Went to Target to buy toothpaste and parchment paper. Ended up impulse buying a 55" UHD TV.
Wow and I thought that by going to my LGS to get some sleeves and ended up buying a MM2017 box and some loose KLD/BFZ/OGW boosters, I could be characterized as an impulse buyer. Well done!
Wow and I thought that by going to my LGS to get some sleeves and ended up buying a MM2017 box and some loose KLD/BFZ/OGW boosters, I could be characterized as an impulse buyer. Well done!
Wow and I thought that by going to my LGS to get some sleeves and ended up buying a MM2017 box and some loose KLD/BFZ/OGW boosters, I could be characterized as an impulse buyer. Well done!
Anything good in your box?
Tarmogoyf, Blood Moon, Verdant Catacombs (both foil and non foil), Voice of Resurgence, some serum visions, a couple of paths and IoKs, Rip. I was hoping for more fetches but foil catacombs, sweetened. The pill. Plus I sold all modern non Edh staples to cover some of the cost. I am quite tempted to buy another one actually.
Should probably stop while you're on a ahead, these boxes have been crazy high variance. Seems like yours was very good though, congrats.
I got to draft two boxes my friends bought (the best way to play limited haha) and we saw 3 fetches total, no Goyf or Snappy. One guy got a Lilly and there were a smattering of ~$10 cards but that was it.
Since I didn't have any investment I got to try some weird things with the limited format, I ended up with a deck with 5 Avacyn's Pilgrim that I really enjoyed. It was so all in that I either won on like, turn 4 or just straight lost the game. But it was a fun ride.
Also got in a draft of a friends' cube. It's multiplayer focused so it feels kind of like a Commander game. We ended up convincing him to remove Faerie Artisans after a multi-hour game that involved 4 artisans and 3 Prophet of Kruphix in play at once. Reminded me of a certain era of Commander play. One of the nutter games of Magic I've played recently, especially since that group tends to go more cutthroat in EDH. I'm not sure whether I miss it or not.
Should probably stop while you're on a ahead, these boxes have been crazy high variance. Seems like yours was very good though, congrats.
I got to draft two boxes my friends bought (the best way to play limited haha) and we saw 3 fetches total, no Goyf or Snappy. One guy got a Lilly and there were a smattering of ~$10 cards but that was it.
Since I didn't have any investment I got to try some weird things with the limited format, I ended up with a deck with 5 Avacyn's Pilgrim that I really enjoyed. It was so all in that I either won on like, turn 4 or just straight lost the game. But it was a fun ride.
I'm doing this with my box Tuesday. Everyone playing is primarily an EDH player who rarely drafts so I'm expecting it to be a bizarre collection of terrible decks. I'm looking forward to it a lot. I'm hoping for more value than either of those boxes, but I also already have everything of value in the set so it's just for trading/selling anyways.
In the continuing saga of how I'm wasting my money this month, I've upgraded my computer's GPU and added a liquid cooling system so I can run the new Mass Effect better. This is what happens when you give a nerd who likes electronics and always wanted a really nice computer growing up a decent job a decent job.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
So, thanks to Modern Masters 2017, I finally have a Liliana of the Veil. She will be fitting nicely into my Nath stax deck. Sorry, Sheldon, but I think Stax has as much place in the format as anything else, so long as you aren't playing things like that most of the time.
Well my first box had Goyf, Lilly, three fetches, Blood Moon, and a foil Venser, so of course like an idiot I bought a second box. First pack had a foil Mizzium Mortars and it just got worse from there. 8 packs in and I had a Goblin Guide and Path to Exile to speak for. And then came Goyf, three fetches, Voice of Resurgence, and a foil Misty Rainforest. Sometimes luck is better than common sense.
Personally, seeing all the 4-color partner decks people are playing, I would love to see Blood Mood reprinted as a common. I think Blood Moon is currently the card the format most needs to be run a lot more often. Reprints of Back to Basics and Primal Order would also be good.
Personally, seeing all the 4-color partner decks people are playing, I would love to see Blood Mood reprinted as a common. I think Blood Moon is currently the card the format most needs to be run a lot more often. Reprints of Back to Basics and Primal Order would also be good.
Why? So people can not play with their cards more often? That doesn't sound very fun.
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
Personally, seeing all the 4-color partner decks people are playing, I would love to see Blood Mood reprinted as a common. I think Blood Moon is currently the card the format most needs to be run a lot more often. Reprints of Back to Basics and Primal Order would also be good.
Why? So people can not play with their cards more often? That doesn't sound very fun.
Most of what I am seeing with the four-color decks - and especially the partner combos - is power-mongering and boring goodstuff builds. I don't find very many of them interesting or fun to play against, so letting them eat Blood Moon sounds fine to me. I see decks in which black is used mostly just for the high-quality black tutors and one or two powerful multi-colored cards, green is used mostly just for ramp, white mostly for the good exile removal, blue for draw, etc. Throw in a few win conditions and you have a deck... but way too often it's a boring deck full of staples wrapped around a not-particularly-interesting or original win condition... or, increasingly, an "assemble boring familiar combo" win condition. These decks often run few or no basic lands (maybe a few for ramp spells to fetch up, if the combination includes green).
Drafted my MM17 box. Notable pulls were Snapcaster, Misty, Damnation, Goblin Guide, and a few other assorted little things. Ended up with a super low to the ground naya build featuring 5x Avacyn's Pilgrim and 3x Fists of Ironwood. One game involved leading on Pilgrim, then following with Fists + Pilgrim for the next three turns. Tons of fun to draft.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Meanwhile, since the playgroup I draft with are too busy to play, I wasn't tempted to get a box and just went straight to the foil singles I wanted. So far I've gotten Azorius Signet, Basilisk Collar, Deadeye Navigator and Damnation, so I'm happy (and still continuing to be on the lookout for the rest of the foils I need).
I might play a couple of events with MM3 packs as prizes and maybe buy a loose booster, but considering the same thing I did with EMA resulted in a total of 3 boosters opening a foil Gamble and a foil Entomb (along with a regular Sneak Attack), I don't quite trust my luck in MM3 boosters to be as amazing.
Drafted my MM17 box. Notable pulls were Snapcaster, Misty, Damnation, Goblin Guide, and a few other assorted little things. Ended up with a super low to the ground naya build featuring 5x Avacyn's Pilgrim and 3x Fists of Ironwood. One game involved leading on Pilgrim, then following with Fists + Pilgrim for the next three turns. Tons of fun to draft.
Aside from potential value, MM 2017 is indeed a very fun set to draft. Up there with Innistrad, and just behind the first Conspiracy set in terms of being great to draft, in my opinion. They did good with this one.
Aside from potential value, MM 2017 is indeed a very fun set to draft. Up there with Innistrad, and just behind the first Conspiracy set in terms of being great to draft, in my opinion. They did good with this one.
How did the second Conspiracy compare to the first? I drafted the first one a few times but never got around to the second. Half searching for another box for a draft night, because that was a nice change of pace from the usual EDH night.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Conspiracy 2 is a blast and better than the first in every way. In the first set they seemed a bit timid with the draft effects but they ramped things up in 2 and every draft is strongly influenced by the machanics. They also improved the ability of each color to navigate a board stall (my only major complaint about Con draft).
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EDH playing competitive Magic cast away
Current Decks GTitania midrange RGThromok tokens/goodstuff | UB Grimgrin zombie tribal GW Sigarda enchantress | R Godo voltron U Braids aggro | WR Kalemne punisher RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
I personally liked Conspiracy 2 a bit less than the first one, but still found it a wonderful set to draft.
I'm curious, was there something specific you liked more about the first set for draft?
I suspect some of the differences between the two sets that cause you to like Conspiracy 2 more are what caused me to like the first set more.
