Yeah on synergy with Alesha at least, Order of Whiteclay won't be the one fetched from the GY very much. Even when he's tapped and the ability requires untap, you still can't activate abilities on creatures that don't have Haste.
On top of that, he is silly besides because his ability is expensive, even if you do have Haste. It would be 5 w/ Alesha, 6 without, all total, just to do something you could've already done for 2 mana with your General. The only thing it provides is redundancy, and Reveillark is much better at doing that.
not a fan of cards like that, while not hugely powerful it is very annoying and will paint a target.
I think that Martyr's Cause would be another good sac outlet since you can sang a creature with Alesha's attack trigger, get the ETB effect and then if you need to protect Alesha from blockers you can sac it and prevent the damage to her.
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I will be typing up deck lists as soon as I an be bothered, I really only play EDH:
At the very worst, you can use Goblin Tunneler or Break Through the Line to make sure he survives/hits and he'll untap next turn. After that he's just an engine provided he goes unchecked.
EDIT: Oh yeah, some other suggestions:
Golgari Thug provides graveyard fuel, something I find the deck doesn't get easily. Same goes with Stinkweed Imp, which is probably more versatile. It makes a mean blocker and it's easily recurred with Alesha or just Dredged back.
Altar of Dementia if you want to fuel your graveyard as well and sac cards you wish to recur.
Maze of Ith is also a possibility. It's a shame that it'll miss as a mana drop (you can always run Urborg, Tomb of Yawgmoth or Chromatic Lantern to let it tap for mana if you wish) but it can defend you a couple times or save one of your creatures.
For a wacky suggestion, Silent Arbiter. You're able to get around the "one creature per turn" limit with Alesha so one of your guys will be unblockable. They'll either have to hit whatever Alesha is reanimating (which will probably be hard to block or not care about being binned) or block Alesha (who will be pseudo-Voltroned at this point). If you don't need it and want to go for an alpha swing, you can sac it to all the decks sac outlets, and if you need it, it can be recurred with Alesha.
I... kind of want to build an Allies deck with Alesha.
You should feel bad for saying that
Why? Lots of Ally cards are power 2 or less, and Alesha's in the colours of blinking and reanimator.
There are only 18 Ally's that are in her colors, only 11 are playable at best (that's be generous) and Alesha can only bring back 7 or 8 of the "playables" (and I use that term loosely). If you want to play Ally's you gotta have green and blue which have the best ones in them. its a novel idea I'll give you that but not doable
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I will be typing up deck lists as soon as I an be bothered, I really only play EDH:
I... kind of want to build an Allies deck with Alesha.
Huh..never thought of that. I like it. I really like it
Don't encourage bad deck building!!!!!
EDIT: 1000th!!!!! post wooooooo
Why exactly is it bad deck building?
See my above post. In a deck where you want to be running 20ish creatures at the very least trying to run a tribe where you only have 11 creatures is not good.
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I will be typing up deck lists as soon as I an be bothered, I really only play EDH:
Would require some setup to maximize its use, perhaps too much to bother for one card that's easily destroyed and lacks siblings with similar effects for redundancy. (How's that for a run-on sentence?)
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There are no divisions: for ye are all one in Christ Jesus. -Galatians 3:28
For getting the ctreatures Alesha returns to play unapped, Reconnaissance is a much better option IMO. but the Amulet could be a useful backup if you really want them untapped.
Thoughts on the newly spoiled Assault Force? with a haste enabeler it could be pretty good to be able to wipe your own board of 2/2's and 1/1's get the 4/4's and swing maybe bringing one back with Alesha. Bonus if you use as a bad Beast Within
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I will be typing up deck lists as soon as I an be bothered, I really only play EDH:
Thoughts on the newly spoiled Assault Force? with a haste enabeler it could be pretty good to be able to wipe your own board of 2/2's and 1/1's get the 4/4's and swing maybe bringing one back with Alesha. Bonus if you use as a bad Beast Within
Not impressed with it and I'm certainly not wiping my own creatures with it in my Alesha deck.
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There are no divisions: for ye are all one in Christ Jesus. -Galatians 3:28
On top of that, he is silly besides because his ability is expensive, even if you do have Haste. It would be 5 w/ Alesha, 6 without, all total, just to do something you could've already done for 2 mana with your General. The only thing it provides is redundancy, and Reveillark is much better at doing that.
I think that Martyr's Cause would be another good sac outlet since you can sang a creature with Alesha's attack trigger, get the ETB effect and then if you need to protect Alesha from blockers you can sac it and prevent the damage to her.
Thraximundar Control voltron
Darien, King of Dudes The swarm
Karador, Ghost ChieftainJunk graveyard
Erebos, God of the DeadMy BIG BLACK.......deck
Zedruu the kindhearted My take on Pristaxcontrombmodruu!
Roon of the Hidden Realm Bounce house
helps keep you defending when you have to attack to reanimate.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
At the very worst, you can use Goblin Tunneler or Break Through the Line to make sure he survives/hits and he'll untap next turn. After that he's just an engine provided he goes unchecked.
EDIT: Oh yeah, some other suggestions:
Golgari Thug provides graveyard fuel, something I find the deck doesn't get easily. Same goes with Stinkweed Imp, which is probably more versatile. It makes a mean blocker and it's easily recurred with Alesha or just Dredged back.
Altar of Dementia if you want to fuel your graveyard as well and sac cards you wish to recur.
Maze of Ith is also a possibility. It's a shame that it'll miss as a mana drop (you can always run Urborg, Tomb of Yawgmoth or Chromatic Lantern to let it tap for mana if you wish) but it can defend you a couple times or save one of your creatures.
For a wacky suggestion, Silent Arbiter. You're able to get around the "one creature per turn" limit with Alesha so one of your guys will be unblockable. They'll either have to hit whatever Alesha is reanimating (which will probably be hard to block or not care about being binned) or block Alesha (who will be pseudo-Voltroned at this point). If you don't need it and want to go for an alpha swing, you can sac it to all the decks sac outlets, and if you need it, it can be recurred with Alesha.
Moonlight Bargain and Bitter Revelation could also be good graveyard enablers, although they are somewhat pricey.
You should feel bad for saying that
Thraximundar Control voltron
Darien, King of Dudes The swarm
Karador, Ghost ChieftainJunk graveyard
Erebos, God of the DeadMy BIG BLACK.......deck
Zedruu the kindhearted My take on Pristaxcontrombmodruu!
Roon of the Hidden Realm Bounce house
Huh..never thought of that. I like it. I really like it
Don't encourage bad deck building!!!!!
EDIT: 1000th!!!!! post wooooooo
Thraximundar Control voltron
Darien, King of Dudes The swarm
Karador, Ghost ChieftainJunk graveyard
Erebos, God of the DeadMy BIG BLACK.......deck
Zedruu the kindhearted My take on Pristaxcontrombmodruu!
Roon of the Hidden Realm Bounce house
Why? Lots of Ally cards are power 2 or less, and Alesha's in the colours of blinking and reanimator.
There are only 18 Ally's that are in her colors, only 11 are playable at best (that's be generous) and Alesha can only bring back 7 or 8 of the "playables" (and I use that term loosely). If you want to play Ally's you gotta have green and blue which have the best ones in them. its a novel idea I'll give you that but not doable
Thraximundar Control voltron
Darien, King of Dudes The swarm
Karador, Ghost ChieftainJunk graveyard
Erebos, God of the DeadMy BIG BLACK.......deck
Zedruu the kindhearted My take on Pristaxcontrombmodruu!
Roon of the Hidden Realm Bounce house
See my above post. In a deck where you want to be running 20ish creatures at the very least trying to run a tribe where you only have 11 creatures is not good.
Thraximundar Control voltron
Darien, King of Dudes The swarm
Karador, Ghost ChieftainJunk graveyard
Erebos, God of the DeadMy BIG BLACK.......deck
Zedruu the kindhearted My take on Pristaxcontrombmodruu!
Roon of the Hidden Realm Bounce house
- Anarchist
- Big Game Hunter
- Duergar Hedge-Mage
- Hound of Griselbrand
- Marsh Flitter
- Nekrataal
- Ponyback Brigade
I run all of these in my Alesha deck.Thraximundar Control voltron
Darien, King of Dudes The swarm
Karador, Ghost ChieftainJunk graveyard
Erebos, God of the DeadMy BIG BLACK.......deck
Zedruu the kindhearted My take on Pristaxcontrombmodruu!
Roon of the Hidden Realm Bounce house
For getting the ctreatures Alesha returns to play unapped, Reconnaissance is a much better option IMO. but the Amulet could be a useful backup if you really want them untapped.
With that much reccurence, your creatures can easily get out of control.
Also, cards such as Mirran Crusader, Hound of griselbrand, Prophetic flamespeaker and many others with double strike are insane with more dmg..
Thraximundar Control voltron
Darien, King of Dudes The swarm
Karador, Ghost ChieftainJunk graveyard
Erebos, God of the DeadMy BIG BLACK.......deck
Zedruu the kindhearted My take on Pristaxcontrombmodruu!
Roon of the Hidden Realm Bounce house