The only commanders I hate are commanders where I don't even need to see your deck to know exactly what your deck is going to do, commanders that lead to no innovation, and the same decks every time. Ezuri, Kaalia, Zur, Azami... You get the idea. I love when I play against one of these commanders and they break to mold and show me that there is room for innovation with these commanders, such as some dude who had a Tempered Steel Zur deck, that **** was sick. I guess I don't really hate any commanders, I just hate boring decks with nothing unexpected in them.
Its not even a commander issue, it is also an issue of what is being played. If the deck essentially runs around getting a ton of creatures fast and turning things sideways (and not much else), its not fun to play, as it is boring.
Other than that, I feel that anything else is fair game.
In my pay group you would need both of those "Doubling" Equips to one shot us. My playgroup plays with 20 Poison in EDH.
Poison damage is already barely playable in this format, with only a few cards being good: Blightsteel Colossus, Skittles when he's not being hated on with a lot of instant-speed removal, Exoskeleton with the same limitations (especially how strong green can be against artifacts, green being super prevalent in this format already), and maybe one or two more like the Hydra if he can be cheated past defenses or Blighted Agent. With that rule, who'd run anything that could do poison?
Seriously though, having to take down multiple players is enough of a hurdle for the Infect player to get over by itself even without having to put twice as many counters on each of those players than he normally would.
Hell, even taking out ONE player with infect in EDH is a challenge. The only one that can do it consistently is those shotgun suicide skittles EDH decks that blow all their resources and life pool to drop Skittles, haste and pump him to 10/x on T3 for a 1shot, and even those decks can only take out one player and then they're spent (not to mention they're so easily disrupted).
I think when the guy made the rule to double the infect counters he was thinking in maybe a legacy 60-card weenie infect mentality, where you can slap down Blighted Agent and stack Invigorate/Berserk casts to win with infect in the first few turns no matter what your opponent's life total is.
Newsflash: this is EDH. We're limited to singletons. That strat doesn't work here.
The only commanders I hate are commanders where I don't even need to see your deck to know exactly what your deck is going to do, commanders that lead to no innovation, and the same decks every time. Ezuri, Kaalia, Zur, Azami... You get the idea. I love when I play against one of these commanders and they break to mold and show me that there is room for innovation with these commanders, such as some dude who had a Tempered Steel Zur deck, that **** was sick. I guess I don't really hate any commanders, I just hate boring decks with nothing unexpected in them.
You might like my arcum deck then - a fast, aggressive build that swings with multiple blightsteel colossus.
Seriously though, having to take down multiple players is enough of a hurdle for the Infect player to get over by itself even without having to put twice as many counters on each of those players than he normally would.
Hell, even taking out ONE player with infect in EDH is a challenge. The only one that can do it consistently is those shotgun suicide skittles EDH decks that blow all their resources and life pool to drop Skittles, haste and pump him to 10/x on T3 for a 1shot, and even those decks can only take out one player and then they're spent (not to mention they're so easily disrupted).
I think when the guy made the rule to double the infect counters he was thinking in maybe a legacy 60-card weenie infect mentality, where you can slap down Blighted Agent and stack Invigorate/Berserk casts to win with infect in the first few turns no matter what your opponent's life total is.
Newsflash: this is EDH. We're limited to singletons. That strat doesn't work here.
Their mentality may also be.
turn 1, not much
turn 2, I combo off, get Blightseel
turn 3, swing with blight, clone
turn 4, akroma, swing with 2 flying blights, killed all 3 on turn 4, with poison.
Their mentality may also be.
turn 1, not much
turn 2, I combo off, get Blightseel
turn 3, swing with blight, clone
turn 4, akroma, swing with 2 flying blights, killed all 3 on turn 4, with poison.
See, turn two is the part where I'm confused. If you're consistently "comboing off", why use a win con that takes three turns and is vunerable to tons of spot removal? There's a lot easier ways to just win the game at that point than blightsteel, and changing it to twenty poison only exacerbates that, and encourages them to find another way to kill people after comboing off.
Thada Adel used to be the commander but people in my playgroup were quite afraid of her, so now she's the lieutenant of Emperor Da of Wu.
Really? In my experience, Thada Adel doesn't get as much hate as I would've expected her to. Normally stealing people's stuff and/or tutoring a lot draws a lot of aggro, but for some reason she hasn't when I've used her as a general. The only time I get a lot of hate with Thada is when I get a really ridiculous start and end up getting way ahead of everyone else, at which point the hate is absolutely expected.
Most of the time it seems like people are more "Well, it was my fault for putting that artifact he took in my deck..."
Poison damage is already barely playable in this format, with only a few cards being good: Blightsteel Colossus, Skittles when he's not being hated on with a lot of instant-speed removal, Exoskeleton with the same limitations (especially how strong green can be against artifacts, green being super prevalent in this format already), and maybe one or two more like the Hydra if he can be cheated past defenses or Blighted Agent. With that rule, who'd run anything that could do poison?
Agreed, and to add to that, having Blightsteel in your deck is as much a liability as it is a boon, since he leaves you vulnerable to getting gibbed by both Acquire and Bribery.
All of them. If they oppose me, they must be destroyed. Eradicated. Eviscerated!
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On Mythic Rares: "What's next, Wizards will print six golden Black Lotuses and randomly place them in boosters, and if someone gets one, they get to tour the Wizards facility?"
Seriously though, having to take down multiple players is enough of a hurdle for the Infect player to get over by itself even without having to put twice as many counters on each of those players than he normally would.
Hell, even taking out ONE player with infect in EDH is a challenge. The only one that can do it consistently is those shotgun suicide skittles EDH decks that blow all their resources and life pool to drop Skittles, haste and pump him to 10/x on T3 for a 1shot, and even those decks can only take out one player and then they're spent (not to mention they're so easily disrupted).
I think when the guy made the rule to double the infect counters he was thinking in maybe a legacy 60-card weenie infect mentality, where you can slap down Blighted Agent and stack Invigorate/Berserk casts to win with infect in the first few turns no matter what your opponent's life total is.
Newsflash: this is EDH. We're limited to singletons. That strat doesn't work here.
I agree with you, except that this card is just silly in this format and can make it easy for someone to randomly die. Otherwise, poison isn't a big deal.
I agree with you, except that this card is just silly in this format and can make it easy for someone to randomly die. Otherwise, poison isn't a big deal.
Yeah...not to mention other infect machines like Blightsteel, Skittles, and Triumph of the Horde. In fact I don't think it is that difficult to kill with poison at all.
I have seen Mimeoplasm reliably do it via Skittles. Artifact decks easily cheat out and eat people with Blightsteel. I have done it with the Triumph in my Edric deck.
Yeah...not to mention other infect machines like Blightsteel, Skittles, and Triumph of the Horde. In fact I don't think it is that difficult to kill with poison at all.
I have seen Mimeoplasm reliably do it via Skittles. Artifact decks easily cheat out and eat people with Blightsteel. I have done it with the Triumph in my Edric deck.
Cause their aren't a hundred other cards that are far more efficient at winning the game.
:rolleyes:.
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DCI Level 1 Judge-
Thanks to Heroes of the Plane for the awesome Sig.
Yeah...not to mention other infect machines like Blightsteel, Skittles, and Triumph of the Horde. In fact I don't think it is that difficult to kill with poison at all.
I have seen Mimeoplasm reliably do it via Skittles. Artifact decks easily cheat out and eat people with Blightsteel. I have done it with the Triumph in my Edric deck.
In a solid playgroup it is difficult. None of those other cards are a big deal, I was just pointing out how tainted strike is cheap. It is instant, costs 1 and can eliminate someone from the game at the drop of a hat. Those other cards are big plays.
Really? In my experience, Thada Adel doesn't get as much hate as I would've expected her to. Normally stealing people's stuff and/or tutoring a lot draws a lot of aggro, but for some reason she hasn't when I've used her as a general. The only time I get a lot of hate with Thada is when I get a really ridiculous start and end up getting way ahead of everyone else, at which point the hate is absolutely expected.
Most of the time it seems like people are more "Well, it was my fault for putting that artifact he took in my deck..."
She consistently ramps fast and gets protections easy, all while hindering the opponent by taking their rocks, swords and other goodies, and to get to that point, she needs to be aggressive fast. Instead, I just went for a bit slower game as well as more silly cards like Homarid Spawning Bed, Back from the Brink, and Misthollow Griffin. This wasn't the most serious of playgroups and I wanted to keep it toned down in this deck rather than again becoming the Archenemy like a lot of games. She's definitely not the strongest general, but she can be scary.
Unless you hate her because she's predictable or the favorite plaything of mindless n00bs, I just don't get it...
The predictable thing is why I don't like Kaalia. I find really linear generals boring to play against, since by their nature, such decks don't do anything particularly interesting or surprising.
Thankfully, it's gotten so she's rarely played in our meta, because most players do their best to make sure she never gets a chance to swing.
Mono Blue in general, be it Vendilion, Azami, Arcum or whatever else.
I've also gotten some flak about my Teysa, Orzhov Scion, mostly when i manage to setup a Grave Pact/Martyr's Bond lockdown or Darkest Hour infinite combo.
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Look what I got on my way home? Surprised? So was I.
The only two generals that come to mind are Kaalia and Azusa. Kaalia, in my opinion, is a deck for bad players who don't know how to build decks. She's great for beginners, but once a player has a few dozen games under their belt, I feel like she's just too easy to build. You can build her blindfolded, drunk, high on opiates, and beaten over the head with a 2x4. I find it truly difficult to respect a player who builds her.
Azusa takes a fraction more deckbuilding expertise, but is nearly as bad. I see Azusa as a commander, and I instantly know I'll be seeing turn 3-4 Eldrazi.
Both are obnixiously easy to shut down. Tuck the general, the deck falls apart. Azusa can be built to avoid this, but Kaalia demands more strict decklists, and loses to tuck.
That said, I hate the commanders, not the player. I'm more than happy to hit the bar with the Kaalia player after a few games.
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Jarad, Golgari Cheatyface WRBTariel, the ReckonerWRB
:boros:Tajic, Soldier Tribal:boros:
:dimir:Lazav, I Drink Your Milkshake:dimir: WUGRafiq, the BanthammerWUG
:izzet:Melek, Chaos Hug:izzet:
:symr:Krenko, C-C-C-Combo!:sympr:
I can't say that there are any commanders I hate. I guess I would have to say any Izzet commander will draw my ire faster than others in a game. However that is more my own bias against Izzet decks in general.
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For Lists, Click Here EDH: GW: Selvala, Let us help YOU. UB: Mirko Vosk, when outmatched cheat BW: Vish Kal, The Arbiter of Reanimation UG: Prime Speaker Zegana, the science of sorcery RB: Malfegor, Traitor's Haven UW: Daxos, Control-Fort-Tron BG: Pharika, Goddess of Stax RW: Gisela, Boros Control RG: Ruric Thar, a Primal Surge deck RU: Niv-Mizzet the Firemind, Spellslinger?!?! B:(Pauper) Mikaeus the Unhallowed R: Kurkesh, Onakke Ancient: The Power of Engineering
The only two generals that come to mind are Kaalia and Azusa. Kaalia, in my opinion, is a deck for bad players who don't know how to build decks. She's great for beginners, but once a player has a few dozen games under their belt, I feel like she's just too easy to build. You can build her blindfolded, drunk, high on opiates, and beaten over the head with a 2x4. I find it truly difficult to respect a player who builds her.
Azusa takes a fraction more deckbuilding expertise, but is nearly as bad. I see Azusa as a commander, and I instantly know I'll be seeing turn 3-4 Eldrazi.
Both are obnixiously easy to shut down. Tuck the general, the deck falls apart. Azusa can be built to avoid this, but Kaalia demands more strict decklists, and loses to tuck.
That said, I hate the commanders, not the player. I'm more than happy to hit the bar with the Kaalia player after a few games.
That's incredible. You can tell a player just by the general they play! But seriously, in multiplayer Kaalia is not a big deal. She draws enough hate for her to be stymied. I actually don't mind a Kaalia player at the table as I know she will take some of the heat off of me in the beginning. Is she easy to build? Yes. Does this mean that anyone that plays her is a moron as you suggest? No. She can be fun to pilot, especially if you get to cheat something out with her just once, but I rarely play her as I do not enjoy archenemy before having any kind of board presence.
This comes up periodically in these forums. I dislike Sharuum as there is virtually no non-combo way to play her, so I must constantly target that player regardless of who else is at the table, unless another player is about to win. Few generals have such a potent combo enabler so built in, although Sisay is another you have to watch for.
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Weiss Schwarz Sets
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
I dare bet that in 3 months from now, the answer will be "Sliver Overlord". Not because the boosts it'll recieve are that huge, but because everyone and their mother will be dusting off old Sliver decks.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
This comes up periodically in these forums. I dislike Sharuum as there is virtually no non-combo way to play her, so I must constantly target that player regardless of who else is at the table, unless another player is about to win. Few generals have such a potent combo enabler so built in, although Sisay is another you have to watch for.
