Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I'm surprised. I was under the impression that cards like coax from the blind eternities would work similarly to wishes, in that the only cards they can target from outside the game are sideboarded cards. Ulamog may have gotten exiled, but he was still part of the game. Is that not how it works in online magic?
I'm surprised. I was under the impression that cards like coax from the blind eternities would work similarly to wishes, in that the only cards they can target from outside the game are sideboarded cards. Ulamog may have gotten exiled, but he was still part of the game. Is that not how it works in online magic?
Read Coax again. It says "from outside the game or in exile".
Thraximundar (me), Xenagod, Numot:
Late game, Xenagod knocks both me and Numot down to 1 life each. Numot and I have combined knocked Xenagod down to 5.
Numot swings at Xenagod with a 4/2; Xenagos has 3 1/1 tokens he can block with, but Numot and I convince him to take the 4 damage 'cuz it'll be funny.
On Numot's next turn, I have no blockers. Numot swings at me for lethal (not that that's a high bar).
I respond: Volcanic Fallout.
IF I GO DOWN, YOU'RE ALL COMING WITH ME~!
-----
At another table, at the same time;
Thada Adel (my deck, borrowed by a friend), RW Gisela, ??? (I can't recall what deck P3 was piloting), Roon:
Thada exploded early game, stealing things left and right. He had pretty much been controlling the entire game, and had managed to stick a Magus of the Future since turn 5 without it leaving the board.
Near the end of the game, Thada casts Treachery on Gisela's Heartless Hidetsugu. A couple turns later, Thada activates Hidetsugu's ability to try and bring his opponents closer to death within a reasonable timeframe; although he had been controlling the table for most of the game, he didn't have a particularly large amount of power to attack with. I think the other players were holding back somewhat, not wanting their stuff stolen.
In response to Hidetsugu's ability, Gisela casts Dictate of the Twin Gods. Both Gisela and Roon are at odd life totals and will survive. (Then Gisela will take his turn, cast Inferno Titan and win.) Thada scrambles for an answer, drawing cards, shuffling, and using Sensei's Top. He eventually activates Kuldotha Forgemaster stolen from Roon, and his only out is Memnarch (stealing a source of W and then untapping it with Voltaic Key to activate his stolen Righteous Aura)... but by the time he searched with Forgemaster, he didn't have UUU any more.
Last night was one of the most funnest games I ever had.
We all played u/x decks and we all started off by casting gilded drake, stealing each other's generals. And we all played decks that were highly dependent on our generals (sliver overlord, edric, and animar).
After that the gilded drakes were copied by clone effects (phyrexian metamorph and the like), bounced and recasted, killed and reanimated, and after an hour and a half, gilded drake hit the board over a dozen times and we spent the entire time playing with each other's generals. It was awesome.
Plus, my favorite play was when I finally got my sliver overlord for a turn, someone borrowed it with zealous conscripts, then paid 3 mana to take control of target sliver, targeting the overlord himself to keep it.
Playing Xenagod. A bunch of my stuff got blown up, but I've been keeping up with the table in clues.
6 player game, two people already KO'd (one by a humongous Rapacious One)
However, I drew Emrakul, the Promised End and I have six card types in the graveyard. More importantly, I have Xenagod and Blood Mist out, meaning that I can literally take out anyone I want assuming it doesn't get countered for 52 damage a swing.
I essentially take out two of the other players in one swing each. The target of the mind control effect got taken out second after I confirmed that they basically have nothing relevant and I emptied anything worth playing. I then cast World at War and throw a 52 double-striking Emrakul at the last player, who is stacking life gain like crazy to be at 160 life. Sure. He casually takes 100 damage.
He then sets up TWO lifegain doubling effects while making his Archangel of Thune indestructible and swings. He has Patron of the Kitsune to gain even more lifegain triggers. He goes back to around 120. The angel is pretty big.
I rebound World at War. I swing once for 52 and he blocks with archangel. After the damage and lifegain is calculated, he actually NET GAINS life from all the doubling, the lifelink ,and the +1/+1 counters. I swing again for 104 total damage. I do just enough to dent his life total a bit. I Eternal Witness to get back World at War and cast it again. I swing for 104 double strike for 208 damage and after blocks we calculate that I do indeed get him, but only go over by around 20-30 points of damage.
So basically, I had to hit someone over two turns for 450 damage with one creature to get rid of the player because of all of the lifegain doublers and effects he had out. Emrakul had to get buffed to do 16 times its base damage and do 350 damage in a single turn just to finish the game. And if I couldn't, I would have most certainly died on the backswing.
I had so much overkill but I needed every last ounce of it.
I got into a situation with Yisan today where I had Temur Sabertooth, Quirion Ranger, and Priest of Titania, tapping for 6 with a combination of my own mana elves and my opponents' Wood Elves/Oracle of Mul Daya. In the end, I used the Sabertooth to reset Quirion Ranger's "once per turn" limit, untapping Priest of Titania for each forest I had in play. After a string of Survival of the Fittest tutors (fueled by bouncing my own creatures with Sabertooth), I found a haste outlet and went infinite. It just felt strange to have infinite mana with no lands in play. Yisan may be linear sometimes, but games like this make me appreciate the hidden complexities of the deck!
I run a stax deck too, but it isn't a full on prison build like this Derevi deck was. First card that comes down was an Ensnaring Bridge which stopped Rakdos in his tracks. Next turn after that was a Winter Orb. My Bolas deck is a giant hate-everything deck with tons of draw and discard. At the turn Winter Orb dropped I had four lands, a Sol Ring, and a Phyrexian Arena.
So we go into draw-go's for a while until Derevi comes down. Rakdos Doom Blades it for lack of better things to do. I topdeck a Diabolic Tutor and get a very evil idea as I'm flipping through my deck. I grab out my Mind Over Matter.
Derevi amps things up with a Static Orb and a Ghostly Prison over the next few turns, as I painfully untap and play lands one by one, having to crack a Myriad Landscape for 2 more Islands. Finally he taps himself out for Derevi again, and seeing my chance, I cast Mind Over Matter on my turn. With a massive hand built up off of the Arena and a Thought Vessel.
He moved to his upkeep. I pitch a card and tap down his one land. He moves to combat. I pitch a card and tap down Derevi. Rakdos plays a creature that can't swing and scoops after a second. I draw 2 cards and say go. At his upkeep I tap down his one land and Derevi. I untap my land and draw 2, say go. I tap his land and Derevi. I'm on a bit of a clock because of the life loss from Arena, but I have effectively shut him out of the game with his own stax effects, while I keep untapping all my stuff. Finally what do I topdeck, but Arcanis the Omnipotent. I tap down his land on my turn, he doesn't float mana. I cast Arcanis, and he groans at the counterspell in his hand. Pass. Tap him down at upkeep again. My turn, combo out with Arcanis and MOM, drawing my deck and cycling it with Ulamog. Pitch a ton of cards to untap a land and Rakdos's Return him for 65 or so.
I run a stax deck too, but it isn't a full on prison build like this Derevi deck was. First card that comes down was an Ensnaring Bridge which stopped Rakdos in his tracks. Next turn after that was a Winter Orb. My Bolas deck is a giant hate-everything deck with tons of draw and discard. At the turn Winter Orb dropped I had four lands, a Sol Ring, and a Phyrexian Arena.
So we go into draw-go's for a while until Derevi comes down. Rakdos Doom Blades it for lack of better things to do. I topdeck a Diabolic Tutor and get a very evil idea as I'm flipping through my deck. I grab out my Mind Over Matter.
Derevi amps things up with a Static Orb and a Ghostly Prison over the next few turns, as I painfully untap and play lands one by one, having to crack a Myriad Landscape for 2 more Islands. Finally he taps himself out for Derevi again, and seeing my chance, I cast Mind Over Matter on my turn. With a massive hand built up off of the Arena and a Thought Vessel.
He moved to his upkeep. I pitch a card and tap down his one land. He moves to combat. I pitch a card and tap down Derevi. Rakdos plays a creature that can't swing and scoops after a second. I draw 2 cards and say go. At his upkeep I tap down his one land and Derevi. I untap my land and draw 2, say go. I tap his land and Derevi. I'm on a bit of a clock because of the life loss from Arena, but I have effectively shut him out of the game with his own stax effects, while I keep untapping all my stuff. Finally what do I topdeck, but Arcanis the Omnipotent. I tap down his land on my turn, he doesn't float mana. I cast Arcanis, and he groans at the counterspell in his hand. Pass. Tap him down at upkeep again. My turn, combo out with Arcanis and MOM, drawing my deck and cycling it with Ulamog. Pitch a ton of cards to untap a land and Rakdos's Return him for 65 or so.
Reminds me of a game I had with my Thraximundar deck a while back. The player to my right was playing 5C superfriends and at one point cast Decree of Annihilation with two planeswalkers in play, intending to use them as his wincon while everyone else tried to build back up.
I respond with my Sensei's Top to ensure I have land coming up, and I also had Liliana of the Veil in play. My turns following the Decree were Swamp, Sensei's Top, Pithing Needle (naming one of his 'walkers), Sol Ring, Sculpting Steel copying Pithing Needle (naming his other 'walker). Each turn I was making people discard the cards they weren't able to play, and his game-ending haymayer only got him a few extra turns with his 'walkers. After my Sculpting Steel, the scariest thing any of my opponents accomplished before I won the game was the Rafiq player casting his general, which I killed with Liliana.
Since I didn't have a play worth making until I drew into Arcanis, I wanted to keep him locked under the orbs. Plus there was also a Static Orb in play. Tapping both orbs down for my turns then untapping them for his, plus tapping down his mana would have been 6 cards a turn, more than I wanted to risk spending in case I needed emergency taps or untaps.
3 player game buddy drops Humility turn four against my Eldrazi tribal deck..... then I play Eldrazi Conscription on my then depowered Eldrazi Devastator, it pretty much won me the game since once he died my board just ran over the other guy.
edit: forgot to add that my Devastator had Darksteel Plate equipped as well.
Opponents however are building up quite a nice amount of threat and it is down to the wire and after a Scourge of Fleets is hit with a kicked Rite of Replication I know I only have a turn left.
I did see my chance when one of the blue players got decked out but I got rift'd by the remaining one who then proceeded to win the game on his turn. At least I got to know how Vraska felt when Jace tried to read her mind.
There's enough to cast Daretti, Violence, Godo, equip Basilisk Collar (which I searched for) and the Plate to Jaya, and to activate her Inferno. My opponents scoop.
Gaining 168 life in a mono-red deck is nothing to scoff at.
I can. Do one better. Two control decks us and buw. I am playing purphoros. Anyway buw goes bonkers and casts an exabguinate for 100. He has a bunch of mana open for counter spells. Us could terms and I goes back and forth until both have tapped out. I the. Cast fork and win.
Earlier this week I went to a local and casual $5 EDH tournament. Players win store credit, nothing fancy. It just so happens that a good portion of my play group decided to show up, many for the first time and it ended up us outnumbering the people who we didn't know. Needless to say we crossed paths in the pods all night. In the last round it was me versus 3 of my friends and from turn 1 they were immediately all gunning for me. Not even paying attention to each other at all. It was essentially 3v1, and here's why.
A few months ago I started building a deck around Animar, Soul of Elements. At first it was garbage but after a lot of time, money wasted on cards since shelved and play testing it has become an absolute beast. It is a pure combo deck that basically is built to combo out and make my turn infinite until I can play the entire deck out and overrun everyone at once. It has numerous mechanics for looping elrazi, blinking palinchron/peregrine drake, blinking dragonlord atarka, etc. So long as none of my opponents are playing a good control deck I basically can't be stopped and for the past month since the deck has really become fine tuned I've been making all my friends absolutely miserable. I deserve every bit of hate I get.
So anyway, last round, pod of 4, all of us friends. From the get-go they're after me. My one friend who play a Meren deck religiously was gunning hard forcing me to sac, bringing shriekmaw in repeatedly, you know the usual stupidness that goes with meren. My other buddy has a rat deck built around flooding the board with relentless rats through thrummingstone (that's all he knows how to do, sadly). The 3rd guy was a new player we added who hadn't played in a decade but after one night with us went out and bought a starter commander deck with Ghave as his commander. He wasn't shy about joining in and targeting me. I have to respect him for that, he's going to be a good addition to our group.
So fast forward about 10 turns. I've had my board wiped, my eldrazis exiled and I was down to 12 life. I had nothing but Animar, a Fierce Empath, a Zendikar Resurgent and 7 land, but a Deadeye Navigator in my hand. I figured myself dead to rites. And then it happened. I drew my palinchron. Fortunately for me Animar had maybe 5-6 counters already on it so I immediately dropped palinchron and reset the island I had tapped for double from Zendikar Resurgent. Dropped Deadeye, linked to fierce empath, searched for something (I honestly don't remember what) and it was off to the races. With my mana doubled I had no trouble from that moment on swapping Deadeye between Fierce Empath and Palinchron to tutor out creatures 6 or greater in cost until I drew into a Shaman of the Great Hunt. At that point the judge pointed out that since I had demonstrated an infinite loop which permitted me to play out exactly as I wanted I no longer needed to actually do it, I could just pick up my library, explain how I wanted it to go and that was that. So I declared every creature finished off with a craterhoof, deadeye blinked him until everything had +5000/+5000 and swung out.
Earlier this week I went to a local and casual $5 EDH tournament. Players win store credit, nothing fancy. It just so happens that a good portion of my play group decided to show up, many for the first time and it ended up us outnumbering the people who we didn't know. Needless to say we crossed paths in the pods all night. In the last round it was me versus 3 of my friends and from turn 1 they were immediately all gunning for me. Not even paying attention to each other at all. It was essentially 3v1, and here's why.
A few months ago I started building a deck around Animar, Soul of Elements. At first it was garbage but after a lot of time, money wasted on cards since shelved and play testing it has become an absolute beast. It is a pure combo deck that basically is built to combo out and make my turn infinite until I can play the entire deck out and overrun everyone at once. It has numerous mechanics for looping elrazi, blinking palinchron/peregrine drake, blinking dragonlord atarka, etc. So long as none of my opponents are playing a good control deck I basically can't be stopped and for the past month since the deck has really become fine tuned I've been making all my friends absolutely miserable. I deserve every bit of hate I get.
So anyway, last round, pod of 4, all of us friends. From the get-go they're after me. My one friend who play a Meren deck religiously was gunning hard forcing me to sac, bringing shriekmaw in repeatedly, you know the usual stupidness that goes with meren. My other buddy has a rat deck built around flooding the board with relentless rats through thrummingstone (that's all he knows how to do, sadly). The 3rd guy was a new player we added who hadn't played in a decade but after one night with us went out and bought a starter commander deck with Ghave as his commander. He wasn't shy about joining in and targeting me. I have to respect him for that, he's going to be a good addition to our group.
So fast forward about 10 turns. I've had my board wiped, my eldrazis exiled and I was down to 12 life. I had nothing but Animar, a Fierce Empath, a Zendikar Resurgent and 7 land, but a Deadeye Navigator in my hand. I figured myself dead to rites. And then it happened. I drew my palinchron. Fortunately for me Animar had maybe 5-6 counters already on it so I immediately dropped palinchron and reset the island I had tapped for double from Zendikar Resurgent. Dropped Deadeye, linked to fierce empath, searched for something (I honestly don't remember what) and it was off to the races. With my mana doubled I had no trouble from that moment on swapping Deadeye between Fierce Empath and Palinchron to tutor out creatures 6 or greater in cost until I drew into a Shaman of the Great Hunt. At that point the judge pointed out that since I had demonstrated an infinite loop which permitted me to play out exactly as I wanted I no longer needed to actually do it, I could just pick up my library, explain how I wanted it to go and that was that. So I declared every creature finished off with a craterhoof, deadeye blinked him until everything had +5000/+5000 and swung out.
My friends hate me now.
similar effect with me. I was in a EDH league (20 dollars for 12 weeks) Paying Arcum daggson, every game was 3v1 for me, i still won almost every game. We had 4 "titans" (best players) and even three of them vs me was still my game.
Of course they changed the rulings, you don;tget points for winning you get points for achivements. So just becsue i win did not mean i won overall.
A cautionary tale; if you see a Black Market on the field, boardwiping a few creatures might not be the best play.
Table of 6. Me with Olivia, Mobilized for War. Opponents: Norin the Wary (Chaos), Kozilek, the Great Distortion (Ramp into Kozi Smash), Gahiji, Honored One (Token shenanigans), Erebos, God of the Dead (MBC), and another Olivia, Mobilized for War (Vampires).
My first few turns were decent courtesy of Sol Ring into Solemn Simulacrum, but I kinda whiffed after that, dropping Olivia turn 3 and Black Market turn 4, not much else going on. Norin has Genesis Chamber online and gets a few tokens from it, Gahiji is starting to set up while Kozilek is still ramping up, and OtherLivia is taking some potshots with some small vampires. Being the target of those, Erebos decides Damnation is the name of the game, netting me a nice set of counters on the black market, but with nothing on hand to take advantage of it.
I then draw into Demonic Tutor. Seeing no real way to win yet, I decide to pull up Wheel of Fortune, to at least ditch the Anger in my hand (Along with some other low-consequence cards at that point) and refuel. My new hand of 7 got me...Wayfarer's Bauble, which I play, leaving me with 9 mana left...exactly enough for Dragonstorm.
So I grab Scourge of Valkas, Utvara Hellkite, Kolaghan, the Storm's Fury and Scourge of the Throne. Spread 10 damage, go for the first swing which gets amplified with 16 damage from Kolaghan. Get 4 dragon tokens, each of which shoot 8 damage. Get a second attack, with 4 dragon tokens + the big 4 of before. Get 8 more tokens, each of which shoot 16 damage a piece before the attacks even go through.
Table of 6 eliminated thanks to an opponent's damnation.
Private Mod Note
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I was able to win through a Deadeye Navigator/Mystic Snake lock. It involved forcing the opponent to empty his mana pool during a second opponent's main phase by aiming Chaos Warp and Valorous Stance at the Deadeye. Come end-of-turn, I dropped down a Rout.
I was able to win through a Deadeye Navigator/Mystic Snake lock. It involved forcing the opponent to empty his mana pool during a second opponent's main phase by aiming Chaos Warp and Valorous Stance at the Deadeye. Come end-of-turn, I dropped down a Rout.
