The last SCD was a year ago so i would like an updated opinion from the community. Im considering it for my Yeva deck as another control element. I currently have Nightshade Peddler and it doesnt really do much so im looking for a swap. I figured maybe the Satyr can fill in and try to control the board or at least be a commander deterrent. It will be great flashing it in at end of turn and steal my opponents commander.
I mostly play online with random people and random people at my LGS so no real meta. One of my buds i do consistently play with has a Roon deck and the Satyr should be good taking his constant blink engine, and even being able to reuse my etb effects.
This one of those cards that people initially think is good, they try it out, and then they after running it for a little bit. I'd be willing to bet that half the copies on eBay are being sold by disappointed buyers who thought it would good, but wasn't.
It's a "fun" card, meaning you can't expect too much out of it. I've used it in the past, and sometimes it does nothing. Especially because no one will play their Commander if it's out there. But if you can give him haste he's usually not bad. I enjoy him because he's an effect that Green doesn't really have. You gotta love those old Legends cards.
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I've played against this card once on MTGO and it was decent but not great my opponent had a 5c deck with a bunch of cantrip ritual artifacts like Darkwater Egg and the stuff he was saying made his deck seem so low threat no one was really doing anything to him and eventually it was heads up and I had to catch a flight so I misclicked FTL, clicked through my main phase instead of playing a land precombat to give all my Avenger of Zendikar tokens enough P/T to generate a lethal alpha strike
The card was a factor bc it could take my Maelstrom Wanderer to un-haste my team
How expensive is the card anyway
Best use I've seen was against a Captain Sisay deck. The Sisay player was, to put it mildly, irritated.
Beyond that, Willow Satyr isn't great. He's fun, but that's about it. It's far too inconsistent that people will have random good legends for you to nick.
It costs about $13 more than it ought to, buts it's a Legends rare, so ...
Strategically viable reasons to run this include stealing a general that is the lynchpin to a deck and stealing a legend that advances your game. Simple stealing a cool creature is seldom worth a card unless you can do this at instant speed (Yeva plus thousand year elixir?) in a deck that thrives on tempo during combat and can't find enough other ways to do it. This sounds like a mono green deck or maybe green white wheenies. Teeg?
Wasting a slot on a slow card in order to take a random legend seems sub-par in practice but incredible in magical Christmas land. I wonder if the high price influences some folks to think this card must be better than it seems?
To continue on, what did people replace the Satyr with that was a better fit for the slot? I know the Satyr is a one of a kind Effect in green so there isnt a strictly better effect but im wondering what controlish card can fit the bill.
In almost any deck I would say no to this card, however one of the very few decks I would put it in is Yeva. Keep it in your hand until someone drops the nasty Legend (everyone is guaranteed one right?) Once the EoT happens just before your turn, flash it in and then snatch that general on over to your side!
So for you.. yes put it in.
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To continue on, what did people replace the Satyr with that was a better fit for the slot? I know the Satyr is a one of a kind Effect in green so there isnt a strictly better effect but im wondering what controlish card can fit the bill.
Lignify and Brittle Effigy are more reliable ways for mono green to deal with troublesome creatures for roughly the same mana cost or cheaper.
Most of those things dont take advantage of the general for his deck.
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**** this site. I'd delete this account but that doesn't seem to be an option. The mods here are ******* useless ********s who ban people for simple ass normal words. **** them and **** this site.
In almost any deck I would say no to this card, however one of the very few decks I would put it in is Yeva. Keep it in your hand until someone drops the nasty Legend (everyone is guaranteed one right?) Once the EoT happens just before your turn, flash it in and then snatch that general on over to your side!
So for you.. yes put it in.
That is exactly why i made this SCD. It looks amazing on paper since i can EOT flash in the Satyr after my opponent flashes in their general. Aka i can be reactive with the card without having the effect be too slow. However, i havnt gotten one A grade review from this card. Maybe because its too slow for peoples liking since if you are trying to be reactive with it, itll take two whole turn cycles. If you try to play it before people play their commanders, i can imagine it feeling like it doesnt do anything because noone wants their general taken.
Yeva at least lets you be reactive while not having to wait a whole turn cycle to use the ability. Other thoughts on this?
