Not sure how to explain it but thought it would be fun to build a deck that is just, well abusive and mean. I want to be able to reasonably play it with out too much gripes but its a deck that is going to be played in a group that is well, more tough skinned than most. Semi competitive. Some ld is ok. Not exactly looking for the deck to be devoted to combos, im talking messing with boardstates, libraries, hands, some stax resource denialish mentaility. Torturous and a bit annoying.
So I looking at Nekusar or something I believe in grixis colors. I think Red is for sure due to wheel of fortune style cards and warp world. Blue is most likly going to be there too and im pretty sure black has a spot. Evil work must be done! Its gotta be a little bit quick though, and probably expansive, able to handle different threats.
Not a very serious thread, just looking for ideas or thoughts of card synergies and what not.
im gettin board man! lol the more I accually think about it Nekusar is what im going to build, but I know myself well enough that once i start building, all that chaos nonsense will go right out the window and ill have a super fast grixis deck dedicated to mass draw. I would build an annoying controlish deck that isnt competitive enough, id lose 3 times and rip the deck apart. Just like my mill ideas and other odd ball ideas.
Build and play wisely or else your playgroup will hate you out of the game. Warp World, for example, is generally not considered fun and just makes people scoop.
Edit: Sen Triplets can also be fun for chaos or otherwise subversive tactics. Stax it up and keep wiping that board over and over, then let your opponents reestablish and figure out a way to take their own decks and kill them with them.
Warp World, for example, is generally not considered fun and just makes people scoop.
Warp World is a fine card to play. It only takes a minute or so to resolve (so long as it doesn't take 10 minutes to explain), it's is fairly easy to build around to make it into a winning play, and if used responsibly it won't seem like a troll play.
Yeah. Please don't do Scrambleverse. We had it recurred and played twice in a game with a token player. Awful.
For chaos, I'd say try a copy/steal deck. Also, weird global enchantments are a bit better IMO than warp worlds and scrambleverses -- Possibility Storm, Eye of the Storm, the aforementioned Hive Mind and Knowledge Pool. They let people continue to make some limited strategic decisions, which makes them feel like they're still in the game.
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"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
Scrambleverse is awesome! Just cast responsibly. Never more than once per game. Warp world is more bothersome because it's often abused by being recurred.
Look at the sliver overlord list in my sig for some ideas. I've been very conscious to remove any card where the bore outweighs the fun, but that's somewhat subjective of course.
You just described exactly why Scrmbleverse is terrible. People can put up with chaos so long as it is played with the intention of winning. Scrambleverse can't be abused. It is only ever played to waste 5 minutes trolling the table.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I guess you could say you need to 'have a method' to whatever chaos-like strategies you decide to use.
After having reviewed many decklists on mtgsalvation and elsewhere and planning for my metagame, I've come up with my own 'chaos' builds. But not for the sake of chaos, but rather take take advantage of such effects.
Perhaps these couple lists might give you some ideas:
Scrambleverse is awesome! Just cast responsibly. Never more than once per game. Warp world is more bothersome because it's often abused by being recurred.
Look at the sliver overlord list in my sig for some ideas. I've been very conscious to remove any card where the bore outweighs the fun, but that's somewhat subjective of course.
You just described exactly why Scrmbleverse is terrible. People can put up with chaos so long as it is played with the intention of winning. Scrambleverse can't be abused. It is only ever played to waste 5 minutes trolling the table.
I wholeheartedly second this. Most players will prefer to have a game end right then when you play Warp World. Most mature players don't mind loosing to a well played/built deck. You just may need to bring alternates so that you have something to play when (if) you do win with your Warp World combo. I've played a Warp world heavy Intet, The Dreamer list which generally had enough permanents and mana to try to win around turn 9/10.
The flipside of all this is, if your playing with a well developed group and someone can counter your Warpworld then the set-up still leaves you a really good token based board presence.
Don't try to use this in a 2 or 3 player game but, it's incredibly satisfying to play (especially if you're in it for the journey, not the win). http://tappedout.net/mtg-decks/elmos-world/
Plenty of room for modification, but until origins is out, this is my go-to setup for group play.
Are you playing on mtgo or paper? Because chaos rarely is fun in paper. You spend waaaay more time resolving and explaining your spells than playing a game. Chaos fundamentally breaks magic in a way that most people don't like, and adding to that the time it takes to shuffle libraries and trade permanents and resolve stacks with 17 spells, or even explain why you can make only yourself get the cards under Knowledge Pool with a Possibility Storm on the field is no fun for anybody except sometimes the guy doing it.
Everyone thinks they'll be the guy to make chaos fun. There's a reason the archetype doesn't exist at this point.
Also Scrambleverse + Hive Mind or Eye of the Storm. If you're going to troll your table, do it right.
Scrambleverse is easier to resolve than Thieves' Auction (quick dice roll to assign a player, no decision making), and is a viable strategy for disrupting indestructible or hexproof card combos or donating cards en masse for Zedruu. So long as it's not recurred and it's actually used to further a game plan that isn't pure chaos it's fine.
So I looking at Nekusar or something I believe in grixis colors. I think Red is for sure due to wheel of fortune style cards and warp world. Blue is most likly going to be there too and im pretty sure black has a spot. Evil work must be done! Its gotta be a little bit quick though, and probably expansive, able to handle different threats.
Not a very serious thread, just looking for ideas or thoughts of card synergies and what not.
Chaos is not fun. It's not quirky. It's annoying.
If you want to just build like Nekusar Wheel of Fortune effects, that's a thing I guess.
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Narset for Chaos. Hive Mind, Knowledge Pool, etc.
Build and play wisely or else your playgroup will hate you out of the game. Warp World, for example, is generally not considered fun and just makes people scoop.
Edit: Sen Triplets can also be fun for chaos or otherwise subversive tactics. Stax it up and keep wiping that board over and over, then let your opponents reestablish and figure out a way to take their own decks and kill them with them.
Warp World is a fine card to play. It only takes a minute or so to resolve (so long as it doesn't take 10 minutes to explain), it's is fairly easy to build around to make it into a winning play, and if used responsibly it won't seem like a troll play.
Scrambleverse, on the other hand, can suck it.
For chaos, I'd say try a copy/steal deck. Also, weird global enchantments are a bit better IMO than warp worlds and scrambleverses -- Possibility Storm, Eye of the Storm, the aforementioned Hive Mind and Knowledge Pool. They let people continue to make some limited strategic decisions, which makes them feel like they're still in the game.
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
You just described exactly why Scrmbleverse is terrible. People can put up with chaos so long as it is played with the intention of winning. Scrambleverse can't be abused. It is only ever played to waste 5 minutes trolling the table.
After having reviewed many decklists on mtgsalvation and elsewhere and planning for my metagame, I've come up with my own 'chaos' builds. But not for the sake of chaos, but rather take take advantage of such effects.
Perhaps these couple lists might give you some ideas:
Nekusar: http://tappedout.net/mtg-decks/01-03-15-nekusar-edh/
Narset: http://tappedout.net/mtg-decks/25-06-15-narset-enlightened-master/
I wholeheartedly second this. Most players will prefer to have a game end right then when you play Warp World. Most mature players don't mind loosing to a well played/built deck. You just may need to bring alternates so that you have something to play when (if) you do win with your Warp World combo. I've played a Warp world heavy Intet, The Dreamer list which generally had enough permanents and mana to try to win around turn 9/10.
The flipside of all this is, if your playing with a well developed group and someone can counter your Warpworld then the set-up still leaves you a really good token based board presence.
http://tappedout.net/mtg-decks/elmos-world/
Plenty of room for modification, but until origins is out, this is my go-to setup for group play.
Everyone thinks they'll be the guy to make chaos fun. There's a reason the archetype doesn't exist at this point.
Also Scrambleverse + Hive Mind or Eye of the Storm. If you're going to troll your table, do it right.
Playtesting | Karador, Ghost Chieftain | Narset, Enlightened Master | Ephara, God of the Polis
Established | Gahiji, Honored One | Shirei, Shizo's Caretaker | Opal-Eye, Konda's Yojimbo | Rubinia Soulsinger
Retired | Medomai the Ageless | Diaochan, Artful Beauty