Which general would you subjectively or objectively say is the best (or one of the best) generals at disrupting opponents from comboing out? Obviously the 99 are more important here, but it needs a good general at the helm to bring it all together. I'm in the thinktank process of writing up another deck, and I want to own a deck that I reference as the "anti-combo" deck. It would need to contain the following:
-must contain blue for the counterspells (ability to say "no" to key combo pieces)
-isn't affected by stasis type cards too much (it thrives through stasis.dec)
-remove core combo pieces from the opponent(s) deck (maybe splash black and add sadistic sacrament, any other cards like this?)
-disrupt hand to the point where they can't just play their combo pieces and win (some kind of discard?)
-be fast enough to stop turn-3 hermit druid (I'm thinking splash white and add swords to plowshares and path to exile)
-has some kind of stax (permanent sacrifice each turn) kind of effects (I can't control everybody with counterspells)
-ruin excessive ramp strategies (some kind of mass artifact hate?)
Something like this probably doesn't exist because it might not be possible or effective to stop all these type of oppressive type of wincons, but it'd be nice to try and get a decklist to atleast attempt it. So, I'm thinking green is out of the picture, and probably red too. Blue is a definite must-have color, with white being highly probable and maybe even black too. So which would be the best anti-combo general in WUB, WU, UB, or Mono-U? (Big fan of mono-blue, but I don't think you could effectively stop the most cutthroat commanders in mono-blue that combo out on t3). Thanks for any help in advance guys
I think Grand Arbiter Augustin IV at the helm of a UW control deck would be very effective at stopping combo. The downside to this is that most players do not take kindly to seeing him as an opposing commander and might gun for you first.
Not really sure you can do what you want unless you go 5 color, but most of your criteria can be met by a Bant deck. Since you're insistent on blue I think a really oppressive Derevi build could do the trick. Droptimal has a competitive Derevi thread in the multiplayer decklist forum that you should review.
However, my suggestion would be Gaddock Teeg hatebears since it can cover most of the ground you're looking for and Teeg himself can ruin someone who is unprepared.
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Current Decks GTitania midrange RGThromok tokens/goodstuff | UB Grimgrin zombie tribal GW Sigarda enchantress | R Godo voltron U Braids aggro | WR Kalemne punisher RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
Teeg is good but not as effective as many want to believe against uber combo decks. The combo decks tend to have low curves and tons of cheap answers and tutors. They can also be a little fast, even for Teeg. Still, he is better than many other choices.
A U or U/x stasis control deck might be the way to go. The new Teferi PW is really strong for this. It also has fast combo potential itself. Which is another way to combat combo, outrace them.
Teeg is good but not as effective as many want to believe against uber combo decks. The combo decks tend to have low curves and tons of cheap answers and tutors. They can also be a little fast, even for Teeg. Still, he is better than many other choices.
I've actually been surprised at how well my Teeg deck, and Teeg in particular, has done against the fast combo decks in my meta. I haven't yet seen how it fares against the Sidisi ANT deck that's appeared, but it was one of the few decks in my group that could give the Oona combo deck a run for its money despite consistently getting infinite colorless mana before turn 4.
Bant came to mind, first Teeg but after thinking more you need blue to really keep it competitive. Im going to say Oona, queen of the fae would be a fun general to consider. The colors are perfect and she can exile out a deck, essenrually pulling combo pieces. nebuchadnezzar could also do the job, honestly I like him better. Oloro would work but he's a bit too common for me and popular.
Kill thier mana counter there card draw so blue/X/X counters that cost 2 or less to answer draw engine / wheel / win card strip mine / disenchant / wrath /geddon winter orb effects depending on how they accelerate to kill
Thier mana. Early threats like Serra ascendant to finish them off underneath your control. As with any control
Deck you will need your own draw engines to keep the flow of answers so you don't lose mid to late game and have a chance to beat the table. The specfic general / color shard is not that important and can be chosen based on the exact deck / meta. Main idea simple kill mana counter card advatage / combo cards.
BUG control has everything you need to hate out the table. No need for white.
Black = tutors, spot removal, edict/drain effects, library hate, hand hate
Blue = counter spells, filter/draw, bounce, stifle effects
Green = acceleration, regrowth effects, naturalize effects, catch-all spells
-must contain blue for the counterspells (ability to say "no" to key combo pieces)
-isn't affected by stasis type cards too much (it thrives through stasis.dec)
-remove core combo pieces from the opponent(s) deck (maybe splash black and add sadistic sacrament, any other cards like this?)
-disrupt hand to the point where they can't just play their combo pieces and win (some kind of discard?)
-be fast enough to stop turn-3 hermit druid (I'm thinking splash white and add swords to plowshares and path to exile)
-has some kind of stax (permanent sacrifice each turn) kind of effects (I can't control everybody with counterspells)
-ruin excessive ramp strategies (some kind of mass artifact hate?)
Something like this probably doesn't exist because it might not be possible or effective to stop all these type of oppressive type of wincons, but it'd be nice to try and get a decklist to atleast attempt it. So, I'm thinking green is out of the picture, and probably red too. Blue is a definite must-have color, with white being highly probable and maybe even black too. So which would be the best anti-combo general in WUB, WU, UB, or Mono-U? (Big fan of mono-blue, but I don't think you could effectively stop the most cutthroat commanders in mono-blue that combo out on t3). Thanks for any help in advance guys
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
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MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsHowever, my suggestion would be Gaddock Teeg hatebears since it can cover most of the ground you're looking for and Teeg himself can ruin someone who is unprepared.
Current Decks
GTitania midrange
RGThromok tokens/goodstuff | UB Grimgrin zombie tribal
GW Sigarda enchantress | R Godo voltron
U Braids aggro | WR Kalemne punisher
RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
Along with everyone else.
A U or U/x stasis control deck might be the way to go. The new Teferi PW is really strong for this. It also has fast combo potential itself. Which is another way to combat combo, outrace them.
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB
Natural Balance to bring everyone in line on lands, Balancing Act for permanents and cards in hand, possibly Cataclysm. If you just want to deal with artifacts, Null Rod and Stony Silence make most of them completely useless. Creeping Corrosion, Shatterstorm, and Seeds of Innocence are reasonably cheap artifact sweepers, although often just hitting two artifacts is enough, so there's Rack and Ruin, Into the Core, and Return to Dust as options. Pulverize also has a nice alternate cost. Serenity works if you can make it a full turn cycle. Then of course, there's the super cheap options for single artifacts like Crush, Smelt, Crumble, Nature's Claim, Oxidize, Shattering Spree, and Vandalblast (the latter two can also work as sweepers).
I've actually been surprised at how well my Teeg deck, and Teeg in particular, has done against the fast combo decks in my meta. I haven't yet seen how it fares against the Sidisi ANT deck that's appeared, but it was one of the few decks in my group that could give the Oona combo deck a run for its money despite consistently getting infinite colorless mana before turn 4.
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Thier mana. Early threats like Serra ascendant to finish them off underneath your control. As with any control
Deck you will need your own draw engines to keep the flow of answers so you don't lose mid to late game and have a chance to beat the table. The specfic general / color shard is not that important and can be chosen based on the exact deck / meta. Main idea simple kill mana counter card advatage / combo cards.
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
Black = tutors, spot removal, edict/drain effects, library hate, hand hate
Blue = counter spells, filter/draw, bounce, stifle effects
Green = acceleration, regrowth effects, naturalize effects, catch-all spells
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW