Goblin Vandal - Ridiculously strong T1 play, halts all mana rock ramp and makes people hold their Sol Ring/Crypt in hand until they get a creature out. Favorite tech of mine.
Puresteel Paladin - I assume you run equipment. Thalia, Guardian of Thraben - Very good if you're rocks/creatures. Precinct Captain - if you need tokens for Skullclamp/Smokestack. Good with Armageddon. Seems good when you run cards like Accorder Paladin. Iron Myr/Gold Myr - if you need more rocks that wears swords/clamps in a pinch. Spirit of the Labyrinth - Good if your meta likes drawing cards.
Aven Mindcensor - Messes up fixing, ramping, tutoring etc. Markov Blademaster - Double-striking threat that grows fast. Sick with Armageddon. Mirran Crusader - Double-striking threat with some protection. Soltari Visionary - Unblockable, prevents enchantments from being dropped.
Felhide Spiritbinder - Great effect. Infinite attacks with Aurelia and Sword of Feast and Famine. Also lets you attack a ton of times for 1R if you don't mind Aurelia dying. Hound of Griselbrand - Resilient double striker. Lodestone Golem - Slows opponents down when you have threats/equipment in play.
Leonin Abunas protects your rocks/equipment. Sublime Archangel - if Aurelia attacks twice, it stacks. Purphoros, God of the Forge - Great with all the tokens being put into play and even better with a pump mass effect tacked on.
Notable mentions:
I'm a bit curious about Archetype of Courage and Archetype of Aggression Skyhunter Skirmisher is great for flying double-strike to make the most out of your equipment.
I've personally found Loxodon Gatekeeper to be phenomenal in my Doran deck, although it may or may not fit here. Brass Squire - Depending on how equipment-heavy you go, this could be great to counter spells or switch swords to creatures that get through for the proc. Frontline Medic can be good to keep your guys alive and hurt your opponents' X-costing spells if they cast them
Leonin Abunas protects your rocks/equipment. Sublime Archangel - if Aurelia attacks twice, it stacks. Purphoros, God of the Forge - Great with all the tokens being put into play and even better with a pump mass effect tacked on.
Notable mentions:
I'm a bit curious about Archetype of Courage and Archetype of Aggression Skyhunter Skirmisher is great for flying double-strike to make the most out of your equipment.
I've personally found Loxodon Gatekeeper to be phenomenal in my Doran deck, although it may or may not fit here. Brass Squire - Depending on how equipment-heavy you go, this could be great to counter spells or switch swords to creatures that get through for the proc. Frontline Medic can be good to keep your guys alive and hurt your opponents' X-costing spells if they cast them
Thank you everyone I got some great ideas thanks to you guys.
Anyone else have ideas?
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Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
Prophetic Flamespeaker - very deadly with some equipment or some boost to dmg. Eight-and-a-Half-Tails - very strong. It's quite interesting people don't use him that much. True Believer - saved me a few times, but it depends against what are you playing Solemn Simulacrum - I'm quite shocked nobody mentioned him. I don't have a deck without Solemn. Burnished Hart - also a must. Don't forget, red and white got problems with ramp, because there are just few cards, such as Kor Cartographer or Knight of the White Orchid. Linvala, Keeper of Silence - just lock your opponents. Decks, which are dependent on general with activated ability are done. Tajic, Blade of the Legion - indestructible, effectively 7/7 with battalion. Anger - haste for whole team is never a bad idea. Mistmeadow skulk - protection from CMC 3 and higher. Unblockable by creeps with higher CMC, untargetable by spells with higher CMC, you get the point. Angel of Jubilation - flying 3/3 that boost all your creatures and shut down pay life or sacrifice abilities. Shut down mainly black, but still great card.
One card that no one above mentioned is Academy Rector. I am assuming this card is good in your deck. Hero of Oxid Ridge could also be a decent card for the deck.
The following link is an invitation to join Pucatrade (card trading service though similar to TCGPLayer). If you follow the link then it awards me with tokens to exchange for actual cards. Thanks! https://pucatrade.com/invite/gift/86097
Mentor of the Meek is an excellent source of cards and if you are talking about more then just creatures Sunforger is an ALL-STAR! Odric, Master Tactician works great if you are attacking in force with a number of tokens. He basically says "Hi, I know you have these blockers and everything, but me and homies here are just going to go straight for your throat, twice... So have a nice day!"
And a card I came stumbled upon a couple of days ago that I have yet to try but would like to is Soltari Guerrillas it looks like an awesome way to deal with problematic creatures that your opponents have. The Markov Blademaster that another player pointed out is an absolute powerhouse. First time I played him people laughed, then he was swinging for 10 damage a turn and they quickly realized that he's actually a very real threat and I just sat there laughing all the way to town.
I like Mana Flare in Aurelia, the Warleader. Turn 3 Flare makes for a turn 4 Aurelia. While Flare does give the other players a turn with double mana before you, if it is not removed Aurelia is almost always a stronger play than what they have to offer.
In addition to what has been mentioned, I'd be remiss if I didn't bring up Ranger of Eos. A great way to gain a little card advantage or tutor up a utility creature in mid-game.
If the 'Ranger intrigues you, also consider Mikaeus, the Lunarch. It grows proportionally in the late game when you have mana to sink into it, and it technically counts as a 1-drop for the 'Ranger's tutoring trigger.
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"I have seen the true path. I will not warm myself by the fire—I will become the flame."
—Lim-Dul, the Necromancer
Mother of Runes
Weathered Wayfarer
Serra Ascendant
Figure of Destiny
Knight of the White Orchid
Grand Abolisher
Accorder Paladin
Stoneforge Mystic
Transcenent Master
Brimaz, King of Oreskos
Silverblade Paladin
Viashino Heretic
Hellrider
Hero of Bladehold
Kor Cartographer
Iroas, God of Victory
Kor Sanctifiers
Restoration Angel
Any other suggestions?
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
Puresteel Paladin - I assume you run equipment.
Thalia, Guardian of Thraben - Very good if you're rocks/creatures.
Precinct Captain - if you need tokens for Skullclamp/Smokestack. Good with Armageddon. Seems good when you run cards like Accorder Paladin.
Iron Myr/Gold Myr - if you need more rocks that wears swords/clamps in a pinch.
Spirit of the Labyrinth - Good if your meta likes drawing cards.
Aven Mindcensor - Messes up fixing, ramping, tutoring etc.
Markov Blademaster - Double-striking threat that grows fast. Sick with Armageddon.
Mirran Crusader - Double-striking threat with some protection.
Soltari Visionary - Unblockable, prevents enchantments from being dropped.
Felhide Spiritbinder - Great effect. Infinite attacks with Aurelia and Sword of Feast and Famine. Also lets you attack a ton of times for 1R if you don't mind Aurelia dying.
Hound of Griselbrand - Resilient double striker.
Lodestone Golem - Slows opponents down when you have threats/equipment in play.
Kor Duelist is a great one-drop in an equipment/sword heavy deck.
Legion Loyalist is a great late-game 1-drop finisher
Leonin Shikari - instant speed equipping is awesome, especially with greaves.
Lightning Mauler to give a creature like MoM haste
Silverblade Paladin is great for out of nowhere blowouts
Leonin Abunas protects your rocks/equipment.
Sublime Archangel - if Aurelia attacks twice, it stacks.
Purphoros, God of the Forge - Great with all the tokens being put into play and even better with a pump mass effect tacked on.
Although it's not 1-4 drop, Stonehewer Giant is a card that should definitely not be overlooked.
Along with the token/Battle Cry theme:
Signal Pest
Goblin Wardriver
Notable mentions:
I'm a bit curious about Archetype of Courage and Archetype of Aggression
Skyhunter Skirmisher is great for flying double-strike to make the most out of your equipment.
I've personally found Loxodon Gatekeeper to be phenomenal in my Doran deck, although it may or may not fit here.
Brass Squire - Depending on how equipment-heavy you go, this could be great to counter spells or switch swords to creatures that get through for the proc.
Frontline Medic can be good to keep your guys alive and hurt your opponents' X-costing spells if they cast them
BGW Doran, the Siege Tower BGW
URG Animar, Combo Player URG (needs updating)
WBR Kaalia of the Vast WBR
Thank you everyone I got some great ideas thanks to you guys.
Anyone else have ideas?
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
So, out of all creeps I have in my deck, these were not mentioned:
Prophetic Flamespeaker - very deadly with some equipment or some boost to dmg.
Eight-and-a-Half-Tails - very strong. It's quite interesting people don't use him that much.
True Believer - saved me a few times, but it depends against what are you playing
Solemn Simulacrum - I'm quite shocked nobody mentioned him. I don't have a deck without Solemn.
Burnished Hart - also a must. Don't forget, red and white got problems with ramp, because there are just few cards, such as Kor Cartographer or Knight of the White Orchid.
Linvala, Keeper of Silence - just lock your opponents. Decks, which are dependent on general with activated ability are done.
Tajic, Blade of the Legion - indestructible, effectively 7/7 with battalion.
Anger - haste for whole team is never a bad idea.
Mistmeadow skulk - protection from CMC 3 and higher. Unblockable by creeps with higher CMC, untargetable by spells with higher CMC, you get the point.
Angel of Jubilation - flying 3/3 that boost all your creatures and shut down pay life or sacrifice abilities. Shut down mainly black, but still great card.
Hope this helps.
Kind of like Fiend Hunter and Banisher Priest above the following can also produce a tempo play by removing a blocker:
With Battle Cry, Anthems of any kind, and equipment I like:
https://pucatrade.com/invite/gift/86097
And a card I came stumbled upon a couple of days ago that I have yet to try but would like to is Soltari Guerrillas it looks like an awesome way to deal with problematic creatures that your opponents have. The Markov Blademaster that another player pointed out is an absolute powerhouse. First time I played him people laughed, then he was swinging for 10 damage a turn and they quickly realized that he's actually a very real threat and I just sat there laughing all the way to town.
Multani, Maro-Sorcerer - Group Hug
Aurelia, the Warleader - Multi-Attack step aggro
Karona, False God - Your spells are my spells
Glissa, the Traitor - Artifact Toolbox
If the 'Ranger intrigues you, also consider Mikaeus, the Lunarch. It grows proportionally in the late game when you have mana to sink into it, and it technically counts as a 1-drop for the 'Ranger's tutoring trigger.
—Lim-Dul, the Necromancer
EDH/Commander
WWMichiko Konda, Truth Seeker Mono-White Control
RWBasandra, Battle Seraph Sunforger Shenanigans
GRWZacama Loam & Lands
Cube
Draft my "Classic Border Cube"
WUBRGCheck out some of my older lists and my Type4 Cube!GRBUW