I don't play Sol Ring in any of my decks, because i value balance and fairness in game design and there is literally no reason that Sol Ring, a card that's better than half of the Power 9 and restricted in Vintage, should be legal in a casual format.
Bold words there. The only one of the power9 that i'd consider Sol ring stronger than is Mox Ruby. Colored mana is way more important in Vintage, and Mox ruby rarely is relevant as there are very few red cards played in vintage.
Either way, you can enjoy the balance as long as your group agrees and doesnt use it as well, that aside you're limiting yourself by being the only one to not use it.
No this is silly. It's a broken card that in no way defines the format. All it shows is that in the end people play optimal cards and this is an optimal card in almost every deck because it's broken. What is it sol ring exemplifies? Undercosted abilities? A lack of design knowledge? If sol ring was printed as a rare and they were as hard to find / as expensive as power it would have never seen the light of day. Carpet can be better but it's a meta card pyro last can be better than mana drain. Sol ring and mana crypt to take a line from you "invalidates the game" since turn 2 4 drops take the whole mana curve thing and tell it to go **** itself. To put it simply a turn 1 sol ring an easily make a very poorly designed deck do exceptionally well. It and crypt turn tutors like vamp and seal into sol ring 3 and 4. They bring nothing to the format the skew games tempo in sometimes invariable ways they are used for broken combos due to the broken nature of tapping for more than they cost and at no cost of a card. They are dumb and in no way represent anything but the worsts parts if the current state of commander. The existence of such broken cards steers the meta toward cmc 1 artifact hate just because they are so overwhelming.
Scope the bolded. If a turn one sol ring in a bad deck makes the deck better, then you suck at magic. Sol ring isn't your problem. Because guess who builds bad decks... Bad players. So if a bad player with his bad deck wins because turn one sol ring, then let me say it again, sol ring isn't your problem. You being bad at magic is the problem.
Turn one sol ring played by a tight deck piloted by a good player should cause worry. But Saying turn sol ring makes even crapy decks exceptionally better is an sore loser's excuse.
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I don't play it one-hundred percent of the time. A lot of my meta is cheap ramp/answers for ramp and the cards it plays/efficient cards to play with ramp. It gets boring after while to dedicate my slots to signets/sol-ring/praetors/primordials/cyclonic rift/extra turn effects. I don't like the idea of thirty percent of my 63-64 non-land slots being decided before I even sit down to scratch out my first version of any given list.
Scope the bolded. If a turn one sol ring in a bad deck makes the deck better, then you suck at magic. Sol ring isn't your problem. Because guess who builds bad decks... Bad players. So if a bad player with his bad deck wins because turn one sol ring, then let me say it again, sol ring isn't your problem. You being bad at magic is the problem.
Turn one sol ring played by a tight deck piloted by a good player should cause worry. But Saying turn sol ring makes even crapy decks exceptionally better is an sore loser's excuse.
Nice straw man where did i say I lose to bad players? Please bold the part where I say anything like that or complain that a bad deck beats me I wait I never said that. Allow me to make my point more clear so you don't misunderstand again. Noob a makes a deck that curves at 4 he plays his first game his hand has 3 lands a sol ring and a cmc 4 cmc 5 and cmc 5. This deck is very slow and in a circle of better decks will most certainly lose on speed alone due to beng horrible inefficient. A turn 1 sol ring will make a bad deck like this competitive with a well built deck when any other time that deck would be horrible. This should throw up a red flag the reason is simple it's math by turn 6 that sol ring has tapped for a potential 10 mana this Brocken advantage favors slower deck with higher curves in a deck like this whole being broken because it's a "free spell" in storm a combo peice in a lock or worb deck it's the best ramp spell in almost any deck it's Brocken. The fact that good players play cmc 1 answers just for the Brocken rocks should say something about how truly format warping the cards are. I ding know where you pulled the sore loser crap etc but it's pretty off base. Let me give you an example however. On mtgo players are bad my win % is stupidly high I had to scroll through 30+ last games to find a loss the last time I looked. In multiplayer the decks are even worse I start a game my opponent cast a turn 1 sol ring I immediately force of will the sol ring. The player cries but my line of play is obvious I force his ring tutor mine with imperial seal turn 1 then draw it and wheel of fortune turn 2. By turn 3 the board was soft locked by turn 5 everyone had quit. The game was fought by won by and revolved around sol ring. It warrants turn 1 Fow (I'll admit having a wheel in hand makes this an easy choice ) it was the best target for my turn 1 tutor. It allowed me to cast a turn 3 tezzeret that grabbed tangle wire and then winter orb locking the game in short fashion. If I had not killed the other sol ring good chance I lose. People can downplay how broken sol ring and crypt are but they are busted and deserve a ban alongside hermit Druid and maybe more so as they are broken in yes even bad decks.
I love ramping t1 land into sol ring into signet, t2 land into solemn, t3 land into sylvan primordial even in my casual decks. Just delicious.
That said the only one of my three decks currently running sol ring is my prossh deck, cause a t2 food chain into t3 prossh is living the insta-kill dream and always helps ramping into my fat durgons. Deveri doesn't run one as it runs a lot of artifact hate like stony silence, and nekusar doesn't run one as it draws hate rediculously fast despite being a more-casual deck and sol ring draws more hate than the one ring, only it doesn't turn you invisible to everyone else.
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Hows Krosan Tusker a very bad top deck though? It has cycling, it's as good as "not the card you want" topdecks go..
Yeah have to agree, it replaces itself and thins your deck of a basic for 2G at instant speed. It's not topdecking a Tooth and Nail, or a Yawg Will, but it's better than a topdecked Sol Ring or Exploration.
I don't play Sol Ring in any of my decks, because i value balance and fairness in game design and there is literally no reason that Sol Ring, a card that's better than half of the Power 9 and restricted in Vintage, should be legal in a casual format.
This is a social format. You seem to have the two confused.
The ring is an amazing power card in every edh deck. That being said, if you don't like it don't run it. I only recently started running Survival of the Fittest and Sylvan Library in my green decks because I just really didn't like the cards personally, and I was willing to take the hit on power level of the deck to not run them.
It's a personal choice. There's no question that it won't decrease the effectiveness of your deck by a very slight margin, but if that's worth it for you than go for it.
Bold words there. The only one of the power9 that i'd consider Sol ring stronger than is Mox Ruby. Colored mana is way more important in Vintage, and Mox ruby rarely is relevant as there are very few red cards played in vintage.
Either way, you can enjoy the balance as long as your group agrees and doesnt use it as well, that aside you're limiting yourself by being the only one to not use it.
In EDH, however, Sol Ring is often considered better than any of the 5 moxen. Heh, now I'm curious which of the banned cards would be legal if they cost $5. This is actually relevant, as we allow proxies. No point in having cards banned if they're only there for price reasons.
In EDH, however, Sol Ring is often considered better than any of the 5 moxen. Heh, now I'm curious which of the banned cards would be legal if they cost $5. This is actually relevant, as we allow proxies. No point in having cards banned if they're only there for price reasons.
Well drawing power is similar to drawing sol ring except with both you can start doing really broken stuff and it makes already strong strategies consistent. If there was no ban list and we could use power u don't think games at my table would ever reach turn 5 and that's not an exaggeration. The number of broken cards would likey have more impact than anything. I'd just ban crypt /ring
Well drawing power is similar to drawing sol ring except with both you can start doing really broken stuff and it makes already strong strategies consistent. If there was no ban list and we could use power u don't think games at my table would ever reach turn 5 and that's not an exaggeration. The number of broken cards would likey have more impact than anything. I'd just ban crypt /ring
When you say no ban list, are you just talking about the moxen, or everything on the list? There are only 10 cards that could possibly be banned for price reasons, and I doubt many of them would be fair regardless of their monetary cost. I think banning Mana Crypt and Sol Ring would be better for game balance, and that's fine for house-ruling, but the fact remains that those cards haven't been officially banned. If we're following the official list, it seems silly to keep the moxen banned for price reasons alone, sine we allow proxies. Price isn't a barrier. Would any of them be more broken than Sol Ring if unbanned?
Yes they would in a more degenerate deck. But what's more us having access to 5 additional 0 mama rocks and lotus would make it a proportions issue you would see turn one artifact mana every single game in a competitive meta. Sol ring and crypt should be banned in my opinion.
If price was a barrier then Bazaar of Baghdad and Candelabra of Tawnos would be banned. The moxen are banned due to unfair explosive tamp with no downside other than card disadvantages, but the fact they make colored mana is huge. Cruel Ultimatum doesn't need to happen turn 3.
The rest of the power 9 and library are banned for great reasons. Time walk is dumb, recall is bananas, lotus is too powerful, and twister isn't banned because it's not format warping
Library of Alexandria is banned because it's free card advantage. Think it's hard to keep 7 cards exactly? It's not.
Crypt and ring should still be banned, as it does make decks explode faster than they need to be, but no one has an unfair advantage over others. Everyone has sol ring. They're down to 3-4 dollars each now. Crypt is really expensive so it's unlikely you'll see many, but it's even more busted.
When you say no ban list, are you just talking about the moxen, or everything on the list? There are only 10 cards that could possibly be banned for price reasons, and I doubt many of them would be fair regardless of their monetary cost. I think banning Mana Crypt and Sol Ring would be better for game balance, and that's fine for house-ruling, but the fact remains that those cards haven't been officially banned. If we're following the official list, it seems silly to keep the moxen banned for price reasons alone, sine we allow proxies. Price isn't a barrier. Would any of them be more broken than Sol Ring if unbanned?
No they wouldn't. Sol Ring is dramatically stronger than the moxen, especially in edh/multiplayer. There are only two possibilities; they are banned for their price or the RC doesn't realize how good sol ring is.
If Sol Ring cost 0 mana you could claim its better then most power 9 in quite a few cases.
It sure as heck doesn't cost 0 mana though so yeah....
There is a reason why the power 9 list does not include Sol Ring.
The only reason it's not P9 is because it was uncommon. Like Demonic Tutor, it was an Uncommon in ABU and reprinted in revised, meaning that there are many times more in circulation, making it less expensive and rare and skewing people's perceptions. Brian DeMars made this point years ago when Commander first started to gain popularity: the only reason casual kiddies think Sol Ring is fair and fun is because they see a price tag of under $20, and in some cases a "cute" new border and silver expansion symbol and these things somehow imply that the card is balanced from a modern viewpoint, and that simply isn't the case at all.
Ask most vintage players to tell you the cards they most want to see in their opener, or don't want to see in their opponent's. You're right that colored mana is hugely important in vintage, but it is particularly BLUE mana that is at a premium. Black mana is also necessary in all the fish/Grixis/Bomberman decks, but aside from that you never really need multiple sources of a single color. Moxen are great in the early turns while they accelerate you since you can still play lands, they're good if you get them on time against Shops or another Strip Mine/Wasteland deck (before they lock you out of moxen too), and they add to storm count for those decks that care about that. Outside of that, drawing a Mox is equivalent to drawing a basic land most of the time. Awesomely powerful, sure, but an off-color Mox is nowhere near a Sol Ring. Sol Ring is a colorless Rite of Flame the turn you play it, making it equal in acceleration to an off-color mox, and every turn after it's an absurd +2 ramp. Most vintage players I've played, spoken to, or read articles by would put Sol Ring clearly above Timetwister, Ruby, Emerald, and Pearl, and behind Jet, Sapphire, Walk, Recall, and Lotus.
So why is it legal in commander? The same fallacious reasoning as I described above that because it was included in Revised, more accessible, and more affordable that it must inherently be more fair is probably to blame. But in reality it's that coupled with an inept handling of the ban list by a rules council who play the format a certain way while childishly covering their eyes and ignoring the fact that a Legacy/Vintage card pool coupled with a casual philosophy creates something far more hideous than even Wizards could have intended. It's one thing to face early-game combo kills, broken tutors and acceleration, mana denial, and insane sources of card advantage in an Eternal tournament. There, it's expected that you're playing competitively to win, and your opponents have every opportunity to be prepared for the things you're throwing at them. But in EDH? A new player looks at the format, the commonly played cards and the ridiculous ban list, and expects "Battlecruiser Magic," just as his friends and every Commander box set and article on the mother ship promised him. Any format ridiculous enough to ban Primeval Titan must be crazy with ramp and huge plays, right? Nope, instead you get to play against basically Vintage highlander.
Oh, I thought he was talking about playing a spell that is countering a spell with counters on it as it comes into play, but I see you guys were just discussing whether he was flashing a creature with flash in order to flash a flashback or just flashing a creature with flash but not needing flash in order to flashback a spell without flash.
Or option 3 people in general people don't want it banned and the rc/ wizards comply despite it being obviously Brocken. After the reprint in the second batch of commander precons i have given up hope. Also sol ring is not dramatically stronger that is based on the deck and the meta. Pretty simple high to midrange curve lots if colorless ring is probably better. Degenerate deck that curves at 1.5 with very few colorless symbols it's mox. Requardless allowing both would lead to much faster more fever are decks and having 4 or more man on turn 2 would be a normal occurrence and every game would have a sol ring player probly 2 and the new "sol ring player" is the going mox land ring tutor turn 1
Most vintage players I've played, spoken to, or read articles by would put Sol Ring clearly above Timetwister, Ruby, Emerald, and Pearl, and behind Jet, Sapphire, Walk, Recall, and Lotus.
Again you are basing your list off supposedly the most popular vintage colors. Never mind that looking at top 8 lists of the last vintage championship multiple decks didn't run Sol Ring when running the supposed "bad original moxes" instead.
The card is close to power 9 to me, and I think its more powerful then Timetwister in quite a few decks. Suffice to say if I was playing a RUG deck I would easily have all 3 appropriate moxes before even considering sol ring. Depending on my curve which in vintage could potentially have a very high % of cards that limit the power of straight colorless mana I could easily see a land being more powerful then the card in such a deck. If I was running an extremely heavy artifact based deck though you bet your ass sol ring would be my first consideration.
Now in commander I agree the card is far more powerful then most power 9, this is mostly due to the curve of commander decks ramping up to 5+ mana spells quickly. Obviously, commander decks will have lower casting cost spells in addition to expensive spells, but you don't see an extremely aggressive curve often in a commander deck.
I may have acted too hastily, so I reopened the thread. But please keep the topic related to the original post, not the ban list or comparisons to the Power 9.
3) horrible top deck late game in both 1v1 and multiplayer.
That's sort of a silly reason to cut it, usually it's replacing a land which would also be a bad topdeck late (unless it's some useful utility land).
Cut it if you don't like playing lame boring auto-includes. Include it if you like good but boring cards. I include it because I assume everyone else at the table is doing the same, but I'd skip merrily through the tulips if everyone agreed not to use it.
I know I've taken cards out that are too good (for my meta) before. Heck, I cut Ashnod's Altar from Ghave, Guru of Spores. It still runs well, but doesn't go "Hey, I may be in a massively behind position due to poor political maneuvering and playing a big threat right before a board-wipe, but I'm going to win anyways despite the janky Avacyn, Angel of Hope deck playing really well. Sure glad this only requires a lucky top deck."
This all day every day. I'm of the opinion that the guy making good decisions with jank in his deck deserves to win over the guy slapping stuff on the table in X/X/X Goodstuff.dec any day and is borderline criminal that it doesn't usually happen that way. As such that's a major concept in my deck building. I don't play jank because its jank for the sake of jank or proving that I'm skilled enough to win with underpowered cards, but I also don't play cards just because, "duh" either. If that means I cut Sol Ring because its not fun to put on the field then that's what it means. For me it comes down to this: there are a lot of cards I look at and go "Wow, that's insanely powerful!" and there are a lot that make me go, "Where would this ever see play?" I want an opponent who will make me respect the cards I don't appreciate more than I want an opponent who can read a few posts and figure out a card is, "duh, good".
