dunno why i didn't think about that. but at the same time usually decklists show what they have but very seldom do they explain why they are using said spell. Sometime it is part of a combo (ooking at my own Azami deck, where intruder alarm, myr turbine and Aphetto Mage is a combo, i don't mention it)
so that is why i was wanting suggestions over looking at decks, as someone could come in here and tell me X spell + Y spell can be an amazing combo.
My T&L thread covers a lot of the various storm-based approaches, though the OP is a bit dated currently.
Generally, a lot of card draw options, including cheap cantrips, become exceptionally good at filling your hand. Anything that untaps lands, such as Snap suddenly become mana generation. Turnabout is always a phenomenal card.
Storm based lists have always used Remand as a method to get extra storm, but Melek adds Memory Lapse to that list to be able to put a spell back on top for extra copy power. Plus, both are decent counterspells in a pinch. Arcane Denial, another good counter, can also become a quick "draw 3" with Melek in play, if needed.
spellshift is a 'counterspell' that also ends up casting a spell out of the library, making it quite a bit potent with Melek. Use top/rack effects to control it. Or Mystical Tutor.
Mystical Tutor can become a one card combo-kill if you have oodles of mana. One example is to cast Mystical off the top, get free copy. Copy gets Reiterate, in response to the original tutor, cast reiterate with buyback off the top, getting 2 more tutors. The next tutor gets Reset or Turnabout or the geyser spell in red for infinite mana, then you let another tutor resolve to go get a Lightning Bolt and reiterate that about 12 billion times for the kill. Or keep reiterating the tutor to get every spell out of your deck. Bolt + Reset + Reiterate is also the kill combo that's tutorable off of Firemind's Foresight.
In the non-'spell' department, Possibility Storm is good with Melek. His top of library casting won't trigger it, so you can use Brainstorm, top, and Scroll rack effects to manipulate the things you need, or use a cheap spell from hand to cascade into an expensive one that you set up (though you don't get to copy then).
Unifying Theory and variants are quite decent at keeping your hand full, making non-cantrips into even card displacement, and cantrips in draw power. It can be good if you've loaded up in cantrips, but can't stick Melek for whatever reason. There's an old artifact that only requires a cost of 1 per spell, but initially costs 6, and only gives the cards EOT, and there's a 4 cast creature from innistrad block that only works for instants you cast.
Any cost reducers are good if you're going for quantity/storm plays.
Other decklists you can look into are Riku or Wort spellslinger styles, as well as Nekusar storm lists.
Eye of the Storm and Spellweaver Volute were ridiculously fun in my Melek deck, though of course not exactly first in line for 100% reliability Also, any draw spell that manipulates the top of your library is excellent, stuff like Ponder and Brainstorm.
My T&L thread covers a lot of the various storm-based approaches, though the OP is a bit dated currently.
Generally, a lot of card draw options, including cheap cantrips, become exceptionally good at filling your hand. Anything that untaps lands, such as Snap suddenly become mana generation. Turnabout is always a phenomenal card.
Storm based lists have always used Remand as a method to get extra storm, but Melek adds Memory Lapse to that list to be able to put a spell back on top for extra copy power. Plus, both are decent counterspells in a pinch. Arcane Denial, another good counter, can also become a quick "draw 3" with Melek in play, if needed.
spellshift is a 'counterspell' that also ends up casting a spell out of the library, making it quite a bit potent with Melek. Use top/rack effects to control it. Or Mystical Tutor.
Mystical Tutor can become a one card combo-kill if you have oodles of mana. One example is to cast Mystical off the top, get free copy. Copy gets Reiterate, in response to the original tutor, cast reiterate with buyback off the top, getting 2 more tutors. The next tutor gets Reset or Turnabout or the geyser spell in red for infinite mana, then you let another tutor resolve to go get a Lightning Bolt and reiterate that about 12 billion times for the kill. Or keep reiterating the tutor to get every spell out of your deck. Bolt + Reset + Reiterate is also the kill combo that's tutorable off of Firemind's Foresight.
SEE, you explained a combo rather than just saying "Play these" Better insight on a strategy.
Reset however does cause an issue as i have to wait for my opponent's draw step.
Well, you could use it on their upkeep if you want to win before the draw... it does allow them an untap though. You can always use Turnabout to untap your lands instead, which doesn't have timing restrictions. It also works in foresight tutoring, as you use the 2 slot on foresight to get Merchant Scroll which you then use to get Turnabout, though that's adding 4 initial mana to the setup. Though you can EOT foresight, then combo off on your turn.
EDIT: Scroll is not instant, so can't be gotten off of foresight. I know there was something though that fit in the 2 slot for foresight that would let you get turnabout somehow. I'll look into it more later.
EDIT 2: it may have been to get mystical/Personal tutor (for turnabout) at 1, damage spell at 2, reiterate at 3.
Well, you could use it on their upkeep if you want to win before the draw... it does allow them an untap though. You can always use Turnabout to untap your lands instead, which doesn't have timing restrictions. It also works in foresight tutoring, as you use the 2 slot on foresight to get Merchant Scroll which you then use to get Turnabout, though that's adding 4 initial mana to the setup. Though you can EOT foresight, then combo off on your turn.
