It does work - you let the copy die to the legend rule, then Transmuter the original back to your hand so you can take the extra turn. On said extra turn, you recast Ugin's Nexus, Mirrorworks a copy, rinse and repeat.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Add Storm Cauldron for infinite mana and working with any land that enters untapped.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Saccing an Eldrazi Scion with Plunderer out nets a Treasure token, which seems like it must have been noticed somewhere before now, but I've not seen it anywhere - turn each Scion into 1C instead of just 1! Anyway, with the Navigator / Drowner combo it means you can sac one Scion and its subsequent Treasure to pay the 1U to bounce the Drowner, while still having one Scion from the Drowner's ETB left. So unlimited Scions saccable for unlimited mana. And with Vela, 2x unlimited LTB damage too... Smile
Reverberate copies reverberate which then copies reverberate over and over essentially getting you no where
It's infinite storm count, you can then use Grapeshot or whatever cares about it. Guttersnipe kills all opponents for example. I only put the core since there are many different payloads.
Reverberate copies reverberate which then copies reverberate over and over essentially getting you no where
It's infinite storm count, you can then use Grapeshot or whatever cares about it. Guttersnipe kills all opponents for example. I only put the core since there are many different payloads.
The spells aren't being cast; they're copied. Hence no increase in the storm count nor spell casting triggers.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Dread Return has flashback, not buyback, thus it is exiled after it is cast from the yard.
It does, however, work if you use Corpse Dance, and then you only need 5 lands in play to start netting mana or creatures (as saccing Avenger and 4 tokens lets you pay the 4B for Corpse Dances casting cost and buyback.)
Note that this is also a bit more vulnerable of a combo, as Corpse Dance returns the top creature of your graveyard to the field, so killing any other nontoken creature you might have will let an opponent stop you from getting Avenger back, which, will stop the combo for the turn unless you have the mana to do it again. Thankfully this doesn't counter the spell, so buyback will still work and the killed creature will come back, attack, and get exiled, letting you try again next turn so long as they can't keep dumping dudes into your yard.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Turn whenever: Cast Time Stretch with TMC on the field.
Extra turn 1: Cast Capsize on TMC, then recast TMC.
Extra turn 2: TMC's II ability returns TS, cast TS for 2 more turns.
Extra turn 3: With TMC's III ability on the stack, return it with Capsize, then recast TMC.
Extra turn 4: TMC's II ability returns TS, cast for 2 more turns.
Etc.
There may be better sequencing. I believe this works with any instant bounce spell, as TMC's I ability returns it. You can potentially perform the loop with other extra-turn spells as well, though this takes more mana I think.
Turn whatever: TMC's III ability triggers, bounce it with ability on stack, recast it, cast Time Warp (copied) for two extra turns.
Extra turn 1: TMC's II ability triggers to return TW.
Extra turn 2: TMC's III, bounce, recast, cast TW for 2 turns.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
It does work - you let the copy die to the legend rule, then Transmuter the original back to your hand so you can take the extra turn. On said extra turn, you recast Ugin's Nexus, Mirrorworks a copy, rinse and repeat.
Sometimes I forget that other permanents can be legendary aside from creatures and walkers.
"Nothing tears up a group of friends faster than a session of Mario Party." ~ ForsakenM~
Extra Info:
EDH, Modern, Anything with Planechase
Cockatrice Name: ForsakenM
Am I missing something? How does that go infinite?
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Or any other extra turn card put into the graveyard
Teferi, Timebender + Venser, the Sojourner + Doubling Season = infinite turns
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Not infinite but a strong synergy nonetheless.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Add Storm Cauldron for infinite mana and working with any land that enters untapped.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Amulet of Vigor in the mix and you'll easily have infinite mana.
Saccing an Eldrazi Scion with Plunderer out nets a Treasure token, which seems like it must have been noticed somewhere before now, but I've not seen it anywhere - turn each Scion into 1C instead of just 1! Anyway, with the Navigator / Drowner combo it means you can sac one Scion and its subsequent Treasure to pay the 1U to bounce the Drowner, while still having one Scion from the Drowner's ETB left. So unlimited Scions saccable for unlimited mana. And with Vela, 2x unlimited LTB damage too... Smile
As above but + Vela the Night-clad = infinite damage to all opponents
Silverclad Ferocidons + Mazirek, Kraul Death Priest + Pyrohemia or Pestilence = pay R or B, all opponents sacs a permanent
It's infinite storm count, you can then use Grapeshot or whatever cares about it. Guttersnipe kills all opponents for example. I only put the core since there are many different payloads.
Get infinite mana with Dread Return and Avenger of Zendikar and Phyrexian Altar and at least 7 lands.
You need 3 creatures to start the loop if Avenger of Zendikar is in the graveyard.
Or 2 creatures if Avenger of Zendikar is on the battlefield.
If Avenger of Zendikar is in the graveyard, cast Dread Return with buyback (sac 3 creatures) . You will get 7 tokens and Avenger of Zendikar in play . Sacrifice 3 tokens and Avenger of Zendikar with Phyrexian Altar to get 4 black mana.
Recast Dread Return with buyback ,and then you got the loop. 1 token left for each loop.
Add Blood Artist/Impact Tremors/Purphoros, God of the Forge=Infinite Damage
Add Skirge Familiar+1 creature in hand=Infinite Mana
Add Altar of the Brood/Bitter Ordeal=Infinite Mill
-Modern-
WMartyrProcB
BBurnR
-Commander-
The spells aren't being cast; they're copied. Hence no increase in the storm count nor spell casting triggers.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Dread Return has flashback, not buyback, thus it is exiled after it is cast from the yard.
It does, however, work if you use Corpse Dance, and then you only need 5 lands in play to start netting mana or creatures (as saccing Avenger and 4 tokens lets you pay the 4B for Corpse Dances casting cost and buyback.)
Note that this is also a bit more vulnerable of a combo, as Corpse Dance returns the top creature of your graveyard to the field, so killing any other nontoken creature you might have will let an opponent stop you from getting Avenger back, which, will stop the combo for the turn unless you have the mana to do it again. Thankfully this doesn't counter the spell, so buyback will still work and the killed creature will come back, attack, and get exiled, letting you try again next turn so long as they can't keep dumping dudes into your yard.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
You damned right ! Should wear my glasses before posting ! lol
Turn whenever: Cast Time Stretch with TMC on the field.
Extra turn 1: Cast Capsize on TMC, then recast TMC.
Extra turn 2: TMC's II ability returns TS, cast TS for 2 more turns.
Extra turn 3: With TMC's III ability on the stack, return it with Capsize, then recast TMC.
Extra turn 4: TMC's II ability returns TS, cast for 2 more turns.
Etc.
There may be better sequencing. I believe this works with any instant bounce spell, as TMC's I ability returns it. You can potentially perform the loop with other extra-turn spells as well, though this takes more mana I think.
Turn whatever: TMC's III ability triggers, bounce it with ability on stack, recast it, cast Time Warp (copied) for two extra turns.
Extra turn 1: TMC's II ability triggers to return TW.
Extra turn 2: TMC's III, bounce, recast, cast TW for 2 turns.
Etc.
Let the copy of Seething Song resolve, then pay 1RRRRR for Reiterate to make two copies of Seething Song for ten R. Repeat for all the R you need.
You can do the same thing with Howl of the Horde and raid plus Seething Song plus Reiterate, but it costs 6RR to get started.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta