There are some new tricks for red in M15. But you might have to Act on Impulse while playing Minecraft.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Rogue's Gloves. Hadn't seen that spoiled yet. Would it really have been too much trouble to just give us Mask of Memory instead though? I mean, it's asking a lot (Jitte costs for not Jitte level output) and when SoFaI is just 1 more and Mask is just 1 less...
Don't get me wrong I'm happy to see a duplicate of the effect. but man.
Rogue's Gloves. Hadn't seen that spoiled yet. Would it really have been too much trouble to just give us Mask of Memory instead though? I mean, it's asking a lot (Jitte costs for not Jitte level output) and when SoFaI is just 1 more and Mask is just 1 less...
Don't get me wrong I'm happy to see a duplicate of the effect. but man.
still going to get it, it IS a draw effect, and I am working on evasion effects.
Rogue's Gloves. Hadn't seen that spoiled yet. Would it really have been too much trouble to just give us Mask of Memory instead though? I mean, it's asking a lot (Jitte costs for not Jitte level output) and when SoFaI is just 1 more and Mask is just 1 less...
Don't get me wrong I'm happy to see a duplicate of the effect. but man.
I'm surprised they didn't make Rogue's Gloves Tribal with the Rogue subtype, and make it equip for free to Rogues as they come into play, like Cloak and Dagger. That way, it would at least have something over Mask of Memory.
The nice thing about Sunforger is a lot of the instants you can cast with it also come with the clause "draw a card". Some of them are even decent spells. But, if you have Mistveil Plains and can recur them, you can both destroy artifacts and draw cards pretty easily, just for paying RW. I'm not sure it's great, but it's a way to draw cards.
I just added Book of Rass to my Brion Stoutarm deck. I'm not sure it's going to be great, but that's a deck that gains a lot of life, so it's sort of a Greed that can go in any deck.
Weren't they not going to make any more tribal cards?
It was really a mistake from the beginning, because then you wonder why Drain Life isn't "Tribal Sorcery—Vampire" or Goblin Grenade isn't "Tribal Sorcery—Goblin" or Mobilization isn't "Tribal Enchantment—Soldier" or Myr Reservoir isn't "Tribal Artifact—Myr" and so on.
In addition to that, it produces a lot of confusing errata, such as Goblin King says "Goblin creatures" (since +1/+1 and mountainwalk make no sense on noncreature permanents), but Moggcatcher says "Goblin permanent" (since you can't have instants and sorceries on the battlefield), and Goblin Ringleader just says "Goblin cards" (since nothing prevents transfer from the library to the hand).
In core sets, that's a lot of complexity points for an ability that, in a vacuum, does nothing. Same with changelings (which are why all "creature type matters" must be errata'd; you can search for Bound in Silence with Lin Sivvi, Defiant Hero, but the rules don't want you using Sivvi to search for Crib Swap, Shields of Velis Vel, Blades of Velis Vel, Ego Erasure, or Nameless Inversion). This can actually **** up the color pie and still be tolerated; if a hypothetical black card said "Destroy target Elf.", it wouldn't be errata'd to "Elf creature", just because Prowess of the Fair.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
i liked the tribal stuff, it was fun, sure some stuff had to be errata'd, but it was fun. I actualy kind of wish they would bring some stuff back. They did for Eldrazi.
Speaking of "tribal" (but not Tribal) effects, and to get it back on topic, Goblin Recruiter in just one card can fetch you the Rummaging Goblin/Squee, Goblin Nabob combo and start drawing you an extra card a turn as early as turn 3. This is one of my favorite plays in many Goblin commander deck, but there are enough utility goblins for it to go into a number of R or R/W strategies.
i liked the tribal stuff, it was fun, sure some stuff had to be errata'd, but it was fun. I actualy kind of wish they would bring some stuff back. They did for Eldrazi.
It was also said by R&D that ROE was the last time the Tribal mechanic would be the last we'd see of it. For the reasons hyalapterouslemur mentioned, actually.
Rogue's Gloves. Hadn't seen that spoiled yet. Would it really have been too much trouble to just give us Mask of Memory instead though? I mean, it's asking a lot (Jitte costs for not Jitte level output) and when SoFaI is just 1 more and Mask is just 1 less...
Don't get me wrong I'm happy to see a duplicate of the effect. but man.
As a purely EDH player, I welcome an additional option over a reprint. Mask of memory is probably the only fair comparison, and it is definitely quite a bit better, but I will probably still run the gloves. Comparing it to Jitte and SoFaI is a little unfair because Jitte is banned in modern and is considered ridiculously broken (and it is) and SoFaI is at least on par with SoFaF and that card was very powerful in standard (and EDH).
