For card pool I would say all card Printed in Core Sets 8th-Current, All expansion sets Mirrodin-Current, and all non-reprint cards from modern bordered supplemental products.
Reason for this technicality, the commander decks, specifically the reprints in them were chosen due to the power level of what normal commander decks are. Including those reprints in playable cards will skew card choices in the direction of decks which have had older cards reprinted for them, which I think is less than ideal.
For a banlist to be effective it needs to be a simple as possible. This is far too difficult to work out quickly and very time consuming for newer players who don't know which cards are reprints without doing a gatherer search.
I feel like this is a fun idea for adding variety within a playgroup but the old saying "Don't fix what aint broke" keeps coming to mind.
Deck building restrictions can be added much more simply without changing the banlist.
BTW, I'd probably still ban everything applicable that's already on the regular banned list. Taking away Survival of the Fittest doesn't make Sylvan Primordial significantly less dangerous/warping.
Well, per the OP:
It's also to even the power levels out of casual to competitive build by hoping to reduce some of the more broken interactions and slow the format down.
(Emphasis mine) So, maybe the overall effect of SP/PT is still the same, but taking away the common methods to get it out on the board around Turn 4 would slow the game down. That seems to be what they want. I think at that point, if any given 6+ cmc creature starts taking over their group, they can start balancing that out by running more answers rather than having to resort to convincing each other not to run the card. Weakening the enablers has the effect of strengthening answers, which evens out the ability of any one thing to warp the late game.
Cards printed in Modern, Conspiracy, Commander sets are all legal (alt rule to test "only unique cards in Commander are legal")
Even then (meaning no Sol Ring), I'm reasonably sure that ramping into PT or SP is still easily accomplished. If one is looking to slow the game down (a laudable goal), then it seems like those are still two cards one wouldn't want in the format.
Still, I like the idea in general. I'm going to do the thought exercise with all my decks and see how many cards they'd lose. With some of the more newly-constructed ones, I suspect it won't be that many.
If the goal is cost, power level and speed, local players near me have started playing 2DH. Which is EDH where the maximum cost of any single card can be $2. Seems to achieve the proper goals, forces you to change up your decks sometimes when cards jump in price. It's an entirely different format since you loose access to a lot of cards, but it works. I'm not 100% on the ban list (I think everything currently banned in EDH remains banned).
There's no simple rule of thumb that would preserve EDH is it's current form, but limit the cards cleanly. Modern card pool had it's own cost/power problems.
If the goal is cost, power level and speed, local players near me have started playing 2DH. Which is EDH where the maximum cost of any single card can be $2. Seems to achieve the proper goals, forces you to change up your decks sometimes when cards jump in price. It's an entirely different format since you loose access to a lot of cards, but it works. I'm not 100% on the ban list (I think everything currently banned in EDH remains banned).
There's no simple rule of thumb that would preserve EDH is it's current form, but limit the cards cleanly. Modern card pool had it's own cost/power problems.
I second 2DH! Awesome format that I've convinced my LGS to play once in a while. Modern EDH also seems cool though and something I would try out.
If the goal is cost, power level and speed, local players near me have started playing 2DH. Which is EDH where the maximum cost of any single card can be $2. Seems to achieve the proper goals, forces you to change up your decks sometimes when cards jump in price. It's an entirely different format since you loose access to a lot of cards, but it works. I'm not 100% on the ban list (I think everything currently banned in EDH remains banned).
There's no simple rule of thumb that would preserve EDH is it's current form, but limit the cards cleanly. Modern card pool had it's own cost/power problems.
I second 2DH! Awesome format that I've convinced my LGS to play once in a while. Modern EDH also seems cool though and something I would try out.
I've done a similar thing, but with the cutoff at $1 and an exception for commanders. It really breaks the mold for deckbuilding so you don't see the same powerhouses over and over again. I feel it captures the feel of what originally interested me in Magic moreso than regular EDH, actually.
For record, that would ban any reprints that are in supplemental products, such as Sol Ring, Akroma's Vengeance, Cabal Coffers, Forgotten Ancient, etc. But keep Krond the Dawn-Clad, Etherium-Horn Sorcerer, Vela the Night-Clad, Sakashima's Student, etc legal. (Unique cards printed in Planechase 2012) This also makes all the commander unique cards legal, which makes sense.
Reason for this technicality, the commander decks, specifically the reprints in them were chosen due to the power level of what normal commander decks are. Including those reprints in playable cards will skew card choices in the direction of decks which have had older cards reprinted for them, which I think is less than ideal.
I feel like this is a fun idea for adding variety within a playgroup but the old saying "Don't fix what aint broke" keeps coming to mind.
Deck building restrictions can be added much more simply without changing the banlist.
Well, per the OP:
(Emphasis mine) So, maybe the overall effect of SP/PT is still the same, but taking away the common methods to get it out on the board around Turn 4 would slow the game down. That seems to be what they want. I think at that point, if any given 6+ cmc creature starts taking over their group, they can start balancing that out by running more answers rather than having to resort to convincing each other not to run the card. Weakening the enablers has the effect of strengthening answers, which evens out the ability of any one thing to warp the late game.
Even then (meaning no Sol Ring), I'm reasonably sure that ramping into PT or SP is still easily accomplished. If one is looking to slow the game down (a laudable goal), then it seems like those are still two cards one wouldn't want in the format.
Still, I like the idea in general. I'm going to do the thought exercise with all my decks and see how many cards they'd lose. With some of the more newly-constructed ones, I suspect it won't be that many.
There's no simple rule of thumb that would preserve EDH is it's current form, but limit the cards cleanly. Modern card pool had it's own cost/power problems.
R Norin the Wary: I've Got a Bad Feeling About This
UG Thrasios & Kydele: Knowledge is Power
RG Borborygmos Enraged: The Breaking of the World
BG The Gitrog Monster: All Glory to the Hypnotoad
WUR Zedruu the Greathearted: Endless Possibilities, One Outcome
WBG Karador, Ghost Chieftain: What's Dead May Never Die
Turn your junk into something great with PucaTrade!
I second 2DH! Awesome format that I've convinced my LGS to play once in a while. Modern EDH also seems cool though and something I would try out.
I've done a similar thing, but with the cutoff at $1 and an exception for commanders. It really breaks the mold for deckbuilding so you don't see the same powerhouses over and over again. I feel it captures the feel of what originally interested me in Magic moreso than regular EDH, actually.