Speaking of Ill-Gotten Gains, I was playing a 3 man game with actually 3 of my decks. Derevi and I (Borborygmos Enraged) have big hands and Iname As One was getting controlled. Then he casts Ill-Gotten Gains and it gets through because there are no counterspells in any of those decks. My field is 9 lands (1 untapped Forest, Staff of Nin, and my general. My hand is Ranger's Guile, Keen Sense, Praetor's Counsel, Life from the Loam, and a few lands. I laugh my evillest laugh. After dredging and drawing and keen sense and zapping and drawing and zapping some more, Derevi died and Iname scooped.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I had another game where one of the players was playing Narset (the stock infinite combats/turns/mana build) who got very salty when I locked him down with Mimic Vat + Fleshbag Marauder.
The game stretched into the turn 12 range before I got Sanguine Bond + Exquisite Blood assembled. The Narset player actually had the balls to complain about my 'lame infinite combo'..
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
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Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
This seems familiar, except we did it with Nekusar, the Mindrazer. In a 4 player game, there were 5 copies (original, 3 clones and 1 Sakashima the Impostor.) That game didn't last long either. Everyone drew too many cards.
I am going to sneak a rules question hidden into a cool play if that is ok.
I had a three player Commander night recently, Sheoldred vs Tasigur (me) vs Omnath Locust of Rage. Turn 7 or so Sheoldred drops Sorin Markov and +2's to drop Omnath player by 2 life. Omnath takes his turn and passes. I have DL Silumgar out which stole Sheoldred's Drana Bloodchief and also Doubling Season. I play Clever Impersonator targeting Sorin, Doubling Season allows me to ultimate Sorin, taking Sheoldred's next turn. I take Sheoldred's turn, using Sorin to knock Omnath down to 10 and then attack in the sky for 15 and kill Omnath. I use up mana for a bad Profane Command making Sheoldred lose life and kill a creature. Now, back to my turn. I top deck Liliana of the Dark Realms which is insane as I have Urborg Tomb of Yawgmoth out, play her, ultimate her, get to make Drana a 26/4 and plus other aerial attacks do lethal to Sheoldred. Not insane but it was super fun taking the last three turns of the game and winning.
Now a rules question! An opponent plays Zealous Conscripts and steals another opponents Aurelia equipped with Gift of Immortality. He attacks the guy he stole it from with that and Zealous Conscripts AND Adarkar Valkyrie. The NAP (non active player) in response to the attack cast Stoke the Flames, dealing 4 to Aurelia, which in response, the AP (active player) taps Adarkar Valkyrie targeting Aurelia. Cool...
Aurelia goes to bin and then WHAT THE HECK HAPPENS. We assumed the AP's trigger from Valkyrie went on the stack first and then the NAP's player went on and this happened. Gift's trigger resolved bringing Aurelia back and then Valkyrie's did nothing as it was in a different zone therefore a new game object? That may sound really bad and lame but perhaps it momentarily goes to the NAP (owner) and then back to the AP and then Gift fizzles?
Can someone tell us what the HECK happens and how? Thanks! This Adarkar Valkyrie has been more trouble than it's worth, lol, great card though.
So the situation usually would apply as "active player's triggers go on the stack, and then non active players on top" applying in APNAP order. Adarkar valkyrie creates a trigger whereupon if a creature dies, you res it to your side if you target it first. In this case, the active player is attacking with the aurelia with gift of immortality with the adarkar Valkyrie's created trigger on top. Aurelia dies, valkyrie trigger happens, and then gift if immortality's trigger goes on the stack last. Last in, first out. Original player gets the aurelia, and the Valkyrie's trigger fails to resolve. Had aurelia died under any other player's control OTHER than the active player, it could have been stacked differently. If it's the original owner, then the valkyrie's controller will get it. If it's a third player that controls the valk trigger, then I am not sure if it resolves in reverse turn over or he gets to stack them as he chooses. That's the only tricky part here.
You played that right. AP's Adarkar Valkyrie ability creates a trigger. When Aurelia dies, that trigger goes on the stack, then NAP's trigger from Gift of Immortality goes on on top of it. Stack resolves first in, last out, so Aurelia's owner gets her back as a new object thanks to Gift and Valkyrie's trigger can't find her in the yard, so it fizzles. Gift returns to Aurelia at the beginning of the next end step. edit: WizardMN is right. Valkyrie's trigger resolves but does nothing. My bad.
We assumed the AP's trigger from Valkyrie went on the stack first and then the NAP's player went on and this happened. Gift's trigger resolved bringing Aurelia back and then Valkyrie's did nothing as it was in a different zone therefore a new game object? That may sound really bad and lame but perhaps it momentarily goes to the NAP (owner) and then back to the AP and then Gift fizzles?
Can someone tell us what the HECK happens and how? Thanks! This Adarkar Valkyrie has been more trouble than it's worth, lol, great card though.
Yes, you are correct. There are two triggers going on the stack when Aurelia dies. They will go on the stack in APNAP order, so Gift resolves first to bring back Aurelia to her owner's control. Adarkar Valkyrie's trigger resolves but does nothing since the creature that died is no longer in the graveyard.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Playing Child of Alara. Early game, the most interesting thing I accomplish is Sorin, Lord of Innistrad for his emblem. The mono-white player has been beating me almost constantly, and he even exiled my T5 Child (with High Market in my hand for the following turn... ). Eventually, I make Child explode for some breathing room, and over the next four turns I play Mogis, God of Slaughter, Iroas, God of Victory, Xenagos, God of Revels, and Sliver Hivelord. The board is clear, save for the Meren deck with Meren and Hermit Druid and Avacyn with Mikaeus and Worship. Meren is at 20, Omnath is at 16, Avacyn is at 26, and I'm at 10
Topdeck: Keranos, God of Storms. All of my gods become creatures, and I target Keranos with Xeagos to give him haste. I swing at Meren and Omnath for lethal, and although Meren could block one of my attackers, he would lose both his creatures to do so, and he just takes the damage and scoops up.
Avacyn swings at me with a 7/7 Mikaeus. I hit him with Mystifying Maze. EOT, Mikaeus comes back as a 0/0 and dies. Avacyn no longer has a creature for Worship to function, and I win.
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Playing Melek, Izzet Paragon. I land a T4 Jace's Sanctum, and later a Leyline of Anticipation. The next turn, Marchesa (on my right) plays Consecrated Sphinx. My upkeep, I flash Past in Flames to cast Curse of the Swine from my graveyard. Marchesa sacrifices the Sphinx to Ashnod's Altar, but at least the Sphinx is gone.
Several turns later, Marchesa reanimates the Sphinx. My upkeep, with Melek in play, I cast Long-Term Plans from my hand, tutoring Chaos Warp. I cast two more instant/sorceries to scry away the two lands above Chaos Warp, and then warp away the Sphinx and Ashnod's Altar.
A few turns later, I have a fairly developed board state, as does Marchesa. Avacyn and Vorosh have impoverished boards, so Avacyn casts Akroma's Vengeance. In response, I cast Time Spiral, followed by See Beyond, followed by Long-Term Plans pulling up Foil, using my Sensei's Divining Top to reach it, and pitching an Island and Mountain to counter the sweeper.
Near the end of the game, Marchesa is my only opponent with a threatening board, but both Marchesa and Avacyn are at 2 life. An overloaded Cyclonic Rift opens the way for Melek to kill Marchesa. The top card of my deck was then Proteus Staff, and so I stormed off the following turn (creatureless deck).
Last night I was playing in a 2HG game with a new player using my Rith, the Awakener deck. The deck is pretty much untested and the last time we played the deck was hopeless and he got stomped on but last night was different.
The first near death for my team was a narrow escape. The game had been stalled for a while because of a Dueling Grounds played by the new players allied Rafiq deck which kept his token army and a Vorel deck with a 40/40 Hangerback Walker and large Scute Mob at bay whilst I and Rafiq did very little. Then comes Mob Rule with a way to remove Dueling Grounds however this is quickly answered with a panic Cyclonic Rift from me.
