Hmm...Six mana is typically the farthest I go on a nongreen general.
Needs moar Sword of Body and Mind. Geth steals from your opponent's graveyard, so ten cards in his yard is...maybe a couple creatures or artifacts to steal. Bloodchief Ascension would be super with that Mindcrank too.
Stuff to remove...Akroma's Memorial and Argentum Armor seem a bit pricey to me, for, again, a nongreen deck. (You can't reanimate your own graveyard with Geth's ability.)
You might also want to arrange your deck by CMC rather than alphabetically, to give yourself an idea of the curve. (And put X's last. You're almost never playing an X-spell as X=0 if you can avoid it.)
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I would add more mana doublers like Gauntlet of power, Caged Sun and Extraplanar Lens. Feel free to steal ideas from my Erebos Deck in my sig I'm currently working on fitting in more instant speed removal atm
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I will be typing up deck lists as soon as I an be bothered, I really only play EDH:
Necropotence isn't good in reanimator since you want to discard fat creatures.
It needs more Bazaar of baghdad, that card is insane.
Don't think more basics would be good because it would make him lose on hermit druid. I kept around 4 when I had him in my deck.
And finally I'd bump the amount of counters since the deck looks fragile. (SwanSong, Force, Delay)
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Where are the cycling lands? They combo pretty well with Life from the Loam. (Cycle them, cast LFTL, bring cycling lands back, cycle them again, dredge LTFL, repeat.) Also, I would really like Prime Speaker Zegana and Fathom Mage just to imprint on Mimeo here and draw a lot of cards.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Thanks for the feature! Will be responding to my deck thread as well, but great suggestions made here. I will probably add at least one counterspell, be cutting Necropotence, add Life from the Loam cycle lands, and I'll look into that Prime Speaker Fathom Mage combo, that looks pretty awesome!
The combo isn't Prime Speaker and Fathom Mage. It's one of them exiled with (say) Lord of Extinction.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
For a control deck, I don't think you can go past Aetherlingas a finisher. It's unblockable, unkillable as long as you leave U up, and can be pumped.
Nevinrryal's Disk is an interesting choice in a deck where you stand to loose a lost when it goes off. You've a lot of permanents that will go up in smoke, or down the void,or whatever happens when the Disk goes off.
Given the colours you're in might I suggest Austere Command as a situational and excellent toolbox card.
Maybe I'm wrong and I'm a bad deckbuilder, but in a lot of these decks listed I feel like I'm saying about the same thing; "run 10-15 mana rampers and 35-40 lands, and cut some of the fat at the top".
Maybe I'm wrong and I'm a bad deckbuilder, but in a lot of these decks listed I feel like I'm saying about the same thing; "run 10-15 mana rampers and 35-40 lands, and cut some of the fat at the top".
I think that's totally fine, as long as you're being specific. People generally welcome any advice at all.
Of the thirteen or so Commanders I have ever played with, Sen Triplets are the most difficult to stick to the board. They are more difficult to keep alive than even Riku. So it's always strange to me to see a Sen Trips deck that on the one hand wants to cast Sen Trips as shown by cards like Celestial Dawn, and on the other doesn't even run a Lightning Greaves or Vedalken Orrery. IMO you need a Sen Trips deck that doesn't care about casting them, or one that does with a large amount of protection and flash enablers.
The deck also is lacking some card drawing. A few sources of hand refill in the mid to late game would help.
The win conditions are ok albeit slightly cheesy. Looping Time Stretch isn't my favorite way to win but I like the Memnarch
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Needs moar Sword of Body and Mind. Geth steals from your opponent's graveyard, so ten cards in his yard is...maybe a couple creatures or artifacts to steal. Bloodchief Ascension would be super with that Mindcrank too.
Stuff to remove...Akroma's Memorial and Argentum Armor seem a bit pricey to me, for, again, a nongreen deck. (You can't reanimate your own graveyard with Geth's ability.)
You might also want to arrange your deck by CMC rather than alphabetically, to give yourself an idea of the curve. (And put X's last. You're almost never playing an X-spell as X=0 if you can avoid it.)
On phasing:
Thraximundar Control voltron
Darien, King of Dudes The swarm
Karador, Ghost ChieftainJunk graveyard
Erebos, God of the DeadMy BIG BLACK.......deck
Zedruu the kindhearted My take on Pristaxcontrombmodruu!
Roon of the Hidden Realm Bounce house
I post in their thread saying that their deck has been featured here.
That list is a couple months old (and lacking a lot of what I wanted to do with it due to budget restrictions), I just posted the latest rendition.
Check it out here: Sheoldred, Whispering One - Cruel Control/Reanimator
Thanks for the feature though.
fixed link. -bob
WURG Thrasios, Triton Hero + Bruse Tarl, Boorish Herder
UBR Inalla, Archmage Ritualist
WUBRGProgenitus
URGMaelstrom Wanderer
WUBOloro, Ageless Ascetic
WURZedruu, the Greathearted
BRGProssh, Skyraider of Kher ($100)
GWUDerevi, Empyrial Tactician ($100)
UGKruphix, God of Horizons ($100)(retired)UTalrand, Sky Summoner (French 1v1, $100)
6/02: DigitalFire's The Mimeoplasm - LINK
It needs more Bazaar of baghdad, that card is insane.
Don't think more basics would be good because it would make him lose on hermit druid. I kept around 4 when I had him in my deck.
And finally I'd bump the amount of counters since the deck looks fragile. (SwanSong, Force, Delay)
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Where are the cycling lands? They combo pretty well with Life from the Loam. (Cycle them, cast LFTL, bring cycling lands back, cycle them again, dredge LTFL, repeat.) Also, I would really like Prime Speaker Zegana and Fathom Mage just to imprint on Mimeo here and draw a lot of cards.
On phasing:
cEDH: [G(U/R) Animar] - [(U/B)(G/W) Redless Wheels] - [(G/U)(W/B) Redless Pod] - [(B/G)W Ghave Metapod]
On phasing:
Grammar flames aside, might I suggest a Skullclamp or Jar of Eyeballs to deal with your dearth of card draw? Normally you get an occasional benefit with both, but when Assemble the Legion or Rise of the Hobgoblins or Squee, Goblin Nabob comes out...You can also use Mentor of the Meek for the same purpose.
On phasing:
Nevinrryal's Disk is an interesting choice in a deck where you stand to loose a lost when it goes off. You've a lot of permanents that will go up in smoke, or down the void,or whatever happens when the Disk goes off.
Given the colours you're in might I suggest Austere Command as a situational and excellent toolbox card.
If you're after combo finishes you could always Power Artifact/Grim Monolith and some X spells or Rocket Launcher to seal the deal.
WUBRGProgenitus
URGMaelstrom Wanderer
WUBOloro, Ageless Ascetic
WURZedruu, the Greathearted
BRGProssh, Skyraider of Kher ($100)
GWUDerevi, Empyrial Tactician ($100)
UGKruphix, God of Horizons ($100)(retired)UTalrand, Sky Summoner (French 1v1, $100)
I think that's totally fine, as long as you're being specific. People generally welcome any advice at all.
Of the thirteen or so Commanders I have ever played with, Sen Triplets are the most difficult to stick to the board. They are more difficult to keep alive than even Riku. So it's always strange to me to see a Sen Trips deck that on the one hand wants to cast Sen Trips as shown by cards like Celestial Dawn, and on the other doesn't even run a Lightning Greaves or Vedalken Orrery. IMO you need a Sen Trips deck that doesn't care about casting them, or one that does with a large amount of protection and flash enablers.
The deck also is lacking some card drawing. A few sources of hand refill in the mid to late game would help.
The win conditions are ok albeit slightly cheesy. Looping Time Stretch isn't my favorite way to win but I like the Memnarch