He probably wouldn't bother running grafted in "your playgroup" then.
Its not even a commander issue, it is also an issue of what is being played. If the deck essentially runs around getting a ton of creatures fast and turning things sideways (and not much else), its not fun to play, as it is boring.
Other than that, I feel that anything else is fair game.
You might as well have banned poison.
Poison damage is already barely playable in this format, with only a few cards being good: Blightsteel Colossus, Skittles when he's not being hated on with a lot of instant-speed removal, Exoskeleton with the same limitations (especially how strong green can be against artifacts, green being super prevalent in this format already), and maybe one or two more like the Hydra if he can be cheated past defenses or Blighted Agent. With that rule, who'd run anything that could do poison?
Beating Face with Bane
Beatrice, the Golden Witch
One-shot robot 2stronk ban pl0x.
Seriously though, having to take down multiple players is enough of a hurdle for the Infect player to get over by itself even without having to put twice as many counters on each of those players than he normally would.
Hell, even taking out ONE player with infect in EDH is a challenge. The only one that can do it consistently is those shotgun suicide skittles EDH decks that blow all their resources and life pool to drop Skittles, haste and pump him to 10/x on T3 for a 1shot, and even those decks can only take out one player and then they're spent (not to mention they're so easily disrupted).
I think when the guy made the rule to double the infect counters he was thinking in maybe a legacy 60-card weenie infect mentality, where you can slap down Blighted Agent and stack Invigorate/Berserk casts to win with infect in the first few turns no matter what your opponent's life total is.
Newsflash: this is EDH. We're limited to singletons. That strat doesn't work here.
Legacy: GWR Enchantress <--That's my banner! (lol tinypic removed it)
Casual: WB [[Primer]]Clerics Tribal; BU Affinity
EDH: ...U [[Primer]]Arcum Dagsson; BG Legal Stax; B Illegal Stax
Proxy: .WX TriniStax
Other stuff: [[Official]]Shuffling, Truth + Maths
You might like my arcum deck then - a fast, aggressive build that swings with multiple blightsteel colossus.
My G Yisan, the Bard of Death G deck.
My BUGWR Hermit druid BUGWR deck.
Their mentality may also be.
turn 1, not much
turn 2, I combo off, get Blightseel
turn 3, swing with blight, clone
turn 4, akroma, swing with 2 flying blights, killed all 3 on turn 4, with poison.
Happening once, fluke, happening twice, lucky happening seven times, new rule.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
See, turn two is the part where I'm confused. If you're consistently "comboing off", why use a win con that takes three turns and is vunerable to tons of spot removal? There's a lot easier ways to just win the game at that point than blightsteel, and changing it to twenty poison only exacerbates that, and encourages them to find another way to kill people after comboing off.
Really? In my experience, Thada Adel doesn't get as much hate as I would've expected her to. Normally stealing people's stuff and/or tutoring a lot draws a lot of aggro, but for some reason she hasn't when I've used her as a general. The only time I get a lot of hate with Thada is when I get a really ridiculous start and end up getting way ahead of everyone else, at which point the hate is absolutely expected.
Most of the time it seems like people are more "Well, it was my fault for putting that artifact he took in my deck..."
Agreed, and to add to that, having Blightsteel in your deck is as much a liability as it is a boon, since he leaves you vulnerable to getting gibbed by both Acquire and Bribery.
angus mackenzie, pillowfort, too obvious.
i like generals that can create any kind of situation.
Thanks Argentleman;)
WB Teysa token aggroBW (retired)
MAKING (Onmath, Numot, maybe something in Esper)
On Mythic Rares: "What's next, Wizards will print six golden Black Lotuses and randomly place them in boosters, and if someone gets one, they get to tour the Wizards facility?"
Wydwen|Edric|Sakashima|Marrow-Gnawer|Hazezon
8.5 Tails|Seton|Rasputin|Doran|Gisela|Karona|Márton
I agree with you, except that this card is just silly in this format and can make it easy for someone to randomly die. Otherwise, poison isn't a big deal.
Yeah...not to mention other infect machines like Blightsteel, Skittles, and Triumph of the Horde. In fact I don't think it is that difficult to kill with poison at all.
I have seen Mimeoplasm reliably do it via Skittles. Artifact decks easily cheat out and eat people with Blightsteel. I have done it with the Triumph in my Edric deck.
Cause their aren't a hundred other cards that are far more efficient at winning the game.
:rolleyes:.
Thanks to Heroes of the Plane for the awesome Sig.
Currently Playing- EDH
GGGOmnath, Locus of the LifestreamGGG
BBBShirei, Lord of PoniesBBB
UWRasputin Dreamweaver, Russia's Greatest Love MachineUW
UBWZur, Killer of FunUBW
UGWTreva, Princess of CanterlotUGW
RWTajic, Master of the Reverse BladeRW
RRRZirilan, How to Train Your DragonRRR
PDH Decks
Gelectrode
Ascended Lawmage
Blaze Commando
In a solid playgroup it is difficult. None of those other cards are a big deal, I was just pointing out how tainted strike is cheap. It is instant, costs 1 and can eliminate someone from the game at the drop of a hat. Those other cards are big plays.
She consistently ramps fast and gets protections easy, all while hindering the opponent by taking their rocks, swords and other goodies, and to get to that point, she needs to be aggressive fast. Instead, I just went for a bit slower game as well as more silly cards like Homarid Spawning Bed, Back from the Brink, and Misthollow Griffin. This wasn't the most serious of playgroups and I wanted to keep it toned down in this deck rather than again becoming the Archenemy like a lot of games. She's definitely not the strongest general, but she can be scary.
Beating Face with Bane
Beatrice, the Golden Witch
The predictable thing is why I don't like Kaalia. I find really linear generals boring to play against, since by their nature, such decks don't do anything particularly interesting or surprising.
Thankfully, it's gotten so she's rarely played in our meta, because most players do their best to make sure she never gets a chance to swing.
I've also gotten some flak about my Teysa, Orzhov Scion, mostly when i manage to setup a Grave Pact/Martyr's Bond lockdown or Darkest Hour infinite combo.
Azusa takes a fraction more deckbuilding expertise, but is nearly as bad. I see Azusa as a commander, and I instantly know I'll be seeing turn 3-4 Eldrazi.
Both are obnixiously easy to shut down. Tuck the general, the deck falls apart. Azusa can be built to avoid this, but Kaalia demands more strict decklists, and loses to tuck.
That said, I hate the commanders, not the player. I'm more than happy to hit the bar with the Kaalia player after a few games.
WRBTariel, the ReckonerWRB
:boros:Tajic, Soldier Tribal:boros:
:dimir:Lazav, I Drink Your Milkshake:dimir:
WUGRafiq, the BanthammerWUG
:izzet:Melek, Chaos Hug:izzet:
:symr:Krenko, C-C-C-Combo!:sympr:
For Lists, Click Here
EDH:
GW: Selvala, Let us help YOU.
UB: Mirko Vosk, when outmatched cheat
BW: Vish Kal, The Arbiter of Reanimation
UG: Prime Speaker Zegana, the science of sorcery
RB: Malfegor, Traitor's Haven
UW: Daxos, Control-Fort-Tron
BG: Pharika, Goddess of Stax
RW: Gisela, Boros Control
RG: Ruric Thar, a Primal Surge deck
RU: Niv-Mizzet the Firemind, Spellslinger?!?!
B:(Pauper) Mikaeus the Unhallowed
R: Kurkesh, Onakke Ancient: The Power of Engineering
That's incredible. You can tell a player just by the general they play! But seriously, in multiplayer Kaalia is not a big deal. She draws enough hate for her to be stymied. I actually don't mind a Kaalia player at the table as I know she will take some of the heat off of me in the beginning. Is she easy to build? Yes. Does this mean that anyone that plays her is a moron as you suggest? No. She can be fun to pilot, especially if you get to cheat something out with her just once, but I rarely play her as I do not enjoy archenemy before having any kind of board presence.
Main Decks
Diaochan, Iroas, God of Victory, Kaalia, Marton, Ulasht, Volrath,
Kaervek, Prossh, Titania
Amusing or Themed
Progenitus
Pauper Guildmages
Azorius Boros Dimir Golgari Gruul Izzet Korozda
Orzhov Rakdos Rix Maadi Selesyna Simic Skarrg Zameck
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
Wixoss - Just trial decks for now!
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Sphinx tribal is a thing.