I say play what you want and make someone respect it. There is more to card evaluation than assumed staples.
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I'm in the same boat. If I want to play competitively without green (sometimes even with it), I feel like my arm is being twisted to play it because I know everyone else at the table will be playing it. If it got banned, I wouldn't cry.
I'd probably start skipping, maybe even some hand-holding would take place.
I feel like you, a turn 1 Sol Ring / Mana Crypt in any casual duel is a win-rate of over 90% if it's not destroyed or mirrored the turn after.
That's why all my decks take care of both banlists (US and FR), to be sure to be as fair as possible to my opponents. So no Sol Ring for me in any of my decks.
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
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Bold words there. The only one of the power9 that i'd consider Sol ring stronger than is Mox Ruby. Colored mana is way more important in Vintage, and Mox ruby rarely is relevant as there are very few red cards played in vintage.
Either way, you can enjoy the balance as long as your group agrees and doesnt use it as well, that aside you're limiting yourself by being the only one to not use it.
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It sure as heck doesn't cost 0 mana though so yeah....
There is a reason why the power 9 list does not include Sol Ring.
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Scope the bolded. If a turn one sol ring in a bad deck makes the deck better, then you suck at magic. Sol ring isn't your problem. Because guess who builds bad decks... Bad players. So if a bad player with his bad deck wins because turn one sol ring, then let me say it again, sol ring isn't your problem. You being bad at magic is the problem.
Turn one sol ring played by a tight deck piloted by a good player should cause worry. But Saying turn sol ring makes even crapy decks exceptionally better is an sore loser's excuse.
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Nice straw man where did i say I lose to bad players? Please bold the part where I say anything like that or complain that a bad deck beats me I wait I never said that. Allow me to make my point more clear so you don't misunderstand again. Noob a makes a deck that curves at 4 he plays his first game his hand has 3 lands a sol ring and a cmc 4 cmc 5 and cmc 5. This deck is very slow and in a circle of better decks will most certainly lose on speed alone due to beng horrible inefficient. A turn 1 sol ring will make a bad deck like this competitive with a well built deck when any other time that deck would be horrible. This should throw up a red flag the reason is simple it's math by turn 6 that sol ring has tapped for a potential 10 mana this Brocken advantage favors slower deck with higher curves in a deck like this whole being broken because it's a "free spell" in storm a combo peice in a lock or worb deck it's the best ramp spell in almost any deck it's Brocken. The fact that good players play cmc 1 answers just for the Brocken rocks should say something about how truly format warping the cards are. I ding know where you pulled the sore loser crap etc but it's pretty off base. Let me give you an example however. On mtgo players are bad my win % is stupidly high I had to scroll through 30+ last games to find a loss the last time I looked. In multiplayer the decks are even worse I start a game my opponent cast a turn 1 sol ring I immediately force of will the sol ring. The player cries but my line of play is obvious I force his ring tutor mine with imperial seal turn 1 then draw it and wheel of fortune turn 2. By turn 3 the board was soft locked by turn 5 everyone had quit. The game was fought by won by and revolved around sol ring. It warrants turn 1 Fow (I'll admit having a wheel in hand makes this an easy choice ) it was the best target for my turn 1 tutor. It allowed me to cast a turn 3 tezzeret that grabbed tangle wire and then winter orb locking the game in short fashion. If I had not killed the other sol ring good chance I lose. People can downplay how broken sol ring and crypt are but they are busted and deserve a ban alongside hermit Druid and maybe more so as they are broken in yes even bad decks.
