go to cast 12 Time Spiral's and everyone basically decides they have seen enough of this weird infinite mana loop and pack it up.
I like this sequencing (though I would have scooped at the same time as well) but how did you get back the Time Spiral after they all resolved the first time? Was this supposed to be a different card?
The question wasn't about getting back to the card; it was more about the fact that both Time Spiral and Memory (from Commit//Memory) exile themselves on resolution. If you let them resolve, they are in exile and no longer in your library.
So I have Time Spiral in exile have a bunch of mana from all the Time Spiral's and cast a Memory a handful of times, if one of the times I draw a new hand that has Pull from Eternity in it I can cast the Pull on the Time Spiral (and anything else exiled at that point) and then the next Memory will take both the Pull and the Time Spiral from my GY and shuffle them into the deck
Oh, sorry. I totally misread Pull from Eternity as Pull from Tomorrow for some dumb reason (I was thinking you were using that to dig through your deck further). I see now; sorry for this lengthy derailment of the thread and again, congrats on the cool play
By the way, i was sitting on just 2 life at the end. If they had a shock, I was dead.
This is a one in a million shot, but hey it worked out. Given how likely it is to happen though. i am removing paradox engine and Dragonstorm form my deck. They Paradox engine needs to be out for dragonstorm to be pulled off with a nice storm count, and really, not enough rocks to utilize it.
one of my opponents had a Mindcrank on board. I casted Exsanguinate for x=14. so I gained 42 life and my other 2 opponents had to mill 14. plus it was just enough damage for a kill in the process
Melstrome gets an early Bribery on Marath's Primeval Titan. This created an arms race for lands, for a couple of turns. Maelstrom gets 3 triggers (6 lands) and I get one trigger (2 lands)
Primeval Titan gets targeted for reanimation by Zurgo and I use Scavenger Grounds to exile all graveyards to stop the maddness. This was my biggest mistake of the game since my graveyard was looking pretty good after being milled.
The game goes on and I continue to get milled without having time to cast my Commander due to board state issues. I cast Black Sun's Zenith to wipe the board, and in response Melstrom finished off my library, but Black Sun gets shuffled in. I am fuzzy on the details, but in the aftermath the Alter gets answered and Maelstrom has no creatures to sac to mill Black Sun.
On my next turn I draw Black Sun's Zenith as the last card in my library. Cast is for X=0 and Malestrom casts Stroke of Genius targeting me for 1 card. In response I cast Blue Sun's Zenith targeting me X=0. It gets shuffled in and I draw it from Stroke, and STAY ALIVE.
I die soon after, but was able to loop Black Sun a few more turns. My Graveyard was ravaged, and my hand was left with only draw spells I couldn't use.
Melstrome gets an early Bribery on Marath's Primeval Titan. This created an arms race for lands, for a couple of turns. Maelstrom gets 3 triggers (6 lands) and I get one trigger (2 lands)
Primeval Titan gets targeted for reanimation by Zurgo and I use Scavenger Grounds to exile all graveyards to stop the maddness. This was my biggest mistake of the game since my graveyard was looking pretty good after being milled.
The game goes on and I continue to get milled without having time to cast my Commander due to board state issues. I cast Black Sun's Zenith to wipe the board, and in response Melstrom finished off my library, but Black Sun gets shuffled in. I am fuzzy on the details, but in the aftermath the Alter gets answered and Maelstrom has no creatures to sac to mill Black Sun.
On my next turn I draw Black Sun's Zenith as the last card in my library. Cast is for X=0 and Malestrom casts Stroke of Genius targeting me for 1 card. In response I cast Blue Sun's Zenith targeting me X=0. It gets shuffled in and I draw it from Stroke, and STAY ALIVE.
I die soon after, but was able to loop Black Sun a few more turns. My Graveyard was ravaged, and my hand was left with only draw spells I couldn't use.
well played! i think i would've just folded there and then...
The best play i've done in recent memory is zedruu the greathearted with a bunch of auras on it, casting a battle mastery on it off sigarda's aid, and donating gleam of authority to the player durdling about with +1/+1 counters, then one-shotting someone with commander damage. it's not all that amazing, but took the table by surprise. it's sort of group hug, if hugging is "oh, you've got 0 cards in hand, so ill donate you taste for mayhem".
I decide to only cast 5xExpropriate with the last of my Treasures because I think that is what will be the least groan inducing end of this game, it works out that way.
I really need to stop playing with TYS it really explodes from a couple cards into just a mountain.
So now if either of us go for anything spectacular we die to a laser but also that player can only fire it off in desperation because our boards are both close enough to going off.
KT: Plays Open the Vaults to get back a bunch of enchantments and Hive Mind. They then cast Enduring Ideal.
Oona: Responds with Cyclonic Rift because they forgot about the Hive Mind. All that happens.
Me: grabs Hadana's Climb because I was afraid of an Oblivion Ring.
Oona: Erebos, God of the Dead
KV: Inconsequential
KT: Paradox Haze. Pass turn.
KV: Get's Oblivion Ring on the Paradox Haze. Pass turn.
Oona: Dictate of Erebos. Pass turn.
Me: Dawn of Hope. Pass turn.
KT: Solitary Confinement. Pass turn.
KV: Inconsequential.
Oona: Black Market. Swing with Erebos at me. EOT, I make three tokens with Dawn of Hope.
Me: Greater Good. Pass turn.
KT: Inconsequential.
KV: Out of enchantments
Oona: Dismiss into Dream. EOT, I make three more tokens.
Me: Journey to Eternity On the token that was pumped with Hadana's climb. I sack it to Greater Good. JtE comes back, transformed, as Atzal, Cave of Eternity. I discard three creatures, including Knight of Autumn. Pass turn.
KT and KV: Inconsequential
Oona: Opposition. Pass turn. EoT, I bring back Knight of Autumn to blow up Dismiss and make two more tokens.
Me: Beastmaster Ascension. Swing out to turn on the Ascension and kill Oona; the other two scoop.
Won a game yesterday that I really shouldn't have won.
I cast Death Cloud for X=5 when I had 8 lands (one being a Karoo) and 6 cards in hand (plus the DC, so I end up keeping one card), my two opponents each had 5 lands, 5 or fewer cards in hand, and 5 or fewer creatures in play. I also had The Mending of Dominaria with 2 lore counters on it, so I'd be getting all my lands back on my next turn (plus the two lands already in my 'yard), and my commander is Lord Windgrace, so I can just value my opponents to death.
The unfortunate part is that my Boros opponent had Assemble the Legion in play plus a Sol Ring, but I'm confident I can restore my board before it gets scary.
Then the Boros player responded to my Death Cloud with Wear // Tear destroying my Saga. By all rights, he should have won that game for that play.
When the turn came back around to me again, I drew Constant Mists and cast the Oracle of Mul Daya I had kept from the Death Cloud, and played two lands from the top, revealing Crucible of Worlds. Next turn, I drew Crucible, played one land from the top (revealing Ramunap Excavator), and cast Windgrave for the first time. I plussed Windgrace, swapping Crucible for Excavator, and played a second land from the top.
With two mana up, I started using Constant Mists each turn to keep the Legion at bay, playing two lands each turn thanks to Oracle and Excavator (and eventually Wayward Swordtooth for a third). Windgrace hit his ultimate to get rid of Assemble the Legion, Sol Ring, the Land Tax that they had just topdecked, and three of the Legion's tokens, and it was all downhill from there.
I was incredibly lucky drawing that Constant Mists.
A couple weeks ago: Dealt infinite damage to everyone with my Niv-Mizzet, Dracogenius deck with only 1 life left. By all rights I should have been dead already.
Also played a game where I was playing Maelstrom Wanderer, had out Furnace of Rath, and stole among other things a copy of Exquisite Blood with Blatant Thievery off of a cascade. Still lost, but that was pretty nuts.
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Last night I won a game with my Maelstrom Wanderer deck without playing MW once. Playing against Licia and Gishath.
Start of the game, had Zealous Conscripts in hand. Slow game, played my lands and rocks, disrupted a couple little things, played some inconsequential cards, nothing all that crazy other than slapping down a Furnace of Rath (I love this card) turn 4 just for the fun of it that got destroyed quickly after.
At some point, I got to Recurring Insight for 7 cards targeting the opponent with the largest hand. I had 9 mana on board at this point, passed around until it came to my turn again. Targeted the same person with the rebound copy and drew 6 cards, one of which was Kiki-Jiki, Mirror Breaker. Played my land for turn, tapped all out, went infinite with KJM and ZC, nobody had disruption to stop it at that moment and I didn't expect it either. That's the second time this has happened. I never even tutor for this combo because it's not intentional - both cards are in the deck just for value with everything else.
Playing my Zacama, Primal Calamity deck, on turn 5 I play Natural Order. Naturally, people are a bit leery as I sacrifice the plant token from my Khalni Garden, but I reassure them I'm not going to pull some crazy Vorinclex shenanigans. Which I don't, I pull up Ifh-Biff Efreet, to the bemusement of players - and the annoyance of the Kaalia player.
Then, turn 6 rolls around. I drop my land - I'm at 8 lands at this point courtesy of two earlier ramp spells - and Keeper of Progenitus follows. Sol Ring next to it, and that's enough mana to cast Zacama. Lands untap, and I follow up with Aegis Automaton. This yields infinite mana, and suddenly the Ifh-Biff Efreet that was considered just a funny chuckle moment now blows up the entire table, netting me the win.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I was playing Grixis Marchesa against mt friends Muldrotha deck. After some back and forth of me hitting him with Gray Merchant of Asphodel 3 times and him hitting me with 7 progressively growing plants from Avenger of Zendikar and Evolving Wilds. It was likely he had me dead on board, but he took the sure fire win by playing Puppeteer Clique, taking the only card in my graveyard, a Herald of Secret Streams, making his 6/7 plants unblockable. It was a funny win if I've ever seen one.
Playing against Meren Protean Hulk combo and Aminatou blink, while I'm piloting Malestrom Wanderer "vomit deck onto table".
Meren is ready to combo off next turn. Aminatou topdecks Altar of the Brood and manages to assemble infinite ETB triggers on his end step (initiated with Conjurer's Closet), milling Meren and myself out.
Meren can't prevent losing to his empty library, so it's back to Aminatou. Unfortunately, he's 1 mana short of tutoring Vela the Night-Cladand casting her, so he can't make me lose that turn. End step, I Reclaim Zealous Conscripts and start my turn.
To rub it in, I choose to not attack with my infinite Conscripts tokens, instead letting them die at the end step to trigger the Vicious Shadows I had played a number of turns earlier.
Had a fun win last weekend with my Edgar Markov deck playing a game against Meren, Ghave and Roon, though had a fairly bad start. Went down to five on mulligans and forced to start off with an tapped Isolated Chapel as my second land was a Vault of the Archangel. Pull a Sol Ring off the top instead of a land, so play both the Vault and Ring as my only castable options. Sol Ring doesn’t stick and before it’s my turn again Chapel gets stripped as well, pretty much setting me back a lot. Enough for the others to focus on each other, as I have barely anything on board for several turns.
Ghave is the first one to go at the hands of Meren and Roon just ends up ruining my game plan even more with several Propaganda effects keeping me from turning any vamps sideways due to being low on mana sources. Fortunately I can slowly cast my cheap vamps to build something, but since Meren is the only to threaten the Roon player it’s been little use sending things in that direction.
After Meren dumps several cards into the graveyard it’s looking like he’s going to take the game, Roon feels he has me on lock down and to have a chance he Flickers my Bojuka Bog and tells me it’s up to me to decide whom wins. Which with Massacre Wurm in Meren’s graveyard makes an easy decision, as not exiling his graveyard means my board is gone during his next turn.
Roon’s flyers take care of Meren after that and then he starts chipping away at my remaining life total. By then I got a Blood Artist out, but not enough creatures to use my Ashnod’s Altar to get close to doing enough damage through its triggers. He does take out the Altar, but I get down Goblin Bombardment the next turn before hitting a batch of land draws.
I got roughly two turns left before his angels kill me, with him pretty much attacking and using flicker effects to dig for cards. His face shows that he has pulled a few good cards during one of those draws, so taps Ancient Tomb and other lands to cast his Archangel of Thune, before passing his turn.
My pull off the top is Goblin War Drums which doesn’t do much for me at that point, I have no other draw going so I just pass back after playing the Drums.
Starting his turn Roon plays the fetch that he draws for the turn and cracks it to go find another blue source. Flicks through his cards obviously trying to decide what to cast, moving two cards tot he front and then announces he’s going to combat. Gaining priority I sac my board to Goblin Bombardment and using those triggers along with Blood Artist ones to deal exactly enough damage to take him out.
He thought I didn’t have enough creatures to deal enough, only counting the Blood Artist for potential triggers, but was more bummed when he realized that if he had fetched after combat that he would have had the game. As the lifegain on the Archangel would have kept me from sneaking in a potential win. And probably not casting the Archangel would have helped him as well, as it was the damage of the fetch and Ancient Tomb that allowed me to get there.
Playing my Zacama, Primal Calamity deck, on turn 5 I play Natural Order. Naturally, people are a bit leery as I sacrifice the plant token from my Khalni Garden, but I reassure them I'm not going to pull some crazy Vorinclex shenanigans. Which I don't, I pull up Ifh-Biff Efreet, to the bemusement of players - and the annoyance of the Kaalia player.
Then, turn 6 rolls around. I drop my land - I'm at 8 lands at this point courtesy of two earlier ramp spells - and Keeper of Progenitus follows. Sol Ring next to it, and that's enough mana to cast Zacama. Lands untap, and I follow up with Aegis Automaton. This yields infinite mana, and suddenly the Ifh-Biff Efreet that was considered just a funny chuckle moment now blows up the entire table, netting me the win.
Lou, great combo. But... Automaton? I loved this card in limited... but so surprised to see it in EDH. I guess with a mana doubler it goes great with Zacama, and you probably play everything that can bounce him repeatedly.
Just wanted to say how surprised I was to see that card, never mind Efreet. Nice win!
Oh yea, Aegis Automaton is one of the three options (Along with Temur Sabertooth and Stormfront Riders) that allows me repeatable Zacama bounce. As long as I can pull 15 mana from my lands, it's a win. As a bonus I can pull it up with Imperial Recruiter on top of the various standard creature tutors so that's nice as well.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I had a pretty good opener last night that felt more like a modern play than an EDH one. Playing Jaya against Mazirek and Ruhan, turns 2→3→4 were Torpor Orb, Blood Moon (which slowed both opponents down and took Mazirek off of black entirely), and then Chandra, Torch of Defiance onto a creatureless board thanks to everyone opening on mana rocks and card draw. Ruhan has to swing into players and didn't have any other creatures, so he can't threaten Chandra. I was able to hold off Mazirek by running out Jaya and a Goblin Welder as blockers for a couple mana dorks and Vandalblasting a Steel Hellkite, which let me ult Chandra. Followed up with Repercussion a couple turns later to keep boards clear and burn everyone out with the emblem. Probably only the third or fourth time I've gotten a walker emblem by just ticking up turn after turn until they were ready to go in EDH.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
I got to play with my Smothering Tithe deck in my signature on Friday and this happened.
Playing against Nekusaur, Ishai / Irka, and Tymna / Thrasios
Ishai had at this point gotten to be Commander damage lethal and goes to swing at Tymna/Thrasios player, they Nature's Claim and artifact only to Swan Song to try and get a bird to block but the Nekusaur player Disallows the Swan Song so that player gets hit out of the game. Also means the Ishai player gets 30 odd more life
Comes to my turn, I cycle a Sheltered Thicket draw into a Cyclonic Rift and while the Ishai player is tapped out rift their commander to take that lethal presence out of the way. The Nekusaur player replays their commander and then passes, the Ishai player does some ramping recasts Commander swings at me with other creatures and passes.
I draw 2 lose 2 and am at very low life however I drew a Replenish that I cast and it puts into play
So now that I don't take any damage from drawing cards I cast a Molten Psyche, opponents draw 9 cards total for 9 treasures.
