Probably something along the lines of Earthcraft + Bitterblossom to play around stax affects, though I suppose that's not very durdly. I don't think it's considered a broken card, but Astral Slide always feels super durdly. "I'll reset your creature, my creature, exile a token, draw 2, dredge three, and repeat"
Opponent controls Elesh Norn so my Wrexial was only swinging for 3. I basically got to attack 6 times in a row via time magic and time magic recursion. One of the most broken lines of play ever, the optimal move may have been to tutor for removal but at the time I was transfixed on chaining turns together to hope I got 7 swings out of Wrexial or an equipment off the top deck. Not my smartest play and definitely one of my most durdley.
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"I think EDH would be more fun for the majority of participants if players just showed eachother their decks rather than actually playing games out."
I tooth and nailed for a brutalizer exarch and a clone to get rid of the trostani deck's doubling season and parallel lives because I didn't want to hit the other two players with sylvan or straight up win since it was only t5.
I also durdled prophet of kruphix + consecrated sphinx for thirty some turns of controlling just enough of the game to keep it from going anywhere while I durdled a turn on everyone else's turns until the other three players folded.
They refused to believe prophet was insane, but if it sticks for an entire round the advantage is damn near irreparable
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I had a wordy signature here once.
URGRiku, Sorcerer SupremeGRU Who needs permanents anyways? WUBRGDeckbuilder's ToolboxGRBUW Warning:Contents include 34 decks and growing
I don't remember the exact chain, but it was something like Unburial Rites -> Mnemonic Wall -> Vampiric Tutor -> Terminus , passing turn, and activating my Top to cast Terminus for the miracle cost.
Story of my life: Three fully leveled Lighthouse Chronologist just to draw extra cards and play extra lands. Its a personal rule of mine not to attack or cast multiple spells during extra turns.
A guy in my group regularly casts it for x=0 to grab Dryad Arbor
Is it an Azusa deck? T1 forest, GSZ for Arbor, T2 land, Azusa is a super strong play. (About the only faster way to power her out that's worth playing is T1 Mana Crypt+Forest.)
Here's mine - Activating Thawing Glaciers, then Using Palinchron to untap it and rampant growth 3 times in a turn. How about you guys?
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I was then able to do just enough damage to shift the game into another player's favor.
WBRG Saskia the Unyielding
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I also durdled prophet of kruphix + consecrated sphinx for thirty some turns of controlling just enough of the game to keep it from going anywhere while I durdled a turn on everyone else's turns until the other three players folded.
They refused to believe prophet was insane, but if it sticks for an entire round the advantage is damn near irreparable
URGRiku, Sorcerer SupremeGRU
Who needs permanents anyways?
WUBRGDeckbuilder's ToolboxGRBUW
Warning:Contents include 34 decks and growing
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
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12 mana + land drop + tap land to steal a tapped creature. Then the theft deck stole my Ring on his turn. Yup.
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One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
A guy in my group regularly casts it for x=0 to grab Dryad Arbor
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did you take damage for saccing?
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Yes, but not enough to kill me.
But no one lets me play that deck more than once whenever I make it...
I don't know how many Command Towers I've Demonic'ly Tutor'd up.
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Is it an Azusa deck? T1 forest, GSZ for Arbor, T2 land, Azusa is a super strong play. (About the only faster way to power her out that's worth playing is T1 Mana Crypt+Forest.)
Two Score, Minus Two or: A Stargate Tail
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