EDIT: Scroll is not instant, so can't be gotten off of foresight. I know there was something though that fit in the 2 slot for foresight that would let you get turnabout somehow. I'll look into it more later.
EDIT 2: it may have been to get mystical/Personal tutor (for turnabout) at 1, damage spell at 2, reiterate at 3.
Personal tutor cannot get any of the three spells needed as personal tutor is only for a sorcery. Further more, Personal tutor is garbage. Must sorcery speed tutors put it into your hand while instant speed tutors are to the top of the deck. This is sorcery speed for a sorcery at the top of the deck.
In general, things that Scry. I can see Riddle of Lightning packing some punch when done twice, and also help set up the next Melek spell. Also, if Melek is the only creature in the deck, Proteus Staff for stacking and chaining fun.
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
In general, things that Scry. I can see Riddle of Lightning packing some punch when done twice, and also help set up the next Melek spell. Also, if Melek is the only creature in the deck, Proteus Staff for stacking and chaining fun.
As for spells, i am probably gonna go fr about 40-45 instants/sorcerirs, 33-35 lands, leaving 16 cards for other stuff. such as artifacts and enchantments to help out. I just wish U/R had ramp. Maybe the alternative will be instead of ramping, slowing the others.
OH WOW. Mimeofacture. If can get replicate just once... that is two mana and if form the top of my library, i believe that is 4? maybe just 3.
Anyway that is a form of ramp. get some of their lands.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
That said, Epic Experiment is pretty dang epic.
dunno why i didn't think about that. but at the same time usually decklists show what they have but very seldom do they explain why they are using said spell. Sometime it is part of a combo (ooking at my own Azami deck, where intruder alarm, myr turbine and Aphetto Mage is a combo, i don't mention it)
so that is why i was wanting suggestions over looking at decks, as someone could come in here and tell me X spell + Y spell can be an amazing combo.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Generally, a lot of card draw options, including cheap cantrips, become exceptionally good at filling your hand. Anything that untaps lands, such as Snap suddenly become mana generation. Turnabout is always a phenomenal card.
Storm based lists have always used Remand as a method to get extra storm, but Melek adds Memory Lapse to that list to be able to put a spell back on top for extra copy power. Plus, both are decent counterspells in a pinch. Arcane Denial, another good counter, can also become a quick "draw 3" with Melek in play, if needed.
spellshift is a 'counterspell' that also ends up casting a spell out of the library, making it quite a bit potent with Melek. Use top/rack effects to control it. Or Mystical Tutor.
Mystical Tutor can become a one card combo-kill if you have oodles of mana. One example is to cast Mystical off the top, get free copy. Copy gets Reiterate, in response to the original tutor, cast reiterate with buyback off the top, getting 2 more tutors. The next tutor gets Reset or Turnabout or the geyser spell in red for infinite mana, then you let another tutor resolve to go get a Lightning Bolt and reiterate that about 12 billion times for the kill. Or keep reiterating the tutor to get every spell out of your deck. Bolt + Reset + Reiterate is also the kill combo that's tutorable off of Firemind's Foresight.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Unifying Theory and variants are quite decent at keeping your hand full, making non-cantrips into even card displacement, and cantrips in draw power. It can be good if you've loaded up in cantrips, but can't stick Melek for whatever reason. There's an old artifact that only requires a cost of 1 per spell, but initially costs 6, and only gives the cards EOT, and there's a 4 cast creature from innistrad block that only works for instants you cast.
Any cost reducers are good if you're going for quantity/storm plays.
Other decklists you can look into are Riku or Wort spellslinger styles, as well as Nekusar storm lists.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
SEE, you explained a combo rather than just saying "Play these" Better insight on a strategy.
Reset however does cause an issue as i have to wait for my opponent's draw step.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Merchant Scrollwhich you then use to get Turnabout, though that's adding 4 initial mana to the setup. Though you can EOT foresight, then combo off on your turn.EDIT: Scroll is not instant, so can't be gotten off of foresight. I know there was something though that fit in the 2 slot for foresight that would let you get turnabout somehow. I'll look into it more later.
EDIT 2: it may have been to get mystical/Personal tutor (for turnabout) at 1, damage spell at 2, reiterate at 3.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Personal tutor cannot get any of the three spells needed as personal tutor is only for a sorcery. Further more, Personal tutor is garbage. Must sorcery speed tutors put it into your hand while instant speed tutors are to the top of the deck. This is sorcery speed for a sorcery at the top of the deck.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
EDH DECKS
[to be updated
OTHER DECKS
• Call of Cthulhu CCG Servitor for the Netherlands!
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
i was planning on having some other cards like Consecrated sphinx, Snapcaster mage, Archaeomancer, and perhaps any red creatures that could be utilized.
As for spells, i am probably gonna go fr about 40-45 instants/sorcerirs, 33-35 lands, leaving 16 cards for other stuff. such as artifacts and enchantments to help out. I just wish U/R had ramp. Maybe the alternative will be instead of ramping, slowing the others.
OH WOW. Mimeofacture. If can get replicate just once... that is two mana and if form the top of my library, i believe that is 4? maybe just 3.
Anyway that is a form of ramp. get some of their lands.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier