Nobody has mentioned the Shadowmoor 'Reflection' cycle yet. I think green got the best (Mana Reflection) with blue next (Thought Reflection). Wound Reflection is surprisingly powerful but I don't see it used very often for whatever reason. Rage Reflection can be good in some decks (I like it in my Purphoros token aggro deck) and Boon Reflection is very weak outside of dedicated lifegain decks.
I'm not even sure if this part of a cycle, but Sorrow's path has got to be the worst card in magic, let alone land. Bonus points if you can figure out what it does.
edit: So I was looking at the gatherer and this scored a .9 out of 5 stars. Apparently someone made this work and won tournaments with it. Hilarious. "I was determined to make this card work, so I made a deck around it that won locals tournaments it was in. It was a W/r deck with 4 Sorrow's Path, a bunch of En-Kor creatures (The ones that shift damage around) and Mog Fanatics. I would also have Wraths and a Balance and some STPs to keep my opponent honest. I would swing away with my En-Kor and my opponent would block... I would tap sorrow's path, it would deal 2 damage to all my creatures, I'd redirect it to the Mogg Fanatic and proceed to blow my opponent off the board I've only found THAT deck to utilize this card in, but it was fun!"
I'm not even sure if this part of a cycle, but Sorrow's path has got to be the worst card in magic, let alone land. Bonus points if you can figure out what it does.
It basically switches blockers. For example, if I swing with Wurmcoil and Phage and my opponent blocks Phage with Vampire nighthawk and Wurmcoil with ornithopter, I could tap sorrow's path to make Vampire nighthawk block Wurmcoil and Ornithopter block Phage
What about the suspend x cycle of
?
I think that all of them are good except for the green one in terms of effect. The green one is just too dependent on creatures, although it can be really strong in the right deck
Agree for the most part but I think Inferno > Frost.
Inferno can come out of nowhere for 12+ damage without too much effort, that's quite a bit of reach. Any effects that give him extra combat phases or damage doubling get extreme value here. Frost Titan just taps things down. It's useful, but not particularly impressive.
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"I think EDH would be more fun for the majority of participants if players just showed eachother their decks rather than actually playing games out."
I think inferno titan is definitely the weakest. he'd be great with haste but I think frost titan is just more reliable in what it does.
I can't think of any format where frost titan is better than inferno titan. Inferno titan nukes small utility creatures. It should almost always hit something. If it doesn't you hit the player and go to town on his life total. Even in edh inferno titan is a lot better than frost titan.
I can't think of any format where frost titan is better than inferno titan. Inferno titan nukes small utility creatures. It should almost always hit something. If it doesn't you hit the player and go to town on his life total. Even in edh inferno titan is a lot better than frost titan.
Inferno Titan's ability to hit small creatures or even alone function similarly to a 9/6 attacker is so good, and apparently so easy to underestimate. Frost titan's ability is nothing marginal, but I agree that Inferno Titan is largely better.
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I like Wound Reflection but only for the ridiculous combo-kill in RB with Havoc Festival or Heartless Hidetsugu (Heartless doesn't work if the opponent is with an odd life total)
And even then it's so easy to break it that it's a "use once and never again see it resolving again in your RB deck"
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Adventurers' Guildhouse
Cathedral of Serra
Mountain Stronghold
Seafarer's Quay
Unholy Citadel
I think Seafarer's Quay is the worst, because blue usually has fewer creatures than everyone else. I guess.
My Saffi deck
Balduvian Trading Post is the worst of that cycle?
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
I'm not even sure if this part of a cycle, but Sorrow's path has got to be the worst card in magic, let alone land. Bonus points if you can figure out what it does.
edit: So I was looking at the gatherer and this scored a .9 out of 5 stars. Apparently someone made this work and won tournaments with it. Hilarious. "I was determined to make this card work, so I made a deck around it that won locals tournaments it was in. It was a W/r deck with 4 Sorrow's Path, a bunch of En-Kor creatures (The ones that shift damage around) and Mog Fanatics. I would also have Wraths and a Balance and some STPs to keep my opponent honest. I would swing away with my En-Kor and my opponent would block... I would tap sorrow's path, it would deal 2 damage to all my creatures, I'd redirect it to the Mogg Fanatic and proceed to blow my opponent off the board I've only found THAT deck to utilize this card in, but it was fun!"
My Saffi deck
Minamo > Shizo > Shinka > Okina > Eiganjo
Sometimes Shinka is better than Shizo, but putting both cards in a void, I slightly prefer Shizo for evasion.
Mist Dragon > Catacomb Dragon > Volcanic Dragon > Pearl Dragon > Canopy Dragon?
I think all of these cards can be boss in certain decks, so boss you cannot determine which is best.
But white is probably best and green is probably worst.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Martyr cycle claims an exception.
Martyr of Sands
Martyr of Ashes
Martyr of Frost
Martyr of Bones
Martyr of Spores
I bumped up Frost because of creature type.
Would learn my licks with a bottle neck slide
It basically switches blockers. For example, if I swing with Wurmcoil and Phage and my opponent blocks Phage with Vampire nighthawk and Wurmcoil with ornithopter, I could tap sorrow's path to make Vampire nighthawk block Wurmcoil and Ornithopter block Phage
What about the suspend x cycle of
- aeon chronicler
- Benalish commander
- Roiling horror
- detritivore
- fungal behemoth
?I think that all of them are good except for the green one in terms of effect. The green one is just too dependent on creatures, although it can be really strong in the right deck
Thanks Argentleman;)
WB Teysa token aggroBW (retired)
MAKING (Onmath, Numot, maybe something in Esper)
Adventurers' Guildhouse and his ilk.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Agree for the most part but I think Inferno > Frost.
Inferno can come out of nowhere for 12+ damage without too much effort, that's quite a bit of reach. Any effects that give him extra combat phases or damage doubling get extreme value here. Frost Titan just taps things down. It's useful, but not particularly impressive.
UBRThe MindrazerRBU
UUUSpymaster of TrestGGG
GGGThe South TreeGGG
RRRHuman AscendantRRR
I can't think of any format where frost titan is better than inferno titan. Inferno titan nukes small utility creatures. It should almost always hit something. If it doesn't you hit the player and go to town on his life total. Even in edh inferno titan is a lot better than frost titan.
My Saffi deck
Inferno Titan's ability to hit small creatures or even alone function similarly to a 9/6 attacker is so good, and apparently so easy to underestimate. Frost titan's ability is nothing marginal, but I agree that Inferno Titan is largely better.