I have been playing commander since Lorwyn block and some of my decks have been around since about that time. I have made the decision to shake things up and build 10 dual colored decks, one for each pair. Our play group frowns upon combo and enjoys long grinding back and forth games. The decks I had prior to this were Pheldagriff (group hug), Godo (voltron), Numot the Devastator (Jeskai artifact recursion) The Mimieoplasm (voltron/recursion), Rekki history of kamigawa( mono green legends), Shirei Shizo's caretaker (mono black engine and my favorite deck), Rikku (Temur Goodstuff),Prime Speaker Zegana (Simic Prison), Wrexial of the Risen Deep (Dimir Control). So far I think Gruul is locked down with Thrmok the insatiable and boros is locked down with Aurelia. I can let both Prime Speaker and Wrexial go, though I am attached to Wrexial since my copy is an altered artist proof of pirate Wrexial, complete with hat, parrot, and cutlass, besides, it is a blast for me to play. That being said I have as many as 8 new deck options and I was hoping to get community feedback on choices for the other commanders. Thanks.
I love this idea. One suggestion, is to remember that you can use the fate reforged generals as two colors because their activated abilities are hybrid thus there is no actual need to use all three colors. With that in mind, I suggest Shu Yun as izzet
But if they're the generals of your decks you don't have to use the third color at all. They just can't be in a 2 color deck as one of the 99. Shu Yun, the Silent Tempest can be Izzet or Azorius, Alesha, Who Smiles at Death can be Boros or Rakdos.
[EDH] It's built to be a casual format and to a specific vision, and if you don't like the vision, there's nothing wrong with that, but it's not going to change to accommodate everyone. Big tent is not a goal.
I have also recently looked into what I would build in each color pair, though I'm not planning to actually make all of them for a while.
Glissa, the Traitor was the first EDH deck I built, she is fantastic in a grindy environment with long games. She turns Executioner's Capsule into a machine gun, recurs Ratchet Bomb-type effects to deal with anything else, and if you're feeling especially mean can recur Mindslaver for several turns.
Since I already built that one before, though, my new pick for my own B/G deck will be Thelon of Havenwood just for the sake of playing something unusual.
My Boros deck is Gisela, which is more or less interchangeable with Aurelia. The biggest challenge to me with this deck is finding the right balance of mana ramp; the colors have nothing except mana rocks and Land Tax, and very little in the way of library manipulation, so I too often find myself either short on mana for the first two-thirds of the game or drawing into excessive mana at times when I have no use for it. I have considered whether a cheaper Commander might work out better, so I don't have to build with the requirement that I always need to get to seven+ mana.
For U/B I built Vela the Night-Clad, with a Faerie tribal sub-theme. Her secondary ability works excellent with all the bouncing that Faeries can do, and their flash and EtB abilities compliment running things like Evacuation and Devastation Tide very well.
Another way you could go with Vela is to jam the deck full of big artifact creatures and Eldrazi - giving them Intimidate makes them nearly unblockable.
I run Vorel the Hull Clade for Simic, again mostly for the sake of playing something different. It basically comes down to big dudes and counterspells, but there's a lot to play around with.
Grand Arbiter is all about some grindy games, but what I've been looking at for Azorius is Hanna, Ship's Navigator as a Stax/Stasis lock deck. On the opposite end would be Geist of Saint Traft aggro/voltron.
I don't really like any of the Gruul Commanders. I've actually considered asking my group if they would let me run Tolsimir Wolfblood as G/R instead of G/W so I can run it as (Were)Wolf Tribal. Otherwise Borborygmos Enraged is the only thing that appeals to me, and that one just makes me really sad about all the blue cards I want to add.
Azorious: Bruna, Light of Alabaster. I enjoy throwing around enchantments, and she has a very unique effect as far as Voltron commanders go.
Dimir: Tie between Dralnu, Lich Lord and Grimgrin, Corpse-Born. One opens up the graveyard as a resource, the other chews up whatever board presence that exists around the table. I really can't choose.
Rakdos: Close call between Olivia Voldaren and Kaervek the Merciless, but I'll vote for Kaervek. He has a unique effect that really excels in multiplayer games, turning your opponents spells into removal where it needs to be.
Gruul: A little out of left field with Rosheen Meanderer. There are a lot of big and bag X spells in red and green, and really juicing them up is a ton of fun.
Orzhov: Obzedat, Ghost Council has been really fun for me, I like slowly bleeding the table while gaining ludicrous amounts of life.
Boros: I'm not a boros person, but lets just make it all three of the angels with Gisela, Blade of Goldnight.
Izzet: Niv-Mizzet, the Firemind. Even excluding his various instant-win combos, turning a big Draw X spell into a fireball is awesome.
