I wanted to measure how much room for innovation certain commanders leave the deckbuilder. The more "auto-includes" for a particular commander the less innovative one can be while building the deck. To measure this I came up with a measurement which I call the "linearity index" of a commander.
This is how I measured the linearity index for each commander:
- I tally all the non-land cards in decklists for that commander in the decklist database that are less than 1 year old.
- I divide each number by the number of decklists to get a weighted count for each card.
- I sort all the weights in a descending order and take the top 20.
- I add up the top 20 and normalize to a percentage.
For example, the linearity index for Kaalia of the Vast is 75. That means that every card in the top 20 gets played on average in 75% of all Kaalia decks.
Here is the linearity index for the top 100 most played commanders (higher number means more linear, lower number means more flexible):
Naturally, 5-color decks leave more room for innovation while mono-colored decks are more stringent when it comes to card selection. However, 5-color dedicated combo decks such as Sliver Queen still appear much higher on the list while open-ended commmanders with fewer colors such as Athreos, God of Passage can appear lower on the list.
The most played deck is Oloro, Ageless Ascetic with 67 lists and the least played decks have 10 copies in the database.
I'm curious about the impact of format-wide staples on this measure.
For instance, a quick check of the statistical breakdown and average decklists currently demonstrate a reasonably large quantity of the top 20 cards being played in the average decklists. From the statistical breakdown:
This is, of course, expected; as an average deck will tend to run large quantities the most popular powerful cards.
My theory is that a better measure of linearity would remove the staples, demonstrating the linearity of the commander alone. How is this list impacted if the most played 20 cards are removed from the decklists between the compilation of the average list and the sort by weighted value? Would this metric be a more accurate capture of the linearity of a commander?
Either way, bravo.
EDIT: conversely, there could be a "goodstuff" metric, which would relate to the number of staples in an average deck
Just spitballing some hypotheses for the index scores of various generals:
Zur - His innate tutoring ability means that beyond fetching the same two or three combo pieces which everyone runs, he can run a higher variety of things in his top 20.
Ghave - He combos with so many different things that there's a big leeway in what combos you can run with him.
Kaalia - She doesn't tutor so you need to run a relatively high density of Angels/Demons/Dragons and there's only so many ADDs out there worth running in Kaalia. Hence the high index.
It seems that the generals with the highest scores are those who needs or wants a critical mass of certain cards to function, and for the cards which goes with that general, a subset is clearly stronger so the same cards go into a lot of decks.
Wouldn't another factor be if there are 2 different builds for the same commander? For example, if one commander could be either aggro or control, if 50% of the builds are of each type and they are all identical with no overlap between builds, each card would appear in 50% of the decklists even though the commander is 100% linear for a particular strategy. But perhaps the main info to gather from this is how many different strategies are available to a given commander rather than how much variety exists within a strategy. Just something to consider when analyzing this data
Hmm, interesting. Any chance we could get the number of decklists considered for each commander?
There's definitely some interesting outliers. Kaalia, Nekusar, Roon, etc all make sense to be very linear, but why is GAAIV so high on the list? Seems like, other than "play colored spells with colorless mana in their costs" he doesn't really push in any particular direction. Ruric Thar, Erebos, Daxos, and Thrax all kinda fit into a similar spot, I think. My best guess is that, because the commanders don't give the deck any particular direction, the decks tend to reliably pick up a bunch of the generic goodstuff in their corresponding colors. The most "innovative" commanders are the ones somewhere in the middle, where the commander gives a few ways to build, without being totally directionless.
That said, anyone who's not running corpse dance in child of alara is a moron (jk).
I am surprised to see Sydri and Grand Arbiter so high on this list, considering they are basically "do everything" generals for their color combinations. I also expected Rafiq and Zur to be at the top. But I guess that confirms what I've been saying for a while, that General-centered Voltron is much more adaptable than straight aggro like Kaalia, Myael and Xenagos.
I agree with Fish, that decks with multiple builds might have a "bi-modal" distribution that drags down this index below what the true linearity is. For example, you can build Derevi either with or without the "prison" theme, with those choosing against that theme actively excluding otherwise strong cards for that general. Same thing I guess with Edric. Both generals have decks that practically build themselves, and are in my opinion among the most obvious and linear decks in this format. But those generals are also being used for other decks.
GAAIV is high on the list because it naturally leads most people who want to run it to also run a bunch of other tax effect cards (Propaganda, Thalia, Guardian of Thraben, In the Eye of Chaos, etc.) and there are only so many of those available.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
can you do a list of all Grixis generals to see who's got the most room for creativity? Pleeease
This is the wrong way to look at this. There isn't a single general out there that doesn't have a lot of interesting and relatively unique playstyles off the beaten path, but no less effective.
When I see the word "auto-include" it bugs me a little. There are very few cards that I would consider to actively agree with the word, and of those, depending on the path that you take the deck, all of them are entirely cuttable.
As an example of the things you can do - When I look at Nekusar I instantly see four distinct styles of playing.
1) Group Draw - the classic, kill with the power of hug.
2) Storm - You're running him mostly for the colors, but if you actually manage to cast Nekusar he can either help you recover from a failed attempt or assist in the kill via his second ability.
3) Infect - I heard giving Nekusar Infect and then Wheeling is a great way to make friends win.
4) Control - You don't need to use his ability for anything more than a way to accelerate a lead and to slowly bleed your opponents dry. Grixis is already super strong in regards to this playstyle, and there are really a million ways to interpret this.
And there are more that could work!
Basically, don't take apart a deck because it's not "creative enough," take it apart if you're not having fun with it. If you really like the general, but hate the playstyle... do something different! Nothing's holding Edric back from being a dredge deck. Nothing's holding Kaalia back from being a combo deck. Nothing's holding Child of Alara back at all - baby's crazy bro. Hell, Oloro can even be played aggro. You'd be surprised at the amount of actual synergy that playstyle has with his abilities.
Go forth and do weird things. This is EDH.
Private Mod Note
():
Rollback Post to RevisionRollBack
Tantarus: It didn't make the gaka greifer level, so it should be fine
Notice the high number of artifact commanders at the top. that is because they use such a high number of artifacts that are in the top 200.
Which is why Sydiri and Glissa who are actually quite versitile don't appear so. but I think it would be fair to say that glissa isn't really being used in all her possible options when the "best" way is so powerful.
I think the most striking thing is the difference between Roon, of the hidden realms and Derevi came out of the same box but one is solidly good stuff and the other results is a myriad of choice.
After reviewing the list for Nekusar, I found out my deck only runs 47 of the most popular cards for him. Guess that's what I get for building a Prison/Pillow-type deck based around him... lol
Private Mod Note
():
Rollback Post to RevisionRollBack
Be a lemming hunter. Don't be a lemming. Really, all you had to do was explain to him the popularity metric, not give him the lemming hunter manifesto...
My Nekusar is tribal zombies, and he is in there mainly just to draw more zombies.
This info is really good, but for me it's more about breaking those expectations. When I looked at the earlier thread about the most common cards, I don't think I had less than 35 cards that weren't on the list for any deck. And that is a big source of pride for my deckbuilding.
Bump, because this is awesome information. I've heard people criticize certain Commanders for their builds being too obvious, while other commanders get criticized for the opposite reason of not enabling a clear strategy. If the shoe fits.
Any chance we can get the percentage for all 100 cards instead of top 20?
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH Decks:
Kaalia's Army of AnnhilationRWB
Obzedat, Ghost Council - Life Gain MattersWB
Jarad, Golgari Lich Lord - Fatty Reanimator ToolboxBG
Nekusar, the Mindrazer - Draw to DieRBU
Marath, Will of the Wild - Token Pump and TapGWR
Roon of the Hidden Realm - Blink to BleedWBG
Any chance we can get the percentage for all 100 cards instead of top 20?
I tried that first but while the first few cards are in lots of decks, cards later on the list are not. Adding more cards lowers the total average percentage to a point where every percentage is between 25-35%. I think its more interesting to have a wider margin between the first and the last deck.
FYI, I updated the first post to include a top 100.
Any chance we can get the percentage for all 100 cards instead of top 20?
I tried that first but while the first few cards are in lots of decks, cards later on the list are not. Adding more cards lowers the total average percentage to a point where every percentage is between 25-35%. I think its more interesting to have a wider margin between the first and the last deck.
FYI, I updated the first post to include a top 100.
This list is very interesting, but this post puts things in perspective. What the index is actually telling us is the likelihood that a given deck has a "core" of commonly run staples. It says nothing directly about the other 65-75% of the deck.
This is how I measured the linearity index for each commander:
- I tally all the non-land cards in decklists for that commander in the decklist database that are less than 1 year old.
- I divide each number by the number of decklists to get a weighted count for each card.
- I sort all the weights in a descending order and take the top 20.
- I add up the top 20 and normalize to a percentage.
For example, the linearity index for Kaalia of the Vast is 75. That means that every card in the top 20 gets played on average in 75% of all Kaalia decks.
Here is the linearity index for the top 100 most played commanders (higher number means more linear, lower number means more flexible):
Naturally, 5-color decks leave more room for innovation while mono-colored decks are more stringent when it comes to card selection. However, 5-color dedicated combo decks such as Sliver Queen still appear much higher on the list while open-ended commmanders with fewer colors such as Athreos, God of Passage can appear lower on the list.
The most played deck is Oloro, Ageless Ascetic with 67 lists and the least played decks have 10 copies in the database.
77 Drana, Kalastria Bloodchief
76 Bruna, Light of Alabaster
76 Azusa, Lost but Seeking
75 Kaalia of the Vast
74 Aurelia, the Warleader
74 Roon of the Hidden Realm
73 Azami, Lady of Scrolls
72 Grimgrin, Corpse-Born
72 Uril, the Miststalker
71 Mayael the Anima
70 Purphoros, God of the Forge
69 Sliver Overlord
68 Animar, Soul of Elements
68 Vish Kal, Blood Arbiter
65 Nekusar, the Mindrazer
65 Sigarda, Host of Herons
65 Rasputin Dreamweaver
64 Brago, King Eternal
64 Teneb, the Harvester
64 Niv-Mizzet, the Firemind
63 Sharuum the Hegemon
63 Sen Triplets
63 Grand Arbiter Augustin IV
63 Shirei, Shizo's Caretaker
63 Sydri, Galvanic Genius
63 Rhys the Redeemed
63 Captain Sisay
62 Ephara, God of the Polis
62 Wrexial, the Risen Deep
62 Kruphix, God of Horizons
61 Jarad, Golgari Lich Lord
61 Skithiryx, the Blight Dragon
61 Glissa, the Traitor
60 Shattergang Brothers
60 Ruric Thar, the Unbowed
59 Karador, Ghost Chieftain
59 Kresh the Bloodbraided
59 Prime Speaker Zegana
58 Zur the Enchanter
58 Erebos, God of the Dead
57 Ghave, Guru of Spores
57 Trostani, Selesnya's Voice
57 Selvala, Explorer Returned
57 Xenagos, God of Revels
57 Rakdos, Lord of Riots
57 Daxos of Meletis
57 Phenax, God of Deception
56 Sliver Queen
56 Melek, Izzet Paragon
56 Rafiq of the Many
56 Vorel of the Hull Clade
56 Thraximundar
56 Prossh, Skyraider of Kher
56 Teysa, Orzhov Scion
56 Ruhan of the Fomori
55 Lazav, Dimir Mastermind
55 Narset, Enlightened Master
55 Sidisi, Brood Tyrant
55 Marchesa, the Black Rose
55 Jhoira of the Ghitu
55 Gisela, Blade of Goldnight
54 Numot, the Devastator
54 Nin, the Pain Artist
54 Tajic, Blade of the Legion
53 The Mimeoplasm
53 Maelstrom Wanderer
53 Edric, Spymaster of Trest
53 Oona, Queen of the Fae
52 Jeleva, Nephalia's Scourge
51 Marath, Will of the Wild
51 Grenzo, Dungeon Warden
51 Nicol Bolas
50 Varolz, the Scar-Striped
50 Intet, the Dreamer
50 Oloro, Ageless Ascetic
49 Riku of Two Reflections
49 Derevi, Empyrial Tactician
49 Zurgo Helmsmasher
49 Sygg, River Cutthroat
49 Zedruu the Greathearted
49 Karametra, God of Harvests
48 Damia, Sage of Stone
47 Angus Mackenzie
47 Scion of the Ur-Dragon
47 Sek'Kuar, Deathkeeper
47 Radha, Heir to Keld
47 Doran, the Siege Tower
46 Tariel, Reckoner of Souls
46 Horde of Notions
46 Athreos, God of Passage
44 Mogis, God of Slaughter
43 Gahiji, Honored One
43 Progenitus
37 Karona, False God
37 Child of Alara
37 Reaper King
35 Cromat
DECKS
Ertai | Squee | Roon | Aurelia
USEFUL RESOURCES
Commander Decklist Database
Statistical breakdown of the commander metagame
50 Commanders / 50 Decks
27 Colors / 27 Decks
That strikes me as weird. Woulda thought he was in the 70% range.
For instance, a quick check of the statistical breakdown and average decklists currently demonstrate a reasonably large quantity of the top 20 cards being played in the average decklists. From the statistical breakdown:
982 Solemn Simulacrum
945 Lightning Greaves
934 Demonic Tutor
929 Sensei's Divining Top
880 Eternal Witness
799 Cyclonic Rift
755 Skullclamp
736 Swords to Plowshares
691 Gilded Lotus
656 Darksteel Ingot
643 Expedition Map
639 Chromatic Lantern
638 Swiftfoot Boots
630 Sun Titan
617 Phyrexian Metamorph
606 Enlightened Tutor
584 Path to Exile
567 Mystical Tutor
This is, of course, expected; as an average deck will tend to run large quantities the most
popularpowerful cards.My theory is that a better measure of linearity would remove the staples, demonstrating the linearity of the commander alone. How is this list impacted if the most played 20 cards are removed from the decklists between the compilation of the average list and the sort by weighted value? Would this metric be a more accurate capture of the linearity of a commander?
Either way, bravo.
EDIT: conversely, there could be a "goodstuff" metric, which would relate to the number of staples in an average deck
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
Zur - His innate tutoring ability means that beyond fetching the same two or three combo pieces which everyone runs, he can run a higher variety of things in his top 20.
Ghave - He combos with so many different things that there's a big leeway in what combos you can run with him.
Kaalia - She doesn't tutor so you need to run a relatively high density of Angels/Demons/Dragons and there's only so many ADDs out there worth running in Kaalia. Hence the high index.
It seems that the generals with the highest scores are those who needs or wants a critical mass of certain cards to function, and for the cards which goes with that general, a subset is clearly stronger so the same cards go into a lot of decks.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
There's definitely some interesting outliers. Kaalia, Nekusar, Roon, etc all make sense to be very linear, but why is GAAIV so high on the list? Seems like, other than "play colored spells with colorless mana in their costs" he doesn't really push in any particular direction. Ruric Thar, Erebos, Daxos, and Thrax all kinda fit into a similar spot, I think. My best guess is that, because the commanders don't give the deck any particular direction, the decks tend to reliably pick up a bunch of the generic goodstuff in their corresponding colors. The most "innovative" commanders are the ones somewhere in the middle, where the commander gives a few ways to build, without being totally directionless.
That said, anyone who's not running corpse dance in child of alara is a moron (jk).
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
I am surprised to see Sydri and Grand Arbiter so high on this list, considering they are basically "do everything" generals for their color combinations. I also expected Rafiq and Zur to be at the top. But I guess that confirms what I've been saying for a while, that General-centered Voltron is much more adaptable than straight aggro like Kaalia, Myael and Xenagos.
I agree with Fish, that decks with multiple builds might have a "bi-modal" distribution that drags down this index below what the true linearity is. For example, you can build Derevi either with or without the "prison" theme, with those choosing against that theme actively excluding otherwise strong cards for that general. Same thing I guess with Edric. Both generals have decks that practically build themselves, and are in my opinion among the most obvious and linear decks in this format. But those generals are also being used for other decks.
Thank you.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Funny, I would've put him in the 30s-40s because Ghave combos with nearly everything. That said, Aura Shards, Earthcraft, and variants on Doubling Season and Grave Pact are auto-includes in Ghave, along with the usual Abzan auto-includes such as Seedborn Muse and Reveillark.
I'm just surprised Doran's 47.
On phasing:
Sometimes that helps for better understanding the results.
DECKS
Ertai | Squee | Roon | Aurelia
USEFUL RESOURCES
Commander Decklist Database
Statistical breakdown of the commander metagame
50 Commanders / 50 Decks
27 Colors / 27 Decks
This is the wrong way to look at this. There isn't a single general out there that doesn't have a lot of interesting and relatively unique playstyles off the beaten path, but no less effective.
When I see the word "auto-include" it bugs me a little. There are very few cards that I would consider to actively agree with the word, and of those, depending on the path that you take the deck, all of them are entirely cuttable.
As an example of the things you can do - When I look at Nekusar I instantly see four distinct styles of playing.
1) Group Draw - the classic, kill with the power of hug.
2) Storm - You're running him mostly for the colors, but if you actually manage to cast Nekusar he can either help you recover from a failed attempt or assist in the kill via his second ability.
3) Infect - I heard giving Nekusar Infect and then Wheeling is a great way to
make friendswin.4) Control - You don't need to use his ability for anything more than a way to accelerate a lead and to slowly bleed your opponents dry. Grixis is already super strong in regards to this playstyle, and there are really a million ways to interpret this.
And there are more that could work!
Basically, don't take apart a deck because it's not "creative enough," take it apart if you're not having fun with it. If you really like the general, but hate the playstyle... do something different! Nothing's holding Edric back from being a dredge deck. Nothing's holding Kaalia back from being a combo deck. Nothing's holding Child of Alara back at all - baby's crazy bro. Hell, Oloro can even be played aggro. You'd be surprised at the amount of actual synergy that playstyle has with his abilities.
Go forth and do weird things. This is EDH.
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
Which is why Sydiri and Glissa who are actually quite versitile don't appear so. but I think it would be fair to say that glissa isn't really being used in all her possible options when the "best" way is so powerful.
I think the most striking thing is the difference between Roon, of the hidden realms and Derevi came out of the same box but one is solidly good stuff and the other results is a myriad of choice.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Be a lemming hunter. Don't be a lemming.
Really, all you had to do was explain to him the popularity metric, not give him the lemming hunter manifesto...
Originally posted by MemoryLapse and DotMatrix
This info is really good, but for me it's more about breaking those expectations. When I looked at the earlier thread about the most common cards, I don't think I had less than 35 cards that weren't on the list for any deck. And that is a big source of pride for my deckbuilding.
Maybe that's because wedge colors have less cards to choose from?
If you want to check the results manually, check this thread.
Sometimes that helps for better understanding the results.
DECKS
Ertai | Squee | Roon | Aurelia
USEFUL RESOURCES
Commander Decklist Database
Statistical breakdown of the commander metagame
50 Commanders / 50 Decks
27 Colors / 27 Decks
Kaalia's Army of Annhilation RWB
Obzedat, Ghost Council - Life Gain Matters WB
Jarad, Golgari Lich Lord - Fatty Reanimator Toolbox BG
Nekusar, the Mindrazer - Draw to Die RBU
Marath, Will of the Wild - Token Pump and Tap GWR
Roon of the Hidden Realm - Blink to Bleed WBG
I tried that first but while the first few cards are in lots of decks, cards later on the list are not. Adding more cards lowers the total average percentage to a point where every percentage is between 25-35%. I think its more interesting to have a wider margin between the first and the last deck.
FYI, I updated the first post to include a top 100.
DECKS
Ertai | Squee | Roon | Aurelia
USEFUL RESOURCES
Commander Decklist Database
Statistical breakdown of the commander metagame
50 Commanders / 50 Decks
27 Colors / 27 Decks
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Draft my Mono-Blue Cube!
lichess.org | chess.com