If I'm right, a Fork'd Seasons Past can't pick itself because spells resolve on the stack. By the time Fork would be back in your hand Seasons Past will be resolving and therefore you can't copy it with the Fork you just dug up.
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Proud owner of the EDH 'Infinite Combos and Strong Synergies' thread
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
It might have been mentioned but I didn't see it in the list. ezuri, claw of progress with 5 or more experiance counters and Sage of hours equals infinite turns.
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Transcend Time! Modern Time walk Deck Primer (WIP)
Crackdown construct + any artifact/creature with a "0" ability that can be used as many times as you wish (best option is wandering Fumarole) = infinite power and toughness for the construct
Paradox engine + erratic portal + any creature with a cast/ETB trigger + penalty non land mana givers color/colorless (enough for the creature and the portal) = infinite cast/ETB triggering
Felidar Guardian also opens up a lot of new combos. Anything that already combos with Restoration Angel will combo with Felidar Guardian as well. In addition, since it can reset mana rocks, you get things like...
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I love to play Crucible of Worlds with Buried Ruin and Haunted Fengraf. Crucible can recur the two land, and the Ruin can recur the Crucible. The Fengraf gives you creature recursion. You can add additional utility lands as you see fit and it really only costs 1 slot in your deck - the Crucible. This is mostly for mono or 2 color decks though, if you play 3+ colors a lot of colorless lands becomes hard to support. I personally play this in blue alongside Archaeomancer so I have recursion for my instants and sorceries as well.
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The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
Play Ornithopter/Memnite with a Skullclamp, a Pia's Revolution, and a Puresteel Paladin with active Metalcraft on the battlefield
Attach Skullclamp to the Ornithopter/Memnite.
Pia's Revolution either returns it to your hand, or does 3 damage to your opponent.
If returned to your hand, play it again.
Repeat for infinite ETB triggers
If they take 3 damage, have a Myr Retriever or some other graveyard retrieval spell ready.
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"NORIN! WHERE ARE YOU GOING?! COME BACK!"
"But there are so many enemies!"
"There is nothing on the field!"
it is probably way to late to do this now. But for infinite combos we could classify them as Class S(super) Class A and class B.
Class B can only be done at sorcery speed because it requires recasting or reequiping or something else givinf a timing restriction.
Class A can be done at instant speed. So you can respond to someone else winning or something like that.
Class S can be done at instant speed and cant be interrupted, or if an opponent does something in response, you can in response start the combo all over again.
it is probably way to late to do this now. But for infinite combos we could classify them as Class S(super) Class A and class B.
Class B can only be done at sorcery speed because it requires recasting or reequiping or something else givinf a timing restriction.
Class A can be done at instant speed. So you can respond to someone else winning or something like that.
Class S can be done at instant speed and cant be interrupted, or if an opponent does something in response, you can in response start the combo all over again.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
it is probably way to late to do this now. But for infinite combos we could classify them as Class S(super) Class A and class B.
Class B can only be done at sorcery speed because it requires recasting or reequiping or something else givinf a timing restriction.
Class A can be done at instant speed. So you can respond to someone else winning or something like that.
Class S can be done at instant speed and cant be interrupted, or if an opponent does something in response, you can in response start the combo all over again.
I would consider implementing something like that only if people would format their suggestions properly first (mana symbols in proper order with all card previews working properly and overall formatted the standardized way).
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Proud owner of the EDH 'Infinite Combos and Strong Synergies' thread
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
These work differently. One's a trigger, the other is a replacement effect. There are a number of Leyline of the Void combos that simply will not work with Planar Void.
Leyline of the Void also hoses Aristocrats and Raffinity, so long as the sac'd creatures or artifacts aren't tokens ("card" excludes tokens); Planar Void doesn't.
Just a little note of how wording changes things.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
OMG this totally made me wanna play him (missing a Mono black general in my collection of EDH decks).
He's a Master Breeder (sounds like something else, lol).
Was scratching my head for a unique mono black general
Strionic Resonator+ Paradox Engine and at least 2 mana from non-land sources =infinitely untap all non-land permanents you control.
How it works is, copy engine's untaptrigger with it on the stack by activating resonator, then let the copy resolve, untapping the resonator then repeating indefinitely identical to how [[Brago, King Eternal]] loops with resonator
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Transcend Time! Modern Time walk Deck Primer (WIP)
I found a combo while making a deck that is really fun.
Have [[The Gitrog Monster]] and [[Wild Mongrel]] on the battlefield, with [[Dakmor Salvage]] in hand.
Discard Dakmor with Mongrel
When the Gitrog draw trigger happens, dredge Dakmor
Rinse and repeat.
Infinitely large Mongrel, Infinite card draw, and infinite self mill. I recommend having [[Kozilek, Butcher of Truth]], [[Ulamog, the Infinite Gyre]], or [[Emrakul, the Aeons Torn]] just so that you can shuffle your graveyard into your library so that you don't mill yourself to death.
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"NORIN! WHERE ARE YOU GOING?! COME BACK!"
"But there are so many enemies!"
"There is nothing on the field!"
Would there be anyway to make a list of strict 2 card win a multiplayer game combos.
It seems like the list got very long over the years with all the 3+ card combos, when the combos that you would really consider building around are the strict 2 card combos.
Magnivore, suggestions for the forum: label the infinite turns with whether or not they are mana intensive because there are infinite turn combos that are listed that are not technically infinite. Put a space between the combos, so their not mashed together.
You're doing fine considering how much work is there to do.
Also, how do you link cards to their images because I tried once and failed? I'd appreciate a step by step.
Would there be anyway to make a list of strict 2 card win a multiplayer game combos.
It seems like the list got very long over the years with all the 3+ card combos, when the combos that you would really consider building around are the strict 2 card combos.
This would be true for basically any other format, but for most groups decks built around two-card combos tend to be a little over the top. Tree- and four-card combos are generally much more acceptable to be playing. Besides, a lot of combos with more cards play cards that are just good in general, outside of the combo, and means you will aim to play them in decks that aren't dedicated combo decks.
I'm not saying it wouldn't be a useful way to distinguish it, but it seems like it would require a lot of work and not really necessary.
Five-colour synergy: WUBRGLast Stand + Prismatic Omen = Lots and lots of lifeloss, damage to a creature, saprolings, lifegain and looting.
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
Freezing Point EDH series #1 (click through the other articles too!)
Isochron Scepter + Exiles Dramatic Reversal + Thran Dynamo (Or any number of mana rocks that tap for 3 more more mana) = Infinite colorless mana.
ezuri, claw of progress with 5 or more experiance counters and Sage of hours equals infinite turns.
Crackdown construct + any artifact/creature with a "0" ability that can be used as many times as you wish (best option is wandering Fumarole) = infinite power and toughness for the construct
Paradox engine + erratic portal + any creature with a cast/ETB trigger + penalty non land mana givers color/colorless (enough for the creature and the portal) = infinite cast/ETB triggering
Deadeye Navigator + Felidar Guardian + Gilded Lotus = Infinite mana.
Saheeli Rai + Felidar Guardian = Infinite hasty 1/4's.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Necrotic Ooze + Adarkar Valkyrie (in graveyard) + Grimgrin, Corpse-Born (in graveyard) + any other creature = infinite EtB and dies triggers, infinite +1/+1 counters on Necrotic Ooze
It has a lot of strong synergies with things like Sakura-Tribe Elder, Strip Mine, Fetches, etc., but it is also another card that combos with Saffi Eriksdotter + sac outlet. Sun Titanable, Recruiter of the Guardable.
Slots well into Ashnod's Altar + Nim Deathmantle combo with any two-drop (Blood Artist).
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
If my post has no tags, then i posted from my phone.
Ornithopter/Memnite + Pia's Revolution + Puresteel Paladin (Metalcraft) + Skullclamp
Play Ornithopter/Memnite with a Skullclamp, a Pia's Revolution, and a Puresteel Paladin with active Metalcraft on the battlefield
Attach Skullclamp to the Ornithopter/Memnite.
Pia's Revolution either returns it to your hand, or does 3 damage to your opponent.
If returned to your hand, play it again.
Repeat for infinite ETB triggers
If they take 3 damage, have a Myr Retriever or some other graveyard retrieval spell ready.
"But there are so many enemies!"
"There is nothing on the field!"
That's a lot of pieces for a combo.
While it's legit, but Teferi, Temporal Archmage as your Commander & The Chain Veil + any 2 mana producing permanents totally does it better.
Class B can only be done at sorcery speed because it requires recasting or reequiping or something else givinf a timing restriction.
Class A can be done at instant speed. So you can respond to someone else winning or something like that.
Class S can be done at instant speed and cant be interrupted, or if an opponent does something in response, you can in response start the combo all over again.
That's actually a pretty cool idea.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I would consider implementing something like that only if people would format their suggestions properly first (mana symbols in proper order with all card previews working properly and overall formatted the standardized way).
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
Freezing Point EDH series #1 (click through the other articles too!)
Leyline of the Void also hoses Aristocrats and Raffinity, so long as the sac'd creatures or artifacts aren't tokens ("card" excludes tokens); Planar Void doesn't.
Just a little note of how wording changes things.
On phasing:
Endrek Sahr, Master Breeder + Phyrexian Altar + Relentless Dead = infinite (grave)storm count, infinite ETB triggers.
Endrek Sahr, Master Breeder + Phyrexian Altar + Endless Cockroaches = infinite mana of any colour, infinite (grave)storm count, infinite ETB triggers.
Endrek Sahr, Master Breeder + Phyrexian Altar + Cloudstone Curio + any creature = infinite mana of any colour, infinite (grave)storm count, infinite ETB triggers.
OMG this totally made me wanna play him (missing a Mono black general in my collection of EDH decks).
He's a Master Breeder (sounds like something else, lol).
Was scratching my head for a unique mono black general
Kiki-Jiki, Mirror Breaker
Intruder Alarm
any non legendary
=infinite creatures
splinter twin
intruder alarm
any creature
=infinite creatures
sorry for formatting, do not know the trick for lighting it up. please help
How it works is, copy engine's untaptrigger with it on the stack by activating resonator, then let the copy resolve, untapping the resonator then repeating indefinitely identical to how [[Brago, King Eternal]] loops with resonator
Have [[The Gitrog Monster]] and [[Wild Mongrel]] on the battlefield, with [[Dakmor Salvage]] in hand.
Discard Dakmor with Mongrel
When the Gitrog draw trigger happens, dredge Dakmor
Rinse and repeat.
Infinitely large Mongrel, Infinite card draw, and infinite self mill. I recommend having [[Kozilek, Butcher of Truth]], [[Ulamog, the Infinite Gyre]], or [[Emrakul, the Aeons Torn]] just so that you can shuffle your graveyard into your library so that you don't mill yourself to death.
"But there are so many enemies!"
"There is nothing on the field!"
It seems like the list got very long over the years with all the 3+ card combos, when the combos that you would really consider building around are the strict 2 card combos.
You're doing fine considering how much work is there to do.
Also, how do you link cards to their images because I tried once and failed? I'd appreciate a step by step.
This would be true for basically any other format, but for most groups decks built around two-card combos tend to be a little over the top. Tree- and four-card combos are generally much more acceptable to be playing. Besides, a lot of combos with more cards play cards that are just good in general, outside of the combo, and means you will aim to play them in decks that aren't dedicated combo decks.
I'm not saying it wouldn't be a useful way to distinguish it, but it seems like it would require a lot of work and not really necessary.
Five-colour synergy:
WUBRG Last Stand + Prismatic Omen = Lots and lots of lifeloss, damage to a creature, saprolings, lifegain and looting.
Five-colour combo:
WUBRG Sliver Hivelord + Syphon Sliver + Psionic Sliver + Hibernation Sliver + Manaweft Sliver + Intruder Alarm = Kill the table
Yes, this is a six-card combo, but these are all cards you would play in slivers anyway. Handy extra win condition to be aware of.