5 Treasures flashback Past in Flames
4 Treasures flashback Minds Aglow everyone draw 3
3 Treasures cast Windfall biggest hand is now 10 for 20 treasures
I continue drawing into draw spells, at some point I also cast Pull From Eternity on my Past in Flames to be able to flashback it again and eventually assemble the means to destroy my own Humility
Then have the Ishai players life total + 5 in treasures to drop a Chandra's Ignition on Akiri (I swapped out Gravitic Punch for the Ignition it felt less mana intensive)
The other two games I played with this deck it got controlled hard in a myriad of ways so it is still a very stop and start affair playing it.
I played Reveillark and sacrificed it to Yahenni with Teysa Karlov in play, expecting to just get some value after the 5-ish board wipes that had been played during the game (in addition to the Rakdos, the Showstopper deck at the table who had cast their general several times). I was definitely behind, but also not quite down and out of the game.
Turn 1: Breeding pool, into exploration, into Scrubland, into sol ring.
Turn 2: Command tower, Scalding tarn (into badlands), into Urza's Incubator (Calling dragons) and commander's sphere
Turn 3: Reflecting pool, Kindred Discovery (Calling Dragons), Temur's Ascension
Turn 4: Godless Shrine, Paradox Engine, Gilded Lotus.
Turn 5: The Immortal Sun, Tap all rocks (gilded is black, command sphere for red) Cast Kokusho, the evening Star. Draw two from temur and kindred And untap rocks). Drop A Taiga and Cast Yosei, the morning star, (Don't forget dragons have a -4 cost right now) (Storm count 3) Draw 2 and cast Broodmate Dragon (Draw 4 for the token and Broodmate) Cast Silumgar, The drifting death, Draw and cast Scourge of Valkas deal 6 damage, then cast Dragonstorm (Storm count is 6, so in total i will have 7 Dragonstorms on the stack)
I grab Lathliss, Dragon Queen, Dragonlord Kolaghan, Atarka, World render, Utvara Hellkite, Ojutai, Soul of Winter, Karrthus, tyrant of Jund, and Keiga, The Tide Star and finally cast Shakashima, the Impostor Copying Vraska. i have done (due to vraska and now Sakashima, 237 damage (Which i can divide up. But even if if someone lived, I have three versions of haste. So If I attack with all, i get another 21 dragons from Utvara, which will deal another 882 damage (And then the kindred trigger will go off causing me to mill myself out, but i had already killed them with the previous 237 damage.
By the way, i was sitting on just 2 life at the end. If they had a shock, I was dead.
This is a one in a million shot, but hey it worked out. Given how likely it is to happen though. i am removing paradox engine and Dragonstorm form my deck. They Paradox engine needs to be out for dragonstorm to be pulled off with a nice storm count, and really, not enough rocks to utilize it.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Melstrome gets an early Bribery on Marath's Primeval Titan. This created an arms race for lands, for a couple of turns. Maelstrom gets 3 triggers (6 lands) and I get one trigger (2 lands)
Maelstrom then casts Alter of Dementia and mills me some when a board wipe hits after his Body Double on Primeval Titan.
Primeval Titan gets targeted for reanimation by Zurgo and I use Scavenger Grounds to exile all graveyards to stop the maddness. This was my biggest mistake of the game since my graveyard was looking pretty good after being milled.
The game goes on and I continue to get milled without having time to cast my Commander due to board state issues. I cast Black Sun's Zenith to wipe the board, and in response Melstrom finished off my library, but Black Sun gets shuffled in. I am fuzzy on the details, but in the aftermath the Alter gets answered and Maelstrom has no creatures to sac to mill Black Sun.
On my next turn I draw Black Sun's Zenith as the last card in my library. Cast is for X=0 and Malestrom casts Stroke of Genius targeting me for 1 card. In response I cast Blue Sun's Zenith targeting me X=0. It gets shuffled in and I draw it from Stroke, and STAY ALIVE.
I die soon after, but was able to loop Black Sun a few more turns. My Graveyard was ravaged, and my hand was left with only draw spells I couldn't use.
well played! i think i would've just folded there and then...
The best play i've done in recent memory is zedruu the greathearted with a bunch of auras on it, casting a battle mastery on it off sigarda's aid, and donating gleam of authority to the player durdling about with +1/+1 counters, then one-shotting someone with commander damage. it's not all that amazing, but took the table by surprise. it's sort of group hug, if hugging is "oh, you've got 0 cards in hand, so ill donate you taste for mayhem".
