but that stuff is fragile. 5c Hermit Druid is probably fastest and most consistent, though I've seen people claim that it lacks resiliency-- but that isn't even remotely the only consistent deck that will win before T6 hits. Zur, Rafiq, and Sidisi-B come to mind.
Hidetsugu - Combo Damage
Ezuri - Elfball
Theorycrafting:
Selvala - "A hunter must hunt."
Selvala - Budget
G MGC
WB Teysa Tokens
BR Wortsnort
UG 23.5-No Edric
URG Noncombo Animar
GUB Damia Stax
WBR Alesha Hatebear Recursion
WBR Daddy Tariel
UBR [Je]love-a Your Deck
GWU Almost Critterless Enchantress
WUB Sydri+Artifacts=WUB
WURG Glint-Eye Combo