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That said the only one of my three decks currently running sol ring is my prossh deck, cause a t2 food chain into t3 prossh is living the insta-kill dream and always helps ramping into my fat durgons. Deveri doesn't run one as it runs a lot of artifact hate like stony silence, and nekusar doesn't run one as it draws hate rediculously fast despite being a more-casual deck and sol ring draws more hate than the one ring, only it doesn't turn you invisible to everyone else.
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Yeah have to agree, it replaces itself and thins your deck of a basic for 2G at instant speed. It's not topdecking a Tooth and Nail, or a Yawg Will, but it's better than a topdecked Sol Ring or Exploration.
This is a social format. You seem to have the two confused.
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It's a personal choice. There's no question that it won't decrease the effectiveness of your deck by a very slight margin, but if that's worth it for you than go for it.
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In EDH, however, Sol Ring is often considered better than any of the 5 moxen. Heh, now I'm curious which of the banned cards would be legal if they cost $5. This is actually relevant, as we allow proxies. No point in having cards banned if they're only there for price reasons.
Well drawing power is similar to drawing sol ring except with both you can start doing really broken stuff and it makes already strong strategies consistent. If there was no ban list and we could use power u don't think games at my table would ever reach turn 5 and that's not an exaggeration. The number of broken cards would likey have more impact than anything. I'd just ban crypt /ring
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
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When you say no ban list, are you just talking about the moxen, or everything on the list? There are only 10 cards that could possibly be banned for price reasons, and I doubt many of them would be fair regardless of their monetary cost. I think banning Mana Crypt and Sol Ring would be better for game balance, and that's fine for house-ruling, but the fact remains that those cards haven't been officially banned. If we're following the official list, it seems silly to keep the moxen banned for price reasons alone, sine we allow proxies. Price isn't a barrier. Would any of them be more broken than Sol Ring if unbanned?
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
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The rest of the power 9 and library are banned for great reasons. Time walk is dumb, recall is bananas, lotus is too powerful, and twister isn't banned because it's not format warping
Library of Alexandria is banned because it's free card advantage. Think it's hard to keep 7 cards exactly? It's not.
Crypt and ring should still be banned, as it does make decks explode faster than they need to be, but no one has an unfair advantage over others. Everyone has sol ring. They're down to 3-4 dollars each now. Crypt is really expensive so it's unlikely you'll see many, but it's even more busted.
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No they wouldn't. Sol Ring is dramatically stronger than the moxen, especially in edh/multiplayer. There are only two possibilities; they are banned for their price or the RC doesn't realize how good sol ring is.
The only reason it's not P9 is because it was uncommon. Like Demonic Tutor, it was an Uncommon in ABU and reprinted in revised, meaning that there are many times more in circulation, making it less expensive and rare and skewing people's perceptions. Brian DeMars made this point years ago when Commander first started to gain popularity: the only reason casual kiddies think Sol Ring is fair and fun is because they see a price tag of under $20, and in some cases a "cute" new border and silver expansion symbol and these things somehow imply that the card is balanced from a modern viewpoint, and that simply isn't the case at all.
Ask most vintage players to tell you the cards they most want to see in their opener, or don't want to see in their opponent's. You're right that colored mana is hugely important in vintage, but it is particularly BLUE mana that is at a premium. Black mana is also necessary in all the fish/Grixis/Bomberman decks, but aside from that you never really need multiple sources of a single color. Moxen are great in the early turns while they accelerate you since you can still play lands, they're good if you get them on time against Shops or another Strip Mine/Wasteland deck (before they lock you out of moxen too), and they add to storm count for those decks that care about that. Outside of that, drawing a Mox is equivalent to drawing a basic land most of the time. Awesomely powerful, sure, but an off-color Mox is nowhere near a Sol Ring. Sol Ring is a colorless Rite of Flame the turn you play it, making it equal in acceleration to an off-color mox, and every turn after it's an absurd +2 ramp. Most vintage players I've played, spoken to, or read articles by would put Sol Ring clearly above Timetwister, Ruby, Emerald, and Pearl, and behind Jet, Sapphire, Walk, Recall, and Lotus.
