Cool. That works. I have a couple decks I'm trying to figure out and I'll stuff them there.
Seriously, how anyone has ever made a Kraj deck work that isn't generic good stuff is beyond me.
My acid trip Kruphix deck has a +1/+1 counters subtheme and uses creatures with Graft as well as things like:
Depending on your playgroup, stuff like Curse of Predation, Rite of Passage, and other such enablers do wonders as well. The first deck I ever made was Vorel of the Hull Clade Graft/Evolve, and while my win rate wasn't stellar I pulled so many victories out of nowhere.
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Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
My win rate for the last year has been something like 5%-10% and the decks I'm playing against won't be slacker decks, so I really want to play something that gives me a bit of a fighting chance.
My win rate for the last year has been something like 5%-10% and the decks I'm playing against won't be slacker decks, so I really want to play something that gives me a bit of a fighting chance.
Like most of my decks, Tripping the God Fantastic doesn't need its commander to win or even be cast. One could just as easily put almost any other general at the helm of it and have it perform in roughly the same fashion. While the deck definitely benefits from Kruphix's mana flow ability, all it really wants is 2UUUU, Arcane Laboratory and Capsize/Forbid. I've not played in your meta, Galspanic, but my Kruphix deck won about 40% of the games I played with it on Cockatrice in rooms not labeled "casual" or "no infinite/MLD."
Test it for a few days. Thosejellyfish aren't as cute as they look, not when they're hopped up on whatever their dealer supplied them with this week.
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There are no divisions: for ye are all one in Christ Jesus. -Galatians 3:28
Like most of my decks, Tripping the God Fantastic doesn't need its commander to win or even be cast. One could just as easily put almost any other general at the helm of it and have it perform in roughly the same fashion. While the deck definitely benefits from Kruphix's mana flow ability, all it really wants is 2UUUU, Arcane Laboratory and Capsize/Forbid. I've not played in your meta, Galspanic, but my Kruphix deck won about 40% of the games I played with it on Cockatrice in rooms not labeled "casual" or "no infinite/MLD."
Test it for a few days. Thosejellyfish aren't as cute as they look, not when they're hopped up on whatever their dealer supplied them with this week.
The deck looks fine. But I'm trying to build a deck that actually gives a ***** about the commander - a very novel idea in my world. Cards like Man-o'-War are great (just picked up a playset of the new printing to add to my Pauper stack) and there's a lot of really good stuff in there that works together. But I'm trying to build a deck that works as an engine and uses the general as a central figure. I love the idea of Evolve and Graft working together and it needs to feel really Simicky on top of that. I suppose I should probably look at putting Dead-Eye in there... just never really thought it mattered much.
The deck looks fine. But I'm trying to build a deck that actually gives a ***** about the commander - a very novel idea in my world. Cards like Man-o'-War are great (just picked up a playset of the new printing to add to my Pauper stack) and there's a lot of really good stuff in there that works together. But I'm trying to build a deck that works as an engine and uses the general as a central figure. I love the idea of Evolve and Graft working together and it needs to feel really Simicky on top of that. I suppose I should probably look at putting Dead-Eye in there... just never really thought it mattered much.
Deadeye resetting counters on graft creatures has to be one of the fairest uses for that card.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Like most of my decks, Tripping the God Fantastic doesn't need its commander to win or even be cast. One could just as easily put almost any other general at the helm of it and have it perform in roughly the same fashion. While the deck definitely benefits from Kruphix's mana flow ability, all it really wants is 2UUUU, Arcane Laboratory and Capsize/Forbid. I've not played in your meta, Galspanic, but my Kruphix deck won about 40% of the games I played with it on Cockatrice in rooms not labeled "casual" or "no infinite/MLD."
Test it for a few days. Thosejellyfish aren't as cute as they look, not when they're hopped up on whatever their dealer supplied them with this week.
The deck looks fine. But I'm trying to build a deck that actually gives a ***** about the commander - a very novel idea in my world.
Cards like Man-o'-War are great (just picked up a playset of the new printing to add to my Pauper stack) and there's a lot of really good stuff in there that works together. But I'm trying to build a deck that works as an engine and uses the general as a central figure. I love the idea of Evolve and Graft working together and it needs to feel really Simicky on top of that. I suppose I should probably look at putting Dead-Eye in there... just never really thought it mattered much.
Ya, even without going infinite, DEN + Evolve/Graft is pure value.
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There are no divisions: for ye are all one in Christ Jesus. -Galatians 3:28
I'm down to 13 white bordered cards in my cube: 10 dual lands, Balance, Mind Twist, and Wheel of Fortune. I really dislike foreign cards except as a last resort to actually obtaining the card (I'm looking at you, Legends), but the Beta printings of these cards are all over $200. I could get the promo Balance, but then I'd have a foil card in the cube.
I'm down to 13 white bordered cards in my cube: 10 dual lands, Balance, Mind Twist, and Wheel of Fortune. I really dislike foreign cards except as a last resort to actually obtaining the card (I'm looking at you, Legends), but the Beta printings of these cards are all over $200. I could get the promo Balance, but then I'd have a foil card in the cube.
Sigh... what is a pony to do?
Well, if you change your mind about foreign cards, I have an FBB Balance (Japanese).
I need to fix my trade "thread" on here. . .
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
In Oregon the weather is very mild and people tend to have newer cars (post 1990). Is there any reason that, while it's 54 degrees out, one would need to let their car idle for 3-4 minutes to warm up in the morning? This happens every day and it happens with more than one person.
In Oregon the weather is very mild and people tend to have newer cars (post 1990). Is there any reason that, while it's 54 degrees out, one would need to let their car idle for 3-4 minutes to warm up in the morning? This happens every day and it happens with more than one person.
Car engines don't need to warm up.
They do in NoDak when it's 0* F out
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Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
In Oregon the weather is very mild and people tend to have newer cars (post 1990). Is there any reason that, while it's 54 degrees out, one would need to let their car idle for 3-4 minutes to warm up in the morning? This happens every day and it happens with more than one person.
Car engines don't need to warm up.
They do in NoDak when it's 0* F out
I was about to say this. Out here you really need to warm an engine up if it's colder than -10F.
Western Oregon drops below 30 ~maybe~ 2-3 days a year. This state is pathetically mild. I've seen actual snow 3 times in 8 years, it's gone above 100 3 days.
There is no need.
Even in the cold Northern states like you guys live in, if you drive your car regularly you don't need to let it warm up for more than a minute or two. People still think cars are made with 1950s tech and they aren't. We learn these habits from our parents but they are't needed.
Western Oregon drops below 30 ~maybe~ 2-3 days a year. This state is pathetically mild. I've seen actual snow 3 times in 8 years, it's gone above 100 3 days.
There is no need.
Even in the cold Northern states like you guys live in, if you drive your car regularly you don't need to let it warm up for more than a minute or two. People still think cars are made with 1950s tech and they aren't. We learn these habits from our parents but they are't needed.
Not at all, mate
In the dead of winter if you don't start your car every day or two for 15 minutes, you probably aren't starting it when you need to
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Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
Western Oregon drops below 30 ~maybe~ 2-3 days a year. This state is pathetically mild. I've seen actual snow 3 times in 8 years, it's gone above 100 3 days.
There is no need.
Even in the cold Northern states like you guys live in, if you drive your car regularly you don't need to let it warm up for more than a minute or two. People still think cars are made with 1950s tech and they aren't. We learn these habits from our parents but they are't needed.
Yeah I only let it warm up if I haven't driven it that week and won't drive it for as few more days. And let's be honest my warming up is literally the time I spend scrapping my giant truck.
Edit: Truth Slarg I have had a frozen engine before and man that's no fun to try to get going... And that kids is why I start my truck every 3 days at minimum in the winter.
Depending on your playgroup, stuff like Curse of Predation, Rite of Passage, and other such enablers do wonders as well. The first deck I ever made was Vorel of the Hull Clade Graft/Evolve, and while my win rate wasn't stellar I pulled so many victories out of nowhere.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Test it for a few days. Those jellyfish aren't as cute as they look, not when they're hopped up on whatever their dealer supplied them with this week.
The deck looks fine. But I'm trying to build a deck that actually gives a ***** about the commander - a very novel idea in my world. Cards like Man-o'-War are great (just picked up a playset of the new printing to add to my Pauper stack) and there's a lot of really good stuff in there that works together. But I'm trying to build a deck that works as an engine and uses the general as a central figure. I love the idea of Evolve and Graft working together and it needs to feel really Simicky on top of that. I suppose I should probably look at putting Dead-Eye in there... just never really thought it mattered much.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Playtesting | Karador, Ghost Chieftain | Narset, Enlightened Master | Ephara, God of the Polis
Established | Gahiji, Honored One | Shirei, Shizo's Caretaker | Opal-Eye, Konda's Yojimbo | Rubinia Soulsinger
Retired | Medomai the Ageless | Diaochan, Artful Beauty
To be fair, 16 seems like a lot more lists than I would have guessed I submitted. I haven't played a whole lot recently.
Sigh... what is a pony to do?
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
You could also get those cards altered in a way that removed the border.
Five minutes and a black Sharpie and you're good!
I also am getting a Hell's Caretaker from PucaTrade and need to find a good use for him.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Guess people aren't hungry for Stoke the Flames.
Well, if you change your mind about foreign cards, I have an FBB Balance (Japanese).
I need to fix my trade "thread" on here. . .
Car engines don't need to warm up.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
I equally dislike foils and foreign cards. White border also.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
They do in NoDak when it's 0* F out
I was about to say this. Out here you really need to warm an engine up if it's colder than -10F.
Is there snow and/or ice on my vehicle?
That's basically how I decide if I need to warm my car up. Otherwise I'm too lazy to walk outside, start it, and walk back inside.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
There is no need.
Even in the cold Northern states like you guys live in, if you drive your car regularly you don't need to let it warm up for more than a minute or two. People still think cars are made with 1950s tech and they aren't. We learn these habits from our parents but they are't needed.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Not at all, mate
In the dead of winter if you don't start your car every day or two for 15 minutes, you probably aren't starting it when you need to
Yeah I only let it warm up if I haven't driven it that week and won't drive it for as few more days. And let's be honest my warming up is literally the time I spend scrapping my giant truck.
Edit: Truth Slarg I have had a frozen engine before and man that's no fun to try to get going... And that kids is why I start my truck every 3 days at minimum in the winter.