Simic: Prime Speaker Zegana comes out on top for being a powerful U/G commander without being "too competitive." Big creatures and big draw, what more do you need?
Golgari: Sisters of Stone Death are the most enjoyable to me. Very inefficient as far as mana is concerned, but they are a big expensive engine on their own.
To open up a bit of my decks: Ojutai, Soul of Winter - Winter is Coming. Freezing like no tomorrow - keeping things tapped ad infinitum and beating people with vigilance critters. Teysa, Orzhov Scion's Covenant. Named after Necromancer's Covenant and focusing around zombie and flying spirit tokens, saccing them for benefit and recycling them in endless attrition.
Silly Stealing Brion Stoutarm. Threaten people's stuff, sac 'em for fun & profit. Dromoka, the Eternal's Unstoppable Beastiary. Indestructible things that pile on +1/+1 counters until in a scary eventuality. Predator Ooze is the poster child of the deck, of course. Wrexial, the Risen Deep Eats Your Brains. Milling as win condition and piling up every kind of graveyard benefit along the way. Keranos, God of Storms Wants to Cast in Peace. Spellslinger combined with neutering creatures to nigh-useless state combat-wise.
The Fable of Prime Speaker Zegana. Fable of Wolf and Owl and other juicy things, spamming creature spells like no tomorrow until your board can win the game with just turning sideways by the sheer amount of creatures. Mogis, God of Slaughter (/Group Slug). Everyone hurts. Yes. Especially you. Pharika, God of Affliction. Sacrifice for the snake god. From Smokestack to Descent into Madness to Innocent Blood, permanents are overrated.
Running Thromok the Insatiable. Create critters. Put various nice enchantments to play. Enter Thromok. Usually kill someone as direct result.
The challenge - in my opinion - with this or chromatic or whatever, is to have each deck be fairly different with playstyle and cards used compared to other decks.
Private Mod Note
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Rollback Post to RevisionRollBack
X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
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WU Brago or Medomai
UB Lazav
BR Lyzolda, Grenzo, or Olivia
RG Bobo
GW Sisay then Teeg or Selvala
WB Teysa 1.0
UR Nin or Niv-Mizzet 1.0
BG Jarad or Glissa (from what I've heard)
RW Iroas, Aurelia, or Gisela
GU Edric, Zegana, or Momir
cEDH: [G(U/R) Animar] - [(U/B)(G/W) Redless Wheels] - [(G/U)(W/B) Redless Pod] - [(B/G)W Ghave Metapod]
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
It does give them the tricolor identity Shu Yun, the Silent Tempest is Jeskai, Alesha, Who Smiles at Death is mardu, etc.
But if they're the generals of your decks you don't have to use the third color at all. They just can't be in a 2 color deck as one of the 99.
Shu Yun, the Silent Tempest can be Izzet or Azorius, Alesha, Who Smiles at Death can be Boros or Rakdos.
For my preference of generals:
Dimir - Lazav, Dimir Mastermind
Boros - Tajic, Blade of the Legion
Gruul -Atarka, World Render
Azorius - Brago, King Eternal
Selesnya - Sigarda, Host of Herons
Izzet - Tibor and Lumia
Simic - Prime Speaker Zegana
Rakdos - Rakdos, Lord of Riots
Golgari - Nath of the Gilt-Leaf
Orzhov - Teysa, Orzhov Scion
27 decks...
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Glissa, the Traitor was the first EDH deck I built, she is fantastic in a grindy environment with long games. She turns Executioner's Capsule into a machine gun, recurs Ratchet Bomb-type effects to deal with anything else, and if you're feeling especially mean can recur Mindslaver for several turns.
Since I already built that one before, though, my new pick for my own B/G deck will be Thelon of Havenwood just for the sake of playing something unusual.
My Boros deck is Gisela, which is more or less interchangeable with Aurelia. The biggest challenge to me with this deck is finding the right balance of mana ramp; the colors have nothing except mana rocks and Land Tax, and very little in the way of library manipulation, so I too often find myself either short on mana for the first two-thirds of the game or drawing into excessive mana at times when I have no use for it. I have considered whether a cheaper Commander might work out better, so I don't have to build with the requirement that I always need to get to seven+ mana.
For U/B I built Vela the Night-Clad, with a Faerie tribal sub-theme. Her secondary ability works excellent with all the bouncing that Faeries can do, and their flash and EtB abilities compliment running things like Evacuation and Devastation Tide very well.
Another way you could go with Vela is to jam the deck full of big artifact creatures and Eldrazi - giving them Intimidate makes them nearly unblockable.
I run Vorel the Hull Clade for Simic, again mostly for the sake of playing something different. It basically comes down to big dudes and counterspells, but there's a lot to play around with.
Grand Arbiter is all about some grindy games, but what I've been looking at for Azorius is Hanna, Ship's Navigator as a Stax/Stasis lock deck. On the opposite end would be Geist of Saint Traft aggro/voltron.
Here's my plan for a B/W deck: Teysa, Orzhov Scion, about 40 Shadowborn Apostle, and about 20 Demons, plus maybe a handful of support cards. The first Demon you'll tutor up will be Rune-Scarred Demon, who is going to grab you a Shirei, Shizo's Caretaker to keep recurring all your Apostles.
I don't really like any of the Gruul Commanders. I've actually considered asking my group if they would let me run Tolsimir Wolfblood as G/R instead of G/W so I can run it as (Were)Wolf Tribal. Otherwise Borborygmos Enraged is the only thing that appeals to me, and that one just makes me really sad about all the blue cards I want to add.
I like Kaervek the Merciless for Rakdos, just run a lot of cards that punish the opponent for doing anything at all. Citadel of Pain, Painful Quandary, Impatience, et al. - no matter what you do (even nothing), you're going to pay for it somehow.
U/W- Dragonlord Ojutai make a deck about getting in with flyers, it fits the colors but if you want to go hard with u/w go Grand Arbiter Augustin IV all about the control baby. ooohh or Hanna, Ship's Navigator shes a lot of fun
U/B- Sexy Wrexy I like alot
U/R-Melek, Izzet ParagonGo storm/spell sling
U/G-Edric, Spymaster of Trest that tempo beats, or Mormir Vig, Simic Visionary U/G started with him and hes still strong.
W/G-Sigarda, Host of Herons cant touch this!
wow now i know why you asked for help, having looked at all the different legendary i want to make all the decks.
Horde of Notions
Azorious: Bruna, Light of Alabaster. I enjoy throwing around enchantments, and she has a very unique effect as far as Voltron commanders go.
Dimir: Tie between Dralnu, Lich Lord and Grimgrin, Corpse-Born. One opens up the graveyard as a resource, the other chews up whatever board presence that exists around the table. I really can't choose.
Rakdos: Close call between Olivia Voldaren and Kaervek the Merciless, but I'll vote for Kaervek. He has a unique effect that really excels in multiplayer games, turning your opponents spells into removal where it needs to be.
Gruul: A little out of left field with Rosheen Meanderer. There are a lot of big and bag X spells in red and green, and really juicing them up is a ton of fun.
Selesnya: Sigarda, Host of Herons comes out miles ahead for probably obvious reasons.
Orzhov: Obzedat, Ghost Council has been really fun for me, I like slowly bleeding the table while gaining ludicrous amounts of life.
Boros: I'm not a boros person, but lets just make it all three of the angels with Gisela, Blade of Goldnight.
Izzet: Niv-Mizzet, the Firemind. Even excluding his various instant-win combos, turning a big Draw X spell into a fireball is awesome.
Simic: Prime Speaker Zegana comes out on top for being a powerful U/G commander without being "too competitive." Big creatures and big draw, what more do you need?
Golgari: Sisters of Stone Death are the most enjoyable to me. Very inefficient as far as mana is concerned, but they are a big expensive engine on their own.
for wu, GAAIV is pretty good for stax build.
and rakdos the defiler suicide for RB!
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Signature shows a tale, I suppose.
To open up a bit of my decks:
Ojutai, Soul of Winter - Winter is Coming. Freezing like no tomorrow - keeping things tapped ad infinitum and beating people with vigilance critters.
Teysa, Orzhov Scion's Covenant. Named after Necromancer's Covenant and focusing around zombie and flying spirit tokens, saccing them for benefit and recycling them in endless attrition.
Silly Stealing Brion Stoutarm. Threaten people's stuff, sac 'em for fun & profit.
Dromoka, the Eternal's Unstoppable Beastiary. Indestructible things that pile on +1/+1 counters until in a scary eventuality. Predator Ooze is the poster child of the deck, of course.
Wrexial, the Risen Deep Eats Your Brains. Milling as win condition and piling up every kind of graveyard benefit along the way.
Keranos, God of Storms Wants to Cast in Peace. Spellslinger combined with neutering creatures to nigh-useless state combat-wise.
The Fable of Prime Speaker Zegana. Fable of Wolf and Owl and other juicy things, spamming creature spells like no tomorrow until your board can win the game with just turning sideways by the sheer amount of creatures.
Mogis, God of Slaughter (/Group Slug). Everyone hurts. Yes. Especially you.
Pharika, God of Affliction. Sacrifice for the snake god. From Smokestack to Descent into Madness to Innocent Blood, permanents are overrated.
Running Thromok the Insatiable. Create critters. Put various nice enchantments to play. Enter Thromok. Usually kill someone as direct result.
The challenge - in my opinion - with this or chromatic or whatever, is to have each deck be fairly different with playstyle and cards used compared to other decks.