Rebuilding from the Cyclonic, a turn later the new player drops Rith and begins to attack, as we have no flying blockers and many small ground creatures this becomes 33 saprolings in two turns. These then all get eaten by Mycoloth but because of a Silent Arbiter the haymaker swing is prevented and we can chump the 70/70 easily. Two turns later we are still looking for an escape whilst the new player with my pretty janky deck has a 70/70 Mycoloth, Rith, Tajic, Blade of the Legion, 66 fresh saprolings and 66 untapped ones. Then however comes the end. He plays Shared Animosity and Hour of Reckoning with backup Master Warcaft to destroy everything apart from his tokens and Tajic then declares attacks with 66 saprolings and Tajic to hit us for over 4000 damage.
The deck is so odd and I haven't played it properly that it was so awesome to watch it go turbo in the hands of a newer player. It also restored his faith in the format after being stomped on badly last time and I now think he will be willing to play EDH more often.
Played Kurkesh again last week. 5 player game that I lost, (one player got too far ahead, and I got hit by 3 Bane of Progress in a mostly artifact deck).
All I can say, is that for having no hand, and no artifacts on board for most of the game, Marit Lage killed off 3 players. No Thespian cheats either.
The deck is so odd and I haven't played it properly that it was so awesome to watch it go turbo in the hands of a newer player. It also restored his faith in the format after being stomped on badly last time and I now think he will be willing to play EDH more often.
Funny story, I was on a sure path to victory after having resolved Spelltwine targeting my Blatant Thievery and an opponent's Armageddon, with Blatant Thievery stealing a Hellkite Tyrant from an opponent that had tons of artifacts, including the only sources of non-land mana and the only creature that the other two players had. I thought the game was in the bag, at least until on the next turn someone played Homeward Path and tapped it. It was too funny for me to be angry about it.
Had two epic games of EDH the other week, both involving my Xiahou-Dun Pox deck.
First game saw me piloting Xiahou-Dun against Azami, Roon and Derevi. Won the roll for first turn, kept a hand of 1 Swamp, Dark Ritual, Necropotence, Waste Not, and two other cards I can't remember. On the play for turn 1: Swamp, Dark Ritual, Necropotence. Azami pitches a counterspell and Vedalken Aethermage to Commandeer it. Epic play for my group, since that was literally the only card in all 4 decks capable of stopping a turn 1 play like that.
Second game involved Kytheon (me), my cousin borrowing my Pox deck and Derevi. Cousin has never seen Pox play or the deck before, and asked me how it ran before game started up. Pox got off to a good start with a turn 1 Dark Ritual into Liliana of the Veil, turn 2 Waste Not, turn 3 Noxious Vapors. Absolutely brutal.
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B Chainer's Madness B GBUTasigur's Treachery GBU WBR Heartbreaker Tariel WBR R Kurkesh Kraziness R
Got to visit with a friend this weekend that lives a couple hours away from me and we got to play some games of EDH. I brought 4 of my 13 EDH Decks. Realized once I got there every deck I brought had green so it was a ramp filled weekend lol the games I lost usually ended up with me getting crushed by Ulamog, the Ceaseless Hunger that card is the real deal by the way lol
But the first game we played was epic and I thoroughly respect my friends patience for this.
He was playing my "Nissa flip walker" mono green big mana beat down deck and I was playing my Tasigur Super friends/Fog control deck.
I get the game to the point I'm able to cast Evacuation every turn due to having a Archaeomancer. So he wasn't keeping any creatures in play let alone do combat damage to me. But I can't draw a win condition to save my life. He tops a Praetor's Counsel gets back his yard and no max hand size. So after being Evacuationed For like an hour he has 11 Cards left and his deck in his hand. I top Jace, Memory Adept and mill him to 1 Card. So he has got one turn to kill me and I'm at 40 life. For a few turns before that he has been able to cast Ulamog a couple times and me not drawing an answer. So in tapped out after playing Jace and having my land's kinda wrecked lol so his turn he Has Ulamog, a Colossus of Akros and an Uvenwald Tracker(fight beat guy). I'm like there is no way he cant kill me this turn so we both look through his hand and finally see it. We cast Tooth and Nail putting Primalcrux and Khalni Hydra into play. And putting 3 counters on Ulamog from Primeval Bounty. So out devotion is a crap ton. So he has upwards of 50+mana. Then cast Nissa, a Thunderfoot Baloth, a Nylea, God of the Hunt, AND activated monstrosity on the Colossus witch made it a 20/20. Pumped the rest of the mana into Nylea and have ula +10/10 and then swung for over 40! Was an epic finish! Lol
6 person game last week where I was playing new Ezuri. Couldn't get poison working very will in such a large game, but I found an opening to swing in with Thrummingbird that had 20 something +1/+1 counters on it. Cytoshaped over to an opponent's Hydra Omnivore. Classic EDH.
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EDH playing competitive Magic cast away
Current Decks GTitania midrange RGThromok tokens/goodstuff | UB Grimgrin zombie tribal GW Sigarda enchantress | R Godo voltron U Braids aggro | WR Kalemne punisher RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
Turn 3 and the rest of the table was in topdeck mode, and I cast my commander T4. Only to get Shatterstorm'd the next turn before being beaten to death by everyone over the next four turns while I drew diddly squat. You know you've made them mad when they're hurling everything at you despite you having No Mercy in play.
The most epic was sitting at 11 life with an Ashling with 16ish counters sitting across from me. I am dead any time he decides it to happen, barring some juicy misplay. I have essentially no board, but I do have a Radiate in hand. Also, there's 2 Gauntlet of Power in play on red, and a Extraplanar Lens on snow-covered mountains (which we both have). And then it happens, the greedy game ender! He taps his lands wrong, leaving only 1 mountain and a colorless land untapped to cast a spell, which means he can't detonate Ashling, and for what? A Red Sun's Zenith aimed at my face! Radiate ahoy, which will kill ashling, and kill him! His response? Tap for the 5 mana... Radiate right back.
Different situation, everyone's dropping spiffy T1 plays, so I feel left out. I drop a Mishra's Factory, and a Welding Jar. Game continues, and T3 sees me with a Junk Diver, and I claim that now I can block those annoying flyers, and regenerate my diver, and when the diver dies, I get back my welding jar. Sure enough, Jenara attacks me... so I chump, and regen off of the welding jar. Next turn I get attacked by a dragon, so the diver chumps again, and I get my Welding jar back. Later in the game, someone forgets about my Welding Jar, and tries to kill my Mirror Works... Welding Jar to the rescue. This lets me double copy a spine, and then eventually drop Daretti, I need to sac my spine, but to do that I need something in the graveyard to target for the ability. I guess that Welding Jar is coming back again. Then some fool tries to kill my Kurkesh, Onakke Ancient. Liquimetal Coating -> Kurkesh -> Welding Jar. Two turns later, Daretti brings back the Welding Jar again (nothing else for it, still). I get attacked by two dragons. Serpent Generator makes 2 snakes, that fly thanks to a flipped Homura, Human Ascendant, chump block... you guessed it. Welding Jar, Kurkesh copy, regen both snakes. BECAUSE YES, THIS STUFF IS LEGIT.
I eventually lost, as someone decided that I'd had enough fun with Welding Jar, apparently. Do not doubt the power within the jar.
A couple people start hysterically laughing, and then a couple others groan.
(If you add in global flash an Archaeomancer effect and a bounce effect it becomes MUCH WORSE)
Shouldn't this only work with flash? Piracy being a sorcery and all, and the fact that you are the one tapping other people's land, should mean that Price of Glory doesn't actually do anything unless you tap their lands on a turn that isn't yours.
See usually when someone plays a Drain Power or a Piracy what are they actually used for?
Well because of the change of Mana Burn rules they are two mana spells to force your opponent to tap out, which is where you see the Rub. Since Price of Glory is down if they were to tap the mana they would blow up but if the person who cast Piracy tapped the mana they would not so it is almost a guarantee that you will have a LOT more mana on that turn.
Just finished a game that I won in ridiculous fashion. I was playing Ezuri, Claw of Progress against Mazirek, Kraul Death Priest and Karametra, God of Harvests. The Mazirek player spent all of the last portion of the game looping Living Death (doing so with Viscera Seer and Eternal Witness) and siphoning us with Gray Merchant of Asphodel and Blood Artist. The Karametra player, who was actually the biggest threat for most of the game, was finally dead. While I had made very little impact on the board that game, I had managed to get up to nearly 200 life, outpacing his drain, thanks to Spike Feeder (pulling counters off for life in response to Living Death so that I get it back) and Ezuri, along with 30 experience counters (Living Death loops will do that).
At the end of his turn, he has 64 life and roughly 80 power and toughness on board. I, on the other hand, had a Jace Beleren and Dawntreader Elk. Not looking too good for me, even with all that life. But I had a plan. During his end step, I activate Alchemist's Refuge. I then cast Fable of Wolf and Owl, which I follow up with Oracle of Mul Daya and Kodama's Reach (despite having no basics left in my library thanks to constantly saccing Dawntreader Elk in response to Living Death), netting 2 wolf tokens. Then, during my turn, I spend 14 mana to recast Ezuri again for the 6th time that game. I declare combat, putting 30 counters on Dawntreader Elk. I attack with everything, 4 2/2 creatures, one of which has 30 +1/+1 counters. Finally, I activate Alchemist's Refuge again, and cast Overwhelming Stampede, giving all those creatures +32/+32. Suddenly I've gone from 2 power on board to attacking with 166 power with trample.
Talk about someone getting hoist by their own tricks.
The guy in front of me was playing Norin the Wary. He was doing pretty well and had Teferi's Puzzle Box out on the field, which my Grenzo didn't exactly dislike, naturally. Grenzo was on the field without counters, he drops some stuff, among which a Kiki-Jiki, Mirror Breaker. He uses it to copy a Wurmcoil Engine, attack, and to his surprise I block with my Grenzo. He then does some shenanigans, then passes the turn to me. I grin, put the cards in my hand on the bottom of the library in the order I want, spend all my mana minus two to recast Grenzo with 1 counter, and flip over the bottom card of my library.
Nothing so sweet as winning with an opponent's cards.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
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Turn 1: Swamp, Sol Ring, Jet Medallion
Turn 2: Swamp, Polluted Bonds
Man, that thing gained me like 20 life..
I had another game where one of the players was playing Narset (the stock infinite combats/turns/mana build) who got very salty when I locked him down with Mimic Vat + Fleshbag Marauder.
The game stretched into the turn 12 range before I got Sanguine Bond + Exquisite Blood assembled. The Narset player actually had the balls to complain about my 'lame infinite combo'..
So good that, by my 6th turn, there were 6 Consecrated Sphinx's (1 Consecrated Sphinx, 1 Cryptoplasm, 1 Clone, 1 Sakashima the Imposter, 1 Clever Impersonator, and 1 fresh Progenitor Mimic.)
There were 6 Sphinxes across 3 players (4 player game, 1 was mono-white).
Then I drew Sphinx's Tutelage.
I milled everyone out and won the game before my next upkeep because I drew 6 cards for every one my opponents drew, and my opponents also drew way too many cards.
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True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Opponent B owns a Stranglehold, exiled by Opponent A's Admonition Angel
Opponent A Flashbacks Increasing Ambition.
I cast Path to Exile targeting Admonition Angel. Opponent A finds his land, then cries a little.
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice
This seems familiar, except we did it with Nekusar, the Mindrazer. In a 4 player game, there were 5 copies (original, 3 clones and 1 Sakashima the Impostor.) That game didn't last long either. Everyone drew too many cards.
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
I had a three player Commander night recently, Sheoldred vs Tasigur (me) vs Omnath Locust of Rage. Turn 7 or so Sheoldred drops Sorin Markov and +2's to drop Omnath player by 2 life. Omnath takes his turn and passes. I have DL Silumgar out which stole Sheoldred's Drana Bloodchief and also Doubling Season. I play Clever Impersonator targeting Sorin, Doubling Season allows me to ultimate Sorin, taking Sheoldred's next turn. I take Sheoldred's turn, using Sorin to knock Omnath down to 10 and then attack in the sky for 15 and kill Omnath. I use up mana for a bad Profane Command making Sheoldred lose life and kill a creature. Now, back to my turn. I top deck Liliana of the Dark Realms which is insane as I have Urborg Tomb of Yawgmoth out, play her, ultimate her, get to make Drana a 26/4 and plus other aerial attacks do lethal to Sheoldred. Not insane but it was super fun taking the last three turns of the game and winning.
Now a rules question! An opponent plays Zealous Conscripts and steals another opponents Aurelia equipped with Gift of Immortality. He attacks the guy he stole it from with that and Zealous Conscripts AND Adarkar Valkyrie. The NAP (non active player) in response to the attack cast Stoke the Flames, dealing 4 to Aurelia, which in response, the AP (active player) taps Adarkar Valkyrie targeting Aurelia. Cool...
Aurelia goes to bin and then WHAT THE HECK HAPPENS. We assumed the AP's trigger from Valkyrie went on the stack first and then the NAP's player went on and this happened. Gift's trigger resolved bringing Aurelia back and then Valkyrie's did nothing as it was in a different zone therefore a new game object? That may sound really bad and lame but perhaps it momentarily goes to the NAP (owner) and then back to the AP and then Gift fizzles?
Can someone tell us what the HECK happens and how? Thanks! This Adarkar Valkyrie has been more trouble than it's worth, lol, great card though.
Modern: Jund
Credit to DolZero for this awesome sig!
so it fizzles. Gift returns to Aurelia at the beginning of the next end step. edit: WizardMN is right. Valkyrie's trigger resolves but does nothing. My bad.We had a game where one person had a Grave Betrayal and someone else had a Gift of Immortality on Saffi Eriksdotter a couple weeks ago. That was pretty funny.
Modern: Jund
Karona dropped Jin-Gitaxias, Core Augur. Between Desertion, Gilded Drake, Mistmeadow Witch on the Drake, Venser, the Sojourner on the Drake and the Riku player desperately bouncing the Jin back to Karona's hand, Jin must've hit the battlefield 8 times, each time ending up with stripping Karona's hand, leaving Riku to clean up the mess and me steal it back again once it hit again. (Had a Leyline of Anticipation out) I never got to draw from Jin, just kept on stealing it only to see it leave me again. It was madness.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Topdeck: Keranos, God of Storms. All of my gods become creatures, and I target Keranos with Xeagos to give him haste. I swing at Meren and Omnath for lethal, and although Meren could block one of my attackers, he would lose both his creatures to do so, and he just takes the damage and scoops up.
Avacyn swings at me with a 7/7 Mikaeus. I hit him with Mystifying Maze. EOT, Mikaeus comes back as a 0/0 and dies. Avacyn no longer has a creature for Worship to function, and I win.
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Playing Melek, Izzet Paragon. I land a T4 Jace's Sanctum, and later a Leyline of Anticipation. The next turn, Marchesa (on my right) plays Consecrated Sphinx. My upkeep, I flash Past in Flames to cast Curse of the Swine from my graveyard. Marchesa sacrifices the Sphinx to Ashnod's Altar, but at least the Sphinx is gone.
Several turns later, Marchesa reanimates the Sphinx. My upkeep, with Melek in play, I cast Long-Term Plans from my hand, tutoring Chaos Warp. I cast two more instant/sorceries to scry away the two lands above Chaos Warp, and then warp away the Sphinx and Ashnod's Altar.
A few turns later, I have a fairly developed board state, as does Marchesa. Avacyn and Vorosh have impoverished boards, so Avacyn casts Akroma's Vengeance. In response, I cast Time Spiral, followed by See Beyond, followed by Long-Term Plans pulling up Foil, using my Sensei's Divining Top to reach it, and pitching an Island and Mountain to counter the sweeper.
Near the end of the game, Marchesa is my only opponent with a threatening board, but both Marchesa and Avacyn are at 2 life. An overloaded Cyclonic Rift opens the way for Melek to kill Marchesa. The top card of my deck was then Proteus Staff, and so I stormed off the following turn (creatureless deck).
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
The first near death for my team was a narrow escape. The game had been stalled for a while because of a Dueling Grounds played by the new players allied Rafiq deck which kept his token army and a Vorel deck with a 40/40 Hangerback Walker and large Scute Mob at bay whilst I and Rafiq did very little. Then comes Mob Rule with a way to remove Dueling Grounds however this is quickly answered with a panic Cyclonic Rift from me.
Rebuilding from the Cyclonic, a turn later the new player drops Rith and begins to attack, as we have no flying blockers and many small ground creatures this becomes 33 saprolings in two turns. These then all get eaten by Mycoloth but because of a Silent Arbiter the haymaker swing is prevented and we can chump the 70/70 easily. Two turns later we are still looking for an escape whilst the new player with my pretty janky deck has a 70/70 Mycoloth, Rith, Tajic, Blade of the Legion, 66 fresh saprolings and 66 untapped ones. Then however comes the end. He plays Shared Animosity and Hour of Reckoning with backup Master Warcaft to destroy everything apart from his tokens and Tajic then declares attacks with 66 saprolings and Tajic to hit us for over 4000 damage.
The deck is so odd and I haven't played it properly that it was so awesome to watch it go turbo in the hands of a newer player. It also restored his faith in the format after being stomped on badly last time and I now think he will be willing to play EDH more often.
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
All I can say, is that for having no hand, and no artifacts on board for most of the game, Marit Lage killed off 3 players. No Thespian cheats either.
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I love it. That's an awesome story.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
First game saw me piloting Xiahou-Dun against Azami, Roon and Derevi. Won the roll for first turn, kept a hand of 1 Swamp, Dark Ritual, Necropotence, Waste Not, and two other cards I can't remember. On the play for turn 1: Swamp, Dark Ritual, Necropotence. Azami pitches a counterspell and Vedalken Aethermage to Commandeer it. Epic play for my group, since that was literally the only card in all 4 decks capable of stopping a turn 1 play like that.
Second game involved Kytheon (me), my cousin borrowing my Pox deck and Derevi. Cousin has never seen Pox play or the deck before, and asked me how it ran before game started up. Pox got off to a good start with a turn 1 Dark Ritual into Liliana of the Veil, turn 2 Waste Not, turn 3 Noxious Vapors. Absolutely brutal.
GBUTasigur's Treachery GBU
WBR Heartbreaker Tariel WBR
R Kurkesh Kraziness R
But the first game we played was epic and I thoroughly respect my friends patience for this.
He was playing my "Nissa flip walker" mono green big mana beat down deck and I was playing my Tasigur Super friends/Fog control deck.
I get the game to the point I'm able to cast Evacuation every turn due to having a Archaeomancer. So he wasn't keeping any creatures in play let alone do combat damage to me. But I can't draw a win condition to save my life. He tops a Praetor's Counsel gets back his yard and no max hand size. So after being Evacuationed For like an hour he has 11 Cards left and his deck in his hand. I top Jace, Memory Adept and mill him to 1 Card. So he has got one turn to kill me and I'm at 40 life. For a few turns before that he has been able to cast Ulamog a couple times and me not drawing an answer. So in tapped out after playing Jace and having my land's kinda wrecked lol so his turn he Has Ulamog, a Colossus of Akros and an Uvenwald Tracker(fight beat guy). I'm like there is no way he cant kill me this turn so we both look through his hand and finally see it. We cast Tooth and Nail putting Primalcrux and Khalni Hydra into play. And putting 3 counters on Ulamog from Primeval Bounty. So out devotion is a crap ton. So he has upwards of 50+mana. Then cast Nissa, a Thunderfoot Baloth, a Nylea, God of the Hunt, AND activated monstrosity on the Colossus witch made it a 20/20. Pumped the rest of the mana into Nylea and have ula +10/10 and then swung for over 40! Was an epic finish! Lol
Current Decks
GTitania midrange
RGThromok tokens/goodstuff | UB Grimgrin zombie tribal
GW Sigarda enchantress | R Godo voltron
U Braids aggro | WR Kalemne punisher
RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
T1:
Land
T2:
Land
T3:
Land
Cabal Conditioning for 4
Liliana's Reaver
Turn 3 and the rest of the table was in topdeck mode, and I cast my commander T4. Only to get Shatterstorm'd the next turn before being beaten to death by everyone over the next four turns while I drew diddly squat. You know you've made them mad when they're hurling everything at you despite you having No Mercy in play.
Nicol Bolas Dragon Dick
Hanna, Ship's Navigator Heart-attack Stax
Oona, Queen of the Fae Fairy Dance
Vhati Il-Dal Tree of Woe
Scion of the Ur-Dragon Durgensturm
Jolrael, Empress of Beasts Jamuraa's Army
Liliana, Heretical Healer Rise from your Graves and Proliferate
Tariel, Reckoner of Souls Angelic Judgment [
The most epic was sitting at 11 life with an Ashling with 16ish counters sitting across from me. I am dead any time he decides it to happen, barring some juicy misplay. I have essentially no board, but I do have a Radiate in hand. Also, there's 2 Gauntlet of Power in play on red, and a Extraplanar Lens on snow-covered mountains (which we both have). And then it happens, the greedy game ender! He taps his lands wrong, leaving only 1 mountain and a colorless land untapped to cast a spell, which means he can't detonate Ashling, and for what? A Red Sun's Zenith aimed at my face! Radiate ahoy, which will kill ashling, and kill him! His response? Tap for the 5 mana... Radiate right back.
Different situation, everyone's dropping spiffy T1 plays, so I feel left out. I drop a Mishra's Factory, and a Welding Jar. Game continues, and T3 sees me with a Junk Diver, and I claim that now I can block those annoying flyers, and regenerate my diver, and when the diver dies, I get back my welding jar. Sure enough, Jenara attacks me... so I chump, and regen off of the welding jar. Next turn I get attacked by a dragon, so the diver chumps again, and I get my Welding jar back. Later in the game, someone forgets about my Welding Jar, and tries to kill my Mirror Works... Welding Jar to the rescue. This lets me double copy a spine, and then eventually drop Daretti, I need to sac my spine, but to do that I need something in the graveyard to target for the ability. I guess that Welding Jar is coming back again. Then some fool tries to kill my Kurkesh, Onakke Ancient. Liquimetal Coating -> Kurkesh -> Welding Jar. Two turns later, Daretti brings back the Welding Jar again (nothing else for it, still). I get attacked by two dragons. Serpent Generator makes 2 snakes, that fly thanks to a flipped Homura, Human Ascendant, chump block... you guessed it. Welding Jar, Kurkesh copy, regen both snakes. BECAUSE YES, THIS STUFF IS LEGIT.
I eventually lost, as someone decided that I'd had enough fun with Welding Jar, apparently. Do not doubt the power within the jar.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Awakening in play
Price of Glory is cast
Piracy is cast
A couple people start hysterically laughing, and then a couple others groan.
(If you add in global flash an Archaeomancer effect and a bounce effect it becomes MUCH WORSE)
Shouldn't this only work with flash? Piracy being a sorcery and all, and the fact that you are the one tapping other people's land, should mean that Price of Glory doesn't actually do anything unless you tap their lands on a turn that isn't yours.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Well because of the change of Mana Burn rules they are two mana spells to force your opponent to tap out, which is where you see the Rub. Since Price of Glory is down if they were to tap the mana they would blow up but if the person who cast Piracy tapped the mana they would not so it is almost a guarantee that you will have a LOT more mana on that turn.
Basically turned into ultimate MTG Catch 22
At the end of his turn, he has 64 life and roughly 80 power and toughness on board. I, on the other hand, had a Jace Beleren and Dawntreader Elk. Not looking too good for me, even with all that life. But I had a plan. During his end step, I activate Alchemist's Refuge. I then cast Fable of Wolf and Owl, which I follow up with Oracle of Mul Daya and Kodama's Reach (despite having no basics left in my library thanks to constantly saccing Dawntreader Elk in response to Living Death), netting 2 wolf tokens. Then, during my turn, I spend 14 mana to recast Ezuri again for the 6th time that game. I declare combat, putting 30 counters on Dawntreader Elk. I attack with everything, 4 2/2 creatures, one of which has 30 +1/+1 counters. Finally, I activate Alchemist's Refuge again, and cast Overwhelming Stampede, giving all those creatures +32/+32. Suddenly I've gone from 2 power on board to attacking with 166 power with trample.
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
The guy in front of me was playing Norin the Wary. He was doing pretty well and had Teferi's Puzzle Box out on the field, which my Grenzo didn't exactly dislike, naturally. Grenzo was on the field without counters, he drops some stuff, among which a Kiki-Jiki, Mirror Breaker. He uses it to copy a Wurmcoil Engine, attack, and to his surprise I block with my Grenzo. He then does some shenanigans, then passes the turn to me. I grin, put the cards in my hand on the bottom of the library in the order I want, spend all my mana minus two to recast Grenzo with 1 counter, and flip over the bottom card of my library.
Zealous Conscripts.
Nothing so sweet as winning with an opponent's cards.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.