Only last weekend, when playing in a 5 player Commander game, I responded to an All is Dust cast by turning my Marble Diamond white with Eight-And-A-Half Tails' ability. Another player in that particular game played a Rise of the Dark Realms while another player had a Homeward Path untapped. He did gain quite a bit of life from it, but not before taking hits from everybody else except for me (Who didn't really care after already taking major pain for padding up my life total.)
I was once in a game where I was playing Mayael against Lyzolda and another Mayael. I had been laying down beats to both players. The Lyzolda player was at 3 life at one point, but began to stabilize with Grave Pact effects, sacrifice outlets and reanimation. He managed to get back more than 20 life after an Exsanguinate and went to combat. The other Mayael player cast Boros Charm to let his creatures survive blocking. I asked him how long he'd been holding it and he said it was in his opening hand.
When you've got a modal card that you almost always use for one, maybe two of it's modes, is sooooo easy to forget about the other(s). I've lost a game to being Comet Stormed when I had a Dawn Charm in hand. Probably 90% of the time I use it to Fog and the rest I use it to save a dude, so I completely forgot about the third mode. Until about five minutes after the game....
I was once in a game where I was playing Mayael against Lyzolda and another Mayael. I had been laying down beats to both players. The Lyzolda player was at 3 life at one point, but began to stabilize with Grave Pact effects, sacrifice outlets and reanimation. He managed to get back more than 20 life after an Exsanguinate and went to combat. The other Mayael player cast Boros Charm to let his creatures survive blocking. I asked him how long he'd been holding it and he said it was in his opening hand.
When you've got a modal card that you almost always use for one, maybe two of it's modes, is sooooo easy to forget about the other(s). I've lost a game to being Comet Stormed when I had a Dawn Charm in hand. Probably 90% of the time I use it to Fog and the rest I use it to save a dude, so I completely forgot about the third mode. Until about five minutes after the game....
Yeah, I've seen that problem before. It didn't help that people were running textless Cryptic Commands and foreign foils that they couldn't actually read.
To be honest, I went on hiatus for a while and i'm having the same problems now. I don't know what half of my foreign cards do anymore.
I was once in a game where I was playing Mayael against Lyzolda and another Mayael. I had been laying down beats to both players. The Lyzolda player was at 3 life at one point, but began to stabilize with Grave Pact effects, sacrifice outlets and reanimation. He managed to get back more than 20 life after an Exsanguinate and went to combat. The other Mayael player cast Boros Charm to let his creatures survive blocking. I asked him how long he'd been holding it and he said it was in his opening hand.
When you've got a modal card that you almost always use for one, maybe two of it's modes, is sooooo easy to forget about the other(s). I've lost a game to being Comet Stormed when I had a Dawn Charm in hand. Probably 90% of the time I use it to Fog and the rest I use it to save a dude, so I completely forgot about the third mode. Until about five minutes after the game....
Yeah, I've seen that problem before. It didn't help that people were running textless Cryptic Commands and foreign foils that they couldn't actually read.
To be honest, I went on hiatus for a while and i'm having the same problems now. I don't know what half of my foreign cards do anymore.
That is why people should stick to cards in languages they can read!
Another bad play - trying for a mutual board kill, I didn't realize an opponent had an odd life total when I tapped Heartless Hidetsugu with a damage-doubler in play.
Cheers!
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Just remembered a rather silly play from....most of the table...in a game I saw a couple of years back: Progenitus player drops a Lotus Cobra T2, then T3 casts Collective Voyage. The table manages to put a total of 10 mana into it....
Tonight I missed an opportunity to use Oona's ability to exile an opponent's Vedalken Shackles that he put on top of his library with Academy Ruins. And then this opponent killed me. On the other hand, he didn't end up winning the game.
I had Hellkite Tyrant equipped with Lightning Greaves (Tyrant stolen from the Child of Alara player), and 12 artifacts.
Child of Alara had 8 artifacts, including Planar Portal.
Child durdles around trying to find an answer to my Hellkite (including casting both Kozilek and Ulamog), but comes up short.
I swing, steal the artifacts.
Child tries to cast his commander to sacrifice and sweep the board, but I counter and he's tapped out, so that's game.
A few minutes later the player realizes he had Homeward Path in his deck that he could have tutored for and taken the Hellkite back for himself.
In a 3 player game I was playing with my Sliver Queen Superfriends deck against Intet Dragons, and a Karona deck whose theme may have been Nekusar, but 5 colors. The Karona player had Hive Mind in play and cast Kaervek's Spite, thinking that it caused all of us to sacrifice our permanents due to Hive Mind, and have us discard our hands because of the old templating on the card. After looking at it, I was sure that it had been updated to have sacrificing permanents and discarding the hand to be updated as an addition cost to cast the Spite, not an effect of the card. I had the Intet player look it up on gatherer, and sure enough, it had been updated to being a cost, so that when he cast it, giving us each a copy, we didn't lose our hands and fields. He ended up scooping, understanding how the card works, but throws out "But really, I won that game." Why because you don't bother on ensuring that your cards and combos work as you think they do, and assume we give you the game, even though you were wrong and misplayed heavily? Not a chance.
Long story short, my opponent used a kicked Rite + Trostani Summoner combo to make a bajillion tokens with doubling season, but they didn't have haste. I burn a tutor and get the most awesome idea ever.
Me: "Tap Boseiju, pay 2. Decree of Pain?" with a big dopey grin on my face.
Turns out that Thought Reflection I has put out a couple turns earlier is a mandatory effect.... Oops.
The table: Thada Adel theft acquisition (me), Karrthus dragon tribal, and Grimgrin zombie tribal/mill/reanimator
Late game, Grimgrin casts Undead Alchemist. I'm kinda tired of his milling, so I respond with Gather Specimens. Grimgrin reads the card and says "hey, that's pretty cool".
Note: This particular game was on MTGO. When Gather Specimens resolves, it creates a popup window with its effect text until the end of the turn which you can't close, to remind you that the effect is in play.
After the Alchemist resolves and enters the battlefield under my control, Grimgrin casts Rise from the Grave targeting the Keiga, the Tide Star in my graveyard. When it enters under my control, he re-reads Gather Specimens and says "wow, that card's really powerful!"
Then he activates Coffin Queen to reanimate my Rimefeather Owl... which enters the battlefield under my control. "This is ********!"
Then he activates Balthor the Defiled. After I get all the zombies and all the dragons (including Karrthus himself), of course, he rage-quits saying that Gather Specimens should be banned.
Looking at my 1v1 boardstate full of all his best dragons, the Karrthus player quietly scoops.
Now, it's one thing to lose a powerful creature to GS. That's what the card is supposed to do. I can even forgive the Rise from the Grave, since the player had obviously not previously encountered GS and didn't realize it lasted the whole turn (despite the popup window in his face telling him exactly that). But Coffin Queen and Balthor the Defiled can both be activated at any time, so he could've just waited until my turn. Yes, maybe he was hoping to use the haste from Karrthus to swing out that turn, but even if that turn had gone as planned, it wasn't lethal on two players.
I was playing this cheesy hermit druid deck but I intentionally built it without a quick kill. It used graveyard shenanigans to play creatures from my graveyard after putting necrotic ooze in play and using it to make infinite mana and abusing havengul lich's ability to cast creatures from my graveyard. I previously casted mystic snake to protect the ooze and the snake died, so people knew it was in the graveyard.
Somebody decided to 'slow me down' by casting Tainted Æther. I let it resolve and promptly used it to cast mystic snake, and kill it, to counter every spell my opponents cast for the rest of the game. Which was about 2 seconds because they quit after that.
I was playing Zada, Hedron Grinder in a 4 player game, it was turn 5. Through various shenanigans involving Krenko, mob boss, heat shimmer, and Zada I started going off. I drew my deck, storm count got to around 25 before it was not longer relevant, I had 480 creatures each with 12 instances of overblaze, I'd sacrificed all of my lands to downhill charge and mogg alarm and I was attacking for approximately 2.8 billion.
Into a cyclonic rift. With an empty deck, no land, and nearly all my spells in exile from flashback. I probably should have cast the possibility storm instead of exiling it to blazing shoal.
I made the mistake of playing Price of Glory against someone playing Titania, Protector of Argoth while he had Azusa and Crucible of Worlds out. Oops. That's a lot of instant speed 5/3's.... Granted it motivated me to put Price of Glory into an Omnath locus of Rage deck I'm building lol.
Mine: Going all in to Feldon-ing up Kiki-Conscripts only to realize afterwards that one of my opponents has Urabrask out.
Other's: An Oloro deck had Alhamarret's Archive, Con Sphinx, Rhox Faithmender, and had kicked a Rite of Replication on a Dragon Broodmother and had like a million tokens. The 5c Chaos player tutors "for a way to even the playing field", I know he has All is dust, Ugin, and other answers and with the city of solitude in play the Oloro deck wouldn't be able to stop it. What does he tutor for: Warp World. Oloro deck gets their entire library of permanents out to everyone else's 7-11 permanents.
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I cast Rest in Peace T2 followed by Energy Field T3. Both enchantments stay on the board for most of the game.
Late game, the Damia player drops Triskelion followed by Mikaeus, the Unhallowed. The player to my right is ready to scoop, and the player across from me needs the combo explained to him. Damia player explains the combo... incorrectly (trying to deal just 1 damage to Triskelion instead of 2), but we're being pretty casual so I just correct him an move on. He says something to the effect of "and now you're all dead!"
I grin and point at the Solitary Confinement I had dropped the previous turn, and I still had Energy Field, anyway. (I played both because Solitary Confinement got exiled by Narset's attack trigger.) "Okay, everybody but Lithl's dead!"
Then I realize his combo relies on Undying, and I've had RIP out all game, which I draw attention to. I have to clarify for him that yes, RIP does shut down Undying. The Damia player deals 1 damage to one of the other guys, exiles his Triskelion, and grumbles a bit.
Last night I was being attacked for lethal commander damage from an indestructible, double-striking, unblockable Sliver Overlord with no answers and decided to reduce my life to 0 with Selenia, Dark Angel's ability in order to go out on my own terms.
I don't think I could have stopped the Sliver onslaught because of the Sliver Hivelord - I had a Nevinyrral's Disk on the battlefield and Wrath of God in hand - but it still counts as a misplay. I would have gotten another turn.
I cast Rest in Peace T2 followed by Energy Field T3. Both enchantments stay on the board for most of the game.
Late game, the Damia player drops Triskelion followed by Mikaeus, the Unhallowed. The player to my right is ready to scoop, and the player across from me needs the combo explained to him. Damia player explains the combo... incorrectly (trying to deal just 1 damage to Triskelion instead of 2), but we're being pretty casual so I just correct him an move on. He says something to the effect of "and now you're all dead!"
I grin and point at the Solitary Confinement I had dropped the previous turn, and I still had Energy Field, anyway. (I played both because Solitary Confinement got exiled by Narset's attack trigger.) "Okay, everybody but Lithl's dead!"
Then I realize his combo relies on Undying, and I've had RIP out all game, which I draw attention to. I have to clarify for him that yes, RIP does shut down Undying. The Damia player deals 1 damage to one of the other guys, exiles his Triskelion, and grumbles a bit.
RiP I can understand (kind of), but why Morningtide? Relic of Progenitus does the same thing at the same speed (or faster) for the same cost, except it's less color restrictive and cantrips. Unless you see Null Rod/Stony Silence more or less constantly, that's almost always going to be the better card.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
I cast Rest in Peace T2 followed by Energy Field T3. Both enchantments stay on the board for most of the game.
Late game, the Damia player drops Triskelion followed by Mikaeus, the Unhallowed. The player to my right is ready to scoop, and the player across from me needs the combo explained to him. Damia player explains the combo... incorrectly (trying to deal just 1 damage to Triskelion instead of 2), but we're being pretty casual so I just correct him an move on. He says something to the effect of "and now you're all dead!"
