Anywho, game 2 I kept an opening hand with Island, Swamp, and what I thought was a Command Tower but was a Reflecting Pool...
So for the next 12+ turns I sat with my 3 very NON green lands, slowly discarding every Elf I had.
Then someone dropped a Bearer of the Heavens and it got dealt with, effectively restarting the game. I was at roughly 20 ish life and proceeded to draw enough lands and mana rocks in the next few turns while my opponents struggled with mana (losing all theirs the Bearer mind you) and was able to cast Rise of the Dark Realms and get back all of those elves I had slowly been discarding all game. It felt pretty good.
Going crazy with kruphix God of horizons by having a board that consisted of seedborn muse, consecrated sphinx, prime speaker zegana soulbond to deadeye navigator, drawing many cards off my library with a reliquary tower in play. Keeping a hand chock full of counterspells and my opponents can't do anything. Furthermore, I was able to store up enough colourless mana at the end of every turn with kruphix's static ability and I was able to flash in huge eldrazis every time I wanted to respond to something while leaving up counterspell mana. Yikes!
Playing Jori En, Ruin Diver vs a Sen Triplets deck. Earlier in the game we already had a laugh as his Blinkmoth Urn got followed up by my Metallurgic Summonings ensuring I profited more of it than he ever would. The Urn got removed though and he lands Sen Triplets and - not knowing my deck - tells me to "Go ahead and bolt it." "I'll rip it straight from the top" I answer, to which he tells me to flip over the cards. No topdeck manipulation prior to this point.
Yep. Lightning Bolt.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Going crazy with kruphix God of horizons by having a board that consisted of seedborn muse, consecrated sphinx, prime speaker zegana soulbond to deadeye navigator, drawing many cards off my library with a reliquary tower in play. Keeping a hand chock full of counterspells and my opponents can't do anything. Furthermore, I was able to store up enough colourless mana at the end of every turn with kruphix's static ability and I was able to flash in huge eldrazis every time I wanted to respond to something while leaving up counterspell mana. Yikes!
That sounds like business as usual for Kruphix or Zegana decks.
Was playing a 4 player pod with my Squee deck. Player to the right of me is playing Keranos. He reveals rite of replication. I get really excited because I'm holding an earthquake and wild ricochet in hand and another player has a keeper of progenitus in play. I hold up mana for ricochet because I know the rite of replication is coming. Finally he trys to copy an ulvenwalk hydra on his turn. I hijack his rite with my ricochet making both of our copies of the spell target the keeper. I untap on my turn and earthquake everyone for about 150
I was playing a game in which I had Corpsejack Menace, Sage of Hours and Reyhan in play. I had become land-flooded and was close to losing. I top-deck Rite of Replication. I kick it, targeting Reyhan. I get five Reyhans, each with 6 counters. Five Reyhans die. 6 Reyhans trigger 5 times. 6*5*6 = 180. I target sage of hours, getting the total doubled by Corpsejack Menace, for a total of 360 counters. Activate Sage of hours for 72 extra turns.
I know my deck can go infinite. It can even go bigger. But it was so satisfying to actually deploy this and not have it disrupted.
Had an insane low-power game today between The Lady of the Mountain (yours truly), Saskia the Unyielding (Generic bigstuff), Angus Mackenzie (Pillowfort with Exalted) and Damia, Sage of Stone (Spirits/Arcane).
Damia got off a turn 1 Manabond into 7 lands. Saskia responded by fetching a Sacred Foundry, and the moment Damia hit the table it got hit with a Path to Exile. Damia responded by topdecking a land and laying down Damia again which set the tone for the rest of the game.
So naturally he was happy when at turn 4 I dropped Dictate of Karametra. I followed up with Zendikar Resurgent and we were off with crazyness.
Late game, Saskia had been kicked out by a 37/37 Maga, Traitor to Mortals. Damia had fired off a Boundless Realms somewhere in between so he was sitting on 68 mana. Angus in the meantime didn't do all that much. Anyway I had landed a Lurking Predators in the hope of hitting something, Angus cast a few things and play went on to Damia, who proceeded to do crazy stuff involving Recycle to draw more cards, fueling Kiri-Onna and Deadeye Navigator, which he used to bounce Angus's board. Knowing he had a massive board position he just wanted to ensure Angus wouldn't interfere further, while I whiffed a LOT on Lurking Predators triggers but I did get Stoneshock Giant, Swarmborn Giant and Furystoke Giant. I also had a Hammer of Purphoros down so haste wasn't an issue. Anyway, he started to get low on mana and decided to bounce the remainder of my board. Sadly for him, I was able to tap enough creatures from Furystoke Giant to nuke his Onna (long live soulbond triggers) as he ran out of mana. My remaining 2 creatures then were used to blow up Seedborn Muse.
I then took my turn, landed the Nature's Will to compliment Aggrevated Assault, monstrosity'd Stoneshock Giant to nuke Angus (He had a Silent Arbiter left, which Damia purposedly let survive in case I pulled shenanigans) and got enough mana to follow up with a Boldwyr Intimidator to turn all of Damia's fliers into cowards.
TL;DR: Stoneshock Giant, Furystoke Giant and Boldwyr Intimidator win games.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
The LGS we're playing at does random promo giveaways for EDH players, with some funsie stipulations. The stipulation this day was that you would be given two Unglued/Unhinged cards to place in your deck, and you had to fulfill the obligations for either/or of their crazy triggers. Doing that got you an Amonkhet promo.
So, my Mayael deck was up against Ink-Treader Nephilim and Breya. We all agreed that we were just going to race to pull off our triggers, and forget about winning.
Breya pulls off his trigger from Emcee, though we ragged on him for not 'announcing it right'. My stipulation was to lose the toss from this card, which I managed shortly after Breya's success.
Poor Ink-Treader was casting spell after spell that did things + draw cards, and even after drawing 9-18 cards each turn, he couldn't find his cards(no tutors, so he literally had to draw). He has one last chance to draw, but it would make him draw 24 cards...and he only has 23 left in his library.
Breya takes pity on him and sacs Breya(after using her -4/-4 ability on another creature) to enable him to draw, and have a buffer. He shows us the last 3 cards in his library(he didn't look), and asks, "Are they(the Un cards) there?". One of them was.
With two cards left in his library, he casts Clambassadors, and uses some Insurrection type spell to get stuff, then donate something back when he hits Breya with the clams.
The hilarious part was his other Un card, which would have made the game MUCH more interesting...Goblin Mime(stipulation: it has to survive the entire game from cast to game end). HAH!
The next bit of card playing and drawing is the most life total math I have ever done in a single turn but it ends in Kurkesh, Onakke Ancient paying R to space laser both opponents at the same time.
I was playing my Gisela, Blade of Goldnight deck that deliberately gives people tokens, and he was playing Trostani, Selesnya's Voice populate shenanigans. Normally I refrain from posting here when a deck just succeeds at its designed plans, but this was a good one.
As of my final turn, his board had 10 lands, Trostani, Rhox Faithmender, Growing Ranks, 2 token doubling enchantments, a Beastmaster Ascension with 3 counters, and 32 1/1 red Survivor tokens. My board had 7 lands Ghostly Prison, Angel's Trumpet, Orbs of Warding, and a Varchild's War-riders with 4 age counters. I cast Mogg Infestation targetting him, 33 creatures died so he got 66 1/1 goblins times 2 times 2 to 264 goblins. On his turn, he had enough mana to swing with 5 of them through Ghostly Prison, making them 6/6s from Beastmaster Ascension and hitting me for 25 (because Orbs of Warding prevented 1 from each) down from 28. And then Angel's Trumpet tapped the rest and killed him.
So tl;dr: by the start of his end step, I was at 3 and had 3 power on board, he was at 113 and had 1,584 power on board, and then he just sort of died.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I play Selvala, Heart of the Wild...every turn is neat.
Nothing like a Turn 1- Forest and Mana Dork,
Turn 2- Forest cast Selvala,
Turn 3- Forest, tap forest add GG from Selvala tap dork to play Umbral Mantle and lastly tap 2 Forest to cast Duskwatch Recruiter....pass the turn and 3 opponents sweep.
Okkay so the other night i was watcing a game finishing up before i left. Teh guy's shoulder i ws looking over ha din his hand, Two kobolds (Didn't pay attention to the name. Cloudstone curio and Word of seizing.
On his board he had a few mana rocks and Purphoros, god of the forge. The guy before him plays Grand Abolisher. Eeryone else has mana open. (Easily for a counterspell.)
The guy i was watching plays Word of seizing, grabs abolisher, Plays cloudstone and then reveals both kobolds. They who owned abolisher scopped in response, but (Most people) at my LGS have an agreed upon rule. you may only scoop at sorcery speed if it will cause someone else to not be able to win. So even though he was now able to be countered, they agreed he won.
Just happened today. Sucking wind a lot of the game with too much mana ramp and not enough other things with my Simic deck. But, managed to stabilize and steal my friends Corpsejack Menace from his Atraxa deck the turn before and then fend off him taking it back with a destruction of my Mind Control using Voidslime. Anyway, cast my commander, Prime Speaker Zegana, and she ended up with 10 counters due to the Corpsejack. I draw a grip of cards, cast Bioshift to take them from Zegana and put 20 counters on my Nantuko Vigilante which had already two +1/+1 counters, used my Cytospawn Shambler to give the Vigilante trample and slam him for 25. The next turn, it was over.
Crazy interactions, counterspells used for the first time in a decade, lots of removal and stealing answers, and 20+ extra cards drawn with just Zegana, finally pulled it out versus Sliver Overlord and Atraxa. Fun game.
Equips it to the Conscripts and attacks me, making a copy that steals the other Platinum Angel. The Daretti player dies.
The Grenzo player, upon his next turn, used Tel-Jilad Stylus to replay Zealous Conscripts and steal my Battletide Alchemist, then attacked with an unblockable Master of Cruelties, putting me from 45 life to 1 life. He passed the turn, I drained him for the rest of his life total, winning the game. Afterwards, he revealed he had Rakdos Charm in hand but didn't play it because he was afraid it would deal him too much damage. I point out that the charm makes each creature deal 1 damage, and he had my Battletide Alchemist. He would have won.
tl;dr, a brilliant play followed by a terrible punt.
Equips it to the Conscripts and attacks me, making a copy that steals the other Platinum Angel. The Daretti player dies.
The Grenzo player, upon his next turn, used Tel-Jilad Stylus to replay Zealous Conscripts and steal my Battletide Alchemist, then attacked with an unblockable Master of Cruelties, putting me from 45 life to 1 life. He passed the turn, I drained him for the rest of his life total, winning the game. Afterwards, he revealed he had Rakdos Charm in hand but didn't play it because he was afraid it would deal him too much damage. I point out that the charm makes each creature deal 1 damage, and he had my Battletide Alchemist. He would have won.
tl;dr, a brilliant play followed by a terrible punt.
Those charms that have multiple uses can be so facepalm-worthy at times. I think it was earlier in this thread that someone mentioned another guy who didn't use his Boros Charm to deal 4 damage for a win, because the guy thought only of using it for indestructability. I had the same problem with Rakdos Charm in that I only ever used it for artifact or GY hate. You just miss the versatility of them sometimes...
Sometimes hating on the combo player just enables a second combo player. The other night an infamous local combo Riku of Two Reflections deck served as a master decoy for my Kruphix deck. The table allowed me to ramp unhindered while directing most aggro at the Riku player. Early in the game I cast Intuition for three green sources. Later, with Kruphix out, 5ish mana floating, and tons of lands, I returned Intuition with Recollect and passed the turn. Despite this obvious threat, still only one player swung creatures at me before I untapped. I don't think it would have mattered at that point, as I had a stacked hand that included Cyclonic Rift, but the table graciously let me end-step Intuition for Noxious Revival, Regrowth, and Time Stretch without opposition.
I untapped, drew Time Stretch, cast it, and copied it twice. The table wanted to scoop. I revealed Blue Sun's Zenith, making it deterministic.
Let's just say I learned about the Sram jam. Countering Aetherflux Reservoir and nuking yards with Relic of Progenitus wasn't enough. Comboing off took forever, so one player conveniently scooped, allowing the Sram player to kill the remaining of two of us with attacks via Monastery Mentor and haste equipment.
Scenario: Casual Free FNM at my LGS; any decks are legal, as long as they adhere to a sanctioned format.
Scored 3 wins(in 3 rounds) against standard decks with my Niv EDH deck: I mean, it's got counters and hand-cycling, but it was amazing how well they worked against a single player vs multiplayer. Once I lasted past a certain point, they were in deep trouble.
Players: Thada Adel (me), Kynaios & Tiro, and Meren
Meren cast Mazirek, and I stole it with Aethersnatch. Two rounds (and 4 Mazirek triggers) later, I grabbed Notorious Throng with Mystical Tutor.
I hit my own land with Ghost Quarter for another Mazirek trigger, swung Thada (w/Whispersilk Cloak) and Mazirek (no flying blockers) at Meren for 14 (stealing Skullclamp), and prowled Throng.
With my extra turn and clamping 4 faerie tokens, I stole Meren, Necrotic Ooze, Kalitas, Gray Merchant, and Jarad. (Also, hitting Meren for a bunch more damage, but he had gained 44 life from Gary already, so it wan't a huge dent.) At EOT on my extra turn I'd managed to get 2 experience for Meren, so I reanimated Snapcaster Mage, and used my single open mana to flash back Mystical Tutor for Blatant Thievery.
On Meren's turn, he triggered Mazirek a few more times, then cast Thief of Blood to steal 63 +1/+1 counters from my creatures.
On my turn, I cast Blatant Thievery to get Thief of Blood. Kynaios & Tiro tried to counter it, and I Commandeered the counter. I cast Phyrexian Metamorph copying my Gilded Lotus, and then tapped my two Lotuses to sacrifice the Thief of Blood to Jarad.
Last night I managed to win a three-player pod with a Vraska the Unseen ultimate! I was playing my new no-search-no-shuffle Xira Arien deck. I cast Vraska turn four. The Atraxa, Praetors' Voice player had the only opposing creature on the field, Vorel of the Hull Clade. Vorel refrain from charging into the Vraska plus. Atraxa came out soon, but also refrained from attacking because of the destroy trigger.
I got out Kamahl, Pit Fighter and Vhati il-Dal, which proved invaluable. I ulted for Vraska Assassins. The Adriana, Captain of the Guard player cast Chained to the Rocks to remove one Assassin. The Atraxa tried to equip Atraxa with something that gave regeneration. I responded with the double team from Kamahl and Vhati, killing Atraxa. The Atraxa player passed the turn with only one blocker, so the Assassins got in there and one's ability triggered.
The Adriana player had Tajic, Blade of the Legion and Angel of Jubilation. He attacked me with Tajic and cast Sun Titan. I tapped Kamahl to kill the Angel, untapped, and tapped Kamahl and Vhati to kill the Titan. This left the Adriana player with no blockers and the single remaining Assassin got in there.
I played Emrakul, the Promised End targeting a four color spellslinger deck in hopes of stealing his infinite combo so that I can use it to win myself.
Unfortunately, he did not have a kill combo, but he had a Mana Geyser, Reiterate with enough to go infinite mana and copies and no kill condition or extra card draw..
However, he did draw a Vampiric Tutor. I went for the next best option.
When I swung, The Cap split off 4 myriad copies that each ETB'd with three more tokens. The Garrison attacked and added two more tokens. All my creatures got 18 +1/+1 counters added to them in addition to all the anthem effects from the 5 Captains stacking, and then I took an extra combat because of scourge and did it again + swinging all those tokens (Anger in the yard).
All my creatures got 18 +1/+1 counters added to them
When you attack, two triggers (myriad and Garrison) are put on the stack. When the myriad trigger resolves, you get a token for each opponent other than the one the original Captain is attacking (in order to get 4 tokens, it would need to be a 6-player game), and you get two triggers for each (Cathars' plus the token's ETB). Then the token's etb resolves, you get 3x Cathars' triggers.
All of those Cathars' triggers have to resolve before the Garrison trigger resolves, so those two tokens don't get all those +1/+1 counters, just 2 from the Cathars' triggers on their ETB. If you were in fact playing a 6-player FFA (oh god, why?), then stacking your triggers optimally your existing creatures plus 16 new tokens would each get 18 +1/+1 counters, and 2 new tokens would each get 2 +1/+1 counters.
For the more common case of a 4-player game, this line of play would be 10 +1/+1 counters on the existing creatures and 8 new tokens, plus 2 +1/+1 counters on 2 new tokens. Still a lot, but much closer to manageable.
Playing with my Selvala, Heart of the Wilds Hydra deck against two Karador, Ghost Chieftain decks and one Edric, Spymaster of Trest. One of the Karador players had played Spore Frog and was planning on simply walling my army of Hydras. I knew I had a partial solution in Relic of Progenitus in the deck, but that'd take a turn that the other Karador and the Edric decks might capitalize on especially given the presence of 11 4/5 tokens on the other Karador's board. So I look at my reasonably big boardstate (Biggest thing: 34/34 Primordial Hydra, partially due to Strata Scythe) and a reasonable amount of devotion. I tap two lands and Nykthos and fire off a somewhat small Genesis Wave, with which I hit Mana Reflection, among other things. Looking at the cogs in my hand, grave and on the field, I realize another way to win. First I tap Selvala for 68 mana, then use Praetor's Counsel. I fire off Ezuri's Predation from it, which doesn't kill everything but the second Ezuri's Predation courtesy of Greenwarden of Murasa does. Then I play Shaman of Forgotten Ways and equip Swiftfoot Boots to it.
And then the Karador complained about "Unfair combo decks".
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Thraximundar (me), Meren, and Ramses Overdark at the table.
I've got Honden of Night's Reach in play, targeting the Ramses player each turn because why in the world would I target Meren. Beyond that, I'm not doing very much beyond milling myself (Codex Shredder), drawing cards (Rhystic Study), and hitting all my lands drops (Crucible of Worlds). Thraximundar is in play, but he's only attacked once (forcing the Ramses player to sacrifice his general, because Meren has been doing a good job of killing his other creatures).
Ramses has 1 card in hand on his turn, so he knows I'm going to make him discard it if he doesn't play it. He overloads Cyclonic Rift and passes.
My turn, I drop down my mana rocks, followed by Feroz's Ban and Mizzium Transreliquat, turning the Transreliquat into a Feroz's Ban, and then Tangle Wire. The next turn, I cast Sphere of Resistance. By the end of the game, the only creature either of my opponents play after that point is Ramses re-casting his general, which I follow up with re-casting Thrax and forcing him to sacrifice it. The only noncreature spell either one casts is Ramses trying to draw into an answer with Betrayal on my Thraximundar, and casting then chump blocking Thrax with Dimir Keyrune.
Meren was particularly sad, because he had some reanimation spell in hand, but Ramses had popped a Relic of Progenitus earlier, and Meren had played a Reliquary Tower early game, so couldn't discard one of his many cards in hand.
Meren was particularly sad, because he had some reanimation spell in hand, but Ramses had popped a Relic of Progenitus earlier, and Meren had played a Reliquary Tower early game, so couldn't discard one of his many cards in hand.
That is one of many instances that make me facepalm so hard when people constantly tell rookies that they MUST have a Reliq Tower in their deck. Obviously it depends on the deck, but I think more decks function better without one than with.
5 man game today. I was playing Leovold, Emissary of Trest (elf tribal). 1st game I killed a player then got milled out (Tree of Perdition + a copy + Phenax, God of Deception)
Anywho, game 2 I kept an opening hand with Island, Swamp, and what I thought was a Command Tower but was a Reflecting Pool...
So for the next 12+ turns I sat with my 3 very NON green lands, slowly discarding every Elf I had.
Then someone dropped a Bearer of the Heavens and it got dealt with, effectively restarting the game. I was at roughly 20 ish life and proceeded to draw enough lands and mana rocks in the next few turns while my opponents struggled with mana (losing all theirs the Bearer mind you) and was able to cast Rise of the Dark Realms and get back all of those elves I had slowly been discarding all game. It felt pretty good.
Yep. Lightning Bolt.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
That sounds like business as usual for Kruphix or Zegana decks.
I was playing a game in which I had Corpsejack Menace, Sage of Hours and Reyhan in play. I had become land-flooded and was close to losing. I top-deck Rite of Replication. I kick it, targeting Reyhan. I get five Reyhans, each with 6 counters. Five Reyhans die. 6 Reyhans trigger 5 times. 6*5*6 = 180. I target sage of hours, getting the total doubled by Corpsejack Menace, for a total of 360 counters. Activate Sage of hours for 72 extra turns.
I know my deck can go infinite. It can even go bigger. But it was so satisfying to actually deploy this and not have it disrupted.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Damia got off a turn 1 Manabond into 7 lands. Saskia responded by fetching a Sacred Foundry, and the moment Damia hit the table it got hit with a Path to Exile. Damia responded by topdecking a land and laying down Damia again which set the tone for the rest of the game.
So naturally he was happy when at turn 4 I dropped Dictate of Karametra. I followed up with Zendikar Resurgent and we were off with crazyness.
Late game, Saskia had been kicked out by a 37/37 Maga, Traitor to Mortals. Damia had fired off a Boundless Realms somewhere in between so he was sitting on 68 mana. Angus in the meantime didn't do all that much. Anyway I had landed a Lurking Predators in the hope of hitting something, Angus cast a few things and play went on to Damia, who proceeded to do crazy stuff involving Recycle to draw more cards, fueling Kiri-Onna and Deadeye Navigator, which he used to bounce Angus's board. Knowing he had a massive board position he just wanted to ensure Angus wouldn't interfere further, while I whiffed a LOT on Lurking Predators triggers but I did get Stoneshock Giant, Swarmborn Giant and Furystoke Giant. I also had a Hammer of Purphoros down so haste wasn't an issue. Anyway, he started to get low on mana and decided to bounce the remainder of my board. Sadly for him, I was able to tap enough creatures from Furystoke Giant to nuke his Onna (long live soulbond triggers) as he ran out of mana. My remaining 2 creatures then were used to blow up Seedborn Muse.
I then took my turn, landed the Nature's Will to compliment Aggrevated Assault, monstrosity'd Stoneshock Giant to nuke Angus (He had a Silent Arbiter left, which Damia purposedly let survive in case I pulled shenanigans) and got enough mana to follow up with a Boldwyr Intimidator to turn all of Damia's fliers into cowards.
TL;DR: Stoneshock Giant, Furystoke Giant and Boldwyr Intimidator win games.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
The LGS we're playing at does random promo giveaways for EDH players, with some funsie stipulations. The stipulation this day was that you would be given two Unglued/Unhinged cards to place in your deck, and you had to fulfill the obligations for either/or of their crazy triggers. Doing that got you an Amonkhet promo.
So, my Mayael deck was up against Ink-Treader Nephilim and Breya. We all agreed that we were just going to race to pull off our triggers, and forget about winning.
Breya pulls off his trigger from Emcee, though we ragged on him for not 'announcing it right'. My stipulation was to lose the toss from this card, which I managed shortly after Breya's success.
Poor Ink-Treader was casting spell after spell that did things + draw cards, and even after drawing 9-18 cards each turn, he couldn't find his cards(no tutors, so he literally had to draw). He has one last chance to draw, but it would make him draw 24 cards...and he only has 23 left in his library.
Breya takes pity on him and sacs Breya(after using her -4/-4 ability on another creature) to enable him to draw, and have a buffer. He shows us the last 3 cards in his library(he didn't look), and asks, "Are they(the Un cards) there?". One of them was.
With two cards left in his library, he casts Clambassadors, and uses some Insurrection type spell to get stuff, then donate something back when he hits Breya with the clams.
The hilarious part was his other Un card, which would have made the game MUCH more interesting...Goblin Mime(stipulation: it has to survive the entire game from cast to game end). HAH!
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
I get out
Alhammarret's Archive, Aetherflux Reservoir and Treasonous Ogre (Extraplanar Lens fueling my mountains)
The next bit of card playing and drawing is the most life total math I have ever done in a single turn but it ends in Kurkesh, Onakke Ancient paying R to space laser both opponents at the same time.
As of my final turn, his board had 10 lands, Trostani, Rhox Faithmender, Growing Ranks, 2 token doubling enchantments, a Beastmaster Ascension with 3 counters, and 32 1/1 red Survivor tokens. My board had 7 lands Ghostly Prison, Angel's Trumpet, Orbs of Warding, and a Varchild's War-riders with 4 age counters. I cast Mogg Infestation targetting him, 33 creatures died so he got 66 1/1 goblins times 2 times 2 to 264 goblins. On his turn, he had enough mana to swing with 5 of them through Ghostly Prison, making them 6/6s from Beastmaster Ascension and hitting me for 25 (because Orbs of Warding prevented 1 from each) down from 28. And then Angel's Trumpet tapped the rest and killed him.
So tl;dr: by the start of his end step, I was at 3 and had 3 power on board, he was at 113 and had 1,584 power on board, and then he just sort of died.
Nothing like a Turn 1- Forest and Mana Dork,
Turn 2- Forest cast Selvala,
Turn 3- Forest, tap forest add GG from Selvala tap dork to play Umbral Mantle and lastly tap 2 Forest to cast Duskwatch Recruiter....pass the turn and 3 opponents sweep.
On his board he had a few mana rocks and Purphoros, god of the forge. The guy before him plays Grand Abolisher. Eeryone else has mana open. (Easily for a counterspell.)
The guy i was watching plays Word of seizing, grabs abolisher, Plays cloudstone and then reveals both kobolds. They who owned abolisher scopped in response, but (Most people) at my LGS have an agreed upon rule. you may only scoop at sorcery speed if it will cause someone else to not be able to win. So even though he was now able to be countered, they agreed he won.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Crazy interactions, counterspells used for the first time in a decade, lots of removal and stealing answers, and 20+ extra cards drawn with just Zegana, finally pulled it out versus Sliver Overlord and Atraxa. Fun game.
On his turn, the Grenzo player starts digging for answers. Grenzo has Illusionist's Bracers equipped, so he's getting two shots at creatures every time. He gets Master of Cruelties, Rakdos, Lord of Riots, Sidisi, Undead Vizier, Cryptborn Horror, and Zealous Conscripts. He steals one of the Platinum Angels and thinks about what to get with Sidisi. I suggest Living Death, but he says doesn't run it. He looks at a card in his deck, then looks at the board state, and counts up his mana. He says he has enough mana, and tosses down Blade of Selves.
Equips it to the Conscripts and attacks me, making a copy that steals the other Platinum Angel. The Daretti player dies.
The Grenzo player, upon his next turn, used Tel-Jilad Stylus to replay Zealous Conscripts and steal my Battletide Alchemist, then attacked with an unblockable Master of Cruelties, putting me from 45 life to 1 life. He passed the turn, I drained him for the rest of his life total, winning the game. Afterwards, he revealed he had Rakdos Charm in hand but didn't play it because he was afraid it would deal him too much damage. I point out that the charm makes each creature deal 1 damage, and he had my Battletide Alchemist. He would have won.
tl;dr, a brilliant play followed by a terrible punt.
Those charms that have multiple uses can be so facepalm-worthy at times. I think it was earlier in this thread that someone mentioned another guy who didn't use his Boros Charm to deal 4 damage for a win, because the guy thought only of using it for indestructability. I had the same problem with Rakdos Charm in that I only ever used it for artifact or GY hate. You just miss the versatility of them sometimes...
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
I untapped, drew Time Stretch, cast it, and copied it twice. The table wanted to scoop. I revealed Blue Sun's Zenith, making it deterministic.
Remember to hate on all the combo players, folks.
In other news, with my Azami deck I had the option to Thwart a Krark-Clan Ironworks against a Sram, Senior Edificer deck. I declined because I wasn't sure it was an all-in combo build and I wanted to keep my lands on the field since another player had a Strip Mine for my Nykthos, Shrine to Nyx.
Let's just say I learned about the Sram jam. Countering Aetherflux Reservoir and nuking yards with Relic of Progenitus wasn't enough. Comboing off took forever, so one player conveniently scooped, allowing the Sram player to kill the remaining of two of us with attacks via Monastery Mentor and haste equipment.
Scored 3 wins(in 3 rounds) against standard decks with my Niv EDH deck: I mean, it's got counters and hand-cycling, but it was amazing how well they worked against a single player vs multiplayer. Once I lasted past a certain point, they were in deep trouble.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
Meren cast Mazirek, and I stole it with Aethersnatch. Two rounds (and 4 Mazirek triggers) later, I grabbed Notorious Throng with Mystical Tutor.
I hit my own land with Ghost Quarter for another Mazirek trigger, swung Thada (w/Whispersilk Cloak) and Mazirek (no flying blockers) at Meren for 14 (stealing Skullclamp), and prowled Throng.
With my extra turn and clamping 4 faerie tokens, I stole Meren, Necrotic Ooze, Kalitas, Gray Merchant, and Jarad. (Also, hitting Meren for a bunch more damage, but he had gained 44 life from Gary already, so it wan't a huge dent.) At EOT on my extra turn I'd managed to get 2 experience for Meren, so I reanimated Snapcaster Mage, and used my single open mana to flash back Mystical Tutor for Blatant Thievery.
On Meren's turn, he triggered Mazirek a few more times, then cast Thief of Blood to steal 63 +1/+1 counters from my creatures.
On my turn, I cast Blatant Thievery to get Thief of Blood. Kynaios & Tiro tried to counter it, and I Commandeered the counter. I cast Phyrexian Metamorph copying my Gilded Lotus, and then tapped my two Lotuses to sacrifice the Thief of Blood to Jarad.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I got out Kamahl, Pit Fighter and Vhati il-Dal, which proved invaluable. I ulted for Vraska Assassins. The Adriana, Captain of the Guard player cast Chained to the Rocks to remove one Assassin. The Atraxa tried to equip Atraxa with something that gave regeneration. I responded with the double team from Kamahl and Vhati, killing Atraxa. The Atraxa player passed the turn with only one blocker, so the Assassins got in there and one's ability triggered.
The Adriana player had Tajic, Blade of the Legion and Angel of Jubilation. He attacked me with Tajic and cast Sun Titan. I tapped Kamahl to kill the Angel, untapped, and tapped Kamahl and Vhati to kill the Titan. This left the Adriana player with no blockers and the single remaining Assassin got in there.
Unfortunately, he did not have a kill combo, but he had a Mana Geyser, Reiterate with enough to go infinite mana and copies and no kill condition or extra card draw..
However, he did draw a Vampiric Tutor. I went for the next best option.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
Had a Captain of the Watch in play, Scourge of the Throne, and a Hanweir Garrison with a couple of tokens. I played a Blade of Selves and equipped it onto the Captain before tapping out to drop a Cathar's Crusade.
When I swung, The Cap split off 4 myriad copies that each ETB'd with three more tokens. The Garrison attacked and added two more tokens. All my creatures got 18 +1/+1 counters added to them in addition to all the anthem effects from the 5 Captains stacking, and then I took an extra combat because of scourge and did it again + swinging all those tokens (Anger in the yard).
Nicol Bolas Dragon Dick
Hanna, Ship's Navigator Heart-attack Stax
Oona, Queen of the Fae Fairy Dance
Vhati Il-Dal Tree of Woe
Scion of the Ur-Dragon Durgensturm
Jolrael, Empress of Beasts Jamuraa's Army
Liliana, Heretical Healer Rise from your Graves and Proliferate
Tariel, Reckoner of Souls Angelic Judgment [
All of those Cathars' triggers have to resolve before the Garrison trigger resolves, so those two tokens don't get all those +1/+1 counters, just 2 from the Cathars' triggers on their ETB. If you were in fact playing a 6-player FFA (oh god, why?), then stacking your triggers optimally your existing creatures plus 16 new tokens would each get 18 +1/+1 counters, and 2 new tokens would each get 2 +1/+1 counters.
For the more common case of a 4-player game, this line of play would be 10 +1/+1 counters on the existing creatures and 8 new tokens, plus 2 +1/+1 counters on 2 new tokens. Still a lot, but much closer to manageable.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
And then the Karador complained about "Unfair combo decks".
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I've got Honden of Night's Reach in play, targeting the Ramses player each turn because why in the world would I target Meren. Beyond that, I'm not doing very much beyond milling myself (Codex Shredder), drawing cards (Rhystic Study), and hitting all my lands drops (Crucible of Worlds). Thraximundar is in play, but he's only attacked once (forcing the Ramses player to sacrifice his general, because Meren has been doing a good job of killing his other creatures).
Ramses has 1 card in hand on his turn, so he knows I'm going to make him discard it if he doesn't play it. He overloads Cyclonic Rift and passes.
My turn, I drop down my mana rocks, followed by Feroz's Ban and Mizzium Transreliquat, turning the Transreliquat into a Feroz's Ban, and then Tangle Wire. The next turn, I cast Sphere of Resistance. By the end of the game, the only creature either of my opponents play after that point is Ramses re-casting his general, which I follow up with re-casting Thrax and forcing him to sacrifice it. The only noncreature spell either one casts is Ramses trying to draw into an answer with Betrayal on my Thraximundar, and casting then chump blocking Thrax with Dimir Keyrune.
Meren was particularly sad, because he had some reanimation spell in hand, but Ramses had popped a Relic of Progenitus earlier, and Meren had played a Reliquary Tower early game, so couldn't discard one of his many cards in hand.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
That is one of many instances that make me facepalm so hard when people constantly tell rookies that they MUST have a Reliq Tower in their deck. Obviously it depends on the deck, but I think more decks function better without one than with.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)