So why is it legal in commander? The same fallacious reasoning as I described above that because it was included in Revised, more accessible, and more affordable that it must inherently be more fair is probably to blame. But in reality it's that coupled with an inept handling of the ban list by a rules council who play the format a certain way while childishly covering their eyes and ignoring the fact that a Legacy/Vintage card pool coupled with a casual philosophy creates something far more hideous than even Wizards could have intended. It's one thing to face early-game combo kills, broken tutors and acceleration, mana denial, and insane sources of card advantage in an Eternal tournament. There, it's expected that you're playing competitively to win, and your opponents have every opportunity to be prepared for the things you're throwing at them. But in EDH? A new player looks at the format, the commonly played cards and the ridiculous ban list, and expects "Battlecruiser Magic," just as his friends and every Commander box set and article on the mother ship promised him. Any format ridiculous enough to ban Primeval Titan must be crazy with ramp and huge plays, right? Nope, instead you get to play against basically Vintage highlander.
-regarding Snapcaster Mage.
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Again you are basing your list off supposedly the most popular vintage colors. Never mind that looking at top 8 lists of the last vintage championship multiple decks didn't run Sol Ring when running the supposed "bad original moxes" instead.
The card is close to power 9 to me, and I think its more powerful then Timetwister in quite a few decks. Suffice to say if I was playing a RUG deck I would easily have all 3 appropriate moxes before even considering sol ring. Depending on my curve which in vintage could potentially have a very high % of cards that limit the power of straight colorless mana I could easily see a land being more powerful then the card in such a deck. If I was running an extremely heavy artifact based deck though you bet your ass sol ring would be my first consideration.
Now in commander I agree the card is far more powerful then most power 9, this is mostly due to the curve of commander decks ramping up to 5+ mana spells quickly. Obviously, commander decks will have lower casting cost spells in addition to expensive spells, but you don't see an extremely aggressive curve often in a commander deck.
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I'm just going to leave this here.
Going off-topic much? There's a perfectly disgusting banlist thread somewhere if people want to dredge it up.
Draft my Peasant Cube.
This thread has derailed far enough.I may have acted too hastily, so I reopened the thread. But please keep the topic related to the original post, not the ban list or comparisons to the Power 9.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
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That's sort of a silly reason to cut it, usually it's replacing a land which would also be a bad topdeck late (unless it's some useful utility land).
Cut it if you don't like playing lame boring auto-includes. Include it if you like good but boring cards. I include it because I assume everyone else at the table is doing the same, but I'd skip merrily through the tulips if everyone agreed not to use it.
MERRILY.
THROUGH THE TULIPS.
SKIPPING.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
The EDH stax primer
When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
This all day every day. I'm of the opinion that the guy making good decisions with jank in his deck deserves to win over the guy slapping stuff on the table in X/X/X Goodstuff.dec any day and is borderline criminal that it doesn't usually happen that way. As such that's a major concept in my deck building. I don't play jank because its jank for the sake of jank or proving that I'm skilled enough to win with underpowered cards, but I also don't play cards just because, "duh" either. If that means I cut Sol Ring because its not fun to put on the field then that's what it means. For me it comes down to this: there are a lot of cards I look at and go "Wow, that's insanely powerful!" and there are a lot that make me go, "Where would this ever see play?" I want an opponent who will make me respect the cards I don't appreciate more than I want an opponent who can read a few posts and figure out a card is, "duh, good".
I say play what you want and make someone respect it. There is more to card evaluation than assumed staples.
https://pucatrade.com/invite/gift/86097
I'm in the same boat. If I want to play competitively without green (sometimes even with it), I feel like my arm is being twisted to play it because I know everyone else at the table will be playing it. If it got banned, I wouldn't cry.
I'd probably start skipping, maybe even some hand-holding would take place.
That's why all my decks take care of both banlists (US and FR), to be sure to be as fair as possible to my opponents. So no Sol Ring for me in any of my decks.
Rules Advisor
Pauper decks: Weenie Tokens — Zombies
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.