It can be done!
I assume the Rout was there to clear the board, not just get rid of Deadeye and Snake, but you didn't need to empty their mana pool. Valorous Stance would have been enough (after Chaos Warp) to get rid of the lock. In response to Chaos Warp, they exile Mystic Snake then it comes back. When it does, there are two triggers: Mystic Snake's and the Soulbond trigger. In response to both triggers, you Valarous Stance Deadeye and they can't counter it with Snake since it is not paired yet and they can't activate the ability of Deadeye in response to the second spell as it doesn't have it anymore since it is no longer paired.
Maybe there were other things that prevented this line, but I just wanted to point this out if you have to deal with a lock often as there is a small window of opportunity to get rid of Deadeye after they activate the ability of the paired creature.
I know you need two instant speed spells to do this so it isn't necessarily easy (though you could have others help out). Either way, it sounds like a pretty good play and anything to stop a Deadeye combo is awesome in my book
Between Mana Vault, Voltaic Key and Everflowing Chalice I'm off to a blisteringly fast start, enabling me to power out a turn 4 Ulamog, the Ceaseless Hunger. I let it dine on Daretti's mana rocks, knocking him back quite a bit, and Daxos responds with a Path to Exile on Ulamog. Turn 5 rolls around and I play Coax from the Blind Eternities, pulling Ulamog back and play a Sylvan Library to refuel my hand a bit. Unsurprisingly the Library gets Krosan Gripped (Karrthus' only contribution, he was kinda manascrewed). So we go to turn 6 and I drop the Ulamog again, this time hitting Daxos pretty hard by eliminating his 2 white mana sources. He taps for a white and Swords to Plowshares Ulamog. Not much happens in the next turn...and then I go and topdeck Eternal Witness. Eternal Witness -> Coax -> Ulamog. Virtual tables were flipped.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Credit to DolZero for this awesome sig!
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Helm of Awakening
Xenagos, the Reveler
A full hand and 8 Lands
Draw Land
Play Land
Cast Wort, The Raidmother for 5
Cast and Conspire Second Harvest for 3
9 Creatures
+Xenagos for 5 Green, 4 Red (1 Mountains untapped)
Use 4 of the Floating for
Conspired Shamanic Revelation
Blue player perks up and overloads, cyclonic rift to make me draw 0
I Reverberate Conspire Reverberate on the Revelation to Draw the 18 Cards
One of the cards I draw is Battle Hymn which I conspire for 18 Red Mana before my goblins get return to hand
Let the Rift Resolve
Play Helm of Awakening
Play Wort, the Raidmother
Cast, Conspire Mana Geyser
for 30 Red Mana
Cast Nostalgic Dreams (last 2 green)
getting back a lot of good cards
CastGoblin Matron finding Vexing Shusher
Vexing Shusher
Mana Geyser conspired again
Comet Storm for Lethal to everyone
One player manages to Angel's Grace so they die the next turn.
Late game, Xenagod knocks both me and Numot down to 1 life each. Numot and I have combined knocked Xenagod down to 5.
Numot swings at Xenagod with a 4/2; Xenagos has 3 1/1 tokens he can block with, but Numot and I convince him to take the 4 damage 'cuz it'll be funny.
On Numot's next turn, I have no blockers. Numot swings at me for lethal (not that that's a high bar).
I respond: Volcanic Fallout.
IF I GO DOWN, YOU'RE ALL COMING WITH ME~!
-----
At another table, at the same time;
Thada Adel (my deck, borrowed by a friend), RW Gisela, ??? (I can't recall what deck P3 was piloting), Roon:
Thada exploded early game, stealing things left and right. He had pretty much been controlling the entire game, and had managed to stick a Magus of the Future since turn 5 without it leaving the board.
Near the end of the game, Thada casts Treachery on Gisela's Heartless Hidetsugu. A couple turns later, Thada activates Hidetsugu's ability to try and bring his opponents closer to death within a reasonable timeframe; although he had been controlling the table for most of the game, he didn't have a particularly large amount of power to attack with. I think the other players were holding back somewhat, not wanting their stuff stolen.
In response to Hidetsugu's ability, Gisela casts Dictate of the Twin Gods. Both Gisela and Roon are at odd life totals and will survive. (Then Gisela will take his turn, cast Inferno Titan and win.) Thada scrambles for an answer, drawing cards, shuffling, and using Sensei's Top. He eventually activates Kuldotha Forgemaster stolen from Roon, and his only out is Memnarch (stealing a source of W and then untapping it with Voltaic Key to activate his stolen Righteous Aura)... but by the time he searched with Forgemaster, he didn't have UUU any more.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
We all played u/x decks and we all started off by casting gilded drake, stealing each other's generals. And we all played decks that were highly dependent on our generals (sliver overlord, edric, and animar).
After that the gilded drakes were copied by clone effects (phyrexian metamorph and the like), bounced and recasted, killed and reanimated, and after an hour and a half, gilded drake hit the board over a dozen times and we spent the entire time playing with each other's generals. It was awesome.
Plus, my favorite play was when I finally got my sliver overlord for a turn, someone borrowed it with zealous conscripts, then paid 3 mana to take control of target sliver, targeting the overlord himself to keep it.
My G Yisan, the Bard of Death G deck.
My BUGWR Hermit druid BUGWR deck.
6 player game, two people already KO'd (one by a humongous Rapacious One)
However, I drew Emrakul, the Promised End and I have six card types in the graveyard. More importantly, I have Xenagod and Blood Mist out, meaning that I can literally take out anyone I want assuming it doesn't get countered for 52 damage a swing.
I essentially take out two of the other players in one swing each. The target of the mind control effect got taken out second after I confirmed that they basically have nothing relevant and I emptied anything worth playing. I then cast World at War and throw a 52 double-striking Emrakul at the last player, who is stacking life gain like crazy to be at 160 life. Sure. He casually takes 100 damage.
He then sets up TWO lifegain doubling effects while making his Archangel of Thune indestructible and swings. He has Patron of the Kitsune to gain even more lifegain triggers. He goes back to around 120. The angel is pretty big.
I rebound World at War. I swing once for 52 and he blocks with archangel. After the damage and lifegain is calculated, he actually NET GAINS life from all the doubling, the lifelink ,and the +1/+1 counters. I swing again for 104 total damage. I do just enough to dent his life total a bit. I Eternal Witness to get back World at War and cast it again. I swing for 104 double strike for 208 damage and after blocks we calculate that I do indeed get him, but only go over by around 20-30 points of damage.
So basically, I had to hit someone over two turns for 450 damage with one creature to get rid of the player because of all of the lifegain doublers and effects he had out. Emrakul had to get buffed to do 16 times its base damage and do 350 damage in a single turn just to finish the game. And if I couldn't, I would have most certainly died on the backswing.
I had so much overkill but I needed every last ounce of it.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
How did E. Wit recover WaW if it must be exiled once it resolves?
Keep brewing.
I rebounded it that turn, putting it into the GY to allow for me to get it back.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
5 Player Game I go first
Land Pass
Land Waste Not
The player next to me plays a Standstill
No one else casts a spell
Draw Wheel of Fortune
Land Wheel of Fortune, everyone else draws 3 additional cards on cast and I get 40 Waste Not triggers (like 15 mana, 15 cards, 10 Zombies)
Then Gilded Lotus, Notion Thief, Laboratory Maniac, Windfall
Draft my Peasant Cube.
I was running Nicol Bolas versus Rakdos, Lord of Riots versus Derevi, Empyrial Tactician.
I run a stax deck too, but it isn't a full on prison build like this Derevi deck was. First card that comes down was an Ensnaring Bridge which stopped Rakdos in his tracks. Next turn after that was a Winter Orb. My Bolas deck is a giant hate-everything deck with tons of draw and discard. At the turn Winter Orb dropped I had four lands, a Sol Ring, and a Phyrexian Arena.
So we go into draw-go's for a while until Derevi comes down. Rakdos Doom Blades it for lack of better things to do. I topdeck a Diabolic Tutor and get a very evil idea as I'm flipping through my deck. I grab out my Mind Over Matter.
Derevi amps things up with a Static Orb and a Ghostly Prison over the next few turns, as I painfully untap and play lands one by one, having to crack a Myriad Landscape for 2 more Islands. Finally he taps himself out for Derevi again, and seeing my chance, I cast Mind Over Matter on my turn. With a massive hand built up off of the Arena and a Thought Vessel.
He moved to his upkeep. I pitch a card and tap down his one land. He moves to combat. I pitch a card and tap down Derevi. Rakdos plays a creature that can't swing and scoops after a second. I draw 2 cards and say go. At his upkeep I tap down his one land and Derevi. I untap my land and draw 2, say go. I tap his land and Derevi. I'm on a bit of a clock because of the life loss from Arena, but I have effectively shut him out of the game with his own stax effects, while I keep untapping all my stuff. Finally what do I topdeck, but Arcanis the Omnipotent. I tap down his land on my turn, he doesn't float mana. I cast Arcanis, and he groans at the counterspell in his hand. Pass. Tap him down at upkeep again. My turn, combo out with Arcanis and MOM, drawing my deck and cycling it with Ulamog. Pitch a ton of cards to untap a land and Rakdos's Return him for 65 or so.
Nicol Bolas Dragon Dick
Hanna, Ship's Navigator Heart-attack Stax
Oona, Queen of the Fae Fairy Dance
Vhati Il-Dal Tree of Woe
Scion of the Ur-Dragon Durgensturm
Jolrael, Empress of Beasts Jamuraa's Army
Liliana, Heretical Healer Rise from your Graves and Proliferate
Tariel, Reckoner of Souls Angelic Judgment [
I respond with my Sensei's Top to ensure I have land coming up, and I also had Liliana of the Veil in play. My turns following the Decree were Swamp, Sensei's Top, Pithing Needle (naming one of his 'walkers), Sol Ring, Sculpting Steel copying Pithing Needle (naming his other 'walker). Each turn I was making people discard the cards they weren't able to play, and his game-ending haymayer only got him a few extra turns with his 'walkers. After my Sculpting Steel, the scariest thing any of my opponents accomplished before I won the game was the Rafiq player casting his general, which I killed with Liliana.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Nicol Bolas Dragon Dick
Hanna, Ship's Navigator Heart-attack Stax
Oona, Queen of the Fae Fairy Dance
Vhati Il-Dal Tree of Woe
Scion of the Ur-Dragon Durgensturm
Jolrael, Empress of Beasts Jamuraa's Army
Liliana, Heretical Healer Rise from your Graves and Proliferate
Tariel, Reckoner of Souls Angelic Judgment [
3 player game buddy drops Humility turn four against my Eldrazi tribal deck..... then I play Eldrazi Conscription on my then depowered Eldrazi Devastator, it pretty much won me the game since once he died my board just ran over the other guy.
edit: forgot to add that my Devastator had Darksteel Plate equipped as well.
My Retreat to Coralhelm and Azusa, Lost But Seeking played well with my opponents Arcanis the omnipotent and my Dack's Duplicate to provide immense advantage and consistent land drops (with a Crucible of Worlds and Wild Defiance in play)
Opponents however are building up quite a nice amount of threat and it is down to the wire and after a Scourge of Fleets is hit with a kicked Rite of Replication I know I only have a turn left.
I look through my hand and I untap with about 17 lands, no creatures on board, a Sol Ring(stolen earlier) a Crucible of Worlds and a Wild Defiance
A fetch in my GY and I know I have enough lands still to hit off it in the deck, and I know I need to maximize my mana for this to work.
So
Azusa, Lost But Seeking
Lotus Cobra
Play & Crack Fetch 3 Times for 6 Mana
Jolrael, Empress of Beasts
Dack's Duplicate copying Jolrael for Haste
Zada, Hedron Grinder
Activate Jolrael to wake up my lands (pitching Seize the Day and something else)
Cerulean Wisps with my last mana targetting Zada
Mirror Entity (to make the Land's allies)
Makindi Patrol
Flashback Seize the Day targetting Zada
Gerrard's Command
20+ Combat Steps with all my lands is pretty good.
I did see my chance when one of the blue players got decked out but I got rift'd by the remaining one who then proceeded to win the game on his turn. At least I got to know how Vraska felt when Jace tried to read her mind.
I can. Do one better. Two control decks us and buw. I am playing purphoros. Anyway buw goes bonkers and casts an exabguinate for 100. He has a bunch of mana open for counter spells. Us could terms and I goes back and forth until both have tapped out. I the. Cast fork and win.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Earlier this week I went to a local and casual $5 EDH tournament. Players win store credit, nothing fancy. It just so happens that a good portion of my play group decided to show up, many for the first time and it ended up us outnumbering the people who we didn't know. Needless to say we crossed paths in the pods all night. In the last round it was me versus 3 of my friends and from turn 1 they were immediately all gunning for me. Not even paying attention to each other at all. It was essentially 3v1, and here's why.
A few months ago I started building a deck around Animar, Soul of Elements. At first it was garbage but after a lot of time, money wasted on cards since shelved and play testing it has become an absolute beast. It is a pure combo deck that basically is built to combo out and make my turn infinite until I can play the entire deck out and overrun everyone at once. It has numerous mechanics for looping elrazi, blinking palinchron/peregrine drake, blinking dragonlord atarka, etc. So long as none of my opponents are playing a good control deck I basically can't be stopped and for the past month since the deck has really become fine tuned I've been making all my friends absolutely miserable. I deserve every bit of hate I get.
So anyway, last round, pod of 4, all of us friends. From the get-go they're after me. My one friend who play a Meren deck religiously was gunning hard forcing me to sac, bringing shriekmaw in repeatedly, you know the usual stupidness that goes with meren. My other buddy has a rat deck built around flooding the board with relentless rats through thrummingstone (that's all he knows how to do, sadly). The 3rd guy was a new player we added who hadn't played in a decade but after one night with us went out and bought a starter commander deck with Ghave as his commander. He wasn't shy about joining in and targeting me. I have to respect him for that, he's going to be a good addition to our group.
So fast forward about 10 turns. I've had my board wiped, my eldrazis exiled and I was down to 12 life. I had nothing but Animar, a Fierce Empath, a Zendikar Resurgent and 7 land, but a Deadeye Navigator in my hand. I figured myself dead to rites. And then it happened. I drew my palinchron. Fortunately for me Animar had maybe 5-6 counters already on it so I immediately dropped palinchron and reset the island I had tapped for double from Zendikar Resurgent. Dropped Deadeye, linked to fierce empath, searched for something (I honestly don't remember what) and it was off to the races. With my mana doubled I had no trouble from that moment on swapping Deadeye between Fierce Empath and Palinchron to tutor out creatures 6 or greater in cost until I drew into a Shaman of the Great Hunt. At that point the judge pointed out that since I had demonstrated an infinite loop which permitted me to play out exactly as I wanted I no longer needed to actually do it, I could just pick up my library, explain how I wanted it to go and that was that. So I declared every creature finished off with a craterhoof, deadeye blinked him until everything had +5000/+5000 and swung out.
My friends hate me now.
similar effect with me. I was in a EDH league (20 dollars for 12 weeks) Paying Arcum daggson, every game was 3v1 for me, i still won almost every game. We had 4 "titans" (best players) and even three of them vs me was still my game.
Of course they changed the rulings, you don;tget points for winning you get points for achivements. So just becsue i win did not mean i won overall.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Table of 6. Me with Olivia, Mobilized for War. Opponents: Norin the Wary (Chaos), Kozilek, the Great Distortion (Ramp into Kozi Smash), Gahiji, Honored One (Token shenanigans), Erebos, God of the Dead (MBC), and another Olivia, Mobilized for War (Vampires).
My first few turns were decent courtesy of Sol Ring into Solemn Simulacrum, but I kinda whiffed after that, dropping Olivia turn 3 and Black Market turn 4, not much else going on. Norin has Genesis Chamber online and gets a few tokens from it, Gahiji is starting to set up while Kozilek is still ramping up, and OtherLivia is taking some potshots with some small vampires. Being the target of those, Erebos decides Damnation is the name of the game, netting me a nice set of counters on the black market, but with nothing on hand to take advantage of it.
I then draw into Demonic Tutor. Seeing no real way to win yet, I decide to pull up Wheel of Fortune, to at least ditch the Anger in my hand (Along with some other low-consequence cards at that point) and refuel. My new hand of 7 got me...Wayfarer's Bauble, which I play, leaving me with 9 mana left...exactly enough for Dragonstorm.
So I grab Scourge of Valkas, Utvara Hellkite, Kolaghan, the Storm's Fury and Scourge of the Throne. Spread 10 damage, go for the first swing which gets amplified with 16 damage from Kolaghan. Get 4 dragon tokens, each of which shoot 8 damage. Get a second attack, with 4 dragon tokens + the big 4 of before. Get 8 more tokens, each of which shoot 16 damage a piece before the attacks even go through.
Table of 6 eliminated thanks to an opponent's damnation.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Kaseto, Orochi Archmage is facing the legion of hate bears with Orochi Leafcaller and Fauna Shaman. End of his turn I flash in Sachi, Daughter of Seshiro using Alchemist's Refuge.
My turn I draw an untapped Land! Discard a Draining Whelk and pay 2G to use Fauna Shaman because of a Leonin Arbiter and go find Eternal Witness which brings back a Freed from the Real which costs me 4U because of two Thalia, Guardian of Thraben type effects. I drop the untapped land and proceed to channel infinite mana by untapping a shaman and filtering the Green through the Orochi Leafcaller for Blue.
With his new found font of power Kaseto, Orochi Archmage was able to swing in as a "can't be blocked" 100/100 and won the game.
UBRNicol Bolas, the RavagerUBR
R Jaya Ballard, Task Mage R
2DH / Budget Commanders:
WMangara of Corondor 2DHW
BRXantcha, Sleeper Agent 2DHBR
It can be done!
Maybe there were other things that prevented this line, but I just wanted to point this out if you have to deal with a lock often as there is a small window of opportunity to get rid of Deadeye after they activate the ability of the paired creature.
I know you need two instant speed spells to do this so it isn't necessarily easy (though you could have others help out). Either way, it sounds like a pretty good play and anything to stop a Deadeye combo is awesome in my book