It's a good card in any creature heavy deck. Gives them another easy combo. I'm sure there is a spot for it in Prossh, Skyraider of Kher as if it needed it...
My Freyalise deck needs this card NOW. That deck already runs Soul of the Harvest and Primordial Sage and I already have a couple curios floating around. Cards like this is why I follow this thread.
I run this card in my Phelddagrif group hug deck. After reading the comments, it has much better usage than giving people a small refund on their creatures.
I could see it being used in a somewhat under-tuned Edric list. Shame it doesn't work with tokens. Carnival of Souls + a Soul Sister + Darien, King of Kjeldor or something is an idea I'd like to brew around. If only Tangleroot worked with tokens. I'd love Carnival of Souls in green, even with the drawback.
9/10 just for being in the Glimpse of Nature category for "Cards That Break Themselves Without Any Assistance From You."
Speaking of cards that break Tangleroot.
I don't put a lot of noncreature spells in my Animar, but those two are in there.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
For a card that everyone is speaking very highly of, I don't see this one often. I've only seen it once or twice, and it never seemed to do much. It's never made it into the final draft of any of my decks, though I'll pull it out as a possibility from time to time.
Private Mod Note
():
Rollback Post to RevisionRollBack
[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Oh, I'll grant, for fair play it's a sucky card. For the three mana you'd rather have an unconditional mana rock, although if you're running big green creatures this gets a little better because it doesn't tap, so you can get a rebate on multiple summons per turn. For fair play it's almost "Creature spells cost less to cast."
But who said anything about fair play?
Private Mod Note
():
Rollback Post to RevisionRollBack
This signature holds priority until end of comment.
I think this was actually the card that inspired my brief goal of making a deck that would mess around with creature types for fun and profit. Between today's card (alongside Unnatural Selection and Spirit Mirror) I had the initial concept for a most likely really awful deck. I think that's about as far as I got. I may have bought a few cards from the junk rare binder, but I never wrote down any notes and ADD kicked in.
That's a really cool deck idea. I have thought of a similar deck, but also never got it much off of the ground.
As for the card itself, obviously just VERY limited, but if you could squeeze a rebel toolbox into a U/W shell for Unnatural Selection and its ilk, could be a fun deck! If mono-white could do any major creature type shenanigans, then pure rebels would be better, but....welll.... Ok, it's still probably a pipedream, and without the crazy stuff listed above it's probably not worth a slot.
But I agree, I have loved this thread for the silly cards it does bring up. I love junk rares, they have so much interesting potential. Maybe I WILL make that deck...
I've accidentally come into a bunch of old blue "mistform" creature cards from Onslaught too. I've toyed with the idea of making a constantly-shifting tribal deck - now they're zombies! Wait, now they're slivers! Master of Waves here and now they're all elementals! Nah...
Today's card rates ZZ.z on my snore-o-meter. Even if the activated ability cost zero, I couldn't get excited about it. Best use I can think of would be in BWx to reclaim Doomed Necromancer and then tutor it out for another spin, but even then I'd rather just cast Unearth and be done with it.
Private Mod Note
():
Rollback Post to RevisionRollBack
This signature holds priority until end of comment.
I've also thought about making the creature-type-matters deck, but it's probably a bit too goofy for my tastes. This guy and Rebel Informer would be good in that deck, though.
I've accidentally come into a bunch of old blue "mistform" creature cards from Onslaught too. I've toyed with the idea of making a constantly-shifting tribal deck - now they're zombies! Wait, now they're slivers! Master of Waves here and now they're all elementals! Nah...
Today's card rates ZZ.z on my snore-o-meter. Even if the activated ability cost zero, I couldn't get excited about it. Best use I can think of would be in BWx to reclaim Doomed Necromancer and then tutor it out for another spin, but even then I'd rather just cast Unearth and be done with it.
I think you must have misread this guy. He tucks them from PLAY.
Really, really strong and really, really narrow effect. He'd be sweet in lin-sivvi except that I can find literally zero cards in white that let you change enemy creature types. repeatable tuck is quite the prize but sadly I don't think there's any decks that make it worth the effort.
I think you must have misread this guy. He tucks them from PLAY.
D'oh!
OK, from play is interesting. Now we can pair it with Amoeboid Changeling to target opponent creatures. Of course, protection or not, this infernal pair will draw the wrath from every player every turn. As if playing UW didn't already do that.
Private Mod Note
():
Rollback Post to RevisionRollBack
This signature holds priority until end of comment.
Too parasitic, TBH. But most of Prophecy is bad. (Strictly speaking, Prophecy is a lot like Zendikar, in that they both focus on lands, but with a heaping load of suck added in.)
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Never understood why Rebel Informer has a completely colorless activated ability. Mercenary Informer has W in the cost.
Because Mercenaries don't have allegiances, so anyone could pay for them to rat out a Rebel. Rebels on the other hand, fight for a cause, and as such will take out the mercs only on the ideals of said cause.
Never understood why Rebel Informer has a completely colorless activated ability. Mercenary Informer has W in the cost.
POWER CREEP! SOUND THE ALARM!
I think you could make a cool reaper king deck around that idea, so I'll rate optimistically. 6/10.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Decks:
Aggro: WUBRGHorde of Notions Goodstuff, RUBCheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress
This card is a solid 11/10. It has everything that white/blue is sorely lacking in: enchantment removal, and countering enchantments. Add to this that it's repeatable,, and oh boy! I'm surprised every deck doesn't run this card. Oh... AND it passes the Sun Titan test, so you can sac it to itself to destroy an enchantment then get it back with Sun Titan and do it over again. Shenanigans!
Pauper: Burn
Modern: Burn
Legacy: Burn
EDH: Marath, Will of the Wild - Ramp/Combo | Anafenza the Foremost - French | Uril, the Miststalker - Voltron | Freyalise, Llanowar's Fury - Goodstuff
Ghost Council of Orzhov - Tokens | Lazav, Dimir Mastermind - Control | Isamaru, Hound of Konda - Tiny Leaders
Draft my Peasant Cube.
Speaking of cards that break Tangleroot.
I don't put a lot of noncreature spells in my Animar, but those two are in there.
On phasing:
But who said anything about fair play?
I think this was actually the card that inspired my brief goal of making a deck that would mess around with creature types for fun and profit. Between today's card (alongside Unnatural Selection and Spirit Mirror) I had the initial concept for a most likely really awful deck. I think that's about as far as I got. I may have bought a few cards from the junk rare binder, but I never wrote down any notes and ADD kicked in.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
As for the card itself, obviously just VERY limited, but if you could squeeze a rebel toolbox into a U/W shell for Unnatural Selection and its ilk, could be a fun deck! If mono-white could do any major creature type shenanigans, then pure rebels would be better, but....welll.... Ok, it's still probably a pipedream, and without the crazy stuff listed above it's probably not worth a slot.
But I agree, I have loved this thread for the silly cards it does bring up. I love junk rares, they have so much interesting potential. Maybe I WILL make that deck...
Today's card rates ZZ.z on my snore-o-meter. Even if the activated ability cost zero, I couldn't get excited about it. Best use I can think of would be in BWx to reclaim Doomed Necromancer and then tutor it out for another spin, but even then I'd rather just cast Unearth and be done with it.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
http://www.tappedout.net/mtg-decks/the-trouble-with-tribals/
Really, really strong and really, really narrow effect. He'd be sweet in lin-sivvi except that I can find literally zero cards in white that let you change enemy creature types. repeatable tuck is quite the prize but sadly I don't think there's any decks that make it worth the effort.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Shields of Velis Vel. Stick it on Isochron Scepter if you want. Still probably not worth it, but doable.
BMickey and the Zombies
WThings That Fly With Spears
G
Did You Just Main Phase an Ambush Viper?BGCulling Dais Lolziness a la 1-2 drop Cube
Standard
WBGAbzan Outlast
EDH
WUBRG Sliver Overlord
WGRhys the Redeemed and Those not quite
UBWrexial, the Risen Deep (work in progress)
BBalthor the Defiled (work in progress)
D'oh!
OK, from play is interesting. Now we can pair it with Amoeboid Changeling to target opponent creatures. Of course, protection or not, this infernal pair will draw the wrath from every player every turn. As if playing UW didn't already do that.
Too parasitic, TBH. But most of Prophecy is bad. (Strictly speaking, Prophecy is a lot like Zendikar, in that they both focus on lands, but with a heaping load of suck added in.)
On phasing:
Oooh, good catch.
Because Mercenaries don't have allegiances, so anyone could pay for them to rat out a Rebel. Rebels on the other hand, fight for a cause, and as such will take out the mercs only on the ideals of said cause.
I have no idea, just a thought. lol
POWER CREEP! SOUND THE ALARM!
I think you could make a cool reaper king deck around that idea, so I'll rate optimistically. 6/10.
Aggro: WUBRGHorde of Notions Goodstuff, RUB Cheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress
This card is a solid 11/10. It has everything that white/blue is sorely lacking in: enchantment removal, and countering enchantments. Add to this that it's repeatable,, and oh boy! I'm surprised every deck doesn't run this card. Oh... AND it passes the Sun Titan test, so you can sac it to itself to destroy an enchantment then get it back with Sun Titan and do it over again. Shenanigans!
(This card is pretty bad.)
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg