Ah, then I've been playing wrong... Guess we all just followed card text.
That's even worse, as the T is implied by the type. Back when it was first printed, the type Mono-Artifact meant it could only be used if you tapped it as part of activating it.
This was naturally changed for being too confusing for new players.
Well my oppenent had 60 life had to stop them. I had a Carnage Altar, Stalking Vengeance, Rage Thrower, and a ton of Saporlings. Playing my Devour deck. I cast Thorn-Thrash Viashino killing everything except the Stalking Vengence makeing the Viashino a 30/30 that did 30 points of damage to him. Then realizing that if I use the Carnage Altar to sacrifice my Viashino I could kill him.... so I did.
That's even worse, as the T is implied by the type. Back when it was first printed, the type Mono-Artifact meant it could only be used if you tapped it as part of activating it.
This was naturally changed for being too confusing for new players.
Card removed, crisis averted, and 150 wasted.
I guess aside from that it would be
Turn 5: infinite mana with cabal coffers, urborg, deserted temple, and rings of brighthearth. Use xiahou dun to diabolic tutor all of my deck except basic lands into my hand, then to be a duck because green players hate the banning of primeval titans, I brought our kokusho, killed him over and over, recurred him with xiahou dun, and killed everyone off 5 life at a time.
Villain's board: 9 7/7 avenger of zendikar tokens, kamahl, fist of krosa and animar (7/7), 4 cards in hand, tapped out, a bunch of creatures and irrelevant lands in his graveyard.
hero activates the moggcatcher to fetch a goblin welder. hero plays the iron myr, welds it for a caged sun. hero sacs a token to trading post, recurs memory jar. draws 7. hero play an aftershock on villain's kamahl, ends his turn and discards 6 lands. Hero starts extra turn. hero plays matron for squee. hero plays squee, sacs it to trading post to recur memory jar. hero cracks jar. draws 7, no solutions. hero welds trading post for jar. draws a burning wish. hero looks at his sidebard. hero sees insurrection in his sideboard.
GG.
TL;DR: reverberate a time stretch facing lethal. draw 23-25 cards to find a solution. in mono-red.
This confuses me.
Would your opponent not take his extra turns first?
Your Time Stretch resolved first, generating two extra turns followed by Animars which would generate two extra turns on top of your two extra turns, so Animar would take two extra turns first.
From the rulings on time stretch:
If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
Your Time Stretch would have resolved first, followed by Animars, so would the reverse order of that not be Animar and then you?
Am I missing something?
Turn 5: infinite mana with cabal coffers, urborg, deserted temple, and rings of brighthearth. Use xiahou dun to diabolic tutor all of my deck except basic lands into my hand, then to be a duck because green players hate the banning of primeval titans, I brought our kokusho, killed him over and over, recurred him with xiahou dun, and killed everyone off 5 life at a time.
Pretty sure five lands isn't enough to make coffers-temple-Rings go infinite.
2 mana to tap coffers for 5
1 mana to activate temple, targeting coffers
2 mana to copy temple's ability, targeting itself.
So each iteration of the cycle costs 5 mana. Unless your coffers produces 6+, you aren't netting anything.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Pretty sure five lands isn't enough to make coffers-temple-Rings go infinite.
2 mana to tap coffers for 5
1 mana to activate temple, targeting coffers
2 mana to copy temple's ability, targeting itself.
So each iteration of the cycle costs 5 mana. Unless your coffers produces 6+, you aren't netting anything.
t1 I go first in a 4 way match. Draw. Play Darkslick shores. Tap to play sol ring. I play Mox opal. Tap sol ring for 2 floating mana. use one and return darslikck to my hand to play a boarderpost. Then I use the last remaiing floating mana + tapping mox opal to cast howling mine.
Turn 3 I play another land and cast my general Sharuum the hegemon to bring magister sphinx back from the grave and make someone's life go to 10. I swung and killed liliana with my summoner.
