Hello wonderful commander party people!
Yes I know that Ixidor, Reality Sculptor is like THE morph guy, but I know that by not going into other colors that really cripples some of the razzle dazzle that a morph deck can have. From where I'm sitting the best colors to run would be RUG but I really don't know for sure. Now my question is who should be at the helm? What colors should I run? Is it just a really bad idea?
Yeah I guess I should have seen that one coming, but I kind of hoped for a commander that wouldn't have a lot of innate unlikeablity. One that would draw less hate
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
Yeah it's kinda sad that it's so obvious but I mean after playing 3 creatures you can play your morphs face down for free. I can't really think of any other commander that synergizes that well.
Tasigur seems interesting. Damia does not seem bad either. But what are some good black morphs to use? I cant really think of any off-hand.
Bane of the Living and Grim Haruspex, mostly. Black also gives you access to Vamp/Demonic/Seal, which help you grab the few cards out there that benefit morph faster.
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
Yeah, Bane of the Living is pretty nice, especially if you've got morph support in the deck (for example, +2/+2 to your morphs from Muraganda Petroglyphs lets them survive a Bane at X=3 while Trail of Mystery can help Bane survive itself). I run a Damia morph deck, simply using the general as a means to draw after dumping my hand.
Animar is dumb, I played Animorphs for a while and it was definitely strong. But I wouldn't actually recommend it to someone looking to play the morph mechanic. Why? Because Animar is SO dumb that he is what you will win games with most of the time, with the morphs basically just serving as trigger fodder to make him lethally huge or combo-out. Made the deck get stale quickly AND meant I wasn't using the morph abilities as much as I wanted to.
If I was going back to the drawing board and redoing my morph deck I would try to make it more controlling, giving you the time to actually play/use the cool morphs that are inspiring the deck in the first place. I definitely agree with those suggesting Sultai, as I think that will give you the tools you need to make it work. Plenty of cool morphs and control tools. And just as important, plenty of ramp from green, which is critical because it takes a lot of mana to actually make good use of the morph abilities.
Yeah I guess I should have seen that one coming, but I kind of hoped for a commander that wouldn't have a lot of innate unlikeablity. One that would draw less hate
I've got an Animar morph deck. The moment people realize I'm a silly theme deck all the hate just melts away.
Yeah, but from what the others are saying, it sounds like the temptation to just kill somebody outright with animar once he gets huge is too great. He seems really good for the aggro version of the morph deck, but I think a really grindy version using Damia seems like a really fun choice. Though, we do lose out on being able to call the deck the animorphs..
Honestly if you sit down across from me with Animar and say that you're running a Morph deck, I'm still going to keep Animar off the table as much as possible. I'm just not going to kill you as fast as I can. Probably.
Private Mod Note
():
Rollback Post to RevisionRollBack
Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
Try Roon of the Hidden Realm. Bant gives you access to some pretty okay combat-trick solder morphs, and mastery of the unseen could do pretty interesting work for you there. weathered bodyguards are pretty good.
Also, blink effects + morph seems like a cool interaction. True you lose their unmorph trigger (if they have one) but you can cheat some fatties into play real cheap and easy with it... there's always been something classy in my mind about Krosan cloudscraper
All of the rules allow for your general to be moved to the command zone when he gets put into a place that would be tough to get him back from, GY, Exile, etc. I am sure one day the rules will change and include tuck effects.
A Bant colored Commander would be solid too, with support cards like Master of Pearls, Mastery of the Unseen and a handful of other Manifest spells. I'm also debating on using Muldrotha, the Gravetide as a Morph commander, since if I accidentally Manifest a spell rather than a creature with say Whisperwood Elemental, I can get it back when it dies
Personally I would probably go a Bant approach for the advantages of blinking a manifested fatty, and it also gives you Mentor of the Meek and Bygone Bishop.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Um... no I didn't? I didn't list all the dozen or so manifest cards (most of which wouldn't be worth a deck slot anyway), but I did list a couple. And the "morph support" cards I listed included Petroglyphs which doesn't technically have anything to do with morph/manifest, it just works well with face-down creatures, as well as face-down support cards from Khans block, which were explicitly designed to support morph, megamorph, and manifest.
Yes I know that Ixidor, Reality Sculptor is like THE morph guy, but I know that by not going into other colors that really cripples some of the razzle dazzle that a morph deck can have. From where I'm sitting the best colors to run would be RUG but I really don't know for sure. Now my question is who should be at the helm? What colors should I run? Is it just a really bad idea?
BGGRock
Modern
BRGJund
BBGRock
BGGRock
Modern
BRGJund
BBGRock
Something 5c could be fun.
BGGRock
Modern
BRGJund
BBGRock
Bane of the Living and Grim Haruspex, mostly. Black also gives you access to Vamp/Demonic/Seal, which help you grab the few cards out there that benefit morph faster.
What red morphs would you run? Jeering Instigator, Ire Shaman, Fortune Thief maybe? Warbreak Trumpeter?
Of course, most of the best morph creatures are green and blue. Ainok Survivalist, Brine Elemental, Chromeshell Crab, Den Protector, Fathom Seer, Hystrodon, Kheru Spellsnatcher, Master of the Veil, Mischievous Quanar, Nantuko Vigilante, Primal Whisperer, Raven Guild Master, Riptide Entrancer, Salt Road Ambushers, Stratus Dancer, Thousand Winds, Unblinking Bleb, Vesuvan Shapeshifter, Voidmage Apprentice, Weaver of Lies, Willbender.
Manifest can also work well in a morph deck, like Ethereal Ambush and Whisperwood Elemental.
And then there's morph support cards: Backslide, Ixidor, Reality Sculptor, Ixidron, Muraganda Petroglyphs, Obscuring Aether, Secret Plans, Trail of Mystery
Two Score, Minus Two or: A Stargate Tail
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BGGRock
Modern
BRGJund
BBGRock
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
If I was going back to the drawing board and redoing my morph deck I would try to make it more controlling, giving you the time to actually play/use the cool morphs that are inspiring the deck in the first place. I definitely agree with those suggesting Sultai, as I think that will give you the tools you need to make it work. Plenty of cool morphs and control tools. And just as important, plenty of ramp from green, which is critical because it takes a lot of mana to actually make good use of the morph abilities.
CommanderEDH Decks:CommanderEDH DecksWULavinia of the Blinking TenthUW RGURiku the Epic Experimenter’s StormUGR UBRThrax and his Super FriendsRBU RWUZedruu the Hard HeartedUWR
WBU Zur the UnstoppableUBW
Yeah, but from what the others are saying, it sounds like the temptation to just kill somebody outright with animar once he gets huge is too great. He seems really good for the aggro version of the morph deck, but I think a really grindy version using Damia seems like a really fun choice. Though, we do lose out on being able to call the deck the animorphs..
BGGRock
Modern
BRGJund
BBGRock
Also, blink effects + morph seems like a cool interaction. True you lose their unmorph trigger (if they have one) but you can cheat some fatties into play real cheap and easy with it... there's always been something classy in my mind about Krosan cloudscraper
GRB : Jund Gods
B : Mono-Black Gateway
Commander:
UGBW : Atraxa, Praetors' Voice
GRU : Yasova Dragonclaw
RGW : Gishath, Sun's Avatar
Brawl:
RU : The Locust God
RW : Firesong and Sunspeaker
You forgot the manifest cards.
Personally I would probably go a Bant approach for the advantages of blinking a manifested fatty, and it also gives you Mentor of the Meek and Bygone Bishop.
On phasing:
Also, the post you responded to is 3 years old.
Two Score, Minus Two or: A Stargate Tail
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