Thanks for the suggestions my friend. I do already run most of the suggested cards.
Lignify: i dont like it since a simple disenchant foils it. I would like permanent removal. Plus, playing against Roon makes lignify a dead card
Predator Flagship, Spine, Tornado, etc are too expensive for my liking for a draw go type deck.
Revenge/Mask/ etc. Seem interesting.
I did run Prey Upon but cut it for Brittle Effigy. I then cut a Forest for Nightshade Peddler and now i want go cut that for something. Now Prey Upon looks decent for the slot. It was never bad at the time, but the Effigy was just better.
Hmm i guess maybe Prey Upon does fill the slot pretty well now compared to the Satyr.
Prey Upon seems good, as long as you reliably have a big creature around.
I figured I'd also mention Unyaro Bee Sting and Unyaro Bees. The bees might be worth testing in Yeva, since you can flash them in, hit someone for a ton, and sacrifice them to kill some utility guy in response to removal. They can also grow as big as you need for Prey Upon.
I hate necroing a 2 year old thread but I dont think I should repost the same SCD thread. But here we are.
Now that the commander tuck rules have changed, I feel like Arrest, Faith's Fetters, Song of the Dryads, etc type of cards have gotten better. On that same note, I feel like I should take a second look at Willow Satyr. It hoses other peoples generals and makes my sac outlets even better.
From 2 years ago, the general consensus is that this is more of a fun card then it is good. But now with these rules changes, does this card get better? My Yeva deck has also drifted from an aggro deck to a wanna-be fun control deck so the satyr fits in more now than it did 2 years ago. Lets have an updated discussion, shall we?
Nope. Still too slow, too expensive, and too niche to see any amount of play. In the last 2 years we've seen a lot of new stuff that will inevitably bump this guy from your deck list ... like Song of the Dryad for example.
It seems good to me - especially in Yeva - but then I'm one of those filthy casuals and I run Rubinia Soulsinger as a general, so I enjoy stealing opposing creatures. Willow Satyr is actually better than Rubinia against legendary creatures, and in my meta Rubinia already draws hate - including from competitive decks. People kill her on sight when they can, significantly because she shuts down many commanders. Of course, she steals other creatures too, so she's not the same.
This one of those cards that people initially think is good, they try it out, and then they after running it for a little bit. I'd be willing to bet that half the copies on eBay are being sold by disappointed buyers who thought it would good, but wasn't.
Yeah, basically, color pie violators tend to be good for violating the color pie and little more. This is a perfect example.
However, it is worth noting that until Theros, this and whatever this is were the only two 'satyrs' (other than changelings and mistforms) in Magic.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
It seems good to me - especially in Yeva - but then I'm one of those filthy casuals and I run Rubinia Soulsinger as a general, so I enjoy stealing opposing creatures.
I guess I can consider myself a filthy casual also. I cut cards like Tooth and Nail, Genesis Wave, Craterhoof Behemoth, and Sol Ring because they just weren't fun. So, cutting those cards left room for more "fun" type cards and I figured I should give it a try.
@Galspanic, i understand how you can view the satyr as slow. As a follow up question, do you think a card like Brutalizer Exarch slow? Because in my Yeva deck, he is an all star. Being able to either Worldly Tutor or tuck a troublesome permanent is huge. However, when I had Azusa as my general, i hated the exarch. Not having flash made it seem like he was indeed slow.
So, I am wondering if giving the Satyr flash would make it better, like how Exarch became an allstar.
I would say yes. I run Willow Satyr in my Rubinia "enchanted forest" deck, and I am not sorry to see him in my hand. Even if he simply deters the playing of opposing generals, well, he did something. If he eats immediate removal, well, that's less removal for Rubinia. And if he sticks, Rubinia has lots of areas of enchanted forest to lose those creatures in. Plus, he was a present from my darling!
@Galspanic, i understand how you can view the satyr as slow. As a follow up question, do you think a card like Brutalizer Exarch slow? Because in my Yeva deck, he is an all star. Being able to either Worldly Tutor or tuck a troublesome permanent is huge. However, when I had Azusa as my general, i hated the exarch. Not having flash made it seem like he was indeed slow.
So, I am wondering if giving the Satyr flash would make it better, like how Exarch became an allstar.