Turn 4 somehow everything survived so I played another land and deadeye navigator. Someone attempted to exile my magister so I used cloudshift in response making that person's life 10. Also bonded with deadeye.
Turn 5 I blink sphinx till everyone's life is 10 and they scoop.
t1 I go first in a 4 way match. Draw. Play Darkslick shores. Tap to play sol ring. I play Mox opal. Tap sol ring for 2 floating mana. use one and return darslikck to my hand to play a boarderpost. Then I use the last remaiing floating mana + tapping mox opal to cast howling mine.
Turn 3 I play another land and cast my general Sharuum the hegemon to bring magister sphinx back from the grave and make someone's life go to 10. I swung and killed liliana with my summoner.
Turn 4 somehow everything survived so I played another land and deadeye navigator. Someone attempted to exile my magister so I used cloudshift in response making that person's life 10. Also bonded with deadeye.
Turn 5 I blink sphinx till everyone's life is 10 and they scoop.
Yeah...
My old LGS had a house ban on Magister and Sorin for reasons like this...
Borderposts return basic lands, you can't bounce Darkslick with it...
then it was a misplay on my part. good thing no one caught it. I had basic lands in my hand anyway so had I noticed I would have just played that instead. But good catch. thank you.
I'm playing Kiki-Jiki against a Kiku, Night's Flower deck. He's got board control early, with his commander in play, a couple of other creatures, and an Oblivion Stone. I don't have a bust for it, I've been trying to buy time while I use Journeyer's Kite and Rings of Brighthearth to fill up on basic lands and hopefully figure a way out. Meanwhile, he's putting fate counters on his permanents, which means the O-Stone in my hand isn't going to do me much good.
Or is it?
Play O-Stone, activate its sacrifice ability... copy it with Rings of Brighthearth.
Proceed to rebuild and win. The look on his face was priceless.
Actually I have a fond memory of a play before prime time was banned. I was using my malestrom wanderer deck in a 3 way multiplayer.
T1- land + Sol ring
T2- Khlani-heart expidition + fetchland + Rampant growth. that makes 3 land ETB so I crack Klhlani and search for 2 more lands. I end with 5 lands.
T3- 6th land + casting my general. I cascade into Primetime so I search out inkmoth nexus and kessig wolfrun. Then the second cascade was into Ranger's path so I search for 2 more lands. I swing with primetime (since it has haste) search 2 more lands. Land count is now 12 and sol ring.
t4- I miracle into temporal mastery. Swing with inkmoth and buff it by 9 to kill my frist opponent.
T4#2- Land and swing for the win with inkmoth again to knock out the secnod person. They both die before getting a 4th turn. Single fastest game ever for me.
Beginning of the game starts out with nothing special, lands, mana artifacts, Kami and Anvil of Bogardan for card drawing ... My opponent plays turn 4 Sorin Markov and puts me at 10. The fool tried to intimidate me with a 30 point life loss, but had no creatures on the table ...
I untap, level up the Chronologist to 7, and Dance of Many his Vish Kal. Pass turn. He untaps, plays a Mana Vault, re-plays Vish Kal, passes turn.
End of his turn, I Mystical Tutor for Temporal Mastery, play it during my draw step, drop a Psychosis Crawler, then proceed to take 7 turns in a row via random extra turn spells. During the first extra turn I play Teferi's Puzzle Box. Second extra turn I drew into Beacon of Tomorrows AND Time Spiral. I ended up casting Acquire on his Wurmcoil Engine just to ho bash him for some lifelink. At the end of the game I was at 16, and he was at 0.
I'd forgotten about this one. A week or so ago we were using our new budget decks. I'd played mana barbs (Kaervek), but Thada Adel stole my urza's armor. He was low when he did, but he was practically the only one who could cast spells without dying. So he cast something large at one point and my brother capsized urza's armor in response. It was a pretty neat kill.
