How does one properly build a Storm deck? I've never seen one played, and would like to make one with Mishra, Artificer Prodigy or Melek, Izzet Paragon at the helm. What is the basis of playing such a deck?
Basically, I'm looking for a "Competitive Storm for Dummies".
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Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
I played a janky, but fun, 5-color deck with Ad Nauseam that killed with Tendrils. It was less consistent than Ad Nauseam into Skirge Familiar for an Exsanguinate kill, but it was fun. I never put much time into the mana base (some of the lands in here are just laughable, but it worked), but it worked well enough. Problem was it needed to be luckier than usual for a pre-turn 4 win. Here's my old list:
I might have to rebuild the deck sometime. Mana Confluence is a good choice as an addition to the deck, and the lands supporting Child of Alara could likely be cut too for, say, Sulfurous Springs.
As one of the primary collaborators on that thread here are some thoughts...
It can consistently go off by turn 5. But only without much disruption. If people know what you are doing expect to be hyper targeted. All the aggro decks will swing at you and all the control decks will save their counters for you.
Against a pod full of decks whose quality range from the elite of the mid tier to the middle of the top tier it can be very difficult to be successful without a lot of experience playing the deck.
Even if you don't win quickly with it, even if you wait until the late game, people will hate you when you go off. Even if you know the deck and the order of casting for storm, it can take forever to actually build your count. People hate watching people take 20 minute turns. Unless you can get the Turnabout + Reiterate (creates infinite mana and infinite storm count with enough starting mana) it can take forever to get your count high enough to kill.
Personally, what makes storm fun for me (and agony for the rest of the table) is the attempt. So just using Turnabout/Reiterate is boring and I try to avoid it. Part of the fun is beginning the cycle while having no idea if you can actually pull it off. I almost enjoy stalling out as much as succeeding.
Anyway, in the end I barely play the deck (because I like the people I play with) and I'm thinking about altering it. I'll keep a lot of the stuff that lets me cast a crazy amount of spells, because that is fun (as long as it isn't to many at once) and replace the storm cards with stuff to build Thraximundar voltron.
Basically, I'm looking for a "Competitive Storm for Dummies".
1 Crookshank Kobolds
1 Crimson Kobolds
1 Kobolds of Kher Keep
1 Ornithopter
1 Phyrexian Walker
1 Azusa, Lost but Seeking
1 Memnite
1 Vampiric Tutor
1 Mystical Tutor
1 Ad Nauseam
1 Pact of Negation
1 Dark Ritual
1 Cabal Ritual
1 Culling the Weak
1 Orim's Chant
1 Silence
1 Lim-Dûl's Vault
1 Desperate Ritual
1 Pyretic Ritual
1 Rain of Filth
1 Imperial Seal
1 Cruel Tutor
1 Demonic Tutor
1 Gamble
1 Grim Tutor
1 Yawgmoth's Will
1 Regrowth
1 Rite of Flame
1 Infernal Plunge
1 Tendrils of Agony
1 Treasured Find
1 Bubbling Muck
1 Seismic Assault
1 Sol Ring
1 Mana Vault
1 Lotus Petal
1 Mana Crypt
1 Chrome Mox
1 Mox Diamond
1 Mox Opal
1 Zuran Orb
1 Sensei's Divining Top
1 Defense Grid
1 Claws of Gix
1 Polluted Delta
1 Bloodstained Mire
1 Scalding Tarn
1 Verdant Catacombs
1 Marsh Flats
1 Windswept Heath
1 Flooded Strand
1 Wooded Foothills
1 Arid Mesa
1 Misty Rainforest
1 Underground Sea
1 Volcanic Island
1 Scrubland
1 Bayou
1 Savannah
1 Plateau
1 Tundra
1 Tropical Island
1 Badlands
1 Taiga
1 Temple Garden
1 Sacred Foundry
1 Steam Vents
1 Godless Shrine
1 Breeding Pool
1 Overgrown Tomb
1 Hallowed Fountain
1 Blood Crypt
1 Watery Grave
1 City of Brass
1 Command Tower
1 Reflecting Pool
1 Exotic Orchard
1 Forbidden Orchard
1 Sunken Ruins
1 Fire-Lit Thicket
1 Twilight Mire
1 Graven Cairns
1 Phyrexian Tower
1 High Market
1 Krosan Verge
1 Thespian's Stage
1 Boseiju, Who Shelters All
1 Raging Ravine
1 Lavaclaw Reaches
1 Mikokoro, Center of the Sea
1 Urborg, Tomb of Yawgmoth
1 Creeping Tar Pit
1 Stomping Ground
1 Gemstone Mine
1 Archaeological Dig
1 Rainbow Vale
1 City of Traitors
I might have to rebuild the deck sometime. Mana Confluence is a good choice as an addition to the deck, and the lands supporting Child of Alara could likely be cut too for, say, Sulfurous Springs.
As one of the primary collaborators on that thread here are some thoughts...
It can consistently go off by turn 5. But only without much disruption. If people know what you are doing expect to be hyper targeted. All the aggro decks will swing at you and all the control decks will save their counters for you.
Against a pod full of decks whose quality range from the elite of the mid tier to the middle of the top tier it can be very difficult to be successful without a lot of experience playing the deck.
Even if you don't win quickly with it, even if you wait until the late game, people will hate you when you go off. Even if you know the deck and the order of casting for storm, it can take forever to actually build your count. People hate watching people take 20 minute turns. Unless you can get the Turnabout + Reiterate (creates infinite mana and infinite storm count with enough starting mana) it can take forever to get your count high enough to kill.
Personally, what makes storm fun for me (and agony for the rest of the table) is the attempt. So just using Turnabout/Reiterate is boring and I try to avoid it. Part of the fun is beginning the cycle while having no idea if you can actually pull it off. I almost enjoy stalling out as much as succeeding.
Anyway, in the end I barely play the deck (because I like the people I play with) and I'm thinking about altering it. I'll keep a lot of the stuff that lets me cast a crazy amount of spells, because that is fun (as long as it isn't to many at once) and replace the storm cards with stuff to build Thraximundar voltron.
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB