i was wondering if there is a way to build Damia, Sage of Stone that is not completely obnoxious to the rest of the playgroup, considering that color combination tends to be quite powerful if not the most powerful.
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"Some of the other guys dared me to go out, but I knew it weren't no ordinary giant giga-blasting blaze of unending flames that would scorch the whole world."
—Norin the Wary
If you play true battlecruiser, you should be fine. Just get to 6 mana on turn 5 and play titans. Have a bunch of boardwipes, two to three counterspells, lots of interactive ETB effects.
BUG is the strongest "fair" deck, and will probably beat other people playing fair a lot of the time. but if you are playing "fair" they have a chance of nut drawing you.
The Mimeoplasm deck that is in my playgroup is very fair, plays a lot of big creatures, sometimes it stumbles on mana or runs out of cards in hand and just doesn't do anything... sometimes he has by far the biggest creature on the battlefield at all times.
- Run a billion cheap counterspells and counter everything relevant just because you can with your crazy draw engine.
I played Damia as basically an ETB Goodstuff deck, with a few counterspells to counter game-ending stuff, and a reasonable amount of sweepers and spot removal to keep the board in check. Not the most exciting deck, but not a super-piss-people-off deck either.
I used to think bug was the first that needed to die. Then riku, maelstrom wanderer, etc got printed. I'm fairly certain it's giving blue mana that is the "problem".
It really depends. Just color wise, there's 7 ways to build your deck
-Blue, splash B/G
-Black, splash U/G
-Green, splash U/B
-Dimir, splash g
-Golgari, splash u
-Simic, splash b
-BUG as a unit.
I personally find UG to be more obnoxious than BUG as a whole, but giving Simic tutors can be very obnoxious. The wedge has a stigma for control, as does Grixis and Esper (dat UB), but can be played a lot of ways; Which one you find obnoxious is personal opinion.
The main problem with "fun" is that most times, what your opponents find unfun are things that give you the greatest chance to win the game. Infinite combos and mass land D are probably the best finishers in EDH and they're also among the most hated.
Basically your best shot is to ask what really pisses off your playgroup and just avoid doing that.
I built a damia deck that one with extra turn effects, mind over matter, e-wit effects, lots of tutor effects, zombie infestation, pack rat, and praetor's council. The deck couldn't take infinite turns because that would ruin the point of the deck, but it could take 10+ turns and then win with zombie infestation tokens. Probably one of the most obnoxious decks that I have ever built. I would discard my hand every turn and draw a new 7 cards. I normally won on turn 5 after I praetor's council-ed 50+ cards. It was my favorite combo deck, but I took it apart after people refused to play against it.
I think BUG is perhaps the nastiest color combo for graveyard shenanigans, though Esper comes pretty damn close.
You have access to some crazy tutors in those colors which certainly won't help your cause in terms of what you'll be capable of and consistent at.
For me, my BUG Mimeoplasm deck is what I go for if I'm losing and think "okay, time to school you." Being able to hit Necrotic Ooze/Phyrexian Devourer/Triskelion combo pretty consistently, and potentially turn one, makes the deck degenerate.
Having all the tutors, plus Buried Alive and multiple transmute effects to tutor it along with lots of stuff to return from the yard, makes it awfully easy to do such horrible things. Combine that with green's ramp and cards like Survival of the Fittest and you got yourself a stew goin'.
So, if you were trying to dial it down, perhaps removing some of your consistency mechanisms is the right call?
Please elaborate further over how exactly you consistently won turn 5. And no Magical Christmasland.
Technically not turn 5 or 6 because of extra turns. I think the deck also used dream halls which was probably why the deck was so unfair. So I just had to resolve dream halls and cast extra turn effects. Discard down to zero cards and then take an extra turn, draw up to 7 cards, and then cast something like archeomancer or e-wit or another extra turn effect. Pack Rat a couple times a turn.
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Cockatrice Username: seriph0
Would learn my licks with a bottle neck slide
R Citizen Cane (Feldon of the Third Path)
I guess you could run prodigal sorcerer and craw wurm...
The EDH stax primer
When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
If you play true battlecruiser, you should be fine. Just get to 6 mana on turn 5 and play titans. Have a bunch of boardwipes, two to three counterspells, lots of interactive ETB effects.
BUG is the strongest "fair" deck, and will probably beat other people playing fair a lot of the time. but if you are playing "fair" they have a chance of nut drawing you.
The Mimeoplasm deck that is in my playgroup is very fair, plays a lot of big creatures, sometimes it stumbles on mana or runs out of cards in hand and just doesn't do anything... sometimes he has by far the biggest creature on the battlefield at all times.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
- Tooth and Nail into Palinchron + Deadeye Navigator for infinite mana.
- Eternal Witness + Phyrexian Tower + Volrath's Stronghold + an extra turn spell for infinite turns.
- Run a billion cheap counterspells and counter everything relevant just because you can with your crazy draw engine.
I played Damia as basically an ETB Goodstuff deck, with a few counterspells to counter game-ending stuff, and a reasonable amount of sweepers and spot removal to keep the board in check. Not the most exciting deck, but not a super-piss-people-off deck either.
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
-Blue, splash B/G
-Black, splash U/G
-Green, splash U/B
-Dimir, splash g
-Golgari, splash u
-Simic, splash b
-BUG as a unit.
I personally find UG to be more obnoxious than BUG as a whole, but giving Simic tutors can be very obnoxious. The wedge has a stigma for control, as does Grixis and Esper (dat UB), but can be played a lot of ways; Which one you find obnoxious is personal opinion.
TL;DR: Yes, pretty much.
UBRSedris, the Necromancer KingUBR
Basically your best shot is to ask what really pisses off your playgroup and just avoid doing that.
WUBRGProgenitus
URGMaelstrom Wanderer
WUBOloro, Ageless Ascetic
WURZedruu, the Greathearted
BRGProssh, Skyraider of Kher ($100)
GWUDerevi, Empyrial Tactician ($100)
UGKruphix, God of Horizons ($100)(retired)UTalrand, Sky Summoner (French 1v1, $100)
You have access to some crazy tutors in those colors which certainly won't help your cause in terms of what you'll be capable of and consistent at.
For me, my BUG Mimeoplasm deck is what I go for if I'm losing and think "okay, time to school you." Being able to hit Necrotic Ooze/Phyrexian Devourer/Triskelion combo pretty consistently, and potentially turn one, makes the deck degenerate.
Having all the tutors, plus Buried Alive and multiple transmute effects to tutor it along with lots of stuff to return from the yard, makes it awfully easy to do such horrible things. Combine that with green's ramp and cards like Survival of the Fittest and you got yourself a stew goin'.
So, if you were trying to dial it down, perhaps removing some of your consistency mechanisms is the right call?
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