Actually, this still doesn't work. The only card in the combo being tapped for mana is Cabal Coffers. You're tapping 2 to activate it, 1 to activate the temple, and 2 to copy the temple's ability. Each cycle. If the Coffers is not producing six or more mana on its own, then this cycle will not produce any mana, no matter what your lands actually are.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
E; forgot to mention I played a swamp on turn 2
Literacy is clutch.
Candelabra lets you untap lands, bro. Not generate infinite mana.
Candelabra taps for its ability. Read the errata.
Using Candelabra requires you to actually tap the card. It's a mono artifact, not a poly.
{X}, {T}: Untap X target lands.
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
That's even worse, as the T is implied by the type. Back when it was first printed, the type Mono-Artifact meant it could only be used if you tapped it as part of activating it.
This was naturally changed for being too confusing for new players.
Driving Stick with Isochron Scepter.
Trinkets and Treasure: An Artificer's Toolbox.
Proc Drops: Playing with One Drops.
Deck Primer: Toshiro Umezawa
The Ur-Dragon's Tyranny
Karador, Ghost of the Golgari
Niv-Mizzet, Izzet Mastermind
Thromok's Barbecue, Come Get Some!
Sedris's Hand of the Dead
Wort, the Queen of Boggarts
Rafiq, King of Jerkish Nature
Standard Decks
Jund Midrange
Narset 5 Color
Mono-Green Devotion
Naya Beasts
WR Burn
Modern Decks
Izzet Fiend
Affinity for Green
Card removed, crisis averted, and 150 wasted.
I guess aside from that it would be
Turn 5: infinite mana with cabal coffers, urborg, deserted temple, and rings of brighthearth. Use xiahou dun to diabolic tutor all of my deck except basic lands into my hand, then to be a duck because green players hate the banning of primeval titans, I brought our kokusho, killed him over and over, recurred him with xiahou dun, and killed everyone off 5 life at a time.
Villain casts time stretch with lethal on the board. Hero casts reverberate it, villain lets it resolve. Hero untaps, draws goblin matron.
Villain's board: 9 7/7 avenger of zendikar tokens, kamahl, fist of krosa and animar (7/7), 4 cards in hand, tapped out, a bunch of creatures and irrelevant lands in his graveyard.
Hero's board: goblin chieftain, moggcatcher, gauntlet of power (red), 9 mountains, 6 3/3 goblin tokens, trading post.. 2 card in hand (iron myr and the drawn matron). Graveyard: memory jar, caged sun, 4 creatures, two lands and a bunch of other stuff.
hero activates the moggcatcher to fetch a goblin welder. hero plays the iron myr, welds it for a caged sun. hero sacs a token to trading post, recurs memory jar. draws 7. hero play an aftershock on villain's kamahl, ends his turn and discards 6 lands. Hero starts extra turn. hero plays matron for squee. hero plays squee, sacs it to trading post to recur memory jar. hero cracks jar. draws 7, no solutions. hero welds trading post for jar. draws a burning wish. hero looks at his sidebard. hero sees insurrection in his sideboard.
GG.
TL;DR: reverberate a time stretch facing lethal. draw 23-25 cards to find a solution. in mono-red.
This confuses me.
Would your opponent not take his extra turns first?
Your Time Stretch resolved first, generating two extra turns followed by Animars which would generate two extra turns on top of your two extra turns, so Animar would take two extra turns first.
From the rulings on time stretch:
Your Time Stretch would have resolved first, followed by Animars, so would the reverse order of that not be Animar and then you?
Am I missing something?
EDIT:
Sigged so hard.
Reckless Waif; It's the red Delver of Secrets.
Pretty sure five lands isn't enough to make coffers-temple-Rings go infinite.
2 mana to tap coffers for 5
1 mana to activate temple, targeting coffers
2 mana to copy temple's ability, targeting itself.
So each iteration of the cycle costs 5 mana. Unless your coffers produces 6+, you aren't netting anything.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Add in Ancient Tomb or City of Traitors, or even Temple of the False God, and you've got it.
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
Okay
t1 I go first in a 4 way match. Draw. Play Darkslick shores. Tap to play sol ring. I play Mox opal. Tap sol ring for 2 floating mana. use one and return darslikck to my hand to play a boarderpost. Then I use the last remaiing floating mana + tapping mox opal to cast howling mine.
Turn 2
I re-play my land and use my 5 mana to cast sphinx summoner to tutor for magister sphinx and pass the turn.
Then someone else played Liliana of the viel and caused everyone to discard 1. Of course I discarded Magister sphinx.
Turn 3 I play another land and cast my general Sharuum the hegemon to bring magister sphinx back from the grave and make someone's life go to 10. I swung and killed liliana with my summoner.
Turn 4 somehow everything survived so I played another land and deadeye navigator. Someone attempted to exile my magister so I used cloudshift in response making that person's life 10. Also bonded with deadeye.
Turn 5 I blink sphinx till everyone's life is 10 and they scoop.
Yeah...
My old LGS had a house ban on Magister and Sorin for reasons like this...
Reckless Waif; It's the red Delver of Secrets.
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
then it was a misplay on my part. good thing no one caught it. I had basic lands in my hand anyway so had I noticed I would have just played that instead. But good catch. thank you.
Or is it?
Play O-Stone, activate its sacrifice ability... copy it with Rings of Brighthearth.
Proceed to rebuild and win. The look on his face was priceless.
T1- land + Sol ring
T2- Khlani-heart expidition + fetchland + Rampant growth. that makes 3 land ETB so I crack Klhlani and search for 2 more lands. I end with 5 lands.
T3- 6th land + casting my general. I cascade into Primetime so I search out inkmoth nexus and kessig wolfrun. Then the second cascade was into Ranger's path so I search for 2 more lands. I swing with primetime (since it has haste) search 2 more lands. Land count is now 12 and sol ring.
t4- I miracle into temporal mastery. Swing with inkmoth and buff it by 9 to kill my frist opponent.
T4#2- Land and swing for the win with inkmoth again to knock out the secnod person. They both die before getting a 4th turn. Single fastest game ever for me.
Beginning of the game starts out with nothing special, lands, mana artifacts, Kami and Anvil of Bogardan for card drawing ... My opponent plays turn 4 Sorin Markov and puts me at 10. The fool tried to intimidate me with a 30 point life loss, but had no creatures on the table ...
I then proceed to play Transmute Artifact into a Gauntlet of Power, kill his Sorin with the Kami, play Lighthouse Chronologist, level it up a few times, pass turn. He untaps, plays his General, passes turn.
I untap, level up the Chronologist to 7, and Dance of Many his Vish Kal. Pass turn. He untaps, plays a Mana Vault, re-plays Vish Kal, passes turn.
End of his turn, I Mystical Tutor for Temporal Mastery, play it during my draw step, drop a Psychosis Crawler, then proceed to take 7 turns in a row via random extra turn spells. During the first extra turn I play Teferi's Puzzle Box. Second extra turn I drew into Beacon of Tomorrows AND Time Spiral. I ended up casting Acquire on his Wurmcoil Engine just to ho bash him for some lifelink. At the end of the game I was at 16, and he was at 0.
Turn 4 Sorin? So what?
Draft my Peasant Cube.
Actually, this still doesn't work. The only card in the combo being tapped for mana is Cabal Coffers. You're tapping 2 to activate it, 1 to activate the temple, and 2 to copy the temple's ability. Each cycle. If the Coffers is not producing six or more mana on its own, then this cycle will not produce any mana, no matter what your lands actually are.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I play Temporal Extortion, ask if anyone wants to take half their life.
There's a volunteer.
He forgot I had Wound Reflection.
RRR Khorenthos - The Red Block (Feedback needed!) RRR