I grin and point at the Solitary Confinement I had dropped the previous turn, and I still had Energy Field, anyway. (I played both because Solitary Confinement got exiled by Narset's attack trigger.) "Okay, everybody but Lithl's dead!"
Then I realize his combo relies on Undying, and I've had RIP out all game, which I draw attention to. I have to clarify for him that yes, RIP does shut down Undying. The Damia player deals 1 damage to one of the other guys, exiles his Triskelion, and grumbles a bit.
RiP I can understand (kind of), but why Morningtide? Relic of Progenitus does the same thing at the same speed (or faster) for the same cost, except it's less color restrictive and cantrips. Unless you see Null Rod/Stony Silence more or less constantly, that's almost always going to be the better card.
Built a Jeleva deck and decided I wanted her exile as a win dondition. Jeleva lets me cast exiled Instants and Sorceries, but not artifacts, creatures, etc. a black Morningtide would be awesome.
EDIT: That and Morningtide doesn't exile itself like Relic of Progenitus does.
Does playing along when someone else casts Tempt with Discovery (or the other Tempt cards) count as a bad play? Or is it only bad when I don't fetch up a Strip Mine?
Not necessarily. In fact, if the person next to you acceded to the tempting offer, it is a mistake to not do it. In a 4 handed game, Tempt With Discovery is either a 1-for-1, a 2-for-1, a 3-for-2, or a 4-for-3. No one should do it or everyone should.
Except it really doesn't work that way. Unless all opponents grab Strip Mine, the Tempt player is going to be so far ahead it's silly. Nobody should ever go along with Tempt with Discovery.
Actually, I disagree with all of this. Your decision to accept or not should not be affected by your opponents decisions.
Whatever else the spells is doing, you can't control. There are other things going on but don't be distracted. The only choice you get to make is: do I want myself and one of my opponents to get an extra land? The more players there are at the table, the more the answer is probably yes.
In a 3 player game for example, saying "no" is choosing not to change things. The rest of the spell does whatever it does - provide some advantages for its caster as most spells do. But saying yes gives you and the caster a minor advantage that isn't shared with the third player. You're choosing to be in the top 2/3rds of the table, in regards to this isolated decision. Mathematically it's better to be in the top 2/3rds than be at par.
And the more players in the game, the more beneficial it is to say yes. In a 6 player game, your decision is to be in the top 2/6ths (or top 1/3rd) of beneficiaries.
Now don't get confused - I'm not suggesting that the spell's full effect helps you out more than any other player. But you don't get to choose what the rest of the spell's effect is. And no matter what that effect is...if it's just the caster getting a single land, or the caster getting 5 lands and each of your other opponents getting 1, your decision still boils down to "Do I want myself and one opponent to share a minor advantage?" And as long as there are other players at the table to be 'left out' of your particular 1-on-1 transaction, you benefit by saying yes.
That's the genius in the design of these tempting offer cards.
I just wanted to rehash the bit about Tempting Discovery. Do not accept the tempting offer.
Playing an 8-man game last week, the Skullbriar guy casts a Tempt with Discovery on turn 3. I get everyone's attention and say, "Please, please don't do it. Please. Okay, continue."
Everyone proceeds to accept the offer and the Skullbriar player taps his two Urborgs for a ton of mana and starts one-shotting people with Skullbriar. I can guarantee you no one learned their lesson.
When you've got a modal card that you almost always use for one, maybe two of it's modes, is sooooo easy to forget about the other(s). I've lost a game to being Comet Stormed when I had a Dawn Charm in hand. Probably 90% of the time I use it to Fog and the rest I use it to save a dude, so I completely forgot about the third mode. Until about five minutes after the game....
Yeah, I've seen that problem before. It didn't help that people were running textless Cryptic Commands and foreign foils that they couldn't actually read.
To be honest, I went on hiatus for a while and i'm having the same problems now. I don't know what half of my foreign cards do anymore.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Another bad play - trying for a mutual board kill, I didn't realize an opponent had an odd life total when I tapped Heartless Hidetsugu with a damage-doubler in play.
Cheers!
Krichaiushii on PucaTrade.
Child of Alara had 8 artifacts, including Planar Portal.
Child durdles around trying to find an answer to my Hellkite (including casting both Kozilek and Ulamog), but comes up short.
I swing, steal the artifacts.
Child tries to cast his commander to sacrifice and sweep the board, but I counter and he's tapped out, so that's game.
A few minutes later the player realizes he had Homeward Path in his deck that he could have tutored for and taken the Hellkite back for himself.
Two Score, Minus Two or: A Stargate Tail
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EDH Decks
Thanks To DarkNightCavalier For the Sig!!!
Long story short, my opponent used a kicked Rite + Trostani Summoner combo to make a bajillion tokens with doubling season, but they didn't have haste. I burn a tutor and get the most awesome idea ever.
Me: "Tap Boseiju, pay 2. Decree of Pain?" with a big dopey grin on my face.
Turns out that Thought Reflection I has put out a couple turns earlier is a mandatory effect.... Oops.
The rest of the table thanked me though.
Nicol Bolas Dragon Dick
Hanna, Ship's Navigator Heart-attack Stax
Oona, Queen of the Fae Fairy Dance
Vhati Il-Dal Tree of Woe
Scion of the Ur-Dragon Durgensturm
Jolrael, Empress of Beasts Jamuraa's Army
Liliana, Heretical Healer Rise from your Graves and Proliferate
Tariel, Reckoner of Souls Angelic Judgment [
theftacquisition (me), Karrthus dragon tribal, and Grimgrin zombie tribal/mill/reanimatorLate game, Grimgrin casts Undead Alchemist. I'm kinda tired of his milling, so I respond with Gather Specimens. Grimgrin reads the card and says "hey, that's pretty cool".
Note: This particular game was on MTGO. When Gather Specimens resolves, it creates a popup window with its effect text until the end of the turn which you can't close, to remind you that the effect is in play.
After the Alchemist resolves and enters the battlefield under my control, Grimgrin casts Rise from the Grave targeting the Keiga, the Tide Star in my graveyard. When it enters under my control, he re-reads Gather Specimens and says "wow, that card's really powerful!"
Then he activates Coffin Queen to reanimate my Rimefeather Owl... which enters the battlefield under my control. "This is ********!"
Then he activates Balthor the Defiled. After I get all the zombies and all the dragons (including Karrthus himself), of course, he rage-quits saying that Gather Specimens should be banned.
Looking at my 1v1 boardstate full of all his best dragons, the Karrthus player quietly scoops.
Now, it's one thing to lose a powerful creature to GS. That's what the card is supposed to do. I can even forgive the Rise from the Grave, since the player had obviously not previously encountered GS and didn't realize it lasted the whole turn (despite the popup window in his face telling him exactly that). But Coffin Queen and Balthor the Defiled can both be activated at any time, so he could've just waited until my turn. Yes, maybe he was hoping to use the haste from Karrthus to swing out that turn, but even if that turn had gone as planned, it wasn't lethal on two players.
Two Score, Minus Two or: A Stargate Tail
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Somebody decided to 'slow me down' by casting Tainted Æther. I let it resolve and promptly used it to cast mystic snake, and kill it, to counter every spell my opponents cast for the rest of the game. Which was about 2 seconds because they quit after that.
My G Yisan, the Bard of Death G deck.
My BUGWR Hermit druid BUGWR deck.
Into a cyclonic rift. With an empty deck, no land, and nearly all my spells in exile from flashback. I probably should have cast the possibility storm instead of exiling it to blazing shoal.
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
EDH
Works in Progress:
WUControlling the ElementsUW C Perfect Insanity C B Anowon, the Ruin Sage B BLiliana, Heretical HealerB
Pauper EDH:
WTallowispW Voltron
Retired:
RDaretti, Scrap SavantR
Other's: An Oloro deck had Alhamarret's Archive, Con Sphinx, Rhox Faithmender, and had kicked a Rite of Replication on a Dragon Broodmother and had like a million tokens. The 5c Chaos player tutors "for a way to even the playing field", I know he has All is dust, Ugin, and other answers and with the city of solitude in play the Oloro deck wouldn't be able to stop it. What does he tutor for: Warp World. Oloro deck gets their entire library of permanents out to everyone else's 7-11 permanents.
URGRiku, Sorcerer SupremeGRU
Who needs permanents anyways?
WUBRGDeckbuilder's ToolboxGRBUW
Warning:Contents include 34 decks and growing
Late game, the Damia player drops Triskelion followed by Mikaeus, the Unhallowed. The player to my right is ready to scoop, and the player across from me needs the combo explained to him. Damia player explains the combo... incorrectly (trying to deal just 1 damage to Triskelion instead of 2), but we're being pretty casual so I just correct him an move on. He says something to the effect of "and now you're all dead!"
I grin and point at the Solitary Confinement I had dropped the previous turn, and I still had Energy Field, anyway. (I played both because Solitary Confinement got exiled by Narset's attack trigger.) "Okay, everybody but Lithl's dead!"
Then I realize his combo relies on Undying, and I've had RIP out all game, which I draw attention to. I have to clarify for him that yes, RIP does shut down Undying. The Damia player deals 1 damage to one of the other guys, exiles his Triskelion, and grumbles a bit.
Two Score, Minus Two or: A Stargate Tail
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Then Ezuri, Renegade Leader player cast Fog.
I don't think I could have stopped the Sliver onslaught because of the Sliver Hivelord - I had a Nevinyrral's Disk on the battlefield and Wrath of God in hand - but it still counts as a misplay. I would have gotten another turn.
Words cannot describe how I wish there were a black Rest in Peace or Morningtide.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
What about Leyline of the Void and bojuka bog?
Built a Jeleva deck and decided I wanted her exile as a win dondition. Jeleva lets me cast exiled Instants and Sorceries, but not artifacts, creatures, etc. a black Morningtide would be awesome.
EDIT: That and Morningtide doesn't exile itself like Relic of Progenitus does.
Bog is sweet, but leyline is not so much compared to Rest in Peace.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Whatever else the spells is doing, you can't control. There are other things going on but don't be distracted. The only choice you get to make is: do I want myself and one of my opponents to get an extra land? The more players there are at the table, the more the answer is probably yes.
In a 3 player game for example, saying "no" is choosing not to change things. The rest of the spell does whatever it does - provide some advantages for its caster as most spells do. But saying yes gives you and the caster a minor advantage that isn't shared with the third player. You're choosing to be in the top 2/3rds of the table, in regards to this isolated decision. Mathematically it's better to be in the top 2/3rds than be at par.
And the more players in the game, the more beneficial it is to say yes. In a 6 player game, your decision is to be in the top 2/6ths (or top 1/3rd) of beneficiaries.
Now don't get confused - I'm not suggesting that the spell's full effect helps you out more than any other player. But you don't get to choose what the rest of the spell's effect is. And no matter what that effect is...if it's just the caster getting a single land, or the caster getting 5 lands and each of your other opponents getting 1, your decision still boils down to "Do I want myself and one opponent to share a minor advantage?" And as long as there are other players at the table to be 'left out' of your particular 1-on-1 transaction, you benefit by saying yes.
That's the genius in the design of these tempting offer cards.
*Yes, I know that's not a legal commander. The power level is quite low and the flavor is quite high so no one ever minds.
Playing an 8-man game last week, the Skullbriar guy casts a Tempt with Discovery on turn 3. I get everyone's attention and say, "Please, please don't do it. Please. Okay, continue."
Everyone proceeds to accept the offer and the Skullbriar player taps his two Urborgs for a ton of mana and starts one-shotting people with Skullbriar. I can guarantee you no one learned their lesson.
/rant
Draft my Mono-Blue Cube!
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