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
My TYS got Force of Willed when I was going to 3xManamorphose into 4xRegrowth and have some fun
And then I miscounted after playing Yawgmoth's Will so I only ended up being able to cast a Skyshroud Claim again.
My board is Exploration Goblin Electromancer and like 12 lands and a Commit // Memory and some other stuff in hand
The Hanna, Ship's Navigator player Enlightened Tutor's for an Enchanted Evening with an Aura Thief and some other stuff like Luminarch Ascension on a couple counters. They play the evening but don't have a way to kill their Aura Thief so pass.
The Ikra Shidiqi, the Usurper // Vial Smasher the Fierce plays an Eternal Witness getting back a really potent Nature's Claim does 3 Damage to the Hanna player through Smasher and passes the turn.
The Silas Renn, Seeker Adept // Tymna the Weaver voltron/equip deck suits up a Porcelain Legionnaire gives it Indestructible from Gideon, Battle-Forged and sends it at the Hanna player to force a confrontation, the Vial player Nature's Claim's the Evening so the Hanna player gets my Exploration
It comes back to my turn and my Electromancer has survived
G Regrowth that I did not have to use earlier
Thousand-Year Storm, no one has the ability to stop it at the time
2xPirate's Pillage +3 Cards +4 Treasures
3xPreordain
4xInner Fire 28R
I currently have Time Spiral, The Great Aurora and Expropriate and some other stuff in my hand.
I decide to only cast 5xExpropriate with the last of my Treasures because I think that is what will be the least groan inducing end of this game, it works out that way.
I really need to stop playing with TYS it really explodes from a couple cards into just a mountain.
In a different 3 player game I was playing Child of Alara lands against a Emmara, Soul of the Accord elfball and a Jhoira, Weatherlight Captain storm deck.
I have a bunch of lands in play have previously already cast Ad Nauseam but it didn't work out so I am lowish, the Emmara player plays a Ezuri, Renegade Leader with a couple elves and the Jhoira, Weatherlight Captain player plays an Aetherflux Reservoir and gets up to 53 life.
So now if either of us go for anything spectacular we die to a laser but also that player can only fire it off in desperation because our boards are both close enough to going off.
My turn I cast a Yawgmoth's Will I hope this works out and it resolves, I go to cast Demonic Tutor which also resolves, this deck doesn't have any split-second cards or does it have Deflecting Palm or Stunning Reversal however what it can do is make land drops, so I find a Glacial Chasm grind out a pretty good win under my Tatyova, Benthic Druid, Prismatic Omen and eventually Valakut, the Molten Pinnacle and Squandered Resources & Splendid Reclamation
KT: Plays Open the Vaults to get back a bunch of enchantments and Hive Mind. They then cast Enduring Ideal.
Oona: Responds with Cyclonic Rift because they forgot about the Hive Mind. All that happens.
Me: grabs Hadana's Climb because I was afraid of an Oblivion Ring.
Oona: Erebos, God of the Dead
KV: Inconsequential
KT: Paradox Haze. Pass turn.
KV: Get's Oblivion Ring on the Paradox Haze. Pass turn.
Oona: Dictate of Erebos. Pass turn.
Me: Dawn of Hope. Pass turn.
KT: Solitary Confinement. Pass turn.
KV: Inconsequential.
Oona: Black Market. Swing with Erebos at me. EOT, I make three tokens with Dawn of Hope.
Me: Greater Good. Pass turn.
KT: Inconsequential.
KV: Out of enchantments
Oona: Dismiss into Dream. EOT, I make three more tokens.
Me: Journey to Eternity On the token that was pumped with Hadana's climb. I sack it to Greater Good. JtE comes back, transformed, as Atzal, Cave of Eternity. I discard three creatures, including Knight of Autumn. Pass turn.
KT and KV: Inconsequential
Oona: Opposition. Pass turn. EoT, I bring back Knight of Autumn to blow up Dismiss and make two more tokens.
Me: Beastmaster Ascension. Swing out to turn on the Ascension and kill Oona; the other two scoop.
I cast Death Cloud for X=5 when I had 8 lands (one being a Karoo) and 6 cards in hand (plus the DC, so I end up keeping one card), my two opponents each had 5 lands, 5 or fewer cards in hand, and 5 or fewer creatures in play. I also had The Mending of Dominaria with 2 lore counters on it, so I'd be getting all my lands back on my next turn (plus the two lands already in my 'yard), and my commander is Lord Windgrace, so I can just value my opponents to death.
The unfortunate part is that my Boros opponent had Assemble the Legion in play plus a Sol Ring, but I'm confident I can restore my board before it gets scary.
Then the Boros player responded to my Death Cloud with Wear // Tear destroying my Saga. By all rights, he should have won that game for that play.
When the turn came back around to me again, I drew Constant Mists and cast the Oracle of Mul Daya I had kept from the Death Cloud, and played two lands from the top, revealing Crucible of Worlds. Next turn, I drew Crucible, played one land from the top (revealing Ramunap Excavator), and cast Windgrave for the first time. I plussed Windgrace, swapping Crucible for Excavator, and played a second land from the top.
With two mana up, I started using Constant Mists each turn to keep the Legion at bay, playing two lands each turn thanks to Oracle and Excavator (and eventually Wayward Swordtooth for a third). Windgrace hit his ultimate to get rid of Assemble the Legion, Sol Ring, the Land Tax that they had just topdecked, and three of the Legion's tokens, and it was all downhill from there.
I was incredibly lucky drawing that Constant Mists.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
A couple weeks ago: Dealt infinite damage to everyone with my Niv-Mizzet, Dracogenius deck with only 1 life left. By all rights I should have been dead already.
Also played a game where I was playing Maelstrom Wanderer, had out Furnace of Rath, and stole among other things a copy of Exquisite Blood with Blatant Thievery off of a cascade. Still lost, but that was pretty nuts.
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Last night I won a game with my Maelstrom Wanderer deck without playing MW once. Playing against Licia and Gishath.
Start of the game, had Zealous Conscripts in hand. Slow game, played my lands and rocks, disrupted a couple little things, played some inconsequential cards, nothing all that crazy other than slapping down a Furnace of Rath (I love this card) turn 4 just for the fun of it that got destroyed quickly after.
At some point, I got to Recurring Insight for 7 cards targeting the opponent with the largest hand. I had 9 mana on board at this point, passed around until it came to my turn again. Targeted the same person with the rebound copy and drew 6 cards, one of which was Kiki-Jiki, Mirror Breaker. Played my land for turn, tapped all out, went infinite with KJM and ZC, nobody had disruption to stop it at that moment and I didn't expect it either. That's the second time this has happened. I never even tutor for this combo because it's not intentional - both cards are in the deck just for value with everything else.
I do know that valkas, panharmonicon, sakashima, clever impersonagor, dragon tempest and dragonstorm was involved.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Then, turn 6 rolls around. I drop my land - I'm at 8 lands at this point courtesy of two earlier ramp spells - and Keeper of Progenitus follows. Sol Ring next to it, and that's enough mana to cast Zacama. Lands untap, and I follow up with Aegis Automaton. This yields infinite mana, and suddenly the Ifh-Biff Efreet that was considered just a funny chuckle moment now blows up the entire table, netting me the win.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Meren is ready to combo off next turn. Aminatou topdecks Altar of the Brood and manages to assemble infinite ETB triggers on his end step (initiated with Conjurer's Closet), milling Meren and myself out.
My upkeep, I Reclaim Eternal Witness, draw it, play it, and get Reclaim back to hand.
Meren can't prevent losing to his empty library, so it's back to Aminatou. Unfortunately, he's 1 mana short of tutoring Vela the Night-Clad and casting her, so he can't make me lose that turn. End step, I Reclaim Zealous Conscripts and start my turn.
Conscripts, steal Aminatou. -1 targeting E.Wit to get back Kiki-Jiki, Mirror Breaker.
To rub it in, I choose to not attack with my infinite Conscripts tokens, instead letting them die at the end step to trigger the Vicious Shadows I had played a number of turns earlier.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Ghave is the first one to go at the hands of Meren and Roon just ends up ruining my game plan even more with several Propaganda effects keeping me from turning any vamps sideways due to being low on mana sources. Fortunately I can slowly cast my cheap vamps to build something, but since Meren is the only to threaten the Roon player it’s been little use sending things in that direction.
After Meren dumps several cards into the graveyard it’s looking like he’s going to take the game, Roon feels he has me on lock down and to have a chance he Flickers my Bojuka Bog and tells me it’s up to me to decide whom wins. Which with Massacre Wurm in Meren’s graveyard makes an easy decision, as not exiling his graveyard means my board is gone during his next turn.
Roon’s flyers take care of Meren after that and then he starts chipping away at my remaining life total. By then I got a Blood Artist out, but not enough creatures to use my Ashnod’s Altar to get close to doing enough damage through its triggers. He does take out the Altar, but I get down Goblin Bombardment the next turn before hitting a batch of land draws.
I got roughly two turns left before his angels kill me, with him pretty much attacking and using flicker effects to dig for cards. His face shows that he has pulled a few good cards during one of those draws, so taps Ancient Tomb and other lands to cast his Archangel of Thune, before passing his turn.
My pull off the top is Goblin War Drums which doesn’t do much for me at that point, I have no other draw going so I just pass back after playing the Drums.
Starting his turn Roon plays the fetch that he draws for the turn and cracks it to go find another blue source. Flicks through his cards obviously trying to decide what to cast, moving two cards tot he front and then announces he’s going to combat. Gaining priority I sac my board to Goblin Bombardment and using those triggers along with Blood Artist ones to deal exactly enough damage to take him out.
He thought I didn’t have enough creatures to deal enough, only counting the Blood Artist for potential triggers, but was more bummed when he realized that if he had fetched after combat that he would have had the game. As the lifegain on the Archangel would have kept me from sneaking in a potential win. And probably not casting the Archangel would have helped him as well, as it was the damage of the fetch and Ancient Tomb that allowed me to get there.
Lou, great combo. But... Automaton? I loved this card in limited... but so surprised to see it in EDH. I guess with a mana doubler it goes great with Zacama, and you probably play everything that can bounce him repeatedly.
Just wanted to say how surprised I was to see that card, never mind Efreet. Nice win!
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Playing against Nekusaur, Ishai / Irka, and Tymna / Thrasios
Ishai had at this point gotten to be Commander damage lethal and goes to swing at Tymna/Thrasios player, they Nature's Claim and artifact only to Swan Song to try and get a bird to block but the Nekusaur player Disallows the Swan Song so that player gets hit out of the game. Also means the Ishai player gets 30 odd more life
Comes to my turn, I cycle a Sheltered Thicket draw into a Cyclonic Rift and while the Ishai player is tapped out rift their commander to take that lethal presence out of the way. The Nekusaur player replays their commander and then passes, the Ishai player does some ramping recasts Commander swings at me with other creatures and passes.
I draw 2 lose 2 and am at very low life however I drew a Replenish that I cast and it puts into play
Survival of the Fittest, Smothering Tithe, Abundance, Humility
So now that I don't take any damage from drawing cards I cast a Molten Psyche, opponents draw 9 cards total for 9 treasures.
5 Treasures flashback Past in Flames
4 Treasures flashback Minds Aglow everyone draw 3
3 Treasures cast Windfall biggest hand is now 10 for 20 treasures
I continue drawing into draw spells, at some point I also cast Pull From Eternity on my Past in Flames to be able to flashback it again and eventually assemble the means to destroy my own Humility
Cast Akiri, Line-Slinger
Then have the Ishai players life total + 5 in treasures to drop a Chandra's Ignition on Akiri (I swapped out Gravitic Punch for the Ignition it felt less mana intensive)
The other two games I played with this deck it got controlled hard in a myriad of ways so it is still a very stop and start affair playing it.
Turns out I had exactly four Reveillark targets, getting back Zulaport Cutthroat, Recruiter of the Guard, Solemn Simulacrum, and Boreas Charger. I grab a Swamp with Solemn and then realize that Karmic Guide is a Recruiter target, and I have 5 open mana...
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)