Some of the recently spoiled Blighted Lands seem really playable for Commander. I'm kinda wondering what everyone else's opinions on them might be:
Blighted Steppe
Land - U
: Add to your mana pool. 3W, , Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
Seems okay to me. It's been a while since Congregate type effects were considered really good for multiplayer (they still can be in metas that aren't Wrath-happy), but getting access to this effect for the cost of only running a colorless land seems like it might be worth it if you were looking to gain life (for Serra Avatar, Storm Herd, Ageless Entity shenanigans of course).
Blighted Cataract
Land - U
: Add to your mana pool. 5U, , Sacrifice Blighted Cataract: Draw 2 cards.
I'm definitely going to run this in Niv-Mizzet, the Firemind for the off chance that I might be able to use it, but I don't see this making a big splash with most decks due to the cost.
Blighted Fen
Land - U
: Add to your mana pool. 4B, , Sacrifice Blighted Fen: Target opponent sacrifices a creature.
Being able to destroy a Hexproof Voltron commander just got a bit easier, but really this will help with just being another decent spot removal spell (especially after a Damnation or Decree of Pain). I don't see the cost being that big of a deal for most big-mana black decks except that there is a very real cost for every non-Swamp you run.
Blighted Gorge
Land - U
: Add to your mana pool. 4R, , Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.
This one strikes me as practically unplayable in Commander. I'm sure that this will get some decent play in Standard, but in EDH it's not like people were going out of there way to play things like Barbarian Ring or Rath's Edge.
Blighted Woodland
Land - U
: Add to your mana pool. 3G, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
This is essentially a Harrow for 5 mana that doesn't take up a spell slot, and I think that bodes well for it seeing a lot of play. Landfall decks, Titania, Protector of Argoth, Omnath, Locus of Rage will play this for sure.
I could see myself slotting any of the BUG ones into a list somewhere. They all cost more than I would like for the effect, but having access to it on a land isn't worth nothing. Red already has better options for that effect and the W one doesn't do enough for me, outside of maybe something like lifegain/elfball Selvala.
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I like how the white one scales. I don't know if it's gonna be that great in all decks playing white but if you are playing cards like Secure the Wastes and the like it could be a sweet follow up.
Blighted Gorge
Land - U
: Add to your mana pool. 4R, , Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.
This one strikes me as practically unplayable in Commander. I'm sure that this will get some decent play in Standard, but in EDH it's not like people were going out of there way to play things like Barbarian Ring or Rath's Edge.
Odds are, I'm going to be playing everything but the Gorge. Gorge is really bad. I just really wish these tapped for their colors instead of colorless. There's only so many lands you can play that tap for colorless before you start having a bad time outside of mono-brown.
Blighted Gorge seems like a bad Keldon Necropolis, which is already a 50 cent rare. Granted, the cost is different, but I think Keldon Necropolis's cost is easier to use in most decks.
I like them for 1 or 2 color decks. In 3 color there are far better options
Also the white and red one are fairly...eh...I like the black and blue one the most
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I like the Sultai three. The black is a variation on Mouth of Ronom, in some sense, and I run that in all the decks I use that use snow-covered basics; the blue is I-have-no-hand cards; the green is basically Harrow that can't be countered ( barring Stifle effects, of course ).
I think the black one is absurd. Instant speed, uncounterable (barring stifle etc)? Yes please. Heck, I'd even run it in 3 colors. It doesn't fix but taps for colorless.
Green is probably the other one I'd use. Seems really strong; definitely getting one for my Thrun voltron deck
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EDH:ShatterStax, Only The Strong Survive
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Love them, will play them and am so happy they are printed at U. Only slight downside I had was that I already am having trouble leaving crucible of worlds out of decks and this is just another reason to put it in. Love the card, but don't love all my decks feeling the same in their engines.
The blue and the black one are down right amazing. The green one is also great, although if you have 4 mana + itself you don't really need ramp that much anymore.
The red one is terrible. I think it is due to the RDW decks in Modern and Standard that there wasn't a better version.
The white one is probably the most underestimated. Lifegain is good, but just not Healing Salve good. In other words, you don't want to sacrifice a card slot specifically for it and you want it to be scalable, netting you great amounts at once. This card solves all these problems, being a perfect fit for token decks.
This whole cycle minus the red one really impressed me.
The blue and black ones are extremely powerful. Being able to turn real card advantage off a land hasn't happened since Library (at best we've had cycling). The constant threat applied by the black one makes it something your opponents will play around to your benefit.
The green one's kind of awkward. It comes into play untapped at the cost of costing 2 more than Myriad to crack. Given how many other great cards tap for strictly colorless mana, this is one I see likely not making the cut. It's obviously good in Titania because of how its mechanic works, but I don't want to be spending 5 mana for a Rampant Growth (because I either have cards I want to play with that mana or need more cards to play).
The red one's a bad Barbarian Ring, and the white one's basically unplayable.
The green one will fit perfectly in my Yeva deck which leaves mana open all the time. If I decide to nit play anything, I can just ramp instead.
The black one just seems all around useful. Slotting up an extra removal spell in a land slot is efficient and it will probably see the most play.
Blighted Fen strikes me as highly variable. At least in my meta, sometimes edict effects do effectively nothing because of abundant tokens or creatures that want to die, sometimes they just hit an okay creature, and sometimes they wreck a player who's relying on hexproof/shroud/indestructible to protect a huge threat. I'm now planning to give both Blighted Fen and Blighted Woodland a shot in my Xira deck.
Im not really sold on Blighted Fen. Having to use six mana (5 plus the Fen) for a telegraphed ability seems overcosted. I guess it could add redundancy to a deck that already runs other Edicts to handle voltron/problem creatures, but as stated in many posts, adding too many colorless lands can be a problem. Even in my mono black deck I would be hesitant to add it because I am trying to keep my Swamp count high. I do run Urborg, Tomb of Yawgmoth, but I would like to not spend the first two tutors of every game finding it and Cabal Coffers.
Im not really sold on Blighted Fen. Having to use six mana (5 plus the Fen) for a telegraphed ability seems overcosted. I guess it could add redundancy to a deck that already runs other Edicts to handle voltron/problem creatures, but as stated in many posts, adding too many colorless lands can be a problem. Even in my mono black deck I would be hesitant to add it because I am trying to keep my Swamp count high. I do run Urborg, Tomb of Yawgmoth, but I would like to not spend the first two tutors of every game finding it and Cabal Coffers.
Hell, my mono-black deck already has 9 different edicts or edict-like effects, a general that benefits from them (Toshiro), and I still am not particularly interested in it.
Blighted Steppe strikes me as extremely narrow but potentially powerful in the right deck. 20-40+ life from a land ain't bad.
Darien, King of Kjeldor, for example. A deck that makes lots of dudes and values its life total. Very niche, but it can have the highest return of all of them (provided you care about lifegain, which is somewhat of a caveat).
I have the same problems with the green one that I had with Myriad Landscape, namely that sacrificing a land for ramp decreases the value of the ramp. I like that it comes in untapped and doesn't have to fetch the same land type... but Myriad doesn't have to be played in green which is probably its biggest selling point. Ultimately, kind of meh. Seems like another thing Titania will play though.
I like the blue one quite a bit. Holding up draw two is pretty sweet.
Blighted Woodland looks unbelievable. Since it costs twice as much to activate it doesn't come online as soon as Krosan Verge and Myriad Landscape do, but it comes into play untapped in the meantime. As others have said, the blue and black ones look pretty solid, too. The other two also look serviceable, even if they maybe are niche cards.
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Blighted Steppe
Land - U
: Add to your mana pool.
3W, , Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
Seems okay to me. It's been a while since Congregate type effects were considered really good for multiplayer (they still can be in metas that aren't Wrath-happy), but getting access to this effect for the cost of only running a colorless land seems like it might be worth it if you were looking to gain life (for Serra Avatar, Storm Herd, Ageless Entity shenanigans of course).
Blighted Cataract
Land - U
: Add to your mana pool.
5U, , Sacrifice Blighted Cataract: Draw 2 cards.
I'm definitely going to run this in Niv-Mizzet, the Firemind for the off chance that I might be able to use it, but I don't see this making a big splash with most decks due to the cost.
Blighted Fen
Land - U
: Add to your mana pool.
4B, , Sacrifice Blighted Fen: Target opponent sacrifices a creature.
Being able to destroy a Hexproof Voltron commander just got a bit easier, but really this will help with just being another decent spot removal spell (especially after a Damnation or Decree of Pain). I don't see the cost being that big of a deal for most big-mana black decks except that there is a very real cost for every non-Swamp you run.
Blighted Gorge
Land - U
: Add to your mana pool.
4R, , Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.
This one strikes me as practically unplayable in Commander. I'm sure that this will get some decent play in Standard, but in EDH it's not like people were going out of there way to play things like Barbarian Ring or Rath's Edge.
Blighted Woodland
Land - U
: Add to your mana pool.
3G, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
This is essentially a Harrow for 5 mana that doesn't take up a spell slot, and I think that bodes well for it seeing a lot of play. Landfall decks, Titania, Protector of Argoth, Omnath, Locus of Rage will play this for sure.
So what does everyone else think?
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I don't believe any of my other decks can handle more colorless lands.
I play Barbarian ring.
Odds are, I'm going to be playing everything but the Gorge. Gorge is really bad. I just really wish these tapped for their colors instead of colorless. There's only so many lands you can play that tap for colorless before you start having a bad time outside of mono-brown.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Also the white and red one are fairly...eh...I like the black and blue one the most
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I like the Sultai three. The black is a variation on Mouth of Ronom, in some sense, and I run that in all the decks I use that use snow-covered basics; the blue is I-have-no-hand cards; the green is basically Harrow that can't be countered ( barring Stifle effects, of course ).
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
Green is probably the other one I'd use. Seems really strong; definitely getting one for my Thrun voltron deck
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
--------
RIP Twin
Overall super happy with the lands in this set.
UGUPrime Speaker Seamonster RampUGU
WUGDerevi Does NothingWUG
RRRFeldon's Lovely LadiesRRR
The red one is terrible. I think it is due to the RDW decks in Modern and Standard that there wasn't a better version.
The white one is probably the most underestimated. Lifegain is good, but just not Healing Salve good. In other words, you don't want to sacrifice a card slot specifically for it and you want it to be scalable, netting you great amounts at once. This card solves all these problems, being a perfect fit for token decks.
This whole cycle minus the red one really impressed me.
The green one's kind of awkward. It comes into play untapped at the cost of costing 2 more than Myriad to crack. Given how many other great cards tap for strictly colorless mana, this is one I see likely not making the cut. It's obviously good in Titania because of how its mechanic works, but I don't want to be spending 5 mana for a Rampant Growth (because I either have cards I want to play with that mana or need more cards to play).
The red one's a bad Barbarian Ring, and the white one's basically unplayable.
People underestimate the real downside of running too many colorless lands, even in monocolor. There are so many powerful effects, from Strip Mine to Wasteland to Ancient Tomb to Dust Bowl to Nykthos to Deserted Temple to Reliquary Tower to Cavern of Souls to Arcane Lighthouse to Homeward Path to Tower of the Magistrate to High Market to Boseiju. Run too many of these effects and you ruin the solid manabase that going mono-color should provide.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
I could see playing the red one in Tiny Leaders. If you have a basic land you can afford to cut.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
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The green one will fit perfectly in my Yeva deck which leaves mana open all the time. If I decide to nit play anything, I can just ramp instead.
The black one just seems all around useful. Slotting up an extra removal spell in a land slot is efficient and it will probably see the most play.
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The Mimeoplasm || Karador, Ghost Chieftain
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Darien, King of Kjeldor, for example. A deck that makes lots of dudes and values its life total. Very niche, but it can have the highest return of all of them (provided you care about lifegain, which is somewhat of a caveat).
I have the same problems with the green one that I had with Myriad Landscape, namely that sacrificing a land for ramp decreases the value of the ramp. I like that it comes in untapped and doesn't have to fetch the same land type... but Myriad doesn't have to be played in green which is probably its biggest selling point. Ultimately, kind of meh. Seems like another thing Titania will play though.
I like the blue one quite a bit. Holding up draw two is pretty sweet.
Draft my Peasant Cube.