They probably scooped beacuse they didn't want to grind out the game. Not everyone enjoys playing a game like that.
The point is, it wouldn't be grinding for long. He can either keep up with paying for Braids or he can't. If he can, at that point, sure, scoop. But have some decent threat evaluation to realize that.
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"[Screw] you and the green you ramped in on." - My EDH battle cry. If I had one. Which I don't.
A Doran deck managed to use Volrath's Stronghold to grab a Karmic Guide from the grave and then chain it with Sun Titan and a few other recursion tricks to fill his board. He passes the turn. I play Strip Mine. Some long turns in the middle and a baord wipe, it's almost his turn again. He monologues like a comic book villian about how he's just going to repeat the exact same play and he'll win eventually, as I sit there smiling, nodding and tapping my Strip Mine. He was not pleased.
They probably scooped beacuse they didn't want to grind out the game. Not everyone enjoys playing a game like that.
What I'm saying is that his board state would dwindle quickly without a way to upkeep the braids trigger. Two players are going draw go, Zegana playing maybe something. It would be around 3-4 minutes before you either realize the threat and scoop or notice he has nothing and then proceed to essentially reset the game and go.
3 player game with my Damia clone deck, a Kaalia deck and a Kemba deck. Kemba is huge, lifelinking and making lots of cats each turn. Kaalia puts Avacyn into play, and then post combat casts Platinum angel. Kemba attacks Kaalia down to negative life and passes to me. I have 2 clones on the field, one is Kemba and the other is Basandra. I cast Ghostly Flicker, turning my clones into Avacyn and Platinum Angel. Then I use Cytoshape to turn Kaalia's Platinum Angel into a cat. Kemba and I then race to see if he can find removal for an indestructable angel before I can find a way to kill him. I win the race by finding Nacatl War-Pride along with a way to copy it.
This was a 6 Player Game where I won the die roll and went first ...
Turn 1 - Forest, Go
Turn 2 - Forest. Roffelos, Go
Turn 3 - Forest, Asuza (general), Forest, Forest, Tap Roffelos for 5 + 2 new forests for Sylvan Primordial, setting 4 players back to 1 land and blowing up a Sol Ring from another player. Fetch 5 more forests.
Turn 4 - Tap Roffelos for 12, use 8 for Vorinclex, 4 floating. Add 24 to mana pool (28 total), play Early Harvest, 25 floating. Add 24 to my mana pool (49 total), play Genesis Wave for 46. 5 Scoops before I flip the first card. I concede the game and let the 5 remaining players finish.
Memories a little shaky, but anyway four way game.
Siagarda voltron, zeruu combo/hug, trostani stax (me), and bant wall creatures.
Due to my sphere of safety and a ton of enchantments, a huge siagarda can't hit me. Zeruu is shut down due to gaddok teeg on siagardas side. The wall player was playing a ton of walls, and no one was paying attention. Until we realized his azorius elocutors was at four counters and all our outs were prevented by teeg..
Siagarda top decked flicker form, and we managed not to colectivly looose to filibuster.
This was a 6 Player Game where I won the die roll and went first ...
Turn 1 - Forest, Go
Turn 2 - Forest. Roffelos, Go
Turn 3 - Forest, Asuza (general), Forest, Forest, Tap Roffelos for 5 + 2 new forests for Sylvan Primordial, setting 4 players back to 1 land and blowing up a Sol Ring from another player. Fetch 5 more forests.
Turn 4 - Tap Roffelos for 12, use 8 for Vorinclex, 4 floating. Add 24 to mana pool (28 total), play Early Harvest, 25 floating. Add 24 to my mana pool (49 total), play Genesis Wave for 46. 5 Scoops before I flip the first card. I concede the game and let the 5 remaining players finish.
Best hand Ive ever seen with my Asuza.
Absolutely disgusting, and very classy on your part. Well done.
This was a 6 Player Game where I won the die roll and went first ...
Turn 1 - Forest, Go
Turn 2 - Forest. Roffelos, Go
Turn 3 - Forest, Asuza (general), Forest, Forest, Tap Roffelos for 5 + 2 new forests for Sylvan Primordial, setting 4 players back to 1 land and blowing up a Sol Ring from another player. Fetch 5 more forests.
Turn 4 - Tap Roffelos for 12, use 8 for Vorinclex, 4 floating. Add 24 to mana pool (28 total), play Early Harvest, 25 floating. Add 24 to my mana pool (49 total), play Genesis Wave for 46. 5 Scoops before I flip the first card. I concede the game and let the 5 remaining players finish.
Best hand Ive ever seen with my Asuza.
I suppose you were doing them a kindness, 6 player games take forever.
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Weiss Schwarz Sets
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
Three players. There's a Gisela, a Sen Triplets, and a Krond (me).
Gisela player tries to cast Aurelia but I point out he doesn't have 6 mana after Sen Triplets tries to counter it with a Pact. So now I'm trying to figure out how to get the Pact out of his hand. I draw a Celestial Mantle which I don't want getting cast out of my hand, so I bait with a Lignify. He lets it resolve, then Gisela gets sixth land for Aurelia. Then a heated discussion starts.
Sen "You'll Lignify my general when you know he has an Aurelia in his hand?"
Me "I have a Ghostly Prison--I don't care!"
Gisela "He's right--he really doesn't care."
Sen "Oblivion Ring your Ghostly Prison?"
Me "Fuuuuuu--"
Gisela "Furnace of Rath?"
Me "FUUUUUUUUUUU--"
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A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
My favorite interaction happened when people forgot the interaction between my General and one of the other cards on the board until it was too late.
I am playing a Rakdos, Lord of Riots deck in 4 player and biding my time, answering threats here and there and whatnot during this opening bit I have dropped a Worldslayer there are higher profile artifacts for people to deal with on the board however so it just sits in the corner gathering dust.
Then Fervor hits the board, the turn after that using one of my generic pinging creatures in play I do the damage to summon Rakdos, equip his mighty sword and connect with one of the players for 6 no one had an answer so the board is gone and using the 6 from Rakdos' ability I drop Steel Hellkite & Wurmcoil Engine from my hand.
The look on the other players faces was the absolute best.
I had a game recently with Angry Borb in which most of my extra-land drop enablers like Oracle, Azusa, Exploration, Burgeoning, etc. were in play and so was Groundskeeper.
I thought I was going to drop a hasty Enraged and start swinging, hoping to hit lands, fling them, and return them for more flinging with Groundskeeper. Sounds good.
It was pain from all angles, because I quickly drew into Vesuva and Thespian's Stage to go with my Valakut. Triple-Valakut proceded to 18-shot everyone over and over with my 5 land-drops a turn, with the Cauldron being absolutely nuts. Man that card is sick.
You missed the best part of the story. Since it's random, how did it end up? You have 107 permanents and 6 random Vindicates. Shouldn't take too long. Take 6 20-sided dice, let the players arrange their permanents in a line, assign numbers clockwise starting at a specific permanent with the number 6, ending with 113.
That turn wasn't too bad, just involved a lot of dice rolling. It was just hilarious looking at the gamestate. Come to think of it, though, I think at the time we were either playing Hive Mind wrong (This was about 3 years ago) or there was another effect that made it so that we basically got 107 Vindicates.
Glimmervoid Basin, that was it! I think. I just remember trying to randomly assign what ffelt like a billion Vindicates, then some genius in the middle of it trying to Counterspell the original Vindicate, but the Counterspell got copied for each vindicate on the stack, then randomly assigned to each spell on the stack O.o It took us something like 2.5 hours to resolve 1 stack lol.
Game 2
Molimo player goes first
Molimo Turn 1: Forest
Me: Wooded Foothills fetch Bayou and play Inquisition of Kozilek. Discard Fierce Empath. It is the only possible blocker for turn 3.
Molimo Turn 2: Forest
Me: Swamp then play Dark Ritual, tap Bayou for green play Varolz, the Scar-Striped. Use the floating black mana to play Phyrexian Dreadnought. Sacrifice Phyrexian Dreadnought.
Molimo Turn 3: Forest. no blockers
Me: Scavenge Phyrexian Dreadnought to Varolz, the Scar-Striped. Cast Tainted Strike Targeting Varolz, the Scar-Striped. Attack with Varolz, the Scar-Striped. Win.
That turn wasn't too bad, just involved a lot of dice rolling. It was just hilarious looking at the gamestate. Come to think of it, though, I think at the time we were either playing Hive Mind wrong (This was about 3 years ago) or there was another effect that made it so that we basically got 107 Vindicates.
Glimmervoid Basin, that was it! I think. I just remember trying to randomly assign what ffelt like a billion Vindicates, then some genius in the middle of it trying to Counterspell the original Vindicate, but the Counterspell got copied for each vindicate on the stack, then randomly assigned to each spell on the stack O.o It took us something like 2.5 hours to resolve 1 stack lol.
I can resolve that stack in 5 seconds.
"Hey, so this is going to take a while. Let's move to game 2"
You missed the best part of the story. Since it's random, how did it end up? You have 107 permanents and 6 random Vindicates. Shouldn't take too long. Take 6 20-sided dice, let the players arrange their permanents in a line, assign numbers clockwise starting at a specific permanent with the number 6, ending with 113.
That does not work.
The permanents in the middle have a much higher chance of being hit than the ones on the end. (To roll 6, you need all 6 die to roll 1. There is only 1 combination of rolls that will get this value. To get 7, all of the die have to be 1, except any one of them has to be a 2. There are 6 ways to roll this. The number of ways to roll certain totals increases as you approach the middle).
It would probably be a "good enough" solution, but it is not 100% fair.
The permanents in the middle have a much higher chance of being hit than the ones on the end. (To roll 6, you need all 6 die to roll 1. There is only 1 combination of rolls that will get this value. To get 7, all of the die have to be 1, except any one of them has to be a 2. There are 6 ways to roll this. The number of ways to roll certain totals increases as you approach the middle).
It would probably be a "good enough" solution, but it is not 100% fair.
What I would have done would be to roll a six-sided to select which player to hit. If the player has less than 20 permanents, roll a 20-sided to select which one. If the player has more than 20, group them into batches of 20 and then roll a 6-sided to determine which batch of 20 to hit, then roll a 20-sided.
What I would have done would be to roll a six-sided to select which player to hit. If the player has less than 20 permanents, roll a 20-sided to select which one. If the player has more than 20, group them into batches of 20 and then roll a 6-sided to determine which batch of 20 to hit, then roll a 20-sided.
Still doesn't work out to be quite fair, because it means higher odds on any given permanent for a player who has fewer permanents. Taken to extremes, imagine a 1v1 game where I have 1 permanent and you have 20. That method gives a 50% chance to hit my one, and only a 2.5% chance to hit any specific one of yours, rather than odds of just under 5% for each one. This is obviously not a situation you would see in the average multiplayer game, but the idea is the same.
The best way is something electronic, which shouldn't be hard with all the smart phones at the table if my games are anything close to the norm. If you must use dice, group into evenly sized groups (regardless of ownership), roll a die with at least as many sides as groups, then roll a die to determine what within that group is hit. That seems a little masochistic to me, but to each their own.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
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The point is, it wouldn't be grinding for long. He can either keep up with paying for Braids or he can't. If he can, at that point, sure, scoop. But have some decent threat evaluation to realize that.
Pristaxcontrombmodruu!
A Doran deck managed to use Volrath's Stronghold to grab a Karmic Guide from the grave and then chain it with Sun Titan and a few other recursion tricks to fill his board. He passes the turn. I play Strip Mine. Some long turns in the middle and a baord wipe, it's almost his turn again. He monologues like a comic book villian about how he's just going to repeat the exact same play and he'll win eventually, as I sit there smiling, nodding and tapping my Strip Mine. He was not pleased.
R Norin the Wary: I've Got a Bad Feeling About This
UG Thrasios & Kydele: Knowledge is Power
RG Borborygmos Enraged: The Breaking of the World
BG The Gitrog Monster: All Glory to the Hypnotoad
WUR Zedruu the Greathearted: Endless Possibilities, One Outcome
WBG Karador, Ghost Chieftain: What's Dead May Never Die
Turn your junk into something great with PucaTrade!
What I'm saying is that his board state would dwindle quickly without a way to upkeep the braids trigger. Two players are going draw go, Zegana playing maybe something. It would be around 3-4 minutes before you either realize the threat and scoop or notice he has nothing and then proceed to essentially reset the game and go.
Wanted Card List: (PM me)
1 Avacyn, Angel of Hope
1 Ravages of War
1 Swords to Plowshares (Judge)
1 Land Tax (Judge)
U
1 Mana Vortex
B
1 Desolation Angel (Foil)
1 Guardian Beast
1 Contamination
R
1 Kiki-Jiki, Mirror Breaker
G
1 Food Chain
WUBRG
1 Rohgahh of Kher Keep
X
1 Charcoal Diamond (Foil)
1 Fellwar Stone (Foil)
T
1 Temple Garden (Foil)
3 Mutavault
1 Kor Haven
My Trade Thread
Turn 1 - Forest, Go
Turn 2 - Forest. Roffelos, Go
Turn 3 - Forest, Asuza (general), Forest, Forest, Tap Roffelos for 5 + 2 new forests for Sylvan Primordial, setting 4 players back to 1 land and blowing up a Sol Ring from another player. Fetch 5 more forests.
Turn 4 - Tap Roffelos for 12, use 8 for Vorinclex, 4 floating. Add 24 to mana pool (28 total), play Early Harvest, 25 floating. Add 24 to my mana pool (49 total), play Genesis Wave for 46. 5 Scoops before I flip the first card. I concede the game and let the 5 remaining players finish.
Best hand Ive ever seen with my Asuza.
Siagarda voltron, zeruu combo/hug, trostani stax (me), and bant wall creatures.
Due to my sphere of safety and a ton of enchantments, a huge siagarda can't hit me. Zeruu is shut down due to gaddok teeg on siagardas side. The wall player was playing a ton of walls, and no one was paying attention. Until we realized his azorius elocutors was at four counters and all our outs were prevented by teeg..
Siagarda top decked flicker form, and we managed not to colectivly looose to filibuster.
Absolutely disgusting, and very classy on your part. Well done.
I suppose you were doing them a kindness, 6 player games take forever.
Main Decks
Diaochan, Iroas, God of Victory, Kaalia, Marton, Ulasht, Volrath,
Kaervek, Prossh, Titania
Amusing or Themed
Progenitus
Pauper Guildmages
Azorius Boros Dimir Golgari Gruul Izzet Korozda
Orzhov Rakdos Rix Maadi Selesyna Simic Skarrg Zameck
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
Wixoss - Just trial decks for now!
Gisela player tries to cast Aurelia but I point out he doesn't have 6 mana after Sen Triplets tries to counter it with a Pact. So now I'm trying to figure out how to get the Pact out of his hand. I draw a Celestial Mantle which I don't want getting cast out of my hand, so I bait with a Lignify. He lets it resolve, then Gisela gets sixth land for Aurelia. Then a heated discussion starts.
Sen "You'll Lignify my general when you know he has an Aurelia in his hand?"
Me "I have a Ghostly Prison--I don't care!"
Gisela "He's right--he really doesn't care."
Sen "Oblivion Ring your Ghostly Prison?"
Me "Fuuuuuu--"
Gisela "Furnace of Rath?"
Me "FUUUUUUUUUUU--"
Emille, Seven-Sting Dancer Shalin Nariya
I am playing a Rakdos, Lord of Riots deck in 4 player and biding my time, answering threats here and there and whatnot during this opening bit I have dropped a Worldslayer there are higher profile artifacts for people to deal with on the board however so it just sits in the corner gathering dust.
Then Fervor hits the board, the turn after that using one of my generic pinging creatures in play I do the damage to summon Rakdos, equip his mighty sword and connect with one of the players for 6 no one had an answer so the board is gone and using the 6 from Rakdos' ability I drop Steel Hellkite & Wurmcoil Engine from my hand.
The look on the other players faces was the absolute best.
I thought I was going to drop a hasty Enraged and start swinging, hoping to hit lands, fling them, and return them for more flinging with Groundskeeper. Sounds good.
Then I drew Storm Cauldron, and then Furnace of Rath.
It was pain from all angles, because I quickly drew into Vesuva and Thespian's Stage to go with my Valakut. Triple-Valakut proceded to 18-shot everyone over and over with my 5 land-drops a turn, with the Cauldron being absolutely nuts. Man that card is sick.
First turn: Urborg, Tomb of Yawgmoth
Second turn: Swamp, Bitterblossom
Third turn: Swamp, Contamination
Two decks were mono-not black and lulz were had.
5-color Eggs
"So I played this game, where no one got to play the game. It was AMAZEBALLS"
Opponent 4 plays Grip of Chaos.
Opponent 5 plays Hive Mind.
I untap, cast Vindicate.
There were 107 permanents on the board at that time. (We had to count)
Hilarity Ensued.
Signature by Inkfox Aesthetics
[Primer]WIsamaru, the Howling BladeW[Primer]
[Primer]BGSkullbriar: From Life, Death Eternal (1v1)GB[Primer]
BGRbighaben and Feverous' Prossh, Skyraider of KherRGB
BGRProssh-Gro (1V1)RGB
That turn wasn't too bad, just involved a lot of dice rolling. It was just hilarious looking at the gamestate. Come to think of it, though, I think at the time we were either playing Hive Mind wrong (This was about 3 years ago) or there was another effect that made it so that we basically got 107 Vindicates.
Glimmervoid Basin, that was it! I think. I just remember trying to randomly assign what ffelt like a billion Vindicates, then some genius in the middle of it trying to Counterspell the original Vindicate, but the Counterspell got copied for each vindicate on the stack, then randomly assigned to each spell on the stack O.o It took us something like 2.5 hours to resolve 1 stack lol.
Signature by Inkfox Aesthetics
[Primer]WIsamaru, the Howling BladeW[Primer]
[Primer]BGSkullbriar: From Life, Death Eternal (1v1)GB[Primer]
BGRbighaben and Feverous' Prossh, Skyraider of KherRGB
BGRProssh-Gro (1V1)RGB
Game 1
Molimo player goes first
Molimo Turn 1: Forest
Me: Bloodstained Mire fetch Bayou and play Birds of Paradise
Molimo Turn 2: Forest
Me: Inkmoth Nexus then play Varolz, the Scar-Striped
Molimo Turn 3: Forest into Somberwald Sage
Me: Forest Entomb Death’s Shadow. Activate Inkmoth Nexus then scaveng Death’s Shadow to Inkmoth Nexus. Attack with Inkmoth Nexus. Win.
Game 2
Molimo player goes first
Molimo Turn 1: Forest
Me: Wooded Foothills fetch Bayou and play Inquisition of Kozilek. Discard Fierce Empath. It is the only possible blocker for turn 3.
Molimo Turn 2: Forest
Me: Swamp then play Dark Ritual, tap Bayou for green play Varolz, the Scar-Striped. Use the floating black mana to play Phyrexian Dreadnought. Sacrifice Phyrexian Dreadnought.
Molimo Turn 3: Forest. no blockers
Me: Scavenge Phyrexian Dreadnought to Varolz, the Scar-Striped. Cast Tainted Strike Targeting Varolz, the Scar-Striped. Attack with Varolz, the Scar-Striped. Win.
I can resolve that stack in 5 seconds.
"Hey, so this is going to take a while. Let's move to game 2"
So we've got 107 counterspells that are targetting at random a 107 vindicates that are randomly targetting 107 permanents.
Here is a ruby script that outputs the numbers for each destroyed permanent:
Took me about 30 sec to write.
DECKS
Ertai | Squee | Roon | Aurelia
USEFUL RESOURCES
Commander Decklist Database
Statistical breakdown of the commander metagame
50 Commanders / 50 Decks
27 Colors / 27 Decks
That does not work.
The permanents in the middle have a much higher chance of being hit than the ones on the end. (To roll 6, you need all 6 die to roll 1. There is only 1 combination of rolls that will get this value. To get 7, all of the die have to be 1, except any one of them has to be a 2. There are 6 ways to roll this. The number of ways to roll certain totals increases as you approach the middle).
It would probably be a "good enough" solution, but it is not 100% fair.
______________________________________________________________
I was at a tournament last sunday for EDH, and my friend was using his balthor, the defiled deck.
When it got to the 1v1 round, he was playing next to me.
First game, turn 1:
Swamp, mana crypt - tap both, cast night's whisper (1 floating), draws into sol ring, cast it, and tap it to cast skullclamp.
Turn 2:
Swamp, grave titan.
Magic christmas land is real!
BBB Two Hundred Zombies BBB
Duel Commander
WR Tajic, Wrath of the Manlands RW
BGW Doran Destruction WGB
Commander
GUB Mimeoplasm, Screw Politics BUG
BR Mogis, God of Slaughter RB
RGW Marath, Ramp and Removal WGR
WUBRG Karona, Jank God GRBUW
What I would have done would be to roll a six-sided to select which player to hit. If the player has less than 20 permanents, roll a 20-sided to select which one. If the player has more than 20, group them into batches of 20 and then roll a 6-sided to determine which batch of 20 to hit, then roll a 20-sided.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
Still doesn't work out to be quite fair, because it means higher odds on any given permanent for a player who has fewer permanents. Taken to extremes, imagine a 1v1 game where I have 1 permanent and you have 20. That method gives a 50% chance to hit my one, and only a 2.5% chance to hit any specific one of yours, rather than odds of just under 5% for each one. This is obviously not a situation you would see in the average multiplayer game, but the idea is the same.
The best way is something electronic, which shouldn't be hard with all the smart phones at the table if my games are anything close to the norm. If you must use dice, group into evenly sized groups (regardless of ownership), roll a die with at least as many sides as groups, then roll a die to determine what within that group is hit. That seems a little masochistic to me, but to each their own.