Also we're forgetting sir Exalted much? Rafiq of the Many can be quite annoying because he's cheap and get's/give's double strike. If he ever "suits up" it's pretty much game over.
I actually find I do better in multi leaving Rafiq on the side and letting other creatures do the work, and casting him to enable something else. Medomai the Ageless, Cephalid Constable, or even Stormsurge Kraken usually don't draw hate and can easily swing in for doublestrike. This was before notuck, though, so it was a bit scarier having Rafiq out in play.
sigarda is by no means the best voltron but the reason that she is played is because of the amount of staying power she has. by playing her you force opponents to use boardwipes suboptimally. gw is the colour of hatebears so using the bear cards you can restrict your opponents from playing things which are detrimental to your board (teeg against sweepers, stony silence vs artifacts, so on and so forth.)
another reason cards like uril, sigarda, and thrun are better is because its easier to find cards which pump a creature than it is to get multiple cards which protect it. Drawing multiple buff spells is perfectly fine, however if you need cards like alexis's cloak, vanishing, fool's demise drawing these cards multiple times in a row makes them dead draws.
the point of voltron is to either come out of the gate beating everyone to a pulp (most green voltrons which ramp super hard then drop down their commander) or you go mid/late game with lots of control and then kill people out of no where (zur, bruna, and most other blue voltron commanders)
Also we're forgetting sir Exalted much? Rafiq of the Many can be quite annoying because he's cheap and get's/give's double strike. If he ever "suits up" it's pretty much game over.
I actually find I do better in multi leaving Rafiq on the side and letting other creatures do the work, and casting him to enable something else. Medomai the Ageless, Cephalid Constable, or even Stormsurge Kraken usually don't draw hate and can easily swing in for doublestrike.
Same here. My favorites are Hydra Omnivore and Medomai the Ageless, but most people go into full panic mode when they see those hit the table. Medomai usually doesn't survive to swing. Omnivore took out an entire table once, thanks to a couple swords and doublestrike.
That was the whole point of avoiding the most common voltron generals
In my opinion the overall strongest voltron general (by a ridiculously huge margin) is probably Skithiryx, the Blight Dragon; he's only got to count to 10 and brings his own haste, evasion and protection, which are much stronger abilities than Hexproof in the grand scheme of things.
That's interesting.. he looks really, really good. What would you put in your deck though, considering he's mono black? Not many enchantments in that color that aren't meant to debuff enemy creatures, at least that I know of.
For finishing, all you really need to do is get him to 5, and you kill someone every other turn. I'd probably use Swords, Lashwrithe, Jitte, Hatred, and maybe Gauntlet of Power / Caged Sun to get to 5 and mana double. There are tons of strong pump options, but Umezawa's Jitte is probably the best overall (providing board control and such as well as ridiculous pumps). There're a lot of ways to approach the Skithy deck though. You can jam Urborg/tutors and give him swampwalk even. Hilarious options.
The two basic ways to kill with Skith that I have seen are all-in get him out and start killing folks one at a time, and two is basically mono-black control with him as the finisher. Death cloud, cast Skithiryx is pretty good for example. You can also load up on other infect creatures and proliferate stuff if you want to be a super douche
If it were my deck I'd play mono-black control with a reanimation subtheme, and do stuff like sac and recur him. I'd probably aim to use Lashwrithe as a finisher. Lots of black goodstuff like Crypt Ghast, Cabal Coffers, etc.
I don't know if I qualify Zur the Enchanter as a voltron deck btw. He's backbreaking, one of the best generals in the game, as a stax/lockdown control guy -- while you can win through general damage, it's probably more going to be everyone scooping due to you drawing 20 cards off necropotence, stasising the board, and threatening to make them suffer through 21 combat steps each
I guess technically he's focusing on swinging with his general, but eh..
The funniest tech I found to play against Bruma while I played Sigarda was to enchant Bruna with either Vow of Duty or Vow of Wildness. Then it was just a matter of waiting until Bruna was the only opponent left, throwing Spirit Mantle on Sigarda and going to town.
What usually happens is I pull one of my many tutors prior to turn 5 and tutor the exact auras I need. By turn 6 bruna comes out she's at the very least unblockable, shrouded/hexproof, a 15/15+ with lifelink and typically also has Celestial Mantle and either indestructibility or immunity to sac. If I pull one of my many artifact tutors I'll get Silent Arbiter and then I'm fairly safe. None of them have even considered building a deck around her which is why I made this thread.. I would've thought she would be one of the most popular generals to build around but was surprised to find out she's so fringe that it's difficult to even find any guides on her.
Does no one counter anything? How is she coming out on turn six like a boss? I would love to see this decklist.
Very little can actually be countered. She comes out, I attach whatever hexproofing effect (artifact or aura), swing if I have a haste effect or simply wait a turn and then attack, and (as I'm sure you are aware) all auras in my hand, graveyard, and any that were on the battlefield attach onto her. In other words, she's only vulnerable for one step - the little time she spends without hexproof/shroud/indestructibility.
Question for the OP Do you have any combo or control decks in your play group or are they all aggro. Combo should strait up blow you out of the water with generals like animar oona sharuum and arcum. They also don't play removal they are probably precons that are mono colored or something let us know what your meta is because only about 10% of all edh decks that are currently built are more than 500 $. this means they have mana crypt mana drain or dual lands if you edh deck is worth more that 500$ honestly
So tell us what decks are in your meta i have played bruna and she was horrible i put 200$ into her and only won 1 game out of 15 in a multiplayer environment because they know t target me and i play against some pretty cutthroat decks in my play group
but now i am building a 3000$ melek deck
My group generally run control-based decks. The only deck that has no control or counter mechanics whatsoever is my buddy's $800 eldrazi deck he rarely ever wins with because he just becomes public enemy #1 as soon as he pulls it out lol.
Frankly I don't see anything even halfway impressive in the commanders you mentioned. How would they (or any mechanic built around them) prevent 15-25 unblockable hexproof (often with shrouded artifacts/auras as well) commander damage swinging at them turn 5-7?
Again, not to sound like an insane person, but if I were playing vs you I would Negate your tutors and counterspell your Commander. You've never been Merciless Evictioned? No one plays Return to Dust? Every deck I play with swamps has a Bojuka Bog.
I'm not saying she's not powerful, because yeah it can get out of hand pretty quick, but there is a large gap between the scenario you describe and all the things I do to the person that plays with Bruna at my table. Heck even a single Deflecting Palm would wreck your day. The only time I've seen Bruna win vs. anyone is when they don't know it is coming. Like, oh snap that's what she does?
And how are you getting all exactly what you need in hand / graveyard? People just let you do this? I am so confuse.
EDIT: And how are you granting haste? There are like less than 10 cards in UW that give haste, most are equips. Who do you play with that lets that sort of thing just hang out on the battlefield?
I love the way people provide feedback in the thread and every now and then OP just rides in on his nope horse and still claims that Bruna is the best thing ever and the one true commander to run always and forever and everything else is invalid. I mean, if OP's meta is ripe with expensive control and Eldrazi, and he still manages to hold a flawless track record after 10+ matches, maybe he has stumbled upon the perfect convergence of everything. On a budget, too!
For real now though, this just sounds plain unrealistic. I'm sorry for being snarky, but seriously man. Maybe they're trolling you. Maybe they're just hurling around wads of money turned into cardboard and have no understanding of how to actually play the game. Take the deck somewhere else and see if it still holds up like this. Heck, even try Cockatrice. I'd like to see a list one way or the other.
Other than that, the discussion in the thread has been quite cool. I'll toss in my own fringe voltron commander of choice in Tromokratis. He's innately huge, can only be targeted when in combat, has game-warping evasion (suddenly combat freezes on the board as everybody is afraid to leave themselves open)... plus he's blue. As someone mentioned up-thread, blue's a pretty good colour for voltron as you play your standard control game and can use the commander as a quick kill if the opening presents itself.
Uril's 5cmc in colors that include green mean that he's going to be coming down sooner. I'm sure there's reasonably consistent ways to get him into play t3.
Uril's built in hexproof means that even if he isn't swinging the turn you drop him, he's going to be much harder for your opponents to remove (especially if it's t3 and they don't have the mana for a wrath).
Uril built in stacking +2/+2 grows him bigger faster, getting you to that magic 21 with less investment.
Perhaps most importantly, having built in hexproof makes it more possible to run allthecardsthatputvoltronoverthetop without getting blown out by spot removal.
Question for the OP Do you have any combo or control decks in your play group or are they all aggro. Combo should strait up blow you out of the water with generals like animar oona sharuum and arcum. They also don't play removal they are probably precons that are mono colored or something let us know what your meta is because only about 10% of all edh decks that are currently built are more than 500 $. this means they have mana crypt mana drain or dual lands if you edh deck is worth more that 500$ honestly
So tell us what decks are in your meta i have played bruna and she was horrible i put 200$ into her and only won 1 game out of 15 in a multiplayer environment because they know t target me and i play against some pretty cutthroat decks in my play group
but now i am building a 3000$ melek deck
My group generally run control-based decks. The only deck that has no control or counter mechanics whatsoever is my buddy's $800 eldrazi deck he rarely ever wins with because he just becomes public enemy #1 as soon as he pulls it out lol.
Frankly I don't see anything even halfway impressive in the commanders you mentioned. How would they (or any mechanic built around them) prevent 15-25 unblockable hexproof (often with shrouded artifacts/auras as well) commander damage swinging at them turn 5-7?
Now I know you're trolling.
Animar, Arcum, and Sharum can combo out before you drop your third land. Bruna doesn't even have haste! What magical christmas land do you play in?
edit: I just read the few posts between the one I quoted and my reply.
Quote from Rumpy5897 »
I love the way people provide feedback in the thread and every now and then OP just rides in on his nope horse
[EDH] It's built to be a casual format and to a specific vision, and if you don't like the vision, there's nothing wrong with that, but it's not going to change to accommodate everyone. Big tent is not a goal.
I love the way people provide feedback in the thread and every now and then OP just rides in on his nope horse and still claims that Bruna is the best thing ever and the one true commander to run always and forever and everything else is invalid.
That's a very good point. Perhaps I should just try him.
Boy, you sure got me. I've already said I was short-sighted and agreed to try him out before I make further judgments and have had constructive discussion about other commanders with the non-trolls who come here to respond, while the only thing the rest of you are seemingly able to say is "OMG UR META ISN'T THE SAME AS MINE??!?!" I suppose if you can't believe that bruna tends to work in my group, you'll just have to get over it. Or try a deck with her yourself.
Frankly I don't see anything even halfway impressive in the commanders you mentioned. How would they (or any mechanic built around them) prevent 15-25 unblockable hexproof (often with shrouded artifacts/auras as well) commander damage swinging at them turn 5-7?
E baws, can habe da big picture pls and not just two snippets? This is more indicative of what the thread's been like on your end, and this came in your final post before I wrote my unsolicited mini-rant. True, you're dismissing combo here, which is even further away from Bruna than Uril. You need someone to go proper T3 infinite on you with Animar.
You painted a picture of your meta. Control, eldrazi, decks not made up of spare post-draft rubble. You get "focused" on top of that. A guy reenacted a scenario of what the thought process of something more evolutionarily advanced than a gerbil would be when wielding a control-heavy deck against a Bruna that's taken the last 10+ games in a large multiplayer pod. You don't even dignify it with a response.
You've got to be a troll, so I'm signing off here.