The designers clearly learned a lot about how to build this sort of set between the two sets, and this resulted in a more coherent set the second time around. As you noted, the drafts were very impacted by the set's mechanics, and while I think this resulted in a smoother draft, part of what I really liked the first time around was the unpredictability of drafting the set. I suspect many people found that frustrating, but for me, the least enjoyable drafts are those which are highly predictable. That is why, for example, I really detested Theros draft - it was fairly linear and downright boring most of the time - but really loved drafting Innistrad, in part because the morbid and werewolf mechanics could really turn the direction of a match completely around out of nowhere, and this made the matches more dramatic than a lot of drafts, which tend to come down to who first gets off tempo or manages to first land a bomb. I found Conspiracy 1 to be closer to that sort of drafting experience.
Not sure where this thought belong so I'm placing it here...
I feel like Wizards really missed out on an awesome opportunity here. The new set coming out, Amonkhet, is loosely based on an Egyptian theme. I fully expected them to return to the idea of a special land type - similar to that of snow-covered lands from Ice Age, I was expecting Wizards to release sand-covered lands for Amonkhet. This would give Wizards an obviously associated sand-covered mechanic for the set.
So, while this conversation point may be mute...because this is not what Wizards has done...never-the-less, what does the community have to say about this idea? Any reasons why not to go down this route? Any reasons why Wizards should have considered this?
Too early to say that for certain. It's very possible that in the next set they DO do the 'unique lands'. If they did though, it might very well just do something like the C or what have you.
If they DO miss out on it, I agree...missed opportunity.
Wow and I thought that by going to my LGS to get some sleeves and ended up buying a MM2017 box and some loose KLD/BFZ/OGW boosters, I could be characterized as an impulse buyer. Well done!
Marath, Will of the Wild
Friendly Kess Twin Combo
Tatyova - Sir Bounce A Lot
Gonti's Luxury Pie
Prime (Eldrazi) Speaker Zegana (Retired)
Anything good in your box?
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
Tarmogoyf, Blood Moon, Verdant Catacombs (both foil and non foil), Voice of Resurgence, some serum visions, a couple of paths and IoKs, Rip. I was hoping for more fetches but foil catacombs, sweetened. The pill. Plus I sold all modern non Edh staples to cover some of the cost. I am quite tempted to buy another one actually.
Marath, Will of the Wild
Friendly Kess Twin Combo
Tatyova - Sir Bounce A Lot
Gonti's Luxury Pie
Prime (Eldrazi) Speaker Zegana (Retired)
I got to draft two boxes my friends bought (the best way to play limited haha) and we saw 3 fetches total, no Goyf or Snappy. One guy got a Lilly and there were a smattering of ~$10 cards but that was it.
Since I didn't have any investment I got to try some weird things with the limited format, I ended up with a deck with 5 Avacyn's Pilgrim that I really enjoyed. It was so all in that I either won on like, turn 4 or just straight lost the game. But it was a fun ride.
Also got in a draft of a friends' cube. It's multiplayer focused so it feels kind of like a Commander game. We ended up convincing him to remove Faerie Artisans after a multi-hour game that involved 4 artisans and 3 Prophet of Kruphix in play at once. Reminded me of a certain era of Commander play. One of the nutter games of Magic I've played recently, especially since that group tends to go more cutthroat in EDH. I'm not sure whether I miss it or not.
Draft my Peasant Cube.
In the continuing saga of how I'm wasting my money this month, I've upgraded my computer's GPU and added a liquid cooling system so I can run the new Mass Effect better. This is what happens when you give a nerd who likes electronics and always wanted a really nice computer growing up a decent job a decent job.
So far out of Modern Masters - two boxes, used to play sealed for the fun of it, plus several drafts - I've gotten Lili, Goyf, three Marsh Flats, two Verdant Catacombs, a Cavern of Souls, an Arid Mesa, two Snapcasters, two copies of Damnation, several copies of Path to Exile and some other EDH-playable staples (Cyclonic Rift, Phantasmal Image, Mizzium Mortars, Bonfire of the Damned, Abrupt Decay). Other than a foil Inquisition of Kozilek (which apparently has some value, and will get traded) my foils have been extremely disappointing. Two foil copies of Scourge Devil and Arachnus Web? I guess I did also get 2 foils of Momentary Blink and a foil Cackling Counterpart, which will replace ones I'm running in decks, but for two boxes of foils plus everything I've opened in drafts, the bling has been pretty lame.
Marath, Will of the Wild
Friendly Kess Twin Combo
Tatyova - Sir Bounce A Lot
Gonti's Luxury Pie
Prime (Eldrazi) Speaker Zegana (Retired)
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
@cryogen: I hate you
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Trap your friends in an endless game with this 23-card combo!
Most of what I am seeing with the four-color decks - and especially the partner combos - is power-mongering and boring goodstuff builds. I don't find very many of them interesting or fun to play against, so letting them eat Blood Moon sounds fine to me. I see decks in which black is used mostly just for the high-quality black tutors and one or two powerful multi-colored cards, green is used mostly just for ramp, white mostly for the good exile removal, blue for draw, etc. Throw in a few win conditions and you have a deck... but way too often it's a boring deck full of staples wrapped around a not-particularly-interesting or original win condition... or, increasingly, an "assemble boring familiar combo" win condition. These decks often run few or no basic lands (maybe a few for ramp spells to fetch up, if the combination includes green).
I might play a couple of events with MM3 packs as prizes and maybe buy a loose booster, but considering the same thing I did with EMA resulted in a total of 3 boosters opening a foil Gamble and a foil Entomb (along with a regular Sneak Attack), I don't quite trust my luck in MM3 boosters to be as amazing.
Aside from potential value, MM 2017 is indeed a very fun set to draft. Up there with Innistrad, and just behind the first Conspiracy set in terms of being great to draft, in my opinion. They did good with this one.
Current Decks
GTitania midrange
RGThromok tokens/goodstuff | UB Grimgrin zombie tribal
GW Sigarda enchantress | R Godo voltron
U Braids aggro | WR Kalemne punisher
RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
I'm curious, was there something specific you liked more about the first set for draft?
Current Decks
GTitania midrange
RGThromok tokens/goodstuff | UB Grimgrin zombie tribal
GW Sigarda enchantress | R Godo voltron
U Braids aggro | WR Kalemne punisher
RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
I suspect some of the differences between the two sets that cause you to like Conspiracy 2 more are what caused me to like the first set more.
The designers clearly learned a lot about how to build this sort of set between the two sets, and this resulted in a more coherent set the second time around. As you noted, the drafts were very impacted by the set's mechanics, and while I think this resulted in a smoother draft, part of what I really liked the first time around was the unpredictability of drafting the set. I suspect many people found that frustrating, but for me, the least enjoyable drafts are those which are highly predictable. That is why, for example, I really detested Theros draft - it was fairly linear and downright boring most of the time - but really loved drafting Innistrad, in part because the morbid and werewolf mechanics could really turn the direction of a match completely around out of nowhere, and this made the matches more dramatic than a lot of drafts, which tend to come down to who first gets off tempo or manages to first land a bomb. I found Conspiracy 1 to be closer to that sort of drafting experience.
Not sure where this thought belong so I'm placing it here...
I feel like Wizards really missed out on an awesome opportunity here. The new set coming out, Amonkhet, is loosely based on an Egyptian theme. I fully expected them to return to the idea of a special land type - similar to that of snow-covered lands from Ice Age, I was expecting Wizards to release sand-covered lands for Amonkhet. This would give Wizards an obviously associated sand-covered mechanic for the set.
So, while this conversation point may be mute...because this is not what Wizards has done...never-the-less, what does the community have to say about this idea? Any reasons why not to go down this route? Any reasons why Wizards should have considered this?
Discuss
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
If they DO miss out on it, I agree...missed opportunity.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)