Playing Hakim, Loreweaver, with a Caged Sun and Forgotten Creation in play and Hakim equipped with Illusionist's Bracers and 3 mana up. I was planning to EOT Intuition, but I ended up having to cast both Pact of Negation and Arcane Denial during the turn cycle to protect my board.
My upkeep, with Pact and Forgotten Creation triggers on the stack, I Intuition for Pemmin's Aura, Freed from the Real, and Treachery. I hand the cards to the player on my left to pick between, and when he takes a long time agonizing over the choice, I offer to make his choice easier: I'm planning to discard whichever one he gives me to Forgotten Creation anyway (and even without Forgotten Creation, I also had Geier Reach Sanitarium in play). He agrees, that does make his choice easier. He gives me Treachery, I pitch my hand to Forgotten Creation, and activate Hakim targeting Treachery and Pemmin's Aura with Pact trigger still on the stack. I float mana before untapping with Treachery, then activate Hakim's tap ability and Pemmin's untap ability. Repeat for infinite colored mana.
With an arbitrary amount of colored mana in my pool, I activate Hakim's first ability one more time, bringing back Pemmin's Aura and Hermetic Study to machine gun down all my opponents during my upkeep. With the Pact of Negation trigger still on the stack.
The only complaint I got was that I didn't kill someone with commander damage using the Eldrazi Conscription I pitched to the Forgotten Creation.
So the following week I played the deck and ended up one-shotting two of my three opponents with commander damage. Helm of the Gods and Auramancer's Guise are nothing to sneeze at in an aura-heavy deck. (The third opponent took two hits, because they were first and Hakim wasn't fully suited up yet.)
The only complaint I got was that I didn't kill someone with commander damage using the Eldrazi Conscription I pitched to the Forgotten Creation.
So the following week I played the deck and ended up one-shotting two of my three opponents with commander damage. Helm of the Gods and Auramancer's Guise are nothing to sneeze at in an aura-heavy deck. (The third opponent took two hits, because they were first and Hakim wasn't fully suited up yet.)
Everyone's a critic. That's hardly a complaint, when your glorious death is caused by an obscure Mirage legend and his auras.
In my upkeep I stack things so it goes Solitary, Thassa, Arena.
In response to the discard of Solitary I cast Intuition finding SolemnityDecree of Silence and Replenish they give me the Decree which I discard to Solitary, scry, draw my two cards
Taigam player plays Taigam's Scheming putting Clone Legion in his grave.
My turn I Chancellor of the Spirescasting Clone Legion over and over making ~32k Chancellors.
Neither the Muldrotha or Ghave players have answers to the Chancellors.
Taigam player casts Spelltwine on his turn on one of my small ramp spells and his Clone Legion, giving him ~32k Chancellors.
The next 3-4 turn rotations is no one having a way to deal with the chancellors and me and the Taigam player staring each other down knowing we can't eliminate each other or the other players.
Muldrotha player finally get's Nevinyrral's Disk and everyone is perfectly fine with it going off to break the stalemate and let the game progress. The very next turn, the Taigam player plays Dovescape and the game is back to a stalemate.
Over the next 3-5 turn cycles people start building up board states, namely the Muldrotha and Tiagam players. Muldrotha player ends up with Muldrotha, Sheoldred, the Whispering One and a bunch of doves from recasting noncreature things. Taigam player ends up with a copy of sheoldred, Taigam, and a bunch of doves. Ghave is just making enough tokens to keep Ghave. I'm sitting with nothing, getting the worst rolls with cascade and losing everything to sac effects.
Ghave get's out an Extractor Demon and starts milling people.
Muldrotha player kills the demon, plays The Scarab God and makes a token of the demon.
Taigam player Fractured Identity and kicked Rite of Replectations the demon and threatens to mill the Muldrotha player. My Extractor demon dies, Ghave player and I start milling the Muldrotha player.
A couple of turns player, the Muldrotha player makes a token Mikaeus, the Unhallowed and casts Triskelion from their grave and finally wins after 2.5 hours of a near constantly stalemated game.
So, got around to playing EDH with my friend and wife last night, and we had a good time all around...with, of course, a crazy play or two.
Mini-Nissa and elves(my wife) vs Evra, Halcyon Witness(friend) vs me(Edgar Markov). I promised I would durdle so my friend could see how his deck played out(he just built it on the spot after buying a box + fat pack of Dominaria) and so my wife could get used to her elf deck.
This was before my wife goes and splurges her hand(and the hands she builds from having Soul of the Harvest on the field) over the next three rounds. Allthedangerouselvesand more out in two turns, then she decides to cast Genesis Wave for X = 14. Even when she had to discard, all she got rid of were lands(gotten before G-Wave), so she didn't feel that hurt at all!
I should have done this to her, but earlier in the game, I used a combo of Sanguine Bond and kicked Blood Tribute on my friend for an OHKO. I managed to get my wife down to 5 life(Edgar, Legion Lieutenant, and Loxodon Warhammer plus the bond helped), but couldn't pull off the kill.
Craziest part about all of this, in my opinion? I built this d*** deck for her! lol
K&T player is playing tons of threatening things and built up a board that could have one the game the next turn depending on what was in his hand. He was tapped out, and had Arcanis the Omnipotent and Roon of the hidden realm untapped with K&T, Edric, spymaster of trest, and another legendary I can't remember that he had just attacked with. This is after someone exiled his Aurelia, the Warleader to keep him from eliminating someone.
Muldrotha, Jor, and flip decks didn't have much out to fight back. I'm sitting with Alesha, Sun Titan, Pia and Kiran Nalaar with 2 thopters on board. I had Azorius Justiciar and Mirror Entity in my grave with 9 mana. Nothing particularly useful in my hand. I swing all out at the K&T player, get an Alesha and a Sun titan trigger. I bring back Azorius Justiciar with Alesha and Mirror Entity with Sun Titan, detaining his Arcanis and Roon. I pump my last 7 mana into Mirror Entity for 42 damage and lethal.
The first aggro kill I've gotten with Alesha, so I was really excited. I also finally got use out of Azorius Justiciar after I was starting to wonder if I should replace it. Right after that, the Muldrotha player board wiped, played Nihil Spellbomb and guaranteed that I'd never do anything ever again. He did eventually lose with the entire hate of the table coming down on him. Jor Kadeen player finally won using an unpumped Hellkite Igniter after the muldrotha deck eliminated everyone else.
I was playing a Will Kenrith & Rowan Kenrith against a couple of decks and having a rather boring game, the Atraxa player had an Azor's Elocutors with 2 counters on it and my turn is after them, they tap out to play Contagion Engine putting counters on the creatures controlled by the Omnath, Locus of Rage player then they go to end step and proliferate the filibuster counter and the -1/-1 counters and in response I flash in Torrential Gearhulk targeting the Commit // Memory I had used earlier picking memory because my hand is rather bad.
My turn comes around and I cast High Tide with the Mox (4 of 7 lands are islands)
Cast Treachery floating 5 mana on the Azor's Elocutors
Cast Will Kenrith from the Command Zone and -2 him.
Cast Bonus Round drawn off Will's -2
Cast Time Stretchx2 to win the game through filibuster counters
so, I have Gate to the Aether out and the other players have lots of stuff out including an Elesh Norn, Grand Cenobite, I have Aura Thief in hand, so I do the trigger on gate which nets me Enchanted Evening and so I play Aura Thief which dies due to elesh, the other players scooped. It's the first time this combo has worked for me and the first time in a while that I won.
I get Kozilek back again and draw Paradox Engine but don't cast it. A boardwipe happens on the next cycle and in response to graveyard trigger is exiled by Dimir Doppelganger from Thrax. Then Overloaded Cyclonic Rift from Thrax to my right returns Sol Ring, Thran Dynamo, Sculpting Steel, Mana Vault, Keening Stone, and a couple other rocks. and get hit with the Kozilek copy for Annihilator 4 AGAIN, and go to 6 life!
I only have lands in play due to cyclonic rift, so I sac to 4 lands and take my turn. Play Mana Vault, tap vault and 2 mountain for Paradox engine. 1 mountain left for Sol Ring, untap Vault, Ring + Vault for 5 Thran Dynamo, tap for 8, Sculpting Steel on Dynamo, Tap for 11 and play Keening Stone. After a few more spells, I milled Trax with Keening Stone, then cast Daretti and discard Runehorn Hellkite to finish Thrax. Without haste, I am forced to pass the turn to Xganos with no creatures in play. He fails to draw Insurrection and concedes.
2. Titania, Protector of Argoth Lands Matter vs. Ur Dragon Dragons, and Marath, Will of the Wild
I get a strong start with turn 1 exploration into green hideaway land. Turn 2 Sylvan Library, but fail to find a fetch land to really kick me off right. I struggle to make land drops despite Sylvan Library until I finally find a Misty Rainforest. At this point I cast Titania for the second time already and begin making mana. Some life points are traded and Ur Dragon is looking good because he is dropping Dragons that go largely unblocked. Time to make something happen...
I draw World Shaper and drop a Greater Good after recurring Sylvan Safekeeper with Titania on the field. It is now mid-late game and the board is getting cluttered due to each of us playing minimal mass removal. I now have Greater Good, Lotus Cobra, Titania, Sylvan Safekeeper, Greenwarden of Murasa and a couple 5/3 tokens. On my turn I begin the combo...
Titania is meant to grind out 5/3's until I find either World Shaper, or Splendid Reclamation for a massive surge of 5/3 elementals. I really need to get an Akroma's Memorial in this deck for haste, then Craterhoof may be less pivotal. Could be a strait swap since I don't like winning with the same cards so often.
Managed to get Grave Pact out early, which kept people from wailing on my wall of zombies too much. Kresh gets some red enchantment out that locks down my zombies, but I still have some big dudes untapped. Mirri then gets the bright idea to cast Elesh Norn, Grand Cenobite, and I say, "Okay, everyone sac five creatures(I lost Adaptive Automaton, plus 4 other 2/2 tokens(that now lost their anthem)).
The crestfallen look on Mirri's face as he lost his whole board was hilarious...like "F*** YEAH!" to "MOTHERF*****!!!" in 0.0015 seconds. To make matters worse, he caused Kresh to lose the Qasali Pridemage he had beaconed on his turn in order to take out my pact(he had tapped out, so couldn't use it right away).
so, I have Gate to the Aether out and the other players have lots of stuff out including an Elesh Norn, Grand Cenobite, I have Aura Thief in hand, so I do the trigger on gate which nets me Enchanted Evening and so I play Aura Thief which dies due to elesh, the other players scooped. It's the first time this combo has worked for me and the first time in a while that I won.
Titania is meant to grind out 5/3's until I find either World Shaper, or Splendid Reclamation for a massive surge of 5/3 elementals. I really need to get an Akroma's Memorial in this deck for haste, then Craterhoof may be less pivotal. Could be a strait swap since I don't like winning with the same cards so often.
I'd recommend Concordant Crossroads over the Memorial. 1 mana is much easier to spare than 7 and being symmetrical doesn't matter if all your opponents are dead the turn you play it.
Titania is meant to grind out 5/3's until I find either World Shaper, or Splendid Reclamation for a massive surge of 5/3 elementals. I really need to get an Akroma's Memorial in this deck for haste, then Craterhoof may be less pivotal. Could be a strait swap since I don't like winning with the same cards so often.
I'd recommend Concordant Crossroads over the Memorial. 1 mana is much easier to spare than 7 and being symmetrical doesn't matter if all your opponents are dead the turn you play it.
I was looking at Concordant Crossroads as well, as the go-to haste for green. It is obviously the most efficient choice for as single G, but I thought some additional evasion from Akroma's Memorial may make it easier to win with less tokens. Eldrazi Monument is also an option for indestructible which may help my army live a turn cycle.
I should test one of those three and swap them back and forth to find the best fit. Haste is better than Indestructible when I go to alpha strike.
I was able to finally get my ridiculous combo off tonight that involves the Kenrithtwins! It was Ramos Superfriends (Me, though normally helmed by Sliver Queen) against Kumena, Atraxa superfriends, Angry Omnath, and Uril, the Miststalker. It was a long game, but after getting and casting Doubling Season, I cast Jace, Architect of Thought on the same turn, then ulted him to go grab cards from each player's deck, which were two Regrowths, Tamiyo, Field Researcher from the Atraxa player, Helm of the Host from the Kumena player, and Conflux from my deck. I cast them all, grabbed Teferi, Hero of Dominaria (W), Teferi, Temporal Archmage (U), Sorin, Lord of Innistrad (B), Rowan Kenrith (R), Seasons Past (G), then I cast and ulted Tamiyo. With Bant Tamiyo's emblem, I cast the mono blue Teferi, ulted him, cast Rowan, ulted her (1 Rowan Emblem Total), used her partner with ability to go get Will Kenrith, cast and ult him (2 Will Emblems Total). I follow this up with Primevals' Glorious Rebirth, which gets copied twice, for a total of 3 on the stack, after the first one resolves, getting a bunch of planeswalkers back I've discarded and lost throughout the game, I get mono blue Teferi, Will, and Rowan back, ult Rowan (3 Rowan Emblems Total), ult Will (6 Will Emblems Total), and repeat this after each Glorious Rebirth resolves, which ends up being 15 Rowan emblems total and 30 Will emblems total. I ulted the reanimated Chandra, Torch of Defiance for a total of 16 of her emblems. By this point, only the Atraxa player hadn't scooped, so I cast one spell from my hand, to deal 80 damage to their face. They cast Comeuppance. I'm trying to look at my mass of planeswalkers to see what I can do because my board is cluttered, but after frantically searching for a way to survive, I reuse the ult on my reanimated Jace, Architect of Thought to cast more spells while Comeuppance is on the stack, triggering my Chandra emblems to kill him for good.
Normally, to get all of those emblems, I have Ramos in play, cast Conflux to get Tamiyo, Field Researcher (W), Teferi, Temporal Archmage(U), Primevals' Glorious Rebirth (B), Rowan Kenrith (R), and Doubling Season (G), then get 10 mana from Ramos to cast the Season and Bant Tamiyo, to get the combo started for the 15 Rowan emblems and 30 Will emblems. You can reduced it 14 Will emblems if you use his -2 to draw finishing cards, but you also have mono blue Teferi's +1 to get more cards before you use that one.
Will Kenrith and Rowan Kenrith played excellently for me last night. I rushed out some really early mana rocks in Sol Ring and Mana Crypt allowing for turn 2 Gilded Lotus and Ral Zarek I plussed Ral and then went to turn 3 on which I was able to play Teferi, Temporal archmage off rocks, untap said rocks plus one land netting me a gain of two mana. Then play Tezzeret the Seeker continuing to float two. I then played Will Kenrith and Rowan Kenrith off of the untap abilities including Ral's. I plussed Will and effectively handled the board state for the turn as well as plussing Rowan on someone who couldn't very well touch me. The next turn is where it got out of hand. I got to cast Chain Veil off the top which allowed me to ult Rowan, Will and Ral. Not only this, I was able to hard cast Expropriate three times after ulting. allowing for a total of 6 extra turns off that as well as another 5 off of the two Ral Zarek ults. One guy actually sat there and had me play it out as I took 14 turns before actually ulting a Chandra, Torch of Defiance and having a true wincon.
You've got 3 planeswalkers that can untap the Chain Veil, enough that you could have infinite planeswalker activations and infinite loyalty on all your planeswalkers, which includes Ral Zarek -2 infinite times, so you didn't need 14 turns to find a win condition.
Also, Will and Rowan didn't play excellently, Sol Ring and Mana Crypt did.
Private Mod Note
():
Rollback Post to RevisionRollBack
Zedruu: "This deck is not only able to go crazy - it also needs to do so."
You've got 3 planeswalkers that can untap the Chain Veil, enough that you could have infinite planeswalker activations and infinite loyalty on all your planeswalkers, which includes Ral Zarek -2 infinite times, so you didn't need 14 turns to find a win condition.
Also, Will and Rowan didn't play excellently, Sol Ring and Mana Crypt did.
Sadly someone handled Teferi. I forgot to mention that. I got him within range of a burn spell and they were advantageous.
Sadly someone handled Teferi. I forgot to mention that. I got him within range of a burn spell and they were advantageous.
You could still do it with any 2 of them. With Tezzeret and Ral, you plus both to untap 2 artifacts and a permanent. That can be Gilded Lotus, The Chain Veil, Gilded Lotus. You net 2 mana each time, go infinite, then use Tezz to keep untapping while Ral kills people. With Tezz and Teferi, can plus Tezz for Chain Veil and 3 mana and minus Teferi for a ton of mana, then chain activations using Teferi's minus only when you've run low on mana and draw through your deck untill you find a Planeswalker that ends the game that turn. With Ral and Teferi, you can untap the Chain Veil with Ral each time, and Teferi can alternate plus and minus because your minus could effectively make 9 mana (untap veil with teferi instead and let Ral target Gilded Lotus for the extra 1 mana) to activate twice which draws your whole library again while gaining mana.
Private Mod Note
():
Rollback Post to RevisionRollBack
Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Sadly someone handled Teferi. I forgot to mention that. I got him within range of a burn spell and they were advantageous.
You could still do it with any 2 of them. With Tezzeret and Ral, you plus both to untap 2 artifacts and a permanent. That can be Gilded Lotus, The Chain Veil, Gilded Lotus. You net 2 mana each time, go infinite, then use Tezz to keep untapping while Ral kills people. With Tezz and Teferi, can plus Tezz for Chain Veil and 3 mana and minus Teferi for a ton of mana, then chain activations using Teferi's minus only when you've run low on mana and draw through your deck untill you find a Planeswalker that ends the game that turn. With Ral and Teferi, you can untap the Chain Veil with Ral each time, and Teferi can alternate plus and minus because your minus could effectively make 9 mana (untap veil with teferi instead and let Ral target Gilded Lotus for the extra 1 mana) to activate twice which draws your whole library again while gaining mana.
Misplay on my part, thanks though.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
My upkeep, with Pact and Forgotten Creation triggers on the stack, I Intuition for Pemmin's Aura, Freed from the Real, and Treachery. I hand the cards to the player on my left to pick between, and when he takes a long time agonizing over the choice, I offer to make his choice easier: I'm planning to discard whichever one he gives me to Forgotten Creation anyway (and even without Forgotten Creation, I also had Geier Reach Sanitarium in play). He agrees, that does make his choice easier. He gives me Treachery, I pitch my hand to Forgotten Creation, and activate Hakim targeting Treachery and Pemmin's Aura with Pact trigger still on the stack. I float mana before untapping with Treachery, then activate Hakim's tap ability and Pemmin's untap ability. Repeat for infinite colored mana.
With an arbitrary amount of colored mana in my pool, I activate Hakim's first ability one more time, bringing back Pemmin's Aura and Hermetic Study to machine gun down all my opponents during my upkeep. With the Pact of Negation trigger still on the stack.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
So the following week I played the deck and ended up one-shotting two of my three opponents with commander damage. Helm of the Gods and Auramancer's Guise are nothing to sneeze at in an aura-heavy deck. (The third opponent took two hits, because they were first and Hakim wasn't fully suited up yet.)
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Everyone's a critic. That's hardly a complaint, when your glorious death is caused by an obscure Mirage legend and his auras.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
Controlled most of the game up to this point, I have a full hand of cards a Phyrexian Arena, Rhystic Study a Thassa, God of the Sea like 10 lands and a full grip.
Opponents end step I activate Winding Canyons to flash in Zur
Swing and find Solitary Confinement
Cast Damnation
Ertai player cast his Commander into a board with a thing that makes tokens and a Thousand-Year Elixir so I Cyclonic Rift the Elixir and he plays an Oversold Cemetery and passes
The Mikaeus player casts Mikaeus, the Unhallowed with commander tax and passes the turn.
In my upkeep I stack things so it goes Solitary, Thassa, Arena.
In response to the discard of Solitary I cast Intuition finding Solemnity Decree of Silence and Replenish they give me the Decree which I discard to Solitary, scry, draw my two cards
Cast Yawgmoth's Will
Cast Replenish
Board is Decree of Silence Erebos, God of the Dead, Solemnity, Rest in Peace and the stuff I already had there with a Sphinx's Revelation in hand
My opponents quickly scooped rather than play out the rest of the game, not having access to the ways out of that specific lock at that time.
Taigam player plays Taigam's Scheming putting Clone Legion in his grave.
My turn I Chancellor of the Spirescasting Clone Legion over and over making ~32k Chancellors.
Neither the Muldrotha or Ghave players have answers to the Chancellors.
Taigam player casts Spelltwine on his turn on one of my small ramp spells and his Clone Legion, giving him ~32k Chancellors.
The next 3-4 turn rotations is no one having a way to deal with the chancellors and me and the Taigam player staring each other down knowing we can't eliminate each other or the other players.
Muldrotha player finally get's Nevinyrral's Disk and everyone is perfectly fine with it going off to break the stalemate and let the game progress. The very next turn, the Taigam player plays Dovescape and the game is back to a stalemate.
Over the next 3-5 turn cycles people start building up board states, namely the Muldrotha and Tiagam players. Muldrotha player ends up with Muldrotha, Sheoldred, the Whispering One and a bunch of doves from recasting noncreature things. Taigam player ends up with a copy of sheoldred, Taigam, and a bunch of doves. Ghave is just making enough tokens to keep Ghave. I'm sitting with nothing, getting the worst rolls with cascade and losing everything to sac effects.
Ghave get's out an Extractor Demon and starts milling people.
Muldrotha player kills the demon, plays The Scarab God and makes a token of the demon.
Taigam player Fractured Identity and kicked Rite of Replectations the demon and threatens to mill the Muldrotha player. My Extractor demon dies, Ghave player and I start milling the Muldrotha player.
A couple of turns player, the Muldrotha player makes a token Mikaeus, the Unhallowed and casts Triskelion from their grave and finally wins after 2.5 hours of a near constantly stalemated game.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Mini-Nissa and elves(my wife) vs Evra, Halcyon Witness(friend) vs me(Edgar Markov). I promised I would durdle so my friend could see how his deck played out(he just built it on the spot after buying a box + fat pack of Dominaria) and so my wife could get used to her elf deck.
This was before my wife goes and splurges her hand(and the hands she builds from having Soul of the Harvest on the field) over the next three rounds. All the dangerous elves and more out in two turns, then she decides to cast Genesis Wave for X = 14. Even when she had to discard, all she got rid of were lands(gotten before G-Wave), so she didn't feel that hurt at all!
I should have done this to her, but earlier in the game, I used a combo of Sanguine Bond and kicked Blood Tribute on my friend for an OHKO. I managed to get my wife down to 5 life(Edgar, Legion Lieutenant, and Loxodon Warhammer plus the bond helped), but couldn't pull off the kill.
Craziest part about all of this, in my opinion? I built this d*** deck for her! lol
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
K&T player is playing tons of threatening things and built up a board that could have one the game the next turn depending on what was in his hand. He was tapped out, and had Arcanis the Omnipotent and Roon of the hidden realm untapped with K&T, Edric, spymaster of trest, and another legendary I can't remember that he had just attacked with. This is after someone exiled his Aurelia, the Warleader to keep him from eliminating someone.
Muldrotha, Jor, and flip decks didn't have much out to fight back. I'm sitting with Alesha, Sun Titan, Pia and Kiran Nalaar with 2 thopters on board. I had Azorius Justiciar and Mirror Entity in my grave with 9 mana. Nothing particularly useful in my hand. I swing all out at the K&T player, get an Alesha and a Sun titan trigger. I bring back Azorius Justiciar with Alesha and Mirror Entity with Sun Titan, detaining his Arcanis and Roon. I pump my last 7 mana into Mirror Entity for 42 damage and lethal.
The first aggro kill I've gotten with Alesha, so I was really excited. I also finally got use out of Azorius Justiciar after I was starting to wonder if I should replace it. Right after that, the Muldrotha player board wiped, played Nihil Spellbomb and guaranteed that I'd never do anything ever again. He did eventually lose with the entire hate of the table coming down on him. Jor Kadeen player finally won using an unpumped Hellkite Igniter after the muldrotha deck eliminated everyone else.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Looking at my new hand and with a Chrome Mox still available I cast a Mystical Tutor also on end step finding a High Tide
My turn comes around and I cast High Tide with the Mox (4 of 7 lands are islands)
Cast Treachery floating 5 mana on the Azor's Elocutors
Cast Will Kenrith from the Command Zone and -2 him.
Cast Bonus Round drawn off Will's -2
Cast Time Stretchx2 to win the game through filibuster counters
To save you some time... Paradox Engine OP. Craterhoof Behemoth OP
1: Daretti Artifacts vs. Traximundar Control, Jeleva, Nephalia's Scourge steal/copy, and Xeganos, God of Revels
Openenig hand with Grim Monolith, Sculpting Steel, and Reforge the Soul. Draw into Thran Dynamo. Drop artifacts and Wheel turn 5. Pump more artifact mana into Kozilek, Butcher of Truth which gets stolen by Sower of Temptationfrom Jeleva. Sower Dies, but gets copied and I get hit with Annihilator 4 and sac Unwinding Clock, Mox Opal, Grim Monolith, and another artifact.
I get Kozilek back again and draw Paradox Engine but don't cast it. A boardwipe happens on the next cycle and in response to graveyard trigger is exiled by Dimir Doppelganger from Thrax. Then Overloaded Cyclonic Rift from Thrax to my right returns Sol Ring, Thran Dynamo, Sculpting Steel, Mana Vault, Keening Stone, and a couple other rocks. and get hit with the Kozilek copy for Annihilator 4 AGAIN, and go to 6 life!
I only have lands in play due to cyclonic rift, so I sac to 4 lands and take my turn. Play Mana Vault, tap vault and 2 mountain for Paradox engine. 1 mountain left for Sol Ring, untap Vault, Ring + Vault for 5 Thran Dynamo, tap for 8, Sculpting Steel on Dynamo, Tap for 11 and play Keening Stone. After a few more spells, I milled Trax with Keening Stone, then cast Daretti and discard Runehorn Hellkite to finish Thrax. Without haste, I am forced to pass the turn to Xganos with no creatures in play. He fails to draw Insurrection and concedes.
2. Titania, Protector of Argoth Lands Matter vs. Ur Dragon Dragons, and Marath, Will of the Wild
I get a strong start with turn 1 exploration into green hideaway land. Turn 2 Sylvan Library, but fail to find a fetch land to really kick me off right. I struggle to make land drops despite Sylvan Library until I finally find a Misty Rainforest. At this point I cast Titania for the second time already and begin making mana. Some life points are traded and Ur Dragon is looking good because he is dropping Dragons that go largely unblocked. Time to make something happen...
I draw World Shaper and drop a Greater Good after recurring Sylvan Safekeeper with Titania on the field. It is now mid-late game and the board is getting cluttered due to each of us playing minimal mass removal. I now have Greater Good, Lotus Cobra, Titania, Sylvan Safekeeper, Greenwarden of Murasa and a couple 5/3 tokens. On my turn I begin the combo...
Sac Strip Mine, Tectonic Edge, and Ghost Quarter to make some tokens. Cast World Shaper, sac 7 more lands to Sylvan Safekeeper (leaving 4 in play just in case), Make 7 more 5/3 elementals, then sac World Shaper to Greater Good. Draw Chord of Calling and return 11 lands from the GY to make 11 G thanks to Lotus Cobra. Cast Chord for 8 to find Craterhoof Behemoth and pump my cratures about +20/+20. Table concedes.
Titania is meant to grind out 5/3's until I find either World Shaper, or Splendid Reclamation for a massive surge of 5/3 elementals. I really need to get an Akroma's Memorial in this deck for haste, then Craterhoof may be less pivotal. Could be a strait swap since I don't like winning with the same cards so often.
Managed to get Grave Pact out early, which kept people from wailing on my wall of zombies too much. Kresh gets some red enchantment out that locks down my zombies, but I still have some big dudes untapped. Mirri then gets the bright idea to cast Elesh Norn, Grand Cenobite, and I say, "Okay, everyone sac five creatures(I lost Adaptive Automaton, plus 4 other 2/2 tokens(that now lost their anthem)).
The crestfallen look on Mirri's face as he lost his whole board was hilarious...like "F*** YEAH!" to "MOTHERF*****!!!" in 0.0015 seconds. To make matters worse, he caused Kresh to lose the Qasali Pridemage he had beaconed on his turn in order to take out my pact(he had tapped out, so couldn't use it right away).
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
I also had a cool Enchanted Evening game. On turn 6, I cast Enchanted Evening an used my land-drop for Serra's Sanctum. I tapped for WWWWWW and cast Seal of Cleansing and Academy Rector. Of course, I got Omniscience, but went on to lose.
I chained Dig Through Time and Impulse into stone cold nothing and they table rightfully beat me down.
I'd recommend Concordant Crossroads over the Memorial. 1 mana is much easier to spare than 7 and being symmetrical doesn't matter if all your opponents are dead the turn you play it.
I was looking at Concordant Crossroads as well, as the go-to haste for green. It is obviously the most efficient choice for as single G, but I thought some additional evasion from Akroma's Memorial may make it easier to win with less tokens. Eldrazi Monument is also an option for indestructible which may help my army live a turn cycle.
I should test one of those three and swap them back and forth to find the best fit. Haste is better than Indestructible when I go to alpha strike.
Normally, to get all of those emblems, I have Ramos in play, cast Conflux to get Tamiyo, Field Researcher (W), Teferi, Temporal Archmage(U), Primevals' Glorious Rebirth (B), Rowan Kenrith (R), and Doubling Season (G), then get 10 mana from Ramos to cast the Season and Bant Tamiyo, to get the combo started for the 15 Rowan emblems and 30 Will emblems. You can reduced it 14 Will emblems if you use his -2 to draw finishing cards, but you also have mono blue Teferi's +1 to get more cards before you use that one.
Turn 1: Land Normal
Turn 2: Land Cast Helm of Awakening
Turn 3: Land
Trinket Mage
Sol Ring
Izzet Signet
Ghostly Flicker (Sol Ring, Trinket Mage)
Voltaic Key
Chromatic Lantern
2 opponents are making boards of creatures so opponent 3 casts a Wrath of God
Turn 4:
Land
Chromatic Sphere
Time Spiral
Draws into
Spellseeker for ( Dramatic Reversal)
Isochron Scepter imprinting Reversal
Infinite Mana
Mystical Tutor for Demonic Tutor
Chromatic Sphere to draw it
Aetherflux Reservoir for the ball game.
Helm of Awakening is a fun trap card that people play into every time.
Also, Will and Rowan didn't play excellently, Sol Ring and Mana Crypt did.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
The first part was meant as advice for the future. Judging Sol Ring belongs in every thread on every website in the history of the world.
You could still do it with any 2 of them. With Tezzeret and Ral, you plus both to untap 2 artifacts and a permanent. That can be Gilded Lotus, The Chain Veil, Gilded Lotus. You net 2 mana each time, go infinite, then use Tezz to keep untapping while Ral kills people. With Tezz and Teferi, can plus Tezz for Chain Veil and 3 mana and minus Teferi for a ton of mana, then chain activations using Teferi's minus only when you've run low on mana and draw through your deck untill you find a Planeswalker that ends the game that turn. With Ral and Teferi, you can untap the Chain Veil with Ral each time, and Teferi can alternate plus and minus because your minus could effectively make 9 mana (untap veil with teferi instead and let Ral target Gilded Lotus for the extra 1 mana) to activate twice which draws your whole library again while gaining mana.