The thing with voltron is that when you're banking your primary strategy around one creature getting in to the red zone, you want them to stick around. Bruna and even Gisela can be houses in playgroups that run little to no spot removal or counterspells, but eventually the group will adapt. Without built in protection, you have to pass priority to grant your general protection which leaves you vulnerable And can potentially set you back far enough that you can't win.
Personally, I like Uril the most out of the generals that have been mentioned. You don't need as much investment to start killing people, which lets you hold cards back in case he does get removed by a board wipe.
E baws, can habe da big picture pls and not just two snippets? This is more indicative of what the thread's been like on your end, and this came in your final post before I wrote my unsolicited mini-rant. True, you're dismissing combo here, which is even further away from Bruna than Uril. You need someone to go proper T3 infinite on you with Animar.
You painted a picture of your meta. Control, eldrazi, decks not made up of spare post-draft rubble. You get "focused" on top of that. A guy reenacted a scenario of what the thought process of something more evolutionarily advanced than a gerbil would be when wielding a control-heavy deck against a Bruna that's taken the last 10+ games in a large multiplayer pod. You don't even dignify it with a response.
Would love to but I've been responding to people like you instead.
You've got to be a troll, so I'm signing off here.
The thing with voltron is that when you're banking your primary strategy around one creature getting in to the red zone, you want them to stick around. Bruna and even Gisela can be houses in playgroups that run little to no spot removal or counterspells, but eventually the group will adapt. Without built in protection, you have to pass priority to grant your general protection which leaves you vulnerable And can potentially set you back far enough that you can't win.
Personally, I like Uril the most out of the generals that have been mentioned. You don't need as much investment to start killing people, which lets you hold cards back in case he does get removed by a board wipe.
I just started putting an Uril deck together, at the prompting of the more constructive players who have posted here. Is there a way to run an infinite combo with Bear Umbra in Uril's colors, or am I just reaching?
I just started putting an Uril deck together, at the prompting of the more constructive players who have posted here. Is there a way to run an infinite combo with Bear Umbra in Uril's colors, or am I just reaching?
I think I've only actually played against a Uril deck once. Uril got huge and killed maybe one person, then the whole tabled ganged up on the player and took him out.
As far as which voltron general is best, it depends. Hexproof is often awesome but not always. Uril and Thrun can get wrecked by repeated sac effects such as from a Grave Pact engine. All the hexproof voltrons can have trouble with wraths and all but Thrun have trouble against counters. And various other things also get around hexproof: Archetype of Endurance, Arcane Lighthouse, auras like Treachery or Song of the Dryads entering the battlefield directly, etc. Additionally note that Bruna can disrupt spot removal and countering plans by running Grand Abolisher and Teferi, Mage of Zhalfir.
I just started putting an Uril deck together, at the prompting of the more constructive players who have posted here. Is there a way to run an infinite combo with Bear Umbra in Uril's colors, or am I just reaching?
I'd like to see your Bruna list. I might put it together if it's budget as an extra deck.
Thanks!
PS: Isn't calling people trolls a like 2008 thing? Like aren't we a bit old for this?
Again, not to sound like an insane person, but if I were playing vs you I would Negate your tutors and counterspell your Commander. You've never been Merciless Evictioned? No one plays Return to Dust? Every deck I play with swamps has a Bojuka Bog.
I'm not saying she's not powerful, because yeah it can get out of hand pretty quick, but there is a large gap between the scenario you describe and all the things I do to the person that plays with Bruna at my table. Heck even a single Deflecting Palm would wreck your day. The only time I've seen Bruna win vs. anyone is when they don't know it is coming. Like, oh snap that's what she does?
And how are you getting all exactly what you need in hand / graveyard? People just let you do this? I am so confuse.
EDIT: And how are you granting haste? There are like less than 10 cards in UW that give haste, most are equips. Who do you play with that lets that sort of thing just hang out on the battlefield?
This, a million times. Basic islands must not exist at your table. Everybody hates on the control guy but every group needs him. He can stop what gets out of hand. I would love to play against this deck though! I'll even run my Roon blink and blast deck. It's fair(ish).
"If fetch lands are reprinted I really believe they will be in allied colors (aka Onslaught fetches). If the fetch lands are reprinted you better believe that we'll all be fetching up basics. This would lead me to believe that the set after THS may have a reprint as the temples can't be fetched but it's pure speculation." - posted 03/22/2014 proved correct during Khans spoiler season.
"The set releases for fall 2015 (Blood, Sweat and Tears) and fall 2016 (Lock, Stock and Barrel). One or both of those 2 blocks (I'm betting) are going to contain either Fetch reprints or (more likely) Filter reprints. Filter lands still need a reprint. They are getting pretty high up there and it's been longer than ZEN so it makes a little more sense that Filter lands would see print earlier that fetches." - posted 03/22/2014 proved incorrect about filters coming earlier than fetches, still pending on filters in Origins block.
So, how about Atarka, world render? I have dragon tribal with her, but I win regularly T5 on commander dmg. Shes insane with Xenagos, god of revels or any +5 to dmg bonus..
Uril, Sigarda, and Thrun (and Narset) all have hexproof, which is good if you want to use auras. Except for Narset, they're on curve. Sigarda also has native evasion (flying). Of course, Bruna also has flying, and a way to recycle or even steal auras. The use of green also gives you access to enchantresses. White has a couple, though it's doubtful we'll see any more in white. Zur lets you tutor auras, again, very useful.
Sigarda also stops Grave Pact shenanigans. Just bringing that out there.
You can use equipment instead, which is useful for some Voltron decks (Kemba, Jor Kadeen). But you'll still want hexproof or some other way to dodge removal, just for the tempo.
Really, a lot goes into a Voltron general:
*Evasion.
*Dodging removal and counters.
*On-curve, or you can make it bigger.
*Some sort of synergy with auras, equipment, or +1/+1 counters.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
The thing with voltron is that when you're banking your primary strategy around one creature getting in to the red zone, you want them to stick around. Bruna and even Gisela can be houses in playgroups that run little to no spot removal or counterspells, but eventually the group will adapt. Without built in protection, you have to pass priority to grant your general protection which leaves you vulnerable And can potentially set you back far enough that you can't win.
Personally, I like Uril the most out of the generals that have been mentioned. You don't need as much investment to start killing people, which lets you hold cards back in case he does get removed by a board wipe.
I just started putting an Uril deck together, at the prompting of the more constructive players who have posted here. Is there a way to run an infinite combo with Bear Umbra in Uril's colors, or am I just reaching?
Bear Umbra using Aggravated Assault gives you infinite combat steps if you can keep doing damage. Hellkite Chargeris also on color for you so he can combo with it as well, in case of Runed Halo on your general.
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currently playing:
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
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I actually find I do better in multi leaving Rafiq on the side and letting other creatures do the work, and casting him to enable something else. Medomai the Ageless, Cephalid Constable, or even Stormsurge Kraken usually don't draw hate and can easily swing in for doublestrike. This was before notuck, though, so it was a bit scarier having Rafiq out in play.
another reason cards like uril, sigarda, and thrun are better is because its easier to find cards which pump a creature than it is to get multiple cards which protect it. Drawing multiple buff spells is perfectly fine, however if you need cards like alexis's cloak, vanishing, fool's demise drawing these cards multiple times in a row makes them dead draws.
the point of voltron is to either come out of the gate beating everyone to a pulp (most green voltrons which ramp super hard then drop down their commander) or you go mid/late game with lots of control and then kill people out of no where (zur, bruna, and most other blue voltron commanders)
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Same here. My favorites are Hydra Omnivore and Medomai the Ageless, but most people go into full panic mode when they see those hit the table. Medomai usually doesn't survive to swing. Omnivore took out an entire table once, thanks to a couple swords and doublestrike.
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Skithiryx has tutors (Demonic Tutor, Vampiric Tutor), amazing removal and control (No Mercy, Black Sun's Zenith) and card draw (Necropotence, Phyrexian Arena). I'd do some of all of that.
For finishing, all you really need to do is get him to 5, and you kill someone every other turn. I'd probably use Swords, Lashwrithe, Jitte, Hatred, and maybe Gauntlet of Power / Caged Sun to get to 5 and mana double. There are tons of strong pump options, but Umezawa's Jitte is probably the best overall (providing board control and such as well as ridiculous pumps). There're a lot of ways to approach the Skithy deck though. You can jam Urborg/tutors and give him swampwalk even. Hilarious options.
The two basic ways to kill with Skith that I have seen are all-in get him out and start killing folks one at a time, and two is basically mono-black control with him as the finisher. Death cloud, cast Skithiryx is pretty good for example. You can also load up on other infect creatures and proliferate stuff if you want to be a super douche
If it were my deck I'd play mono-black control with a reanimation subtheme, and do stuff like sac and recur him. I'd probably aim to use Lashwrithe as a finisher. Lots of black goodstuff like Crypt Ghast, Cabal Coffers, etc.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
I guess technically he's focusing on swinging with his general, but eh..
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
Very little can actually be countered. She comes out, I attach whatever hexproofing effect (artifact or aura), swing if I have a haste effect or simply wait a turn and then attack, and (as I'm sure you are aware) all auras in my hand, graveyard, and any that were on the battlefield attach onto her. In other words, she's only vulnerable for one step - the little time she spends without hexproof/shroud/indestructibility.
My group generally run control-based decks. The only deck that has no control or counter mechanics whatsoever is my buddy's $800 eldrazi deck he rarely ever wins with because he just becomes public enemy #1 as soon as he pulls it out lol.
Frankly I don't see anything even halfway impressive in the commanders you mentioned. How would they (or any mechanic built around them) prevent 15-25 unblockable hexproof (often with shrouded artifacts/auras as well) commander damage swinging at them turn 5-7?
I'm not saying she's not powerful, because yeah it can get out of hand pretty quick, but there is a large gap between the scenario you describe and all the things I do to the person that plays with Bruna at my table. Heck even a single Deflecting Palm would wreck your day. The only time I've seen Bruna win vs. anyone is when they don't know it is coming. Like, oh snap that's what she does?
And how are you getting all exactly what you need in hand / graveyard? People just let you do this? I am so confuse.
EDIT: And how are you granting haste? There are like less than 10 cards in UW that give haste, most are equips. Who do you play with that lets that sort of thing just hang out on the battlefield?
For real now though, this just sounds plain unrealistic. I'm sorry for being snarky, but seriously man. Maybe they're trolling you. Maybe they're just hurling around wads of money turned into cardboard and have no understanding of how to actually play the game. Take the deck somewhere else and see if it still holds up like this. Heck, even try Cockatrice. I'd like to see a list one way or the other.
Other than that, the discussion in the thread has been quite cool. I'll toss in my own fringe voltron commander of choice in Tromokratis. He's innately huge, can only be targeted when in combat, has game-warping evasion (suddenly combat freezes on the board as everybody is afraid to leave themselves open)... plus he's blue. As someone mentioned up-thread, blue's a pretty good colour for voltron as you play your standard control game and can use the commander as a quick kill if the opening presents itself.
Not to be a pain but played since Ice Age, whenever I hear this line it means one of two things:
1. You play scrubs
2. Your full of crap
Uril's built in hexproof means that even if he isn't swinging the turn you drop him, he's going to be much harder for your opponents to remove (especially if it's t3 and they don't have the mana for a wrath).
Uril built in stacking +2/+2 grows him bigger faster, getting you to that magic 21 with less investment.
Green gives tons of efficient ways to grant trample.
Plus Shield of the Oversoul and Runes of the Deus, which is just a house.
Perhaps most importantly, having built in hexproof makes it more possible to run all the cards that put voltron over the top without getting blown out by spot removal.
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)
Now I know you're trolling.
Animar, Arcum, and Sharum can combo out before you drop your third land. Bruna doesn't even have haste! What magical christmas land do you play in?
edit: I just read the few posts between the one I quoted and my reply.
I'm in tears.
Boy, you sure got me. I've already said I was short-sighted and agreed to try him out before I make further judgments and have had constructive discussion about other commanders with the non-trolls who come here to respond, while the only thing the rest of you are seemingly able to say is "OMG UR META ISN'T THE SAME AS MINE??!?!" I suppose if you can't believe that bruna tends to work in my group, you'll just have to get over it. Or try a deck with her yourself.
E baws, can habe da big picture pls and not just two snippets? This is more indicative of what the thread's been like on your end, and this came in your final post before I wrote my unsolicited mini-rant. True, you're dismissing combo here, which is even further away from Bruna than Uril. You need someone to go proper T3 infinite on you with Animar.
You painted a picture of your meta. Control, eldrazi, decks not made up of spare post-draft rubble. You get "focused" on top of that. A guy reenacted a scenario of what the thought process of something more evolutionarily advanced than a gerbil would be when wielding a control-heavy deck against a Bruna that's taken the last 10+ games in a large multiplayer pod. You don't even dignify it with a response.
You've got to be a troll, so I'm signing off here.
Personally, I like Uril the most out of the generals that have been mentioned. You don't need as much investment to start killing people, which lets you hold cards back in case he does get removed by a board wipe.
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Would love to but I've been responding to people like you instead.
K
I just started putting an Uril deck together, at the prompting of the more constructive players who have posted here. Is there a way to run an infinite combo with Bear Umbra in Uril's colors, or am I just reaching?
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As far as which voltron general is best, it depends. Hexproof is often awesome but not always. Uril and Thrun can get wrecked by repeated sac effects such as from a Grave Pact engine. All the hexproof voltrons can have trouble with wraths and all but Thrun have trouble against counters. And various other things also get around hexproof: Archetype of Endurance, Arcane Lighthouse, auras like Treachery or Song of the Dryads entering the battlefield directly, etc. Additionally note that Bruna can disrupt spot removal and countering plans by running Grand Abolisher and Teferi, Mage of Zhalfir.
I'd like to see your Bruna list. I might put it together if it's budget as an extra deck.
Thanks!
PS: Isn't calling people trolls a like 2008 thing? Like aren't we a bit old for this?
This, a million times. Basic islands must not exist at your table. Everybody hates on the control guy but every group needs him. He can stop what gets out of hand. I would love to play against this deck though! I'll even run my Roon blink and blast deck. It's fair(ish).
"The set releases for fall 2015 (Blood, Sweat and Tears) and fall 2016 (Lock, Stock and Barrel). One or both of those 2 blocks (I'm betting) are going to contain either Fetch reprints or (more likely) Filter reprints. Filter lands still need a reprint. They are getting pretty high up there and it's been longer than ZEN so it makes a little more sense that Filter lands would see print earlier that fetches." - posted 03/22/2014 proved incorrect about filters coming earlier than fetches, still pending on filters in Origins block.
Sigarda also stops Grave Pact shenanigans. Just bringing that out there.
You can use equipment instead, which is useful for some Voltron decks (Kemba, Jor Kadeen). But you'll still want hexproof or some other way to dodge removal, just for the tempo.
Really, a lot goes into a Voltron general:
*Evasion.
*Dodging removal and counters.
*On-curve, or you can make it bigger.
*Some sort of synergy with auras, equipment, or +1/+1 counters.
On phasing:
Bear Umbra using Aggravated Assault gives you infinite combat steps if you can keep doing damage. Hellkite Chargeris also on color for you so he can combo with it as well, in case of Runed Halo on your general.
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends