so I'm building a 5 color deck based around cards that either 1. offer me or my opponents' a choice (AKA Praetor's Grasp, Psychic Surgery, Tasigur, the Golden Fang, Havengul Lich, Villainous Wealth, Rhystic Study, and Fact or Fiction style effects) or just give me lots of options (I'm already running the 5 Dragon Lord commands and the original 5 commands, all 10 wedge charms and 7 out of 10 of the guild charms). I'm also thinking about running a small suite of cards that give me other cards at random ala Charmbreaker Devils, Deadbridge Chant and Wild Research. Tutors and ramp will also play a big part in the deck, I haven't forgot about them.
However beyond this I'm not really sure what to do. I could go the super-friends route since planeswalkers generally provide lots of options, although I don't want to be too light on creatures, especially those with good utility. Overall however I still haven't decided how this deck is supposed to win the game outside of burying my opponent in card advantage or the one-card-wonder route of casting Villainous Wealth enough times to make people cry.
I'm definitely looking for more on-theme defensive cards I can play to keep my opponents off me as well. I'm using Child of Alara as the general for the moment, but I really want to find a Cromat since it fits the theme far better even though a lot of my protection goes down the drain without child.
Basically the theme seemed like a really cool idea that would give me a chance to play with new cards, but I haven't really thought it through all that much and now I'm experiencing a bit of deckbuilder's block. So I can only hope that maybe this kind of deck is something people have tried before and have some insight on.
A multiplayer victory has to exist beyond simply beating your opponent, there has to be a mutual enjoyment of everyone involved. If you win the game and everyone else is miserable then you've still lost. What gets played is irrelevant.
I'd recommend just cutting down to three colors. You say you're running five colors, but the cards you've listed pretty much fall under the Sultai color-scheme. Tasigur is my recommendation because he's actually on-theme with your strategy. I've tried to make a five-color goodstuff deck before, but I've learned that Red and White really don't have great goodstuff options. For running a deck full of good cards, none of the five-color generals are good and they don't provide direction for your deck, so you should cut down some colors to find a general that works with your strategy and to improve your deck's consistency. You'll have a lot more fun with a general with fewer colors and more focus compared to playing Cromat or Child, which end up just being... disjointed from the rest of your deck. Five colored EDH decks can be good, but you need to build around the general.
I hope that my advice helped. I feel that you are stepping in the same steps I did earlier in my EDH experience.
Well, Brutalizer Exarch and friends are an obvious choice. Morph and megamorph are a bit more of a stretch, but they are definitely modal. Vexing Devil fits well, though he's not really strong enough for EDH.
OH! What about the creatures that let any creature activate their abilities? Squallmonger and the other mongers.
Would you be interested in running some of the vote/will of the counsel cards from Consipracy? Those seem like fun. Most of them are pretty terrible but.. still could be fun lol
However beyond this I'm not really sure what to do. I could go the super-friends route since planeswalkers generally provide lots of options, although I don't want to be too light on creatures, especially those with good utility. Overall however I still haven't decided how this deck is supposed to win the game outside of burying my opponent in card advantage or the one-card-wonder route of casting Villainous Wealth enough times to make people cry.
I'm definitely looking for more on-theme defensive cards I can play to keep my opponents off me as well. I'm using Child of Alara as the general for the moment, but I really want to find a Cromat since it fits the theme far better even though a lot of my protection goes down the drain without child.
Basically the theme seemed like a really cool idea that would give me a chance to play with new cards, but I haven't really thought it through all that much and now I'm experiencing a bit of deckbuilder's block. So I can only hope that maybe this kind of deck is something people have tried before and have some insight on.
I hope that my advice helped. I feel that you are stepping in the same steps I did earlier in my EDH experience.
OH! What about the creatures that let any creature activate their abilities? Squallmonger and the other mongers.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Thanks you very much DarkNightCavalier for the Sig.