I'm thinking about building a combo-crazy Sharuum the Hegemon deck, but I have a question regarding the new legend rule. I know she still creates a loop with Sculpting Steel or Phyrexian Metamorph because the copy enters, causing it to be sent to the graveyard as a state-based action, then the trigger goes onto the stack targeting the artifact. Rinse and repeat. But doesn't this mean that any clone effect will allow Sharuum to go infinite?
Let's say we are working with Clone. It enters the battlefield as a copy of Sharuum, causing state based actions to force you to sacrifice one. We choose the real Sharuum, sending her to the graveyard instead of the command zone.The trigger goes onto the stack targeting our general. She returns, restarting the loop without the Clone even touching the graveyard. Since the copy effect is never targeted by Sharuum's ability, is there any need for it to be an artifact? Wouldn't this mean that the combo would now work with Evil Twin, Cryptoplasm, or even Cackling Counterpart?
I'm probably just missing something obvious, so thanks for helping me out.
It wouldn't work with Cryptoplasm since it has to be on the battlefield before it can change into a creature, it requires a upkeep trigger to take place, so Sharuum's ETB effect wouldn't happen, since it's just changing to be Sharuum, as the plasm is on the battlefield already.
Overall players already hated on Sharuum's presence with the old rules. Having them abusively changed so that all clones now work hasn't changed as much as you'd think. Sharuum will still be hated and for the same reason...there are just a few more of those reasons now. Odds are the player will still be tutoring for the wincon, thus the overarching plan for Sharuum wins has not changed.
On the flip side, people who didn't want to use Sharuum in that way will continue not to do so. So basically, while the power level has gone up, I don't think there were many people wandering around going "Now if only Sharuum combo was more reliable... then I'd play it." So she's not going to suddenly become ubiquitous, and she's still less powerful than cards like Hermit Druid and Ad Nausem, so she's not going to be banned anytime soon.
I am just going to request that we don't turn this thread into a ban or don't ban Sharuum thread. We have a banlist thread for that. Please feel free to continue discussion otherwise though.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Odds are the player will still be tutoring for the wincon, thus the overarching plan for Sharuum wins has not changed.
The deck will still be running a ridiculous amount of tutors, but with the increased reliability of drawing a clone, the Sharuum player can now tutor for things like Force of Will or Pact of Negation to make the combo much harder to disrupt. The odds are that the player will draw one of the copy effects during the first six or so turns, as there are 10-15 viable options.
I haven't done any testing (or even finalized a decklist for that matter) but I wouldn't be surprised it could reliably go infinite by turn seven, with both disruption and a ton of resilience.
Let's say we are working with Clone. It enters the battlefield as a copy of Sharuum, causing state based actions to force you to sacrifice one. We choose the real Sharuum, sending her to the graveyard instead of the command zone.The trigger goes onto the stack targeting our general. She returns, restarting the loop without the Clone even touching the graveyard. Since the copy effect is never targeted by Sharuum's ability, is there any need for it to be an artifact? Wouldn't this mean that the combo would now work with Evil Twin, Cryptoplasm, or even Cackling Counterpart?
I'm probably just missing something obvious, so thanks for helping me out.
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The deck will still be running a ridiculous amount of tutors, but with the increased reliability of drawing a clone, the Sharuum player can now tutor for things like Force of Will or Pact of Negation to make the combo much harder to disrupt. The odds are that the player will draw one of the copy effects during the first six or so turns, as there are 10-15 viable options.
I haven't done any testing (or even finalized a decklist for that matter) but I wouldn't be surprised it could reliably go infinite by turn seven, with both disruption and a ton of resilience.