Assume Wizards employees lurk these forums in search of ideas for new cards. Maybe they stumble upon a thread and see a great idea for a card, now assume you had a decision in that. If this was fact, what would be your dream general. (While it is all fiction, try to keep it within realistic boundaries. I doubt we would see wizards make any card that is indestructible, 21/21 protection from opponents.
But what about a
Legendary Artifact Creature - Construct
CMC 0
Indestructible
Shroud
0/1
if nothing else it would be hilarious. (And require tons of universal pump since you can't equip it.)
Haha. You could actually cast aura's on another creature, blink the aura's and attach them to the 0/1 creature when they re-enter the battlefield :D. Nice topic. I'll try to think of something.
yea that is true forgot about that. But still it is a funny creature regardless, In standard he is worthless. In EDH, there will be decks for him. Oh wait colorless, Even tougher to blink stuff.
Title, Title of Title 2GB
Whenever a creature enters the battlefield under your control from a graveyard, that creature gains haste until end of turn and you may draw a card.
3/2
That would be sick for Bloodghast and Vengevine and all the other cards I love with that ability. I just wish it didn't work with reanimator sorceries and enchantments, since I'd prefer a general that interacts with just creatures that bring themselves back.
I've mentioned this in other threads, but I'd still desire some type of Jund beast tribal commander. Maybe something like:
Beasty McBeast 2BRG
Legendary Creature - Beast
Whenever a Beast enters the battlefield under your control, you may have it fight target creature an opponent controls. BG: Regenerate Beasty McBeast.
3/3
RWB
Creatures entering the battlefield don't cause abilities to trigger R: Retora gains Haste WT: Exile Retora until the end of turn BT: Regenerate Retora
Well, it would have to be a dragon. Maybe it should be a toolbox general that turned into other dragons. And, it would have to be five color so I had access to every dragon in the format. Then, as a down side the ability could be limited to one turn and pitch the dragons in my grave.
Nah, probably still too broken.
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Izzet Spell Copier Dude
2RBB
4/4
1RB, Tap: Copy target Instant or Sorcery cast this turn, you may choose the targets for the new spell.
When "" dies, you may pay UUX and return a instant or sorcery of X CMC and return it to your hand.
I just want a commander that can copy spells :c, that isn't Melek for he only copies them if the spell is on the top of the deck.
Enchanty, McEnchantresson
:symg::symw:
Whenever you play an enchantment, draw a card.
Shroud
0/1
I came here to suggest an enchantress legend as well..not sure exactly what, though. Your idea would be great, because it's essentially a 2nd Argothian Enchantress, but if there were an "Enchantress Legend" I think it would be really neat to make it cost more and have it say something like:
Enchanty, McEnchantresson 2WG
Shroud
Whenever you play an enchantment, draw a card.
Enchantments you control have shroud.
0/2
Bantchantress WUG
Legendary Creature - Human Druid
Whenever an enchantment enters the battlefield under your control, draw a card
Sacrifice Bantchantress: Enchantments you control are indestructible this turn
1/6
The Stealer 1URB
Legendary Creature - Whatever
If an effect you control would gain control of a permanent until the end of turn, instead gain control of that permanent until The Stealer leaves the battlefield.
Whenever you gain control of a permanent, untap it.
Creatures you control but don't own have haste
2/4
Caw of the Flock UGW
Legendary Creature - Bird Wizard
Flying
Whenever Caw or another nontoken creature enters the battlefield under your control, put a 1/1 white bird creature token with flying onto the battlefield
Tap five untapped Birds you control: Search your library for a creature card, reveal it, and put it into your hand
3/3
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Legacy: Something U/W Controlish EDH Cube
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Old Ironsides 2GGG
Legendary Creature - Treefolk
~this enters the battlefield with four +1/+1 counters on it. 1, Remove a +1/+1 counter from ~this: Put a +1/+1 counter on each other Treefolk creature you control. 1, Remove a +1/+1 counter from ~this: Put a 1/1 green Treefolk creature token onto the battlefield.
0/2
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made this awhile ago. want a gen that can't win with gen damage but still smash people!
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GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
X, Y of Z 2UB
1/4
T: Exile target card in a graveyard. You may play that card for as long as it remains exiled, and you may spend mana as though it were of any color to play that card.
UUBB, T: Search target opponents library for a card and exile it face down. You may play that card for as long as it remains exiled, and you may spend mana as though it were of any color to play that card.
Basically, I want enchantment/planeswalker recursion from all graves really. This gives both grave hate, combo hate, and sick effects, while not being too entirely busted. Toolboxing others decks would be pretty fun.
Bantchantress WUG
Legendary Creature - Human Druid
Whenever an enchantment enters the battlefield under your control, draw a card
Sacrifice Bantchantress: Enchantments you control are indestructible this turn
1/6
I play W/R/G Uril and I would find it extremely disappointing if a legendary enchantress finally came out and wasn't playable in my deck.
Avatar of Evolution UBG
Legendary Creature - Shapeshifter Avatar
Whenever a creature enters the battlefield under your control, you may sacrifice a different creature. If you do, Avatar of Evolution becomes a copy of the creature that entered the battlefield and gains this ability.
3/3
Old Ironsides 2GGG
Legendary Creature - Treefolk
~this enters the battlefield with four +1/+1 counters on it. 1, Remove a +1/+1 counter from ~this: Put a +1/+1 counter on each other Treefolk creature you control. 1, Remove a +1/+1 counter from ~this: Put a 1/1 green Treefolk creature token onto the battlefield.
0/2
I like this guy. I'm making a treefolk tirbal deck right now with boring old Doran, the Siege Tower.
Mine would have to be an enchantress though. The key for me is making sure its a druid. I need something to replace Krond, the Dawn-Clad, in my Druid tribal enchantress.
Druid Enchantress 3WG
Legendary Creature - Human Druid
Whenever ~ attacks, if defending player controls any permanent that has an aura you control attached to it, ~ can't be blocked this turn.
Whenever you cast an Enchantment spell, you may untap up to two target lands you control.
3/2
Aura-walk is something I just came up with on the spot because I like Pacifism and Lignify type cards, but I'm not sure how to word it. It's a different take on the enchantress ability, but it interacts well with current enchantresses, by providing mana to play the cards your drew off of them. It's probably too busted though. I was thinking about restricting it to all lands that have auras attached to them. Interacting with lands and providing mana are more common druid abilities, so that's why I went there.
Old Ironsides 2GGG
Legendary Creature - Treefolk
~this enters the battlefield with four +1/+1 counters on it. 1, Remove a +1/+1 counter from ~this: Put a +1/+1 counter on each other Treefolk creature you control. 1, Remove a +1/+1 counter from ~this: Put a 1/1 green Treefolk creature token onto the battlefield.
0/2
Seems neat. For logistics though, I wonder if the 1/1 Treefolk is too awkward when Saprolings exist. There's also precedent set by Nemata and Verdeloth. Maybe:
1, Remove a +1/+1 counter from ~this: Put a +1/+1 counter on each other Treefolk and Saproling creature you control. 1, Remove a +1/+1 counter from ~this: Put a 1/1 green Saproling creature token onto the battlefield.
But what about a
Legendary Artifact Creature - Construct
CMC 0
Indestructible
Shroud
0/1
if nothing else it would be hilarious. (And require tons of universal pump since you can't equip it.)
So, dream general, what is it?
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
2GB
Whenever a creature enters the battlefield under your control from a graveyard, that creature gains haste until end of turn and you may draw a card.
3/2
That would be sick for Bloodghast and Vengevine and all the other cards I love with that ability. I just wish it didn't work with reanimator sorceries and enchantments, since I'd prefer a general that interacts with just creatures that bring themselves back.
:symg::symw:
Whenever you play an enchantment, draw a card.
Shroud
0/1
Beasty McBeast
2BRG
Legendary Creature - Beast
Whenever a Beast enters the battlefield under your control, you may have it fight target creature an opponent controls.
BG: Regenerate Beasty McBeast.
3/3
stuff
Legendary Creature - Spirit Warrior
Flying, Vigilance
RWB
Creatures entering the battlefield don't cause abilities to trigger
R: Retora gains Haste
WT: Exile Retora until the end of turn
BT: Regenerate Retora
1/4
I would be soooo happy.
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
(God devotion text)
Whenever a creature you control deals combat damage, it deals that much damage to each opponent.
6/6
Or even just to target opponent, if that's too powerful.
Nah, probably still too broken.
WBRG Saskia the Unyielding
WUB Sharuum the Hegemon
RWU Shu Yun, the Silent Tempest
RG Wort, the Raidmother
WU Brago, King Eternal
B Chainer, Dementia Master
2RBB
4/4
1RB, Tap: Copy target Instant or Sorcery cast this turn, you may choose the targets for the new spell.
When "" dies, you may pay UUX and return a instant or sorcery of X CMC and return it to your hand.
I just want a commander that can copy spells :c, that isn't Melek for he only copies them if the spell is on the top of the deck.
Edit: Made him a bit less OP.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
I came here to suggest an enchantress legend as well..not sure exactly what, though. Your idea would be great, because it's essentially a 2nd Argothian Enchantress, but if there were an "Enchantress Legend" I think it would be really neat to make it cost more and have it say something like:
Enchanty, McEnchantresson
2 W G
Shroud
Whenever you play an enchantment, draw a card.
Enchantments you control have shroud.
0/2
Signature and Avatar by Inkfox Aesthetics
My G Yisan, the Bard of Death G deck.
My BUGWR Hermit druid BUGWR deck.
WUBRG
Legendary Creature - Human Wizard
WUBRG(Tap) : Cascade
1/1
Bantchantress WUG
Legendary Creature - Human Druid
Whenever an enchantment enters the battlefield under your control, draw a card
Sacrifice Bantchantress: Enchantments you control are indestructible this turn
1/6
The Stealer 1URB
Legendary Creature - Whatever
If an effect you control would gain control of a permanent until the end of turn, instead gain control of that permanent until The Stealer leaves the battlefield.
Whenever you gain control of a permanent, untap it.
Creatures you control but don't own have haste
2/4
Caw of the Flock UGW
Legendary Creature - Bird Wizard
Flying
Whenever Caw or another nontoken creature enters the battlefield under your control, put a 1/1 white bird creature token with flying onto the battlefield
Tap five untapped Birds you control: Search your library for a creature card, reveal it, and put it into your hand
3/3
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
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2GGG
Legendary Creature - Treefolk
~this enters the battlefield with four +1/+1 counters on it.
1, Remove a +1/+1 counter from ~this: Put a +1/+1 counter on each other Treefolk creature you control.
1, Remove a +1/+1 counter from ~this: Put a 1/1 green Treefolk creature token onto the battlefield.
0/2
That would make for a hilarious mirror-match.
made this awhile ago. want a gen that can't win with gen damage but still smash people!
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
2UB
1/4
T: Exile target card in a graveyard. You may play that card for as long as it remains exiled, and you may spend mana as though it were of any color to play that card.
UUBB, T: Search target opponents library for a card and exile it face down. You may play that card for as long as it remains exiled, and you may spend mana as though it were of any color to play that card.
Basically, I want enchantment/planeswalker recursion from all graves really. This gives both grave hate, combo hate, and sick effects, while not being too entirely busted. Toolboxing others decks would be pretty fun.
UBRSedris, the Necromancer KingUBR
I play W/R/G Uril and I would find it extremely disappointing if a legendary enchantress finally came out and wasn't playable in my deck.
Signature and Avatar by Inkfox Aesthetics
1WUB
Other creatures are 1/1 and have no abilities
2/2
amazingly epic sig courtesy of DarkNightCavalier at Heroes of the Planes.
Legendary Creature - Shapeshifter Avatar
Whenever a creature enters the battlefield under your control, you may sacrifice a different creature. If you do, Avatar of Evolution becomes a copy of the creature that entered the battlefield and gains this ability.
3/3
I like this guy. I'm making a treefolk tirbal deck right now with boring old Doran, the Siege Tower.
Mine would have to be an enchantress though. The key for me is making sure its a druid. I need something to replace Krond, the Dawn-Clad, in my Druid tribal enchantress.
Druid Enchantress 3WG
Legendary Creature - Human Druid
Whenever ~ attacks, if defending player controls any permanent that has an aura you control attached to it, ~ can't be blocked this turn.
Whenever you cast an Enchantment spell, you may untap up to two target lands you control.
3/2
Aura-walk is something I just came up with on the spot because I like Pacifism and Lignify type cards, but I'm not sure how to word it. It's a different take on the enchantress ability, but it interacts well with current enchantresses, by providing mana to play the cards your drew off of them. It's probably too busted though. I was thinking about restricting it to all lands that have auras attached to them. Interacting with lands and providing mana are more common druid abilities, so that's why I went there.
Seems neat. For logistics though, I wonder if the 1/1 Treefolk is too awkward when Saprolings exist. There's also precedent set by Nemata and Verdeloth. Maybe:
1, Remove a +1/+1 counter from ~this: Put a +1/+1 counter on each other Treefolk and Saproling creature you control.
1, Remove a +1/+1 counter from ~this: Put a 1/1 green Saproling creature token onto the battlefield.
stuff
Enchantress Legend WWUGG
G: Target permanent becomes an enchantment until end of turn.
W: Target noncreature enchantment becomes a 3/3 enchantment creature until end of turn.
Draw a card when an enchantment leaves play.
1/6