Holy Crap. Please tell me there is some simple, awesome, and fairly easy to explain, way that you did that because collating all that data into one nice, easy to understand sheet would be so insanely helpful to my research process and far less time consuming then just looking through decks one at a time. I am always looking for ways to cut down on my research time for decks, short of actually just using a deck that someone else made. That's just cheap to me and not the way that I approach Magic as a hobby.
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Well, after much stirring conversation, which I have greatly appreciated, I think I am going to go with my first instinct, and go with Azami. Although not having access to colors outside of blue is a disadvantage, she is just so good. Also it is in sink with this odd pattern im seeing in my Tribal Commander decks, that they all are mono color so far. I just keep finding really great mono color generals that fit with my play style, and tribes with enough strong support in that color to make it worth it. Although there will be a great many wizards that I wont get to play, that would be the situation no matter what because there are roughly 500 of them. Who knows, sometimes im wishy washy. Maybe ill change my mind at some point.
To all those saying Azami is the better commander in MP, we can pretend to disagree. Though sadly no azami cant compete with a tuned dervi deck through and through. Why dervi has 2 builds first is stacks which azami literally just folds to stacks, blue cant stop a stacks deck at all without at lucky force. 2nd dervi has about 4 inf combo that prohibit the playing of spells if taken to his peak of just no fun. The green allows you to play prophet and muse, this allows you to have mana for everyone, plus with Voidmage Prodigy it turns into a cycling loop of counter, by sacing dervi then placing him back on board, which btw cant be countered other than by stifle effects. Also with the same idea of using cards like dead-eye, why not play Teferi, venser, dead eye, with prophet or muse. Its not that azami isn't good, drawing cards is amazing but she is to slow to stop dervi who has more search, more ramp, more function. The only upside to azami is mono color, so things like caged sun, and lens become useful, though being mono color quickly screws you when the white player "dervi" can play Iona.
BTW this is not how I play derevi as I hate just about all the mentioned combo as what fun is going ok guys turn 3 you guys cant play spells next game. Their is a fine line between competitive and degenerate, I literally broke my derevi deck apart as it was to consent, and was boring so I ended up taking cards like dead-eye out. As going infinite or taking like 3 extra turns, really isn't that fun for the group, I mean we all came to play. Not watch the blue play gold fish for 20 mins.
Lastly it isn't just my opinion derevi is one of the most broken commanders, he is banned in French edh which is 1v1 along with zur, he is also one of few generals on a watch list by wizards. With the new rule in place they are worried purphoros and derevi will be to powerful.
Mind over matter is why I run Krosan Grip in any deck I can.
As for the Commander, Azami is rightfully hated and usually gets a ton of heat. Also, its kinda a boring, standard blue infinte combo deck IMO. I've been toying with the idea of doing a Jeleva, Naphalia's scourge EDH.. I think she'd be really fun.
Azami is very good, but kinda overdone. Every time I sit down against someone who says he/she is playing wizards, they pull out Azami. Why not try something a little different? I would go with Wydwen, the Biting Gale. She has all the goodies and the fae, plus you don't need much setup, you can go full voltron and one shot people. Agressive wizards!
If you are building tribal decks (and only getting mono color) why not aim for 32 decks? New tribe for each one. Granted it will be harder for the 4 colors so maybe only 27.
Another vote for Azami-sama. Yeah, she's expensive and has low P/T, but she's basically what Symbiotic Deployment should've been (draw twice as many cards, no asinine "skip your draw step" clause).
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
You should run a black commander so you can run necromancers, and necro things like this thread.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Azami, Lady of Scrolls, but she has a stigma of being a hard control-combo deck, but most reasonable metas apply pressure based on how the deck is built. My deck, for example, is far from combo/control. I run about 40 wizards, a bunch of wacky bounce stuff, and stuff like Day of the Dragons as wincons, so it's rare that I actually get a lot of heat early.
One advantage out of building Mono-U Wizards as opposed to an Azami deck is it takes the focus off the commander. I rarely play Azami turn 5, since normally I have many wizards to play already and don't need the extra cards right away. This also opened up the ability to change the commander on the fly if I feel like it. Swapping out for Venser, Shaper Savant or Jalira, Master Polymorphist offers fun new strategies for the deck to keep it fresh.
My vote is for Arcanis just for the looks. That art is gorgeous! He's powerful too, though not as powerful as Azami.
I went with a non-combo, toned down Zur for my wizard 'tribal'. It's not a pure tribal, but it has most of my favourite wizards in it, such as Barrin, Arcanis, Teferi, and Venser.
If you want wizard tribal, Azami is THE wizard tribal general. It's like if you were going rats, you'd be comparing everything to Marrow-Gnawer. Having all your wizards tap for card advantage is too good to pass up. Her low p/t isn't a big concern and her CC can be easily ramped to. The big kicker is that her ability isn't a TAP ability, meaning, you can start tapping wizards, INCLUDING HER, as soon as she hits the board. Nuts.
Barring combos, there's always the aggro route. Diviner's Wand works well with Azami. Add in some stuff like Illusionist's Bracers and Champion's Helm and you've got the start to a psuedo-voltron package.
My point is Azami is far more dynamic than people give her credit for. While the iconic infinite combo is probably her strongest build, there is actually a lot of flexibility in how you might want to build her.
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DECKS
Ertai | Squee | Roon | Aurelia
USEFUL RESOURCES
Commander Decklist Database
Statistical breakdown of the commander metagame
50 Commanders / 50 Decks
27 Colors / 27 Decks
for that reason i run Arcanis the Omnipotent instead. I do hit azami all the time anyway : P
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Είμαι Άνεργος.
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BTW this is not how I play derevi as I hate just about all the mentioned combo as what fun is going ok guys turn 3 you guys cant play spells next game. Their is a fine line between competitive and degenerate, I literally broke my derevi deck apart as it was to consent, and was boring so I ended up taking cards like dead-eye out. As going infinite or taking like 3 extra turns, really isn't that fun for the group, I mean we all came to play. Not watch the blue play gold fish for 20 mins.
Lastly it isn't just my opinion derevi is one of the most broken commanders, he is banned in French edh which is 1v1 along with zur, he is also one of few generals on a watch list by wizards. With the new rule in place they are worried purphoros and derevi will be to powerful.
http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/582034-momir-vig-simic-toolbox-combo
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
Playing Commander to Win - A guide on Competitive, 4-player EDH
LandDestruction.com - An EDH blog
As for the Commander, Azami is rightfully hated and usually gets a ton of heat. Also, its kinda a boring, standard blue infinte combo deck IMO. I've been toying with the idea of doing a Jeleva, Naphalia's scourge EDH.. I think she'd be really fun.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
On phasing:
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
One advantage out of building Mono-U Wizards as opposed to an Azami deck is it takes the focus off the commander. I rarely play Azami turn 5, since normally I have many wizards to play already and don't need the extra cards right away. This also opened up the ability to change the commander on the fly if I feel like it. Swapping out for Venser, Shaper Savant or Jalira, Master Polymorphist offers fun new strategies for the deck to keep it fresh.
Being monoblue gets you access to a lot of neat wizards that are difficult to use in multicolor, such as Master of Waves, or Rimewind Taskmage/Heidar, Rimewind Master if you're using snow lands. You can also other mono-U stuff like Vedalken Shackles as well.
UBRSedris, the Necromancer KingUBR
I went with a non-combo, toned down Zur for my wizard 'tribal'. It's not a pure tribal, but it has most of my favourite wizards in it, such as Barrin, Arcanis, Teferi, and Venser.
That said, you don't HAVE to do the Mind Over Matter combo if you don't want to. There's a plethora of stuff blue Wizards can have for win conditions. If you still want to go the combo route you can do stuff like Opposition + Static Orb/Intruder Alarm or Teferi, Mage of Zhalfir + Knowledge Pool.
Barring combos, there's always the aggro route. Diviner's Wand works well with Azami. Add in some stuff like Illusionist's Bracers and Champion's Helm and you've got the start to a psuedo-voltron package.
My point is Azami is far more dynamic than people give her credit for. While the iconic infinite combo is probably her strongest build, there is actually a lot of flexibility in how you might want to build her.
UAzami, Locus of All KnowledgeU
BMarrow-Gnawer, Crime Lord of ComboB
WBRTariel, Hellraiser StaxWBR
Annul is really good in EDH
Not true. onering did it in a very subtle ay. I actually stumbled upon this thread looking for cards for a Thrasios and Kydele wizard deck!
BRGWTana and TymnaBRGW
RTeneb, the EternalR
UBRNekusar, Mind RazerUBR
Rakdos, Lord of Riots
BGWGhave, Guru of SporesBGW
Aurelia, the Warleader
BDrana, Kalastria BloodchiefB
WBROros, the AvengerWBR