I agree that the gloves are a little held back, though. Maybe they should have been 1 to play, instead. Oh well. I'll still be trying them out.
They limit your ability to bluff and/or answer at instant speed, but R or R/W decks make decent use of Grafted Skullcap and Bottled Cloister since most of your plays will be on your turn and you can empty your had rather fast.
Come to think of it, there's a lot of good artifact card draw.
Also, I just noticed, this is the first time I didn't have to go back and say "Sword of Ice and Fire". Now I'm wondering if something happens when I attack Nissa with it. LOL
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I think the new Act on Impulse is good enough that it might even see legit play in UR or URx decks where you have all the blue draw options. You can't get much more efficient then 3 cards for 3 mana. The only issues are sorcery speed and the fact that you need the mana for the spells. But in a deck built for it that is not a problem at all. Storm decks may love this card.
I think the new Act on Impulse is good enough that it might even see legit play in UR or URx decks where you have all the blue draw options. You can't get much more efficient then 3 cards for 3 mana. The only issues are sorcery speed and the fact that you need the mana for the spells. But in a deck built for it that is not a problem at all. Storm decks may love this card.
I'll be running it in most of my red decks. Prophetic Flamespeaker and Chandra, Pyromaster are also getting considered in some of them. I love this new red draw mechanic, and hope to see more of it.
The way I see draw in the colors now is:
Blue: Draw with no drawbacks.
Black: Draw that requires a sacrifice.
Green: Draw that requires a certain board position.
Red: Draw that must be played immediately.
White: Draw that can be disrupted easily.
Act on Impulse
Prophetic Flamespeaker
Chandra, Pyromaster
Rogue's Gloves
Boros really isn't bad for card advantage, or even raw draw, especially once you take equipment tutors into account.
Steelshaper's Gift
Stoneforge Mystic
Steelshaper Apprentice
Taj-Nar Swordsmith
Stonehewer Giant
Godo, Bandit Warlord
FOR
Skullclamp
Mask of Memory
Rogue's Gloves
Sword of Fire and Ice
Decent artifact draw:
Mind's Eye
Memory Jar
Staff of Nin
Big draw:
Knollspine Dragon
Some more narrow options:
Wheels!
Wheel of Fortune
Reforge the Soul
Chandra Ablaze
Dragon Mage
Risky!
Browbeat
Aggressive Mining
Plus you have Sunforger!
I've only brushed the surface. There are lots of other options, especially if you start looking into combos, synergies, and engines.
Here are some old posts I've written that might help.
Mono White's Strengths: http://www.mtgsalvation.com/forums/the-game/commander-edh/203015-mono-whites-strengths
Mono Red's Strengths: http://www.mtgsalvation.com/forums/the-game/commander-edh/202241-mono-reds-strengths
Mono Red's Strengths and Mono White's Strengths
5-color Eggs
Staff of Nin
Relic of Progenitus (I love this card. Draw depends on when you need/want to hit the yards though)
Mask of Memory
Skullclamp
Mask of Memory is a good addition as well: Looting meets Curiosity.
Staff of Nin is really good.
Besides that, you have wheels and Elkin Bottle-type effects. And a few things like Puresteel Paladin, Mesa Enchantress, and Mentor of the Meek which depend heavily on your deck.
On phasing:
Don't get me wrong I'm happy to see a duplicate of the effect. but man.
Steel Sabotage'ng Orbs of Mellowness since 2011.
still going to get it, it IS a draw effect, and I am working on evasion effects.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
I'm surprised they didn't make Rogue's Gloves Tribal with the Rogue subtype, and make it equip for free to Rogues as they come into play, like Cloak and Dagger. That way, it would at least have something over Mask of Memory.
Mono Red's Strengths and Mono White's Strengths
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
I just checked and yeah, it seems unlikely. Actually, I felt like Tribal was a mistake from the beginning, so I'm not really disappointed.
Mono Red's Strengths and Mono White's Strengths
I also had a fairly sick Goblin Welder / Ichor Wellspring / Mycosynth Wellspring setup the other day that made me cackle a bit
My go to for red is always Mindmoil. It gets you through so much of your deck so quickly.
The nice thing about Sunforger is a lot of the instants you can cast with it also come with the clause "draw a card". Some of them are even decent spells. But, if you have Mistveil Plains and can recur them, you can both destroy artifacts and draw cards pretty easily, just for paying RW. I'm not sure it's great, but it's a way to draw cards.
I just added Book of Rass to my Brion Stoutarm deck. I'm not sure it's going to be great, but that's a deck that gains a lot of life, so it's sort of a Greed that can go in any deck.
WU Bruna UW | R Kiki-Jiki R | RB New Chainer BR
Legacy - Burn | Pauper - Reanimator | Aristocrats | Burn
@votechainer2016
Sun Titan can be used with the cluestone and Mind Stone if you really want to exploit them.
Another trick is to use Ichor Wellspring (and Mycosynth Wellspring, Solemn Simulacrum, Spine of Ish Sah, and basically any other artifact more useful to you dead than alive) as Goblin Welder fuel.
It was really a mistake from the beginning, because then you wonder why Drain Life isn't "Tribal Sorcery—Vampire" or Goblin Grenade isn't "Tribal Sorcery—Goblin" or Mobilization isn't "Tribal Enchantment—Soldier" or Myr Reservoir isn't "Tribal Artifact—Myr" and so on.
In addition to that, it produces a lot of confusing errata, such as Goblin King says "Goblin creatures" (since +1/+1 and mountainwalk make no sense on noncreature permanents), but Moggcatcher says "Goblin permanent" (since you can't have instants and sorceries on the battlefield), and Goblin Ringleader just says "Goblin cards" (since nothing prevents transfer from the library to the hand).
In core sets, that's a lot of complexity points for an ability that, in a vacuum, does nothing. Same with changelings (which are why all "creature type matters" must be errata'd; you can search for Bound in Silence with Lin Sivvi, Defiant Hero, but the rules don't want you using Sivvi to search for Crib Swap, Shields of Velis Vel, Blades of Velis Vel, Ego Erasure, or Nameless Inversion). This can actually **** up the color pie and still be tolerated; if a hypothetical black card said "Destroy target Elf.", it wouldn't be errata'd to "Elf creature", just because Prowess of the Fair.
On phasing:
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
It was also said by R&D that ROE was the last time the Tribal mechanic would be the last we'd see of it. For the reasons hyalapterouslemur mentioned, actually.
Steel Sabotage'ng Orbs of Mellowness since 2011.
As a purely EDH player, I welcome an additional option over a reprint. Mask of memory is probably the only fair comparison, and it is definitely quite a bit better, but I will probably still run the gloves. Comparing it to Jitte and SoFaI is a little unfair because Jitte is banned in modern and is considered ridiculously broken (and it is) and SoFaI is at least on par with SoFaF and that card was very powerful in standard (and EDH).
I agree that the gloves are a little held back, though. Maybe they should have been 1 to play, instead. Oh well. I'll still be trying them out.
BBB Two Hundred Zombies BBB
Duel Commander
WR Tajic, Wrath of the Manlands RW
BGW Doran Destruction WGB
Commander
GUB Mimeoplasm, Screw Politics BUG
BR Mogis, God of Slaughter RB
RGW Marath, Ramp and Removal WGR
WUBRG Karona, Jank God GRBUW
And Sword of Fire and Ice and Skullclamp and Infiltration Lens and Staff of Nin.
Come to think of it, there's a lot of good artifact card draw.
Also, I just noticed, this is the first time I didn't have to go back and say "Sword of Ice and Fire". Now I'm wondering if something happens when I attack Nissa with it. LOL
On phasing:
Welder + Solemn and/or Ichor Wellspring
Kiki + Solemn
Skull Clamp + Tokens
Equipment like mask of memories that let you draw on hit.
It's convoluted as hell but auriok salvagers and any "spell bomb" e.g. pyrite spellbomb can be a draw engine. 3W: Draw a card
I know it's symmetrical but I run Anvil of Bogardan in almost every deck, but I often play GY oriented decks.
EDIT: Another thought, if you consistently play with people who use large draw spells like recurring insight you can copy them with fork effects.
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB
On that note, Salvaging Station can be an amazing source of card draw and small effects if you include enough "eggs."
It reminds me of Yawgmoth's Will and Mind's Desire, and that can't be a bad thing.
I'll be running it in most of my red decks. Prophetic Flamespeaker and Chandra, Pyromaster are also getting considered in some of them. I love this new red draw mechanic, and hope to see more of it.
The way I see draw in the colors now is:
Blue: Draw with no drawbacks.
Black: Draw that requires a sacrifice.
Green: Draw that requires a certain board position.
Red: Draw that must be played immediately.
White: Draw that can be disrupted easily.
Mono Red's Strengths and Mono White's Strengths