Exarch hits the table and does his thing. 6 mana is too much for what he does, but with ramp you pay for flexibility and can still come out ahead. It's also a 3/3 and that helps it dodge some things that'll kill it. For me though, I just don't value the removal all that much since green is the deck other people should be removing and there are more efficient bodies to take out Artifacts and Enchantments. The tutor is okay, but again, there are much more efficient ways of doing that.
If Satyr has Flash it would be twice as good because you could use him a lot sooner. So twice as good would make him something like a 6/10 instead of a 3/10.
I've noticed this with you over the years though... you think very much in terms of what a card can do and not so much whether or not your deck needs it to function better. So, yeah, this card ~could~ do some awesome stuff, but does it really help you accomplish the deck's goal of winning the game better than the card you'd remove for it? And, no... no it is not. You don't need to deal with Legends anymore than you need to deal with anything else. Green has much more fast and universal removal, so why go niche on something that doesn't really even do its niche all that well?
Likewise, I run the satyr in a flavor heavy GW enchantress deck that's flavored around "The last realm of magic."
I really like Willow Satyr's flavor, I think it harks back to The Lion, the Witch and the Wardrobe a little bit; I just imagine a random legend walking down the street then suddenly this satyr pops out of a trash can...
Legend: What the ****?
Satyr: Come! There's no time to waste! I seek a hero to join our quest!
Legend: What? I was just on my way to Denny's-
Satyr: I'll explain on the way, you're wanted in a far off land!
Legend: Okay...
The last SCD was a year ago so i would like an updated opinion from the community. Im considering it for my Yeva deck as another control element. I currently have Nightshade Peddler and it doesnt really do much so im looking for a swap. I figured maybe the Satyr can fill in and try to control the board or at least be a commander deterrent. It will be great flashing it in at end of turn and steal my opponents commander.
Thoughts and opinions?
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
I mostly play online with random people and random people at my LGS so no real meta. One of my buds i do consistently play with has a Roon deck and the Satyr should be good taking his constant blink engine, and even being able to reuse my etb effects.
The Satyr also seems good with Greater Good and High Market.
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The card was a factor bc it could take my Maelstrom Wanderer to un-haste my team
How expensive is the card anyway
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
Beyond that, Willow Satyr isn't great. He's fun, but that's about it. It's far too inconsistent that people will have random good legends for you to nick.
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Strategically viable reasons to run this include stealing a general that is the lynchpin to a deck and stealing a legend that advances your game. Simple stealing a cool creature is seldom worth a card unless you can do this at instant speed (Yeva plus thousand year elixir?) in a deck that thrives on tempo during combat and can't find enough other ways to do it. This sounds like a mono green deck or maybe green white wheenies. Teeg?
Wasting a slot on a slow card in order to take a random legend seems sub-par in practice but incredible in magical Christmas land. I wonder if the high price influences some folks to think this card must be better than it seems?
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So for you.. yes put it in.
Lignify and Brittle Effigy are more reliable ways for mono green to deal with troublesome creatures for roughly the same mana cost or cheaper.
I'm assuming you already know about Duplicant, Spine of Ish Sah, Karn Liberated, Predator, Flagship, Tornado, and Desert Twister, but they can all handle problem creatures if you're willing to pay that much mana.
Crushing Vines isn't bad, since artifacts are everywhere.
Master of the Wild Hunt works in slow metas, especially if you have multiple uses for lots of tokens.
Sword of Fire and Ice is very strong and offers Shocks.
A hidden gem that's good in green is Nemesis Mask, as long as you're running enough massive creatures. If you want one-shot power, try Revenge of the Hunted and Tower Above. Similarly, there's Arena, Ulvenwald Tracker, and Prey Upon for starting fights.
Masticore can ping things to death if you have enough mana, and Steel Hellkite is very versatile.
If you just don't want some Voltron guy targeting you, try Vow of Wildness, which doubles as pump for your guys.
And of course, you could just go with a board wipe: Nevinyrral's Disk, Oblivion Stone, All Is Dust.
You have plenty of options.
Mono Red's Strengths and Mono White's Strengths
Most of those things dont take advantage of the general for his deck.
