I just remembered one from a couple weeks ago. I was playing a whole bunch of legendary creatures, then there was a The Mimeoplasm and Gishath, Sun's Avatar.
I cast Maelstrom Wanderer and cascaded into Birthing Pod and Prime Speaker Zegana drawing a bunch of cards, then podded Zegana into literally nothing cause it turns out I had no 7-mana creatures left in my deck. The the Mimeoplasm goes, plays mimeoplasm as a 12/12 Zegana with Panharmonicon in play to draw 24 cards, flickers a Sakashima the Impostor he had paired to Deadeye Navigator to make a 13/13 Sakashima Zegana, and then flickers a second time, drawing 52 more in total which was coincidentally the exact number of cards in his library. Then he flickered Sakashima one more time to copy my Borborygmos Enraged and had enough lands in hand to kill one of us and put the other to 2 life (and no chance of attacking for damage).
All of that is already crazy, but now he's dead on his next draw step and can choose to kill either one of us, making himself accidental kingmaker. He chooses to take me as his victim and put the other player to 2, but I have exactly 1 land in hand and my own Borborygmos, making me accidental kingmaker, choosing to throw my one land at the 3rd player and let the guy who drew literally his deck win the game (not that he ever accepted that as a victory).
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
OOF! Did they scoop, or did they have enough other permanents to battle on?
They had no permanents left, but were a good sport about it and kept playing. They pivoted into more of a king-maker role than one where they tried to win.
Had this weekend a fun little conclusion to a game, thanks to not conceding too early and drawing a card that I forgot I had in the deck.
I was running my Ghave/Teysa Karlov deck against Atraxa counters, Linvala angels and an Aryel knights deck. Atraxa was the main threat until Linvala played a Coat of Arms that allowed us to hold off Atraxa enough. I wasn’t doing too well though as most my tokens were needed as chump blockers.
The Linvala player got taken out first and at that point I had a few minor tokens on the board, Doubling Season, Anointed Procession, Divine Visitation, Dictate of Erebos and a Protean Hulk which I hadn’t been able to get to die. With the Coat of Arms gone my spirit tokens were not going to really last and it got to the point where I could only last one more turn against an Atraxa attack.
So I draw my card for the turn mostly expecting to concede right after that, but my top deck is Martial Coup which I am able to cast with x=11. So a boardwipe happens and I get 33 4/4 flying angel tokens on board, plus I get Poison-Tip Archer and Orzhov Enforcer of my Hulk triggers. The latter mostly because my Blood Artist and Zulaport Cutthroat were already gone, so in the moment the Enforcer was a random pick but turned out to be the difference maker.
Aryel player ends up conceding after this, leaving me to deal with Atraxa whom reveals Austere Command but ponders on which mode to go for; destroying enchantments or to deal with my tokens. To which he suggest going for a draw so we could get in another game, which I declined as ended up having him dead on board either way. A boardwipe would trigger Archer for a bunch of damage and the three tokens I would get from Enforcer dying would be enough to finish things.
Had this weekend a fun little conclusion to a game, thanks to not conceding too early and drawing a card that I forgot I had in the deck.
I was running my Ghave/Teysa Karlov deck against Atraxa counters, Linvala angels and an Aryel knights deck. Atraxa was the main threat until Linvala played a Coat of Arms that allowed us to hold off Atraxa enough. I wasn’t doing too well though as most my tokens were needed as chump blockers.
The Linvala player got taken out first and at that point I had a few minor tokens on the board, Doubling Season, Anointed Procession, Divine Visitation, Dictate of Erebos and a Protean Hulk which I hadn’t been able to get to die. With the Coat of Arms gone my spirit tokens were not going to really last and it got to the point where I could only last one more turn against an Atraxa attack.
So I draw my card for the turn mostly expecting to concede right after that, but my top deck is Martial Coup which I am able to cast with x=11. So a boardwipe happens and I get 33 4/4 flying angel tokens on board, plus I get Poison-Tip Archer and Orzhov Enforcer of my Hulk triggers. The latter mostly because my Blood Artist and Zulaport Cutthroat were already gone, so in the moment the Enforcer was a random pick but turned out to be the difference maker.
Aryel player ends up conceding after this, leaving me to deal with Atraxa whom reveals Austere Command but ponders on which mode to go for; destroying enchantments or to deal with my tokens. To which he suggest going for a draw so we could get in another game, which I declined as ended up having him dead on board either way. A boardwipe would trigger Archer for a bunch of damage and the three tokens I would get from Enforcer dying would be enough to finish things.
Making silly amounts of tokens is always fun. You would actually get 44 and not 33 tokens from the martial coup though. Both token doubling replacement effects would apply one after the other and both doubles the tokens so you would go 11->22->44
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Last night I won 2 out of 2 games with Maelstrom Wanderer.
First game was 3 person free for all, though more people were present, 3 of us arrived late while 4 were already playing a game when we arrived. Figured we'd have a quick game while we wait for them to finish theirs. Game was fairly typical and normal. Once I had the mana for it, I used Wanderer and cascaded into value creatures, utilized double damage from a Dictate of the Twin Gods I had played earlier, and had added benefit from copying an opponent's Elesh Norn, Grand Cenobite twice (on different occaisions during the game) with two different clone cards. Game was settled decisively, nothing broken happened, just value.
~~~
Second game was 7-person free for all. (Yes, my group is a bit nuts and we've even done it with 8 players before.)
As the only two decks with me were Wanderer, or Zedruu, I picked Wanderer because with a whopping 7 players, my Zedruu deck would have ensured we'd still be playing the same game well into the early morning, and Wanderer could end things if the game went on too long otherwise.
Played for a bit, cascaded several times over and became a huge threat on the board with about a dozen creatures in play, but too risky to swing anything at anyone because there were too many other players and I didn't have my damage doubling cards, and no one has done anything to me so I've got no payback to make yet. So instead I waited, and the board was wiped to no one's surprise. Then the game comes around a couple rotations of turns and the mono-green eldrazi player has started exiling 20 cards apiece from people's decks with Ulamog and copies of it via Helm of the Host. He rightly targets me because he knows what's in my deck and nicks one of 3 pieces that enable the dreaded Kiki-Jiki combo (Pestermite) that I've done many times, but instead it kinda backfires when it gets to my turn.
Thanks to a group huge player, I'm drawing two cards a turn, and from earlier, I have scroll rack in play. I draw into Time Warp. Cool, that helps. I immediately use it, play Dictate of the Twin Gods (not that it matters later), and go to next turn. On that turn, I by sheer luck draw into the only other extra turn spell in the deck, Temporal Mastery. I cast it for it's miracle cost, cast my commander, steal the Eldrazi-player's Eldrazi Conscription enchanted Asuza with a cascaded Zealous Conscripts and nearly kill him then and there in retribution for exiling 20 cards of my deck. At this point I'm thinking I won't be able to pull off a Kiki-Jiki combo since I already played Zealous Conscripts, lost Pestermite to exile, and have no tutors, but it's still remotely possible. Even if I did, I figure everyone's seen this deck play out a dozen times, they should all be well-prepared to stop me and it'll be no big deal if I try to do it (it was also late so everyone was about ready to go home at this point anyway).
I go to my next turn. Draw a couple cards of no consequence, and decide I'll dig deeper for anything better using the Scroll Rack I've had in play all game. As a third stroke of luck, I pull Tooth and Nail out. I cast it entwined and go for Kiki-Jiki plus Clever Impersonator for good measure. Somehow, no one with open mana actually has any disruption available to stop me out of the other 6 people playing, and I make infinite Zealous Conscripts unimpeded to kill everyone. One of my opponents even had a Crystal Shard in play that would've stopped the combo for only 1 mana, but he had tapped out on his turn.
Seriously, what kind of luck is it that I must have to draw into both of my extra turn spells and THEN on top of that get Tooth and Nail at the last second, the key combo pieces survive a hefty library exile hit, and somehow not be stopped by 6 other players?
I think it's time to put this deck away for awhile, either it's too strong for my group or I'm just way too lucky.
I just put Nekusar together today (rebuilt differently after having previously played and taken it apart years ago), so I'm hoping that will prove more fair, will play that for awhile and see if I win a bit less often.
I think it's time to put this deck away for awhile, either it's too strong for my group or I'm just way too lucky.
I certainly can't make this specific a judgment call for you or your play group, but the following is close to an exact conversation I had with a friend once:
him: "I'm thinking of adding some extra turns to Maelstrom Wanderer."
me: "I mean, go ahead if you want to, but I promise my decks aren't going to keep up if you do."
And then he added extra turns and I never kept up with him again (except with Hokori, Dust Drinker, but that hardly counts). The end!
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
First game with them I end up having Sarkhan the Masterless turning himself into a dragon and then copying him with Sakashima the Impostor. Then next turn I somehow still have both Sarkhan and Sakashima so I throw down a Spark Double. Like, there's something profoundly amazing about the wurms and leviathans deck declaring attacks, counting your field, and then shouting "OKAY. NO." and swinging at another player.
Basic game going back and forth, i am playing Riku of two reflections.
We have been going back and forth and while i did manage to get Parallel lives and Doubling season out, I am being ignored since I have played nothing all game.
End of my opponets turn (Before mine) i flash in Teferi, Mage of Zhalfir and then my general.
I untap and cast Avenger of zendikar and copy it so i get 5. i have *at the moment) 15 lands, (and a sol ring) So i get 75 0/1 tokenns. I then play my land for turn giving all my plants 10 +1/+1 counters (5 avengers and doubling season)
I then play concordant crossroads so they have haste, but just to make sure this is not for nothing cast craterhoof behemoth as well. Sadly i cannot copy it, but all my creatures get +82/+82 and trample. i swing and win in a single turn.
There's Spark Double and there's Sarkhan the Masterless' +1 ability making it possible for me to copy him with Sakashima the Impostor. Somehow I keep managing to get all 3 of those on the field at once.
Edit: I now just realize that the Sakashima version would die at the end of turn because he may be named Sakashima the Impostor but he has the Sarkhan sub-type. Good thing nobody else I was playing with noticed that yet
There's Spark Double and there's Sarkhan the Masterless' +1 ability making it possible for me to copy him with Sakashima the Impostor. Somehow I keep managing to get all 3 of those on the field at once.
Edit: I now just realize that the Sakashima version would die at the end of turn because he may be named Sakashima the Impostor but he has the Sarkhan sub-type. Good thing nobody else I was playing with noticed that yet
That does not matter. Ever since legendary planeswalkers became a thing, planeswalker subtypes have not mattered.
Also sakashima can only copy a creature. So i guess you cast him after activating sarkahn's +1?
Also yes you turn Sarkhan into a dragon first and then copy the dragon but he will appear as Sarkhan the Masterless was originally written: a planeswalker. So with all that my field can have Sarkhan Vol, his stunt double, and a cosplayer so hardcore it somehow improvised a planeswalker spark.
Wydwen topdecks Oblivion Stone, casts it and fights through a counterspell from Niv, then passes to me. I create a second Thopter on my turn, and pass. On my end step, Wydwen activates Oblivion Stone. In response, I cast Synthetic Destiny.
Niv spends his turn rebuilding his board and passes, and I get four creatures off Synthetic Destiny. Most importantly, however, was the one of them was Llawan, Cephalid Empress, bouncing all but one of Niv's creatures and preventing Wydwen from coming back.
~~~~~~~~~~
Another game with the same Fblthp deck, one particular turn I cast God-Eternal Kefnet and passed. On my opponent's end step (before the Simic player untapped and drew the Timetwister he had revealed on his last turn), I cast Long-Term Plans searching for Karn's Temporal Sundering, activated Sensei's Divining Top to move Sundering to the top, and then drew a card with Top, triggering Kefnet to cast a copy of Sundering for 4 mana at instant speed.
And, of course, I also cast the actual Sundering on my extra turn. Between my two turns inserted before the Simic player, I dumped my hand to be ready for the upcoming Timetwiser.
Played a 4 player game with my Nekusar, the Mindrazer deck a couple days ago. Another player was playing Kynaios and Tiro of Meletisgroup hug, so things got a bit ridiculous. I was disrupted a fair bit but managed for keep the pressure on, and after drawing 8 cards on my upkeep due half-in-part to that person playing Kynaios and Tiro of Meletis, I had the easiest Nekusar combo I've every had in hand. Tainted Strike on Nekusar, Winds of Change, Twincast on Winds of Change. Everyone taking about 14 infect damage. The Kynaios and Tiro of Meletis player tried to evade dying with Teferi's Protection, but I was able to counter it with Swan Song.
All 4 cards were drawn by luck in tandem with each other on that turn, not tutored for or anything. 5 mana and 4 cards. i don't think my Nekusar deck will ever pull off a more mana-efficient combo again.
The game locked early behind Talrand's Invoke Prejudice, and Neheb was already in play at that point which allowed an early lead. He used some life loss mana to Tectonic Break everyone's lands. We all spent the next few turns rebuilding and pulling each other's pieces apart, while also trying to avoid as much damage from Citadel of Pain as we could. Eventually Neheb lands Repercussion and we all start getting savaged by it.
Last turn cycle Neheb is on 1, Talrand is on 3, I'm on 6. Turn passes to Neheb, and he gets dealt 3 damage from his own Mana Crypt. Turn passes to Talrand and he swings with Thassa, God of the Sea for 5 at me. Turn passes to me, and I get dealt 1 damage from my own Phyrexian Arena. Mass suicide for a Talrand win.
Angus took his turn and just played Approach again.
WELP.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Ever spend $40 in the middle of a game AS PART OF THE GAME? My playgroup allows Un-cards as long as they don't break the game, so my buddy played a Summon the Pack. I responded by activating my Alchemist's Refuge to cast my Commander and followed it up with a Fury Storm on the StP for 4 total copies.
My playgroup allowed me to assemble Mana Reflection, Seedborn Muse, and Spell Burst. The next turn around the table I countered every single spell they played, so they conceded. Felt dirty.
Turn 5
Opponent A activates Parallax Wave on draw step, exiling Muldrotha, & on combat step targeting Palinchron.
Second main, Seal of Primordium, activate targeting Parallax Wave.
Turn 6
Opponent A has returned Palinchron to hand.
Draw Phyrexian Tower, sacrifice Baleful Strix to cast Palinchron. Cast Baleful Strix. Sacrifice Baleful Strix to Animate Dead Baleful Stryx.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
I cast Maelstrom Wanderer and cascaded into Birthing Pod and Prime Speaker Zegana drawing a bunch of cards, then podded Zegana into literally nothing cause it turns out I had no 7-mana creatures left in my deck. The the Mimeoplasm goes, plays mimeoplasm as a 12/12 Zegana with Panharmonicon in play to draw 24 cards, flickers a Sakashima the Impostor he had paired to Deadeye Navigator to make a 13/13 Sakashima Zegana, and then flickers a second time, drawing 52 more in total which was coincidentally the exact number of cards in his library. Then he flickered Sakashima one more time to copy my Borborygmos Enraged and had enough lands in hand to kill one of us and put the other to 2 life (and no chance of attacking for damage).
All of that is already crazy, but now he's dead on his next draw step and can choose to kill either one of us, making himself accidental kingmaker. He chooses to take me as his victim and put the other player to 2, but I have exactly 1 land in hand and my own Borborygmos, making me accidental kingmaker, choosing to throw my one land at the 3rd player and let the guy who drew literally his deck win the game (not that he ever accepted that as a victory).
They had no permanents left, but were a good sport about it and kept playing. They pivoted into more of a king-maker role than one where they tried to win.
Signature courtesy of Rivenor and Miraculous Recovery
EDH Altered Cards by Galspanic (Seriously, this guy's awesome.)
My Pauper Cube
Tapped-Out Simulator
My Trade Thread
-Decks-
Commander:
GWR Rith, the Awakener RWG
U Kami of the Crescent Moon U (Flagship Deck)
BW Teysa, Orzhov Scion WB
Under Construction:
UBR Crosis, the Purger RBU
Cube:
WUBRGX Pauper XGRBUW
On my first extra turn, I overloaded a Cyclonic Rift and activated Memory Jar.
On my second turn, I essentially did nothing.
My post Memory Jar hand was a land and I made no meaningful plays for the rest of the game.
I was running my Ghave/Teysa Karlov deck against Atraxa counters, Linvala angels and an Aryel knights deck. Atraxa was the main threat until Linvala played a Coat of Arms that allowed us to hold off Atraxa enough. I wasn’t doing too well though as most my tokens were needed as chump blockers.
The Linvala player got taken out first and at that point I had a few minor tokens on the board, Doubling Season, Anointed Procession, Divine Visitation, Dictate of Erebos and a Protean Hulk which I hadn’t been able to get to die. With the Coat of Arms gone my spirit tokens were not going to really last and it got to the point where I could only last one more turn against an Atraxa attack.
So I draw my card for the turn mostly expecting to concede right after that, but my top deck is Martial Coup which I am able to cast with x=11. So a boardwipe happens and I get 33 4/4 flying angel tokens on board, plus I get Poison-Tip Archer and Orzhov Enforcer of my Hulk triggers. The latter mostly because my Blood Artist and Zulaport Cutthroat were already gone, so in the moment the Enforcer was a random pick but turned out to be the difference maker.
Aryel player ends up conceding after this, leaving me to deal with Atraxa whom reveals Austere Command but ponders on which mode to go for; destroying enchantments or to deal with my tokens. To which he suggest going for a draw so we could get in another game, which I declined as ended up having him dead on board either way. A boardwipe would trigger Archer for a bunch of damage and the three tokens I would get from Enforcer dying would be enough to finish things.
Making silly amounts of tokens is always fun. You would actually get 44 and not 33 tokens from the martial coup though. Both token doubling replacement effects would apply one after the other and both doubles the tokens so you would go 11->22->44
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First game was 3 person free for all, though more people were present, 3 of us arrived late while 4 were already playing a game when we arrived. Figured we'd have a quick game while we wait for them to finish theirs. Game was fairly typical and normal. Once I had the mana for it, I used Wanderer and cascaded into value creatures, utilized double damage from a Dictate of the Twin Gods I had played earlier, and had added benefit from copying an opponent's Elesh Norn, Grand Cenobite twice (on different occaisions during the game) with two different clone cards. Game was settled decisively, nothing broken happened, just value.
~~~
Second game was 7-person free for all. (Yes, my group is a bit nuts and we've even done it with 8 players before.)
As the only two decks with me were Wanderer, or Zedruu, I picked Wanderer because with a whopping 7 players, my Zedruu deck would have ensured we'd still be playing the same game well into the early morning, and Wanderer could end things if the game went on too long otherwise.
Played for a bit, cascaded several times over and became a huge threat on the board with about a dozen creatures in play, but too risky to swing anything at anyone because there were too many other players and I didn't have my damage doubling cards, and no one has done anything to me so I've got no payback to make yet. So instead I waited, and the board was wiped to no one's surprise. Then the game comes around a couple rotations of turns and the mono-green eldrazi player has started exiling 20 cards apiece from people's decks with Ulamog and copies of it via Helm of the Host. He rightly targets me because he knows what's in my deck and nicks one of 3 pieces that enable the dreaded Kiki-Jiki combo (Pestermite) that I've done many times, but instead it kinda backfires when it gets to my turn.
Thanks to a group huge player, I'm drawing two cards a turn, and from earlier, I have scroll rack in play. I draw into Time Warp. Cool, that helps. I immediately use it, play Dictate of the Twin Gods (not that it matters later), and go to next turn. On that turn, I by sheer luck draw into the only other extra turn spell in the deck, Temporal Mastery. I cast it for it's miracle cost, cast my commander, steal the Eldrazi-player's Eldrazi Conscription enchanted Asuza with a cascaded Zealous Conscripts and nearly kill him then and there in retribution for exiling 20 cards of my deck. At this point I'm thinking I won't be able to pull off a Kiki-Jiki combo since I already played Zealous Conscripts, lost Pestermite to exile, and have no tutors, but it's still remotely possible. Even if I did, I figure everyone's seen this deck play out a dozen times, they should all be well-prepared to stop me and it'll be no big deal if I try to do it (it was also late so everyone was about ready to go home at this point anyway).
I go to my next turn. Draw a couple cards of no consequence, and decide I'll dig deeper for anything better using the Scroll Rack I've had in play all game. As a third stroke of luck, I pull Tooth and Nail out. I cast it entwined and go for Kiki-Jiki plus Clever Impersonator for good measure. Somehow, no one with open mana actually has any disruption available to stop me out of the other 6 people playing, and I make infinite Zealous Conscripts unimpeded to kill everyone. One of my opponents even had a Crystal Shard in play that would've stopped the combo for only 1 mana, but he had tapped out on his turn.
Seriously, what kind of luck is it that I must have to draw into both of my extra turn spells and THEN on top of that get Tooth and Nail at the last second, the key combo pieces survive a hefty library exile hit, and somehow not be stopped by 6 other players?
I think it's time to put this deck away for awhile, either it's too strong for my group or I'm just way too lucky.
I just put Nekusar together today (rebuilt differently after having previously played and taken it apart years ago), so I'm hoping that will prove more fair, will play that for awhile and see if I win a bit less often.
I certainly can't make this specific a judgment call for you or your play group, but the following is close to an exact conversation I had with a friend once:
him: "I'm thinking of adding some extra turns to Maelstrom Wanderer."
me: "I mean, go ahead if you want to, but I promise my decks aren't going to keep up if you do."
And then he added extra turns and I never kept up with him again (except with Hokori, Dust Drinker, but that hardly counts). The end!
First game with them I end up having Sarkhan the Masterless turning himself into a dragon and then copying him with Sakashima the Impostor. Then next turn I somehow still have both Sarkhan and Sakashima so I throw down a Spark Double. Like, there's something profoundly amazing about the wurms and leviathans deck declaring attacks, counting your field, and then shouting "OKAY. NO." and swinging at another player.
turn 1: Mountain
turn 2: Mountain,Goblin Lookout
turn 3: Mountain, Ashnod's Altar
turn 4: Mountain, Krenko, Mob Boss
turn 5: Mountain, Staff of Domination. activate krenko for 2 goblin tokens, sac both tokens to altar and use the remaining two mountains to cast Siege-Gang Commander, sac 2 of the tokens to untap krenko with the staff and repeat to produce infinite colorless mana and infinite goblins. I then used Staff of Domination to draw through my deck until I hit Phyrexian Altar to generate red mana and killed everyone with Siege-Gang Commander
We have been going back and forth and while i did manage to get Parallel lives and Doubling season out, I am being ignored since I have played nothing all game.
End of my opponets turn (Before mine) i flash in Teferi, Mage of Zhalfir and then my general.
I untap and cast Avenger of zendikar and copy it so i get 5. i have *at the moment) 15 lands, (and a sol ring) So i get 75 0/1 tokenns. I then play my land for turn giving all my plants 10 +1/+1 counters (5 avengers and doubling season)
I then play concordant crossroads so they have haste, but just to make sure this is not for nothing cast craterhoof behemoth as well. Sadly i cannot copy it, but all my creatures get +82/+82 and trample. i swing and win in a single turn.
*Swings with 3 20/20 SARKHANS...and some tokens*
I'm sorry, how does this work?
Edit: I now just realize that the Sakashima version would die at the end of turn because he may be named Sakashima the Impostor but he has the Sarkhan sub-type. Good thing nobody else I was playing with noticed that yet
That does not matter. Ever since legendary planeswalkers became a thing, planeswalker subtypes have not mattered.
Also sakashima can only copy a creature. So i guess you cast him after activating sarkahn's +1?
Also yes you turn Sarkhan into a dragon first and then copy the dragon but he will appear as Sarkhan the Masterless was originally written: a planeswalker. So with all that my field can have Sarkhan Vol, his stunt double, and a cosplayer so hardcore it somehow improvised a planeswalker spark.
Niv-Mizzet had an absurd board, and was about to run over me and Wydwen.
I had Tezzeret, Artifice Master, Invoke Prejudice, a Thopter, Spellskite, and Fblthp.
Wydwen had his commander and Homicidal Seclusion
Wydwen topdecks Oblivion Stone, casts it and fights through a counterspell from Niv, then passes to me. I create a second Thopter on my turn, and pass. On my end step, Wydwen activates Oblivion Stone. In response, I cast Synthetic Destiny.
Niv spends his turn rebuilding his board and passes, and I get four creatures off Synthetic Destiny. Most importantly, however, was the one of them was Llawan, Cephalid Empress, bouncing all but one of Niv's creatures and preventing Wydwen from coming back.
~~~~~~~~~~
Another game with the same Fblthp deck, one particular turn I cast God-Eternal Kefnet and passed. On my opponent's end step (before the Simic player untapped and drew the Timetwister he had revealed on his last turn), I cast Long-Term Plans searching for Karn's Temporal Sundering, activated Sensei's Divining Top to move Sundering to the top, and then drew a card with Top, triggering Kefnet to cast a copy of Sundering for 4 mana at instant speed.
And, of course, I also cast the actual Sundering on my extra turn. Between my two turns inserted before the Simic player, I dumped my hand to be ready for the upcoming Timetwiser.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
All 4 cards were drawn by luck in tandem with each other on that turn, not tutored for or anything. 5 mana and 4 cards. i don't think my Nekusar deck will ever pull off a more mana-efficient combo again.
The game locked early behind Talrand's Invoke Prejudice, and Neheb was already in play at that point which allowed an early lead. He used some life loss mana to Tectonic Break everyone's lands. We all spent the next few turns rebuilding and pulling each other's pieces apart, while also trying to avoid as much damage from Citadel of Pain as we could. Eventually Neheb lands Repercussion and we all start getting savaged by it.
Last turn cycle Neheb is on 1, Talrand is on 3, I'm on 6. Turn passes to Neheb, and he gets dealt 3 damage from his own Mana Crypt. Turn passes to Talrand and he swings with Thassa, God of the Sea for 5 at me. Turn passes to me, and I get dealt 1 damage from my own Phyrexian Arena. Mass suicide for a Talrand win.
Angus took his turn and just played Approach again.
WELP.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Flash Palinchron
Response to trigger, float 2.
Animate Dead Palinchron
Response to trigger, float 4.
Muldrotha, the Gravetide
Pass turn.
Turn 5
Opponent A activates Parallax Wave on draw step, exiling Muldrotha, & on combat step targeting Palinchron.
Second main, Seal of Primordium, activate targeting Parallax Wave.
Turn 6
Opponent A has returned Palinchron to hand.
Draw Phyrexian Tower, sacrifice Baleful Strix to cast Palinchron. Cast Baleful Strix. Sacrifice Baleful Strix to Animate Dead Baleful Stryx.
This continues for a few turns.
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice
The Blast Act player tried to Narset's Reversal his Blast Act. The third player countered the Reversal.
91 to the face.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)