That is exactly why i made this SCD. It looks amazing on paper since i can EOT flash in the Satyr after my opponent flashes in their general. Aka i can be reactive with the card without having the effect be too slow. However, i havnt gotten one A grade review from this card. Maybe because its too slow for peoples liking since if you are trying to be reactive with it, itll take two whole turn cycles. If you try to play it before people play their commanders, i can imagine it feeling like it doesnt do anything because noone wants their general taken.
Yeva at least lets you be reactive while not having to wait a whole turn cycle to use the ability. Other thoughts on this?
Thanks for the suggestions my friend. I do already run most of the suggested cards.
Lignify: i dont like it since a simple disenchant foils it. I would like permanent removal. Plus, playing against Roon makes lignify a dead card
Predator Flagship, Spine, Tornado, etc are too expensive for my liking for a draw go type deck.
Revenge/Mask/ etc. Seem interesting.
I did run Prey Upon but cut it for Brittle Effigy. I then cut a Forest for Nightshade Peddler and now i want go cut that for something. Now Prey Upon looks decent for the slot. It was never bad at the time, but the Effigy was just better.
Hmm i guess maybe Prey Upon does fill the slot pretty well now compared to the Satyr.
Other thoughts/ opinions?
I figured I'd also mention Unyaro Bee Sting and Unyaro Bees. The bees might be worth testing in Yeva, since you can flash them in, hit someone for a ton, and sacrifice them to kill some utility guy in response to removal. They can also grow as big as you need for Prey Upon.
Polukranos, World Eater might be fun to flash in sometime and go monstrous when you untap.
Mono Red's Strengths and Mono White's Strengths
Now that the commander tuck rules have changed, I feel like Arrest, Faith's Fetters, Song of the Dryads, etc type of cards have gotten better. On that same note, I feel like I should take a second look at Willow Satyr. It hoses other peoples generals and makes my sac outlets even better.
From 2 years ago, the general consensus is that this is more of a fun card then it is good. But now with these rules changes, does this card get better? My Yeva deck has also drifted from an aggro deck to a wanna-be fun control deck so the satyr fits in more now than it did 2 years ago. Lets have an updated discussion, shall we?
It's still the same card it was back then.
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If I had a Yeva, Nature's Herald deck and a copy of Willow Satyr, I'd run it, no question.
I might actually pick up one of these if I ever make a version of Rubinia more focused on tap abilities.
Yeah, basically, color pie violators tend to be good for violating the color pie and little more. This is a perfect example.
However, it is worth noting that until Theros, this and whatever this is were the only two 'satyrs' (other than changelings and mistforms) in Magic.
On phasing:
I guess I can consider myself a filthy casual also. I cut cards like Tooth and Nail, Genesis Wave, Craterhoof Behemoth, and Sol Ring because they just weren't fun. So, cutting those cards left room for more "fun" type cards and I figured I should give it a try.
@Galspanic, i understand how you can view the satyr as slow. As a follow up question, do you think a card like Brutalizer Exarch slow? Because in my Yeva deck, he is an all star. Being able to either Worldly Tutor or tuck a troublesome permanent is huge. However, when I had Azusa as my general, i hated the exarch. Not having flash made it seem like he was indeed slow.
So, I am wondering if giving the Satyr flash would make it better, like how Exarch became an allstar.
If Satyr has Flash it would be twice as good because you could use him a lot sooner. So twice as good would make him something like a 6/10 instead of a 3/10.
I've noticed this with you over the years though... you think very much in terms of what a card can do and not so much whether or not your deck needs it to function better. So, yeah, this card ~could~ do some awesome stuff, but does it really help you accomplish the deck's goal of winning the game better than the card you'd remove for it? And, no... no it is not. You don't need to deal with Legends anymore than you need to deal with anything else. Green has much more fast and universal removal, so why go niche on something that doesn't really even do its niche all that well?
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
I really like Willow Satyr's flavor, I think it harks back to The Lion, the Witch and the Wardrobe a little bit; I just imagine a random legend walking down the street then suddenly this satyr pops out of a trash can...
Legend: What the ****?
Satyr: Come! There's no time to waste! I seek a hero to join our quest!
Legend: What? I was just on my way to Denny's-
Satyr: I'll explain on the way, you're wanted